The reason why people like this game? There is no complaint that has been brought up that isn't either personal preference or lack of information and upon making a lot of promises, Anet actually let people play the game and showed that they can deliver on those promises.
ANet has taken all the lessons learned by all the major MMORPG titles, good and bad, then designed GW2 from the ground up to address many of the negatives associated with the defacto MMO design standard. Not only is the game full of innovation meant to make the MMO genre fun again, but they've managed to assemble a game that appears to be much more than the sum of it's individual parts.
To me, the question posed in the original post just signals a person who doesn't really know anything about the game, or can't understand the implications of the game design, nor appreciate what we know about the game's content and play mechanics.
No game is going to be perfect, but I think anyone who has played enough MMORPGs knows that already. I think most of us are just happy to see a title that makes some pretty big strides at addressing a lot of issues that have been holding the genre back and actually seeks to bring some real innovation into the genre.
I'm excited about GW2 for two reasons:
First, It looks like the most promising title since WoW to grab and hold my attention over the long term. I've gone into most titles in recent years expecting I'd get a fun month or two of play, while hoping I'll be surprised and find a game I want to play long term. My expectations have been met, but my hopes have not. I want a game I'll still be playing a year or more after launch. I expect GW2 to be such a game for me.
Second, the game does offer a lot of innovation to MMO game design and looks to set the bar higher for all future titles. GW2 innovations will be copied by future titles. The more successful GW2 is, the more it will be copied. That, in itself, will be good, because even if ANet failed to fully deliver on what looks great on paper, the innovations are worth duplicting and will have a very positive impact on this very stale genre. I'm also hoping that success at innovation won't just lead others to duplicate those innovations, but inspire other companies to make innovations of their own!
ANet probably earns a good amount of slack on how the game delivers, just because of the scope and ambition of the game and the level of innovation in the game's design. However, they haven't accepted that slack and are working hard to produce an incredible game that doesn't have to lean on innovation as it's primary selling point. They aim to make GW2 the best MMORPG on the market and it's looking like they have a good chance at succeeding at that goal.
Don't worry about drakwon hes one of the people thinking the overhyped game which shall not be named will take the #1 spot, ya know hype buyers.
Personally I've lost interest in GW 2 for many reasons and their focus on targeting the FPS crowd but applaud Arenanet for trying to be different and finally doing away with stupid handholding quests. I think GW 2 will do fine but a lot will depend on what they are offering in the $hop and how they are planning to keep nonaltoholics busy with one character.
The only thing that makes it more FPS-like is the fact that you can dodge. It's nothing like Tera where you have to aim spells and arrows. GW2 still has tab-targeting but not auto-follow.
This is why the current MMO design doesn't work and why GW2 is likely to become a fun game to play:
Imagine going into a museum. You've never been to a museum before. You see a lot of well-crafted art. You are truly amazed. You stay there for a while until the art gets trivial and you seek a new museum.
You find one, and yet again you see a lot of well-craften art. You are yet again amazed. After a while it gets trivial and you decide to seek yet another museum.
You find one and you see a lot of well crafted art, yet you are not so impressed anymore. Some of the art is new, but some of it you saw in the other museums, and some of it looks just like a bad copy or mix of some of the art you saw in the other museums. The new art you found was exiting but as the whole experience is not very new it gets trivial very fast.
You now feel like every time you visit a new museum there is less and less new and exciting stuff for you to look at, and as such you get bored with the whole going-to-museums-thing. However, one day a new museum opens. The staff tells you that this museum is different in the way that you will no longer just be able to watch the art of others, but you will also be able to contribute with your own art. Suddenly it gets interesting to visit a museum again, since now you get influence. You know that everything you see might not be truly original, but you feel inspired and you create your own art for others to see. You even collaborate with a few other visitors to make some truly amazing art.
And the staff promises that your art will stay in the museum for everyone to see. Unfortunately the museum is limited in size, so they can only promise your art will stay there until someone else paints on top of it. You feel a sense of community, collaboration and socializing. You feel that you have an impact of whats around you. You are no longer just observing, you are now contributing, and each time you visit the musuem it will feel like a different experience since in the meantime someone else has been there and contributed.
