It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
elitist
[ih-lee-tist]
adjective
1.(of a person or class of persons) considered superior by others or by themselves, as in intellect, talent, power, wealth, or position in society:
why there is so much toxic people in mmo? I don't know
maybe because there is always a retard to afk mid fight because his "mom" called; because, he prefer to pen his wallet then learn teh damn mech in the fight; because the retard want to be carried and is useless and refuse to learn; because the retard is having "pc problems" and stay afk mid fight; because the retard bwing low lvl want to join high end combat because he is paying and get OHK and complain
maybe because there is always a retard to afk mid fight because his "mom" called;
what is wrong with that if a person values his mom over a video game?
If my wife wants something, that overrule any video games. Strangers online can wait, or kick me .. and none of them is remotely as important as my wife.
Don't tell me you value your wife/mom LESS than a video game.
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
elitist
[ih-lee-tist]
adjective
1.(of a person or class of persons) considered superior by others or by themselves, as in intellect, talent, power, wealth, or position in society:
yeah so the problem is this
What do you call a person who is Elite?
Elite
that would not be correct.
A person who is rich you would call rich however you would not call them A rich 'that person is A rich'
Please do not respond to me, even if I ask you a question, its rhetorical.
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
elitist
[ih-lee-tist]
adjective
1.(of a person or class of persons) considered superior by others or by themselves, as in intellect, talent, power, wealth, or position in society:
yeah so the problem is this
What do you call a person who is Elite?
Elite
that would not be correct.
A person who is rich you would call rich however you would not call them A rich 'that person is A rich'
They are one and the same. They are rich and they could also be considered to be elite. You could also be rich without being "elite". Depending on the context, you could be elite without being rich, as well. For instance, there are elite hackers. There are elite software developers. There are elite engineers. What you're expressing is elite as it pertains to social standing, from a wealth perspective. The two terms are used in the same context at times, but they are not exclusive to one another.
They are one and the same. They are rich and they could also be considered to be elite. You could also be rich without being "elite". Depending on the context, you could be elite without being rich, as well. For instance, there are elite hackers. There are elite software developers. There are elite engineers. What you're expressing is elite as it pertains to social standing, from a wealth perspective. The two terms are used in the same context at times, but they are not exclusive to one another.
again.
if a person is rich you would not say: 'He is A rich'
if I person smells you would not call him 'He is A smell'
etc
so if 'Elitist' does not mean 'a person who is elite' then what word does?
Please do not respond to me, even if I ask you a question, its rhetorical.
They are one and the same. They are rich and they could also be considered to be elite. You could also be rich without being "elite". Depending on the context, you could be elite without being rich, as well. For instance, there are elite hackers. There are elite software developers. There are elite engineers. What you're expressing is elite as it pertains to social standing, from a wealth perspective. The two terms are used in the same context at times, but they are not exclusive to one another.
again.
if a person is rich you would not say: 'He is A rich'
if I person smells you would not call him 'He is A smell'
etc
so if 'Elitist' does not mean 'a person who is elite' then what word does?
Elite! He is an elite scientist. He is an elite player.
Elite is a noun, Elitist is an adjective AND a noun. Elitist, as a noun, is specific to a person, while the adjective is a broader ideology of what it means to be elitist.
Noun, "He is an elitist." Adjective, "He has elitist views."
It's cool, English is hard.
Oh! And I'll answer your last question once again. "Elitist" by the dictionary definition, the adjective, is in reference to the idea that something should be run by an elite. So it doesn't necessarily mean THAT person is elite. They might believe they are elite, but you can't say "I'm elite" without actually being confirmed as being elite. You can't say you're elite because you're in the army. If you're a Green Beret, you can say that you're elite. Why? Because it's commonly accepted that people within that group are the most elite of the army.
They are one and the same. They are rich and they could also be considered to be elite. You could also be rich without being "elite". Depending on the context, you could be elite without being rich, as well. For instance, there are elite hackers. There are elite software developers. There are elite engineers. What you're expressing is elite as it pertains to social standing, from a wealth perspective. The two terms are used in the same context at times, but they are not exclusive to one another.
again.
if a person is rich you would not say: 'He is A rich'
if I person smells you would not call him 'He is A smell'
etc
so if 'Elitist' does not mean 'a person who is elite' then what word does?
