The main thing that other devs will have to do is go Btp when making future mmo.GW2 has as much content as any ptp mmo released over the last five years,it's not a ftp mmo.I have played the game for two years running at gamescom but last year i played it constantly over two days.Everything about the game shouts quality and smoothness.The UI will shock people,it's the best UI imo since WOW,it's that smooth and responsive.The graphic engine is all in house and an updated version of the GW engine built by ArenaNet,it's built to allow the rvr and mass gatherings that come with DEs and WvWvW game play.Then you have the combat system which is a hybrid of all things skill,this will really seperate the men from the boys.Those who thought they were top pvpers with the best gear will have to question themselves and realise it was the items they had on that made them kick ass in WOW pvp not skill.Many people will be eating humble pie and many will be asking the serious question of: wtf were Bioware actually thinking and doing over the last six years,wtf did all that $200.000.000 go.
What really interests me about GW2 and the future of MMOs is the B2P model compared to P2P. We're all told P2P is for constant updates, stable servers, etc. GW2 is gonna challenge that, and if it wins, P2P should finally be found out its a scam and hopefully it dies off.
I'm all for P2P, but there is no way with so many people paying that the majority of MMOs do enough content updates for that value. Its a novel idea, but are you really getting your moneys worth in content over the months it takes to put out patches? I don't know if GW2 will have that lasting power being B2P, but if its successful and gets constant updates, this is gonna be a huge game changer, and only positive things will come from this for future MMOs.
Originally posted by xmenty My predictions, they will sell a lot of PC versions. But if they wanna max profit sales like Skyrim, Anet need to penetrate the consoles market too.
Why the hell are you bringing up Skyrim and CONSOLES here? Skyrim, and the entire Elder Scrolls series, is a naturally single-player game, and it is blatant knowledge that if you have to choose between focusing your production between console and PC for an MMO, you go for PC. PCs have been the absolute soulcrushing dominator of the MMO for decades, and releasing a good port won't instantly make the console gamers switch to MMOs. (Not to mention the fact that PvP would be a complete cross-platform slaughter.)
And please, don't say that MMOs can be huge on consoles: "I mean, just look at DC Universe!" That was free-to-play. This is buy-to-play. Difference? Retail price. And console gamers are not going to pay retail price to get their asses served to them on a hotplate with a side of lobster and a nice cold beverage.
/truth
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
What really interests me about GW2 and the future of MMOs is the B2P model compared to P2P. We're all told P2P is for constant updates, stable servers, etc. GW2 is gonna challenge that, and if it wins, P2P should finally be found out its a scam and hopefully it dies off. I'm all for P2P, but there is no way with so many people paying that the majority of MMOs do enough content updates for that value. Its a novel idea, but are you really getting your moneys worth in content over the months it takes to put out patches? I don't know if GW2 will have that lasting power being B2P, but if its successful and gets constant updates, this is gonna be a huge game changer, and only positive things will come from this for future MMOs.
They have already proven it's a great model,it's called GW.ArenaNet are just following a system that they know already works,GW2 btp is not a first test it's a proven profitable system that has allowed ArenaNet bring out great expansions(more that WOW which is a ptp mmo)and content updates.That proven system has also given ArenaNet the funds to make GW2 one of if not the most top quality MMO to date.They have nothing to prove with the btp system,it's already been proven.Yes GW was not an mmo but it still sold 6million units with expansion and that was when WOW was seriously wiping all before it(it still is)and they still sold millions,especially in Europe.ArenaNet are more intersted in selling you their game the which will be a fully fledged mmo this time round.This time it will be a sellout on epic scale.
Another thread making bold predictions before they even try the game, way to go community.
Actually, it's already happening.
Blizzard has announced for the Pandaclysm that features such as dynamic events, a no auto-attack class, and a major focus on PvP are currently being developed. Competing with GW2 me thinks.