This is hopefully what GW2 will be. A game where you are no longer just observing the same old you've seen so many times before, but a game where you actually have impact on the game and you're not just along for the ride. Of course, GW2 has more to it than just the opportunity to contribute, but what I just described is the biggest thing GW2 does different than most MMO's today.
I consider myself pretty neutral when it comes to this game but here's my take.
People are wanting something different and Guild Wars 2 potentially has a lot going for it. You have a team who hopefully has learned from it's past mistakes to make a better game than the original Guild Wars. The game still will have no monthly fees involved and it's the game that PvP'ers are most likely to turn. I think it's mostly PvP'ers though who are putting all of their eggs in the GW2 basket but at the end of the day, I personally hope it's a success because competition is great. But with that said....
SW:TOR is going to wipe the floor with this game. I'm just saying.
Don't worry about drakwon hes one of the people thinking the overhyped game which shall not be named will take the #1 spot, ya know hype buyers.
Personally I've lost interest in GW 2 for many reasons and their focus on targeting the FPS crowd but applaud Arenanet for trying to be different and finally doing away with stupid handholding quests. I think GW 2 will do fine but a lot will depend on what they are offering in the $hop and how they are planning to keep nonaltoholics busy with one character.
The only thing that makes it more FPS-like is the fact that you can dodge. It's nothing like Tera where you have to aim spells and arrows. GW2 still has tab-targeting but not auto-follow.
Well Arenanet and I think it was Johnanson himself said that they are aiming for a halo, cod like combat experience but one of the things the game has for it, its NOT overhyped and instead of doing all the stupid PR stuff Arenanet does let people play it and decide for themselves. They don't even buy viral marketers such as another company coming out soon with their game.
So while the game is sadly not for me I'm sure it will find many fans and do well. What I really love is the fact they're introducing TOUGH mobs from level 1 on thats really something other games should do too.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Don't worry about drakwon hes one of the people thinking the overhyped game which shall not be named will take the #1 spot, ya know hype buyers.
Personally I've lost interest in GW 2 for many reasons and their focus on targeting the FPS crowd but applaud Arenanet for trying to be different and finally doing away with stupid handholding quests. I think GW 2 will do fine but a lot will depend on what they are offering in the $hop and how they are planning to keep nonaltoholics busy with one character.
The only thing that makes it more FPS-like is the fact that you can dodge. It's nothing like Tera where you have to aim spells and arrows. GW2 still has tab-targeting but not auto-follow.
It's not just the dodge. Most skills can be used on the run. Even though you can target cast, you can also directionally cast with out a target and hit things in the path of your skill or strike. There is also a positional element to a number of skills and there is no energy/mana bar, so skill recharge is the limiter. A number of skills are ground targeted for area of effect, which isn't always a sphere. In fact, all non self heals are proximity or placed area of effect heal over time effects.
Combat is also very situational. It's much more about being a good/smart player than the skills on the skill bar. If you stand in one spot and spam a skill rotation, you aren't going to be very effective when compared to players who make more active tactical and strategic use of the battle field.
Don't worry about drakwon hes one of the people thinking the overhyped game which shall not be named will take the #1 spot, ya know hype buyers.
Personally I've lost interest in GW 2 for many reasons and their focus on targeting the FPS crowd but applaud Arenanet for trying to be different and finally doing away with stupid handholding quests. I think GW 2 will do fine but a lot will depend on what they are offering in the $hop and how they are planning to keep nonaltoholics busy with one character.
The only thing that makes it more FPS-like is the fact that you can dodge. It's nothing like Tera where you have to aim spells and arrows. GW2 still has tab-targeting but not auto-follow.
It's not just the dodge. Most skills can be used on the run. Even though you can target cast, you can also directionally cast with out a target and hit things in the path of your skill or strike. There is also a positional element to a number of skills and there is no energy/mana bar, so skill recharge is the limiter. A number of skills are ground targeted for area of effect, which isn't always a sphere. In fact, all non self heals are proximity or placed area of effect heal over time effects.
Combat is also very situational. It's much more about being a good/smart player than the skills on the skill bar. If you stand in one spot and spam a skill rotation, you aren't going to be very effective when compared to players who make more active tactical and strategic use of the battle field.
The vast amount of information and vids should speak for itself. If you aren't seeing what the rest of us are seeing in them, there's nothing anyone can say to "make" you see it. If you haven't bothered to look it up for yourself, that would be the place to start.