Elite! He is an elite scientist. He is an elite player.
Elite is a noun, Elitist is an adjective AND a noun. Elitist, as a noun, is specific to a person, while the adjective is a broader ideology of what it means to be elitist.
Noun, "He is an elitist." Adjective, "He has elitist views."
It's cool, English is hard.
fair enough, then in a non-urban dictionary kind of way what would 'an elitist' be? would it be the same as it is in urban use?
it just seems very odd 'elite' is being one 'elitist' is not being one.
but its not the first time English does make any sense
Please do not respond to me, even if I ask you a question, its rhetorical.
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
Why would you say that these are literally made up? Urban Dictionary captures the difference quite well, and I believe Urbran Dictionary is probably much more applicable to the gaming community than something like Websters.
fair enough I stand corrected. I will say if those words were used that way in a conversation with me I wouldnt have a fucking clue
To me Elitist is someone who is Elite. but that is not how urban suggests it so how do you describe someone who is Elite but not an Elitist? kinda breaks down
It's not just "urban". Those are the plain old definitions. You will find the difference in Oxford English dictionary as well as Merriam Webster.
You are correct in that there is a link. Someone who is elitist is (hopefully) also elite. But not every one who is "elite" is an elitist.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
Why would you say that these are literally made up? Urban Dictionary captures the difference quite well, and I believe Urbran Dictionary is probably much more applicable to the gaming community than something like Websters.
fair enough I stand corrected. I will say if those words were used that way in a conversation with me I wouldnt have a fucking clue
To me Elitist is someone who is Elite. but that is not how urban suggests it so how do you describe someone who is Elite but not an Elitist? kinda breaks down
It's not just "urban". Those are the plain old definitions. You will find the difference in Oxford English dictionary as well as Merriam Webster.
You are correct in that there is a link. Someone who is elitist is (hopefully) also elite. But not every one who is "elite" is an elitist.
well now that I looked it up in Websters it appears the original declaration I replied to might have been wrong.
should we talk about how or is it not really that interesting?
because an Elitist can very well be Elite as well.
Please do not respond to me, even if I ask you a question, its rhetorical.
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
Why would you say that these are literally made up? Urban Dictionary captures the difference quite well, and I believe Urbran Dictionary is probably much more applicable to the gaming community than something like Websters.
fair enough I stand corrected. I will say if those words were used that way in a conversation with me I wouldnt have a fucking clue
To me Elitist is someone who is Elite. but that is not how urban suggests it so how do you describe someone who is Elite but not an Elitist? kinda breaks down
It's not just "urban". Those are the plain old definitions. You will find the difference in Oxford English dictionary as well as Merriam Webster.
You are correct in that there is a link. Someone who is elitist is (hopefully) also elite. But not every one who is "elite" is an elitist.
well now that I looked it up in Websters it appears the original declaration I replied to might have been wrong.
should we talk about how or is it not really that interesting?
because an Elitist can very well be Elite as well.
which is what I said.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
so from my understanding this description by Iselin of the difference would be incorrect.
An Elitist can be an Elite and vice versa
Please do not respond to me, even if I ask you a question, its rhetorical.
I'm gonna take a stab at this, and I'm going to offend a lot of people. This is only based on my own personal experiences so take it with a grain of salt.
Back in the old days (15~ years ago), there exist a clan named myg0t. Their sole purpose was to make people rage. As of today, the clan is gone. Many members committed suicide, one transcended to a different sex, and many of them were revealed to have really low paying jobs.
I bring the above up because at one point I could relate to how they derived joy off being toxic and also better than others in video games. Behind the character though, was actually a very sad kid. I had massive parental issues, was flunking out of high school, got kicked out of university at one point, couldn't hold a relationship for my life, really bad job, no passions, etc. etc.
Fast forward to present day: I just proposed to my fiance, we make enough money that we're left with 75% after bills, I have developed passions for motorcycling, programming, and lifting, along with an amazing career.
I don't find myself wanting to start shit online anymore (except in MOBA type games, so I don't play them lol.)
A friend of mine, not toxic at all, once said to me "when someone is toxic, it's because they are deeply pitiful on the inside, don't get mad at them", he could not have been anymore correct.
TL;DR: Toxic players are toxic because they are compensating for being pathetic in real life. I know because I've been there.