Actually the dynamic event thing came from Rift. They copied the "Instant Adventure" concept that rift was talking about before it released the info, and you know how Blizzard likes to mess with the competition. They love releasing info and media around the time that the other competitor does. Example. CAT trailer was released in like within 2 days of GW2's trailer. Blizzard released the info on this new event thing and how it plan to work, like soon after Rift announced what they were doing on the PTS
And Rift took dynamic events from Warhammer, but thats the industry for you.
I honestly think the 3 biggest changes we could see would be because of the payment model showing that AAA MMOs do not need p2p, the other one would be the shattering of the holy trinity ...
btw, are you know that Blizzard already give such possibility to WoW players regarding holy trinity? And it already works.
You can find on youtube 10ppl raid of 10 Death Knights, who made kills FL on heroic mode (and same class works as DPS/TANK/Healer, and raid requires high level of coordination to kill the boss)
If the game is as successful as I think it will be, then others will try to copy various innovations of the title.
However, the game will be even more difficult to duplicate than WoW, (we all know how well other developers have faired going that route), so it's hard to tell what will "stick". (GW2 will work because all the elements and innovations work together and support a greater vision, some elements would not work if they were just grafted into a status quo MMORPG).
If any other developers can truly understand why and how Arenanet managed what they did and take lessons from it, there will be more innovation in the genre, as well as successful migration of GW2 innovations into a few titles. However, I'm not going to hold my breath waiting for others to benefit from Arenanet's example. Also, Arenanet's development process and over all philosophy are probably provide a more important lesson to the genre than any individual features.
Originally posted by Fareas I honestly think the 3 biggest changes we could see would be because of the payment model showing that AAA MMOs do not need p2p, the other one would be the shattering of the holy trinity ...
btw, are you know that Blizzard already give such possibility to WoW players regarding holy trinity? And it already works. You can find on youtube 10ppl raid of 10 Death Knights, who made kills FL on heroic mode (and same class works as DPS/TANK/Healer, and raid requires high level of coordination to kill the boss) Example: http://www.youtube.com/watch?v=Hhe8naUrgKg&feature=related
Just because one class has a (sometimes ridiculously) good capability to heal themselves and dish out large servings of damage with cream and chocolate sauce, does not make the game free of the holy-trinity. Just means that the Death Knight is a condensed form of the Trinity itself. It can do all roles, just like the Druid, but the point of GW2 is that all classes are equally capable of supporting teammates and soloing.
I played a death knight as my main; im not hating on them. But we totally deserved those nerfs to our death strike, or whatever (havent played in months :P) We were just too self-sustaining in content designed to need groups. I even saw a ridiculous video of one dk soloing Obsidian Sanctum 10 man. RIDICULOUS.
Hopefully in GW2, the content will be designed so that all classes have a much more balanced input/output of damage, as well as self-healing. No more rage on healers, no healers at all in the typical sense; if you don't dodge and use your own heal, its your fault, asshats
EDIT: Woops. Santc*m. Bad grammar
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
WvWvW is the only thing I'm looking forward to(It's basically DAOC RvR without the realm class imbalances) I'm pretty sure the rest of the game will follow the same script as other MMOs.
...Just because one class has a (sometimes ridiculously) good capability to heal themselves and dish out large servings of damage with cream and chocolate sauce, does not make the game free of the holy-trinity. Just means that the Death Knight is a condensed form of the Trinity itself. ...
Exactly! In GW2 each class has same capability (heal/dps/tank)
Blizzard gives the choise.
You can play with holy trinity. You can play without it. You can play even solo (some older raids)
I just want to point out that even WAR changed the way future games are designed in a significant manner (public quests anyone?). You don't have to be a mega success to do this. You just have to have a good idea.
COMPLETELY AGREE ....oops caps, completely agree with you there. I like how they added those features to dailies in WoW so that when you attack a mob it's non-taggable. That was very nice it allowed me to get the dailies done without competition.
Hopefully GW2 will encourage future devs to stop splitting up server populations into 2 factions.