Me justifying my interest to someone who doesn't share it, particularly if they don't want to share it, is a waste of time.
The vast amount of information and vids should speak for itself. If you aren't seeing what the rest of us are seeing in them, there's nothing anyone can say to "make" you see it. If you haven't bothered to look it up for yourself, that would be the place to start.
Me justifying my interest to someone who doesn't share it, particularly if they don't want to share it, is a waste of time.
Mostly because it's far enough away for there to be nothing but empty promises and highly controlled "demos" (because an hour with an MMO really tells you what it's like). That, and if there's one thing people on this site like to do it's hype anything they think might be "different", and then tear it down when it fails to be whatever absurd notions they'd created in their head.
The miles-long list of failed games that, according to the denizens of this site, were once going to "change everything" speaks for itself.
I have absolutely no faith this game will do well... I played GW1 for about 9 minutes before laughing at how horrible the UI and game mechanics were,, In my opinion....
With GW 2, The thing that really makes me cringe with distaste is the fact It's "technically" Free to play... We all know every F2P MMO ever released at launch fails compared to the mightier Pay to play MMO's... However, GW2 may,, just may start a successful trend by becoming the most successful F2P MMORPG on the market... Which Devs of tomorrow will try to copy just like Devs of today have been failing miserably at making WoW Clones...
Now, another thing that bothers me is the possibility of cash shops plaguing the game. It may be F2P, but If the cash shops give any advantage over the character, then I feel that would be a mistake.. They might as well just make it p2p then.. If the cash shops alow the purchase of just fluff, kicks, and giggles items, then we have nothing to worry about..
I'll still keep an eye on GW2 since there aren't any other fantasy MMO's I'm really excited about...
Rallithon Oakthornn (Retired Heirophant of the 60th season)
I personally have two reasons why I am excited for the game
1. I really believe in ArenaNet. They did a really good job with Guild Wars One. It was an outstanding game that did really well. They took something different and ran with it. They have shown they can produce a quality product that will bring great joy to many people. This has earned my respect and my dollar, unlike many companies that lie/screw/step on their customers.
2. The game just looks really fun to me. I like how they arent afraid to take steps to be different. The game doesnt feel cookie cutter to me. The amount of information they have released is really cool as well. ArenaNet is very open with its playerbase. No smoke and mirrors. No lies. This straight forward mentality has garnered much praise from players and I think this makes ArenaNet a stand out company in the sea of liars thieves and gimmicks.
Why are people all over this game? not trying to hate on the game, it will have its niche but the game play doesnt look special. The voices over quests lack real animation. The PvP looks played out. The graphics are good, but that just means you need a crazy computer for boss fights and large scale anything.
Dynamic, public, scaleable events -> Awesome in every game that had them so far.
Animations and design -> Things move extremely smooth and seamless, design is well balanced (dark is dark, gritty is gritty and pretty is pretty)
Guildwars skill approach -> I like the idea of swappable weapons/skills, worked excellent in GW1
Total Biscuit said it was his favorite upcoming MMO -> And TB usually speaks my mind on game related issues (general gamer at heart, very open-minded towards every platform/genre)
I am a GW1 player so I don't really need faith, I treat it more like an expansion pack to GW1 than a sequel.
Anyway, the biggest point is that it's a SEQUEL to an existing game. How many MMOs did we have in last 6 years or more that were sequels? I can't think of any. Well, WoW could be considered sequel to Wc3 and kinda SWTOR may be a sequel to SWG, but that's it. And it's no coincidence. MMOs are huge budget undertakings and usually new company goes for a quick money grab, because investors/publishers are impatient and if they don't get revenues fast, they will die. Unfortunately, if they go for money grab they die quickly too. GW2 is different. They could drop GW2 now and just do more GW1 expansions and they would still make money, they don't have that much pressure as they had when GW1 first released.
Any game is interesting for the first couple of hours. I've watched a lot of gameplay videos of GW2 (don't confuse with staged scenes, even if rendered using engine, of which there are plenty of videos), however, mostly gun-using professions, because I have no interest in wielding a sword or magic, and I have a horrible suspicion that after 5-6 hours of that I'll be bored out of my mind with the battle system...
The only other interesting for me feature is exploration, since I have no hopes for crafting.