The convenience systems deployed in MMOs since the turn of the century are responsible for creating the current toxic environment. Anyone that played online games in the mid '90s or participated in chat rooms or forums knows that type has always been there, but it's a bigger problem now than before as a direct result of the way these games are being made.
Where they thrive are games that promote anonymity. When people do not have to answer for their dirty deeds, they can behave any way they want.
The systems responsible are the ones that combine players on megaservers. When there were only a few thousands players on a server and you couldn't hide in instances, there was no getting away with mistreating others. People knew who you were and avoided you.
Another big culprit is making massively multiplayer games too solo-friendly. When you don't have the depend on other players, you don't really have anything to lose by being an asshole to other players. When your progression requires interaction with others, and you cannot simply rely on a small group of preexisting friends (mentoring/level syncing), it means players must be cordial with random people because they never know when they'll need them.
Of course, none of those things will completely prevent the problem, neither should it. We don't need a police state in our virtual worlds. I like the idea of there being villains in my mmorpgs. I just don't want the game to encourage or reward it.
As someone who tends to sit at the higher gear range in Final Fantasy XIV I can answer this.
For me personally I tend to get impatient with lower geared players. When you're used to a certain amount of damage out of your dps and get a low geared person you tend to feel impatient. It takes work to keep the mindset "it's just a little slower" but most people don't bother to be patient. They want best of the best yet queue randomly instead of making a premade group.
As someone who tends to sit at the higher gear range in Final Fantasy XIV I can answer this.
For me personally I tend to get impatient with lower geared players. When you're used to a certain amount of damage out of your dps and get a low geared person you tend to feel impatient. It takes work to keep the mindset "it's just a little slower" but most people don't bother to be patient. They want best of the best yet queue randomly instead of making a premade group.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
The convenience systems deployed in MMOs since the turn of the century are responsible for creating the current toxic environment. Anyone that played online games in the mid '90s or participated in chat rooms or forums knows that type has always been there, but it's a bigger problem now than before as a direct result of the way these games are being made.
Where they thrive are games that promote anonymity. When people do not have to answer for their dirty deeds, they can behave any way they want.
The systems responsible are the ones that combine players on megaservers. When there were only a few thousands players on a server and you couldn't hide in instances, there was no getting away with mistreating others. People knew who you were and avoided you.
Another big culprit is making massively multiplayer games too solo-friendly. When you don't have the depend on other players, you don't really have anything to lose by being an asshole to other players. When your progression requires interaction with others, and you cannot simply rely on a small group of preexisting friends (mentoring/level syncing), it means players must be cordial with random people because they never know when they'll need them.
Of course, none of those things will completely prevent the problem, neither should it. We don't need a police state in our virtual worlds. I like the idea of there being villains in my mmorpgs. I just don't want the game to encourage or reward it.
For me, finding like minded people and guilds was far better experience than these dungeon/raid finding systems. Traveling to an instance certainly took time but it felt like you were part of the world. The teleport popping you into the instance so you can earn badges is just to phoney to me and takes away from the game. RNG is great!
Now, Coh was a unique game that solo and grouping were fantastic. But that, for me, remains an exception to the rule.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
As someone who tends to sit at the higher gear range in Final Fantasy XIV I can answer this.
For me personally I tend to get impatient with lower geared players. When you're used to a certain amount of damage out of your dps and get a low geared person you tend to feel impatient. It takes work to keep the mindset "it's just a little slower" but most people don't bother to be patient. They want best of the best yet queue randomly instead of making a premade group.
I'm also at the higher gear and CP range of ESO but I have the opposite attitude.
I actually find dungeon runs with other high end players kind of boring and too formulaic. I deliberately join PUGs with my main or alts for the variety and challenge of doing them with less than optimal groups in new and unexpected ways.
There are way too many people who treat it as a goal oriented chore to be completed just as fast as humanly possible. I find that boring.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
As someone who tends to sit at the higher gear range in Final Fantasy XIV I can answer this.
For me personally I tend to get impatient with lower geared players. When you're used to a certain amount of damage out of your dps and get a low geared person you tend to feel impatient. It takes work to keep the mindset "it's just a little slower" but most people don't bother to be patient. They want best of the best yet queue randomly instead of making a premade group.