I agree with this, and I would have said it myself if I hadn't been beaten to it.
The one major thing that SWTOR proved to me is that the two-faction system is a tired fad that just plain needs to go away. Guild Wars 2 has no faction system, which is actually a big plus, for me, considering I have some particular friends who just ALWAYS have to play whatever the lame faction is (Defiant in Rift, Republic in SWTOR, etc.) and if they were to play GW2, that barrier wouldn't exist. Perfect.
I just want to point out that even WAR changed the way future games are designed in a significant manner (public quests anyone?). You don't have to be a mega success to do this. You just have to have a good idea.
COMPLETELY AGREE ....oops caps, completely agree with you there. I like how they added those features to dailies in WoW so that when you attack a mob it's non-taggable. That was very nice it allowed me to get the dailies done without competition.
Hopefully GW2 will encourage future devs to stop splitting up server populations into 2 factions.
I agree with this, and I would have said it myself if I hadn't been beaten to it.
The one major thing that SWTOR proved to me is that the two-faction system is a tired fad that just plain needs to go away. Guild Wars 2 has no faction system, which is actually a big plus, for me, considering I have some particular friends who just ALWAYS have to play whatever the lame faction is (Defiant in Rift, Republic in SWTOR, etc.) and if they were to play GW2, that barrier wouldn't exist. Perfect.
Right right LOL I have those same friends! Alliance in WoW, we are humans IRL why the hell would anyone wanna play a human in a fantasy setting?? Really? hehe
Hopefully GW2 will encourage future devs to stop splitting up server populations into 2 factions.
I agree with this, and I would have said it myself if I hadn't been beaten to it.
The one major thing that SWTOR proved to me is that the two-faction system is a tired fad that just plain needs to go away. Guild Wars 2 has no faction system, which is actually a big plus, for me, considering I have some particular friends who just ALWAYS have to play whatever the lame faction is (Defiant in Rift, Republic in SWTOR, etc.) and if they were to play GW2, that barrier wouldn't exist. Perfect.
SWG <------ the first major smash hit MMO game with 2factions. (nickel )
I just want to point out that even WAR changed the way future games are designed in a significant manner (public quests anyone?). You don't have to be a mega success to do this. You just have to have a good idea.
COMPLETELY AGREE ....oops caps, completely agree with you there. I like how they added those features to dailies in WoW so that when you attack a mob it's non-taggable. That was very nice it allowed me to get the dailies done without competition.
Wait what does TSW have to do with your picture?
TSW was quoted as saying that they were going to eliminate the gear treadmill in their game, the last interview i read they claimed that they weren't eliminating it entirely like they originally promised their fans.
Hopefully GW2 will encourage future devs to stop splitting up server populations into 2 factions.
I agree with this, and I would have said it myself if I hadn't been beaten to it.
The one major thing that SWTOR proved to me is that the two-faction system is a tired fad that just plain needs to go away. Guild Wars 2 has no faction system, which is actually a big plus, for me, considering I have some particular friends who just ALWAYS have to play whatever the lame faction is (Defiant in Rift, Republic in SWTOR, etc.) and if they were to play GW2, that barrier wouldn't exist. Perfect.
SWG <------ the first major smash hit MMO game with 2factions. (nickel )
Correct me if I'm wrong but even in SWG there didn't appear to be a complete separation of the factions. I distinctly remember joining the Empire and still being able to group up with players who had sided with the Rebellion. I thought that was really great.
I just want to point out that even WAR changed the way future games are designed in a significant manner (public quests anyone?). You don't have to be a mega success to do this. You just have to have a good idea.
I'm surprised more people have not drawn the comparison between public quests and dynamic events. I guess rifts invasions have a something in common also.
I think there where two main problems with these sorts of event (PQ's and Invasions) . Firstly as people moved on they just would not trigger (or have enough players around to deal with them). Secondly, after a while they became pretty samey, kill wave one of little guys, kill wave two of fewer lieutenants, finally kill a boss or some similar progression. I wonder how Anet will deal with the inherant issues with these events?