The reason why people like this game? There is no complaint that has been brought up that isn't either personal preference or lack of information and upon making a lot of promises, Anet actually let people play the game and showed that they can deliver on those promises.
This game was nowhere near on my radar because I did not like GW1. I fell for their manifesto (click this) hook, line and sinker. Since then I've become a fan of ArenaNet.
We're all rooting for them to pull this off.
When I watched that trailer last fall, I too became of ArenaNet.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
1) Dynamic combat instead of tab targeting. Dodging, swapping skill with swapping weapons, synergies of cross - class skills, falling down instead of dying combat etc..
2) Alt - friendly, solo players friendly. -
3) Dynamic events - Consequences of win or fail, no more grind of same spots all over again and fetch me x items, kill x monsters
4) No more holy trinity. At all. - True implementation of "bring player, not the class" philosophy
5) No more - Raid or you are second class citizen. That almost gives me goosebumps. At last I may play any time I like, as long as I like and I can still be competitive. Like in Diablo, for lack of better comparison
6) No more timesinks, no more treadmill - Looks like Anet is trying their best to cut down everything, that is boring in mmos - Travel, waiting for the group to form up, leveling that actually is boring, long tutorial, etc.
7) No shared loot - No more argues, no more ninjas, no more jelousy, no more luck factor, no more running same thing over and over again, cause you need that goddamn trinket.
I may come up with another reasons, but that alone pretty much nails it for me
Most people are other people. Their thoughts are someone elses opinions, their lives a mimicry, their passions a quotation
Simple... it's not the now typical McMMO formula and ANet is behind it. GW2 and ArchAge are the furthest from McMMO made by AAA devs. Following that will be TSW.
Comments
The reason why people like this game? There is no complaint that has been brought up that isn't either personal preference or lack of information and upon making a lot of promises, Anet actually let people play the game and showed that they can deliver on those promises.
This is not a game.
ANet has taken all the lessons learned by all the major MMORPG titles, good and bad, then designed GW2 from the ground up to address many of the negatives associated with the defacto MMO design standard. Not only is the game full of innovation meant to make the MMO genre fun again, but they've managed to assemble a game that appears to be much more than the sum of it's individual parts.
To me, the question posed in the original post just signals a person who doesn't really know anything about the game, or can't understand the implications of the game design, nor appreciate what we know about the game's content and play mechanics.
No game is going to be perfect, but I think anyone who has played enough MMORPGs knows that already. I think most of us are just happy to see a title that makes some pretty big strides at addressing a lot of issues that have been holding the genre back and actually seeks to bring some real innovation into the genre.
I'm excited about GW2 for two reasons:
First, It looks like the most promising title since WoW to grab and hold my attention over the long term. I've gone into most titles in recent years expecting I'd get a fun month or two of play, while hoping I'll be surprised and find a game I want to play long term. My expectations have been met, but my hopes have not. I want a game I'll still be playing a year or more after launch. I expect GW2 to be such a game for me.
Second, the game does offer a lot of innovation to MMO game design and looks to set the bar higher for all future titles. GW2 innovations will be copied by future titles. The more successful GW2 is, the more it will be copied. That, in itself, will be good, because even if ANet failed to fully deliver on what looks great on paper, the innovations are worth duplicting and will have a very positive impact on this very stale genre. I'm also hoping that success at innovation won't just lead others to duplicate those innovations, but inspire other companies to make innovations of their own!
ANet probably earns a good amount of slack on how the game delivers, just because of the scope and ambition of the game and the level of innovation in the game's design. However, they haven't accepted that slack and are working hard to produce an incredible game that doesn't have to lean on innovation as it's primary selling point. They aim to make GW2 the best MMORPG on the market and it's looking like they have a good chance at succeeding at that goal.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
The only thing that makes it more FPS-like is the fact that you can dodge. It's nothing like Tera where you have to aim spells and arrows. GW2 still has tab-targeting but not auto-follow.
This is not a game.
This is why the current MMO design doesn't work and why GW2 is likely to become a fun game to play:
Imagine going into a museum. You've never been to a museum before. You see a lot of well-crafted art. You are truly amazed. You stay there for a while until the art gets trivial and you seek a new museum.
You find one, and yet again you see a lot of well-craften art. You are yet again amazed. After a while it gets trivial and you decide to seek yet another museum.