I'm also at the higher gear and CP range of ESO but I have the opposite attitude.
I actually find dungeon runs with other high end players kind of boring and too formulaic. I deliberately join PUGs with my main or alts for the variety and challenge of doing them with less than optimal groups in new and unexpected ways.
There are way too many people who treat it as a goal oriented chore to be completed just as fast as humanly possible. I find that boring.
I do understand the curiosity of find the fastest way possible but for me its just that, curiosity. these people stake their ego on it.
in some of my single player games I want to know it because it helps down the line. Case in point 7 days to die, in that game time is of the essence so if you can be clever about your first designs it saves you time to loot for better gear (for examplE)
Please do not respond to me, even if I ask you a question, its rhetorical.
We can look at this from an outside perspective with regard to identifying the growth of true antisocial behaviour in gaming:
1. Presented argument is that antisocial behavior in gaming has increased over the years. 2. The video game industry and generational growth of online participation has grown over the years steadily. 3. Gaming and social media is not inclusive but rather proving to be exclusive and heavily shaped by filter bubbles. 4. These very filter bubbles are directly targeted by social media marketing and RMT systems in gaming.
Let's answer some questions on antisocial personality disorder (ASPD):
What Are the Symptoms of Antisocial Personality Disorder?
Children with ASPD tend to be cruel to animals and set fires illegally. Some symptoms in adults include:
being angry often
being arrogant
manipulating others
acting witty and charming to get what they want
lying frequently
stealing
acting aggressively and fighting often
breaking the law
not caring about personal safety or the safety of others
not showing guilt or remorse for actions
We see most of this expressed in video games today if connecting laws to game rules, stealing to cheating/exploiting, aggression to verbal abuse and ganking to fighting and other logical correlations. MMOs tend to have the largest in game communities by their very nature with various degrees of social dependencies and therefore ASPD impacts these games more noticeably so I feel the argument that there is an increase of this behavior as a valid one.
Let's look at causes of ASPD:
What Causes Antisocial Personality Disorder?
The exact cause of ASPD is unknown. Genetic and environmental factors may play a role. You may be at greater risk of developing the disorder if you’re male and you:
were abused as a child
grew up with parents who had ASPD
grew up with alcoholic parents
Conventional reasons to be sure but considering that newer generations of humans in modern society have shaped nearly all of their social interactions over the internet we can explore whether these core causes can be applied:
were abused as a child - It is proven that abuse can take place over the internet without direct contact with another person. The social groups are considered as real to these people as direct contact socializing. Abuse can occur in social media and in video games.
grew up with parents who had ASPD - The first online gamers now can easily have children in their 20's. Therefore they too can have children of their own. This adds up to 3 generation of gamers impacted by online socialization no including older players who turned to the internet social base later in life. Multi-generational online participants are now subject to ASPD behaviour.
grew up with alcoholic parents - This can occur regardless of video gaming and obviously an be updated with current social issues like prescription and illegal drug abuse.
This is where connections can be made to expand on the causes of ASPD:
Online video game addiction is a contributor to ASPD
Recent studies have already proved this but I make this argument to make it clear that anyone here, due to their participation in the industry, can see the correlation. Online abuse exists. Generational influence in a social setting exists. More than one generation of parents or guardians fully involved within the same social medium exists. The effect of online social exclusion and filter bubbles exists. Marketing and game design is directly shaped by identifying these social filter bubbles for RMT monetizing.
There is absolutely no doubt that ASPD is rampant and increasing within online video games because the very structure of the social medium promotes it.
We can look at this from an outside perspective with regard to identifying the growth of true antisocial behaviour in gaming:
1. Presented argument is that antisocial behavior in gaming has increased over the years. 2. The video game industry and generational growth of online participation has grown over the years steadily. 3. Gaming and social media is not inclusive but rather proving to be exclusive and heavily shaped by filter bubbles. 4. These very filter bubbles are directly targeted by social media marketing and RMT systems in gaming.
Let's answer some questions on antisocial personality disorder (ASPD):
What Are the Symptoms of Antisocial Personality Disorder?