Exciting times (I think) with two AAA releases iminent from two companies that have demonstrated they can do 'out of the box', Funcom with AO & Anet with GW1.
Sadly it will likley be financial success that determines how influencial they will be. Having said that if what they produce is 'good' they should have fiscal success. The best we can do is support these companies that are prepared to try something dofferent (provding they have not produced crap).
Comments
GW2 will need to sell a LOT of copies for other game devs to try to follow suit.
My predictions, they will sell a lot of PC versions.
But if they wanna max profit sales like Skyrim, Anet need to penetrate the consoles market too.
Pardon my English as it is not my 1st language
What really interests me about GW2 and the future of MMOs is the B2P model compared to P2P. We're all told P2P is for constant updates, stable servers, etc. GW2 is gonna challenge that, and if it wins, P2P should finally be found out its a scam and hopefully it dies off.
I'm all for P2P, but there is no way with so many people paying that the majority of MMOs do enough content updates for that value. Its a novel idea, but are you really getting your moneys worth in content over the months it takes to put out patches? I don't know if GW2 will have that lasting power being B2P, but if its successful and gets constant updates, this is gonna be a huge game changer, and only positive things will come from this for future MMOs.
Why the hell are you bringing up Skyrim and CONSOLES here? Skyrim, and the entire Elder Scrolls series, is a naturally single-player game, and it is blatant knowledge that if you have to choose between focusing your production between console and PC for an MMO, you go for PC. PCs have been the absolute soulcrushing dominator of the MMO for decades, and releasing a good port won't instantly make the console gamers switch to MMOs. (Not to mention the fact that PvP would be a complete cross-platform slaughter.)
And please, don't say that MMOs can be huge on consoles: "I mean, just look at DC Universe!" That was free-to-play. This is buy-to-play. Difference? Retail price. And console gamers are not going to pay retail price to get their asses served to them on a hotplate with a side of lobster and a nice cold beverage.
/truth
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
Hopefully GW2 will encourage future devs to stop splitting up server populations into 2 factions.
And Rift took dynamic events from Warhammer, but thats the industry for you.
Porn has voice acting, who doesn't skip it?
btw, are you know that Blizzard already give such possibility to WoW players regarding holy trinity? And it already works.
You can find on youtube 10ppl raid of 10 Death Knights, who made kills FL on heroic mode (and same class works as DPS/TANK/Healer, and raid requires high level of coordination to kill the boss)
Example:
http://www.youtube.com/watch?v=Hhe8naUrgKg&feature=related
If the game is as successful as I think it will be, then others will try to copy various innovations of the title.
However, the game will be even more difficult to duplicate than WoW, (we all know how well other developers have faired going that route), so it's hard to tell what will "stick". (GW2 will work because all the elements and innovations work together and support a greater vision, some elements would not work if they were just grafted into a status quo MMORPG).
If any other developers can truly understand why and how Arenanet managed what they did and take lessons from it, there will be more innovation in the genre, as well as successful migration of GW2 innovations into a few titles. However, I'm not going to hold my breath waiting for others to benefit from Arenanet's example. Also, Arenanet's development process and over all philosophy are probably provide a more important lesson to the genre than any individual features.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Just because one class has a (sometimes ridiculously) good capability to heal themselves and dish out large servings of damage with cream and chocolate sauce, does not make the game free of the holy-trinity. Just means that the Death Knight is a condensed form of the Trinity itself. It can do all roles, just like the Druid, but the point of GW2 is that all classes are equally capable of supporting teammates and soloing.
I played a death knight as my main; im not hating on them. But we totally deserved those nerfs to our death strike, or whatever (havent played in months :P) We were just too self-sustaining in content designed to need groups. I even saw a ridiculous video of one dk soloing Obsidian Sanctum 10 man. RIDICULOUS.