You find one and you see a lot of well crafted art, yet you are not so impressed anymore. Some of the art is new, but some of it you saw in the other museums, and some of it looks just like a bad copy or mix of some of the art you saw in the other museums. The new art you found was exiting but as the whole experience is not very new it gets trivial very fast.
You now feel like every time you visit a new museum there is less and less new and exciting stuff for you to look at, and as such you get bored with the whole going-to-museums-thing. However, one day a new museum opens. The staff tells you that this museum is different in the way that you will no longer just be able to watch the art of others, but you will also be able to contribute with your own art. Suddenly it gets interesting to visit a museum again, since now you get influence. You know that everything you see might not be truly original, but you feel inspired and you create your own art for others to see. You even collaborate with a few other visitors to make some truly amazing art.
And the staff promises that your art will stay in the museum for everyone to see. Unfortunately the museum is limited in size, so they can only promise your art will stay there until someone else paints on top of it. You feel a sense of community, collaboration and socializing. You feel that you have an impact of whats around you. You are no longer just observing, you are now contributing, and each time you visit the musuem it will feel like a different experience since in the meantime someone else has been there and contributed.
This is hopefully what GW2 will be. A game where you are no longer just observing the same old you've seen so many times before, but a game where you actually have impact on the game and you're not just along for the ride. Of course, GW2 has more to it than just the opportunity to contribute, but what I just described is the biggest thing GW2 does different than most MMO's today.
I consider myself pretty neutral when it comes to this game but here's my take.
People are wanting something different and Guild Wars 2 potentially has a lot going for it. You have a team who hopefully has learned from it's past mistakes to make a better game than the original Guild Wars. The game still will have no monthly fees involved and it's the game that PvP'ers are most likely to turn. I think it's mostly PvP'ers though who are putting all of their eggs in the GW2 basket but at the end of the day, I personally hope it's a success because competition is great. But with that said....
SW:TOR is going to wipe the floor with this game. I'm just saying.
Well Arenanet and I think it was Johnanson himself said that they are aiming for a halo, cod like combat experience but one of the things the game has for it, its NOT overhyped and instead of doing all the stupid PR stuff Arenanet does let people play it and decide for themselves. They don't even buy viral marketers such as another company coming out soon with their game.
So while the game is sadly not for me I'm sure it will find many fans and do well. What I really love is the fact they're introducing TOUGH mobs from level 1 on thats really something other games should do too.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
It's not just the dodge. Most skills can be used on the run. Even though you can target cast, you can also directionally cast with out a target and hit things in the path of your skill or strike. There is also a positional element to a number of skills and there is no energy/mana bar, so skill recharge is the limiter. A number of skills are ground targeted for area of effect, which isn't always a sphere. In fact, all non self heals are proximity or placed area of effect heal over time effects.
Combat is also very situational. It's much more about being a good/smart player than the skills on the skill bar. If you stand in one spot and spam a skill rotation, you aren't going to be very effective when compared to players who make more active tactical and strategic use of the battle field.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Oh yeah, and what he/she said.
This is not a game.
W v W v W PvP
The vast amount of information and vids should speak for itself. If you aren't seeing what the rest of us are seeing in them, there's nothing anyone can say to "make" you see it. If you haven't bothered to look it up for yourself, that would be the place to start.
Me justifying my interest to someone who doesn't share it, particularly if they don't want to share it, is a waste of time.
Amen!
/bow to Unlight
+10 million internet cookies
Mostly because it's far enough away for there to be nothing but empty promises and highly controlled "demos" (because an hour with an MMO really tells you what it's like). That, and if there's one thing people on this site like to do it's hype anything they think might be "different", and then tear it down when it fails to be whatever absurd notions they'd created in their head.
The miles-long list of failed games that, according to the denizens of this site, were once going to "change everything" speaks for itself.
I have absolutely no faith this game will do well... I played GW1 for about 9 minutes before laughing at how horrible the UI and game mechanics were,, In my opinion....
With GW 2, The thing that really makes me cringe with distaste is the fact It's "technically" Free to play... We all know every F2P MMO ever released at launch fails compared to the mightier Pay to play MMO's... However, GW2 may,, just may start a successful trend by becoming the most successful F2P MMORPG on the market... Which Devs of tomorrow will try to copy just like Devs of today have been failing miserably at making WoW Clones...
Now, another thing that bothers me is the possibility of cash shops plaguing the game. It may be F2P, but If the cash shops give any advantage over the character, then I feel that would be a mistake.. They might as well just make it p2p then.. If the cash shops alow the purchase of just fluff, kicks, and giggles items, then we have nothing to worry about..
I'll still keep an eye on GW2 since there aren't any other fantasy MMO's I'm really excited about...
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
I personally have two reasons why I am excited for the game
1. I really believe in ArenaNet. They did a really good job with Guild Wars One. It was an outstanding game that did really well. They took something different and ran with it. They have shown they can produce a quality product that will bring great joy to many people. This has earned my respect and my dollar, unlike many companies that lie/screw/step on their customers.
2. The game just looks really fun to me. I like how they arent afraid to take steps to be different. The game doesnt feel cookie cutter to me. The amount of information they have released is really cool as well. ArenaNet is very open with its playerbase. No smoke and mirrors. No lies. This straight forward mentality has garnered much praise from players and I think this makes ArenaNet a stand out company in the sea of liars thieves and gimmicks.
Just my 2 cents
Best wishes
Saint
Poeple like to hype every single game for no reason.
And because GW1 was big enough and a really good game. GW2 is basically a revamped GW1.
Nice try, but.....
FAIL.
President of The Marvelously Meowhead Fan Club
Dynamic, public, scaleable events -> Awesome in every game that had them so far.
Animations and design -> Things move extremely smooth and seamless, design is well balanced (dark is dark, gritty is gritty and pretty is pretty)
Guildwars skill approach -> I like the idea of swappable weapons/skills, worked excellent in GW1
Total Biscuit said it was his favorite upcoming MMO -> And TB usually speaks my mind on game related issues (general gamer at heart, very open-minded towards every platform/genre)
M
It looks fun...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I am a GW1 player so I don't really need faith, I treat it more like an expansion pack to GW1 than a sequel.
Anyway, the biggest point is that it's a SEQUEL to an existing game. How many MMOs did we have in last 6 years or more that were sequels? I can't think of any. Well, WoW could be considered sequel to Wc3 and kinda SWTOR may be a sequel to SWG, but that's it. And it's no coincidence. MMOs are huge budget undertakings and usually new company goes for a quick money grab, because investors/publishers are impatient and if they don't get revenues fast, they will die. Unfortunately, if they go for money grab they die quickly too. GW2 is different. They could drop GW2 now and just do more GW1 expansions and they would still make money, they don't have that much pressure as they had when GW1 first released.
that's why I have faith in it
Any game is interesting for the first couple of hours. I've watched a lot of gameplay videos of GW2 (don't confuse with staged scenes, even if rendered using engine, of which there are plenty of videos), however, mostly gun-using professions, because I have no interest in wielding a sword or magic, and I have a horrible suspicion that after 5-6 hours of that I'll be bored out of my mind with the battle system...
The only other interesting for me feature is exploration, since I have no hopes for crafting.
this. period.
When I watched that trailer last fall, I too became of ArenaNet.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
1) Dynamic combat instead of tab targeting. Dodging, swapping skill with swapping weapons, synergies of cross - class skills, falling down instead of dying combat etc..
2) Alt - friendly, solo players friendly. -
3) Dynamic events - Consequences of win or fail, no more grind of same spots all over again and fetch me x items, kill x monsters
4) No more holy trinity. At all. - True implementation of "bring player, not the class" philosophy
5) No more - Raid or you are second class citizen. That almost gives me goosebumps. At last I may play any time I like, as long as I like and I can still be competitive. Like in Diablo, for lack of better comparison
6) No more timesinks, no more treadmill - Looks like Anet is trying their best to cut down everything, that is boring in mmos - Travel, waiting for the group to form up, leveling that actually is boring, long tutorial, etc.
7) No shared loot - No more argues, no more ninjas, no more jelousy, no more luck factor, no more running same thing over and over again, cause you need that goddamn trinket.
I may come up with another reasons, but that alone pretty much nails it for me
Most people are other people. Their thoughts are someone elses opinions, their lives a mimicry, their passions a quotation
Simple... it's not the now typical McMMO formula and ANet is behind it. GW2 and ArchAge are the furthest from McMMO made by AAA devs. Following that will be TSW.