Children with ASPD tend to be cruel to animals and set fires illegally. Some symptoms in adults include:
being angry often
being arrogant
manipulating others
acting witty and charming to get what they want
lying frequently
stealing
acting aggressively and fighting often
breaking the law
not caring about personal safety or the safety of others
not showing guilt or remorse for actions
We see most of this expressed in video games today if connecting laws to game rules, stealing to cheating/exploiting, aggression to verbal abuse and ganking to fighting and other logical correlations. MMOs tend to have the largest in game communities by their very nature with various degrees of social dependencies and therefore ASPD impacts these games more noticeably so I feel the argument that there is an increase of this behavior as a valid one.
Let's look at causes of ASPD:
What Causes Antisocial Personality Disorder?
The exact cause of ASPD is unknown. Genetic and environmental factors may play a role. You may be at greater risk of developing the disorder if you’re male and you:
were abused as a child
grew up with parents who had ASPD
grew up with alcoholic parents
Conventional reasons to be sure but considering that newer generations of humans in modern society have shaped nearly all of their social interactions over the internet we can explore whether these core causes can be applied:
were abused as a child - It is proven that abuse can take place over the internet without direct contact with another person. The social groups are considered as real to these people as direct contact socializing. Abuse can occur in social media and in video games.
grew up with parents who had ASPD - The first online gamers now can easily have children in their 20's. Therefore they too can have children of their own. This adds up to 3 generation of gamers impacted by online socialization no including older players who turned to the internet social base later in life. Multi-generational online participants are now subject to ASPD behaviour.
grew up with alcoholic parents - This can occur regardless of video gaming and obviously an be updated with current social issues like prescription and illegal drug abuse.
This is where connections can be made to expand on the causes of ASPD:
Online video game addiction is a contributor to ASPD
Recent studies have already proved this but I make this argument to make it clear that anyone here, due to their participation in the industry, can see the correlation. Online abuse exists. Generational influence in a social setting exists. More than one generation of parents or guardians fully involved within the same social medium exists. The effect of online social exclusion and filter bubbles exists. Marketing and game design is directly shaped by identifying these social filter bubbles for RMT monetizing.
There is absolutely no doubt that ASPD is rampant and increasing within online video games because the very structure of the social medium promotes it.
Hey, it is great to post this type of thing, but if you are going to do this you need to at the very least include the antithesis criteria as well. The antithesis criteria is CRITICAL.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Comments
maybe because there is always a retard to afk mid fight because his "mom" called;
because, he prefer to pen his wallet then learn teh damn mech in the fight;
because the retard want to be carried and is useless and refuse to learn;
because the retard is having "pc problems" and stay afk mid fight;
because the retard bwing low lvl want to join high end combat because he is paying and get OHK and complain
serious do I really need to continue?
and the problem is the elitists, yeah right
If my wife wants something, that overrule any video games. Strangers online can wait, or kick me .. and none of them is remotely as important as my wife.
Don't tell me you value your wife/mom LESS than a video game.
A person who is rich you would call rich
however you would not call them A rich
'that person is A rich'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
They are one and the same. They are rich and they could also be considered to be elite. You could also be rich without being "elite". Depending on the context, you could be elite without being rich, as well. For instance, there are elite hackers. There are elite software developers. There are elite engineers. What you're expressing is elite as it pertains to social standing, from a wealth perspective. The two terms are used in the same context at times, but they are not exclusive to one another.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
if a person is rich you would not say:
'He is A rich'
if I person smells you would not call him
'He is A smell'
etc
so if 'Elitist' does not mean 'a person who is elite' then what word does?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Elite! He is an elite scientist. He is an elite player.
Elite is a noun, Elitist is an adjective AND a noun. Elitist, as a noun, is specific to a person, while the adjective is a broader ideology of what it means to be elitist.
Noun, "He is an elitist."
Adjective, "He has elitist views."
It's cool, English is hard.
Oh! And I'll answer your last question once again. "Elitist" by the dictionary definition, the adjective, is in reference to the idea that something should be run by an elite. So it doesn't necessarily mean THAT person is elite. They might believe they are elite, but you can't say "I'm elite" without actually being confirmed as being elite. You can't say you're elite because you're in the army. If you're a Green Beret, you can say that you're elite. Why? Because it's commonly accepted that people within that group are the most elite of the army.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Elitist = adjective
"Be water my friend" - Bruce Lee
'Elite' = someone who is elite
'Elitist' = 'an adjective that describes a person who thinks they