Hopefully in GW2, the content will be designed so that all classes have a much more balanced input/output of damage, as well as self-healing. No more rage on healers, no healers at all in the typical sense; if you don't dodge and use your own heal, its your fault, asshats
EDIT: Woops. Santc*m. Bad grammar
I'm really sick of the whole "There's a massive fanbase for X", or "Y would be a WoW-killer if it just had a chance".
There is no massive conspiracy waiting in the MMO playerbase.
There are no "sleeper-agent fans" waiting to convert once the X or Y is unleashed on the world.
WvWvW is the only thing I'm looking forward to(It's basically DAOC RvR without the realm class imbalances) I'm pretty sure the rest of the game will follow the same script as other MMOs.
Exactly! In GW2 each class has same capability (heal/dps/tank)
Blizzard gives the choise.
You can play with holy trinity. You can play without it. You can play even solo (some older raids)
The choise always better, than without choise.
COMPLETELY AGREE ....oops caps, completely agree with you there. I like how they added those features to dailies in WoW so that when you attack a mob it's non-taggable. That was very nice it allowed me to get the dailies done without competition.
I agree with this, and I would have said it myself if I hadn't been beaten to it.
The one major thing that SWTOR proved to me is that the two-faction system is a tired fad that just plain needs to go away. Guild Wars 2 has no faction system, which is actually a big plus, for me, considering I have some particular friends who just ALWAYS have to play whatever the lame faction is (Defiant in Rift, Republic in SWTOR, etc.) and if they were to play GW2, that barrier wouldn't exist. Perfect.
COMPLETELY AGREE ....oops caps, completely agree with you there. I like how they added those features to dailies in WoW so that when you attack a mob it's non-taggable. That was very nice it allowed me to get the dailies done without competition.
Philosophy of MMO Game Design
Right right LOL I have those same friends! Alliance in WoW, we are humans IRL why the hell would anyone wanna play a human in a fantasy setting?? Really? hehe
I agree with this, and I would have said it myself if I hadn't been beaten to it.
The one major thing that SWTOR proved to me is that the two-faction system is a tired fad that just plain needs to go away. Guild Wars 2 has no faction system, which is actually a big plus, for me, considering I have some particular friends who just ALWAYS have to play whatever the lame faction is (Defiant in Rift, Republic in SWTOR, etc.) and if they were to play GW2, that barrier wouldn't exist. Perfect.
Philosophy of MMO Game Design
TSW was quoted as saying that they were going to eliminate the gear treadmill in their game, the last interview i read they claimed that they weren't eliminating it entirely like they originally promised their fans.
Correct me if I'm wrong but even in SWG there didn't appear to be a complete separation of the factions. I distinctly remember joining the Empire and still being able to group up with players who had sided with the Rebellion. I thought that was really great.
I'm surprised more people have not drawn the comparison between public quests and dynamic events. I guess rifts invasions have a something in common also.
I think there where two main problems with these sorts of event (PQ's and Invasions) . Firstly as people moved on they just would not trigger (or have enough players around to deal with them). Secondly, after a while they became pretty samey, kill wave one of little guys, kill wave two of fewer lieutenants, finally kill a boss or some similar progression. I wonder how Anet will deal with the inherant issues with these events?
Exciting times (I think) with two AAA releases iminent from two companies that have demonstrated they can do 'out of the box', Funcom with AO & Anet with GW1.
Sadly it will likley be financial success that determines how influencial they will be. Having said that if what they produce is 'good' they should have fiscal success. The best we can do is support these companies that are prepared to try something dofferent (provding they have not produced crap).
What Horde and Alliance (in space of course)? I can't work out if you are being sarcastic, ironic or just plain random.
What Horde and Alliance (in space of course)? I can't work out if you are being sarcastic, ironic or just plain random.
Philosophy of MMO Game Design
I think maybe we have finally reached a point where omeone can legitimately say that about a game.
Not saying GW2 will be, who knows, but for maybe the first time it's not triggering a 'yeah, right...' response from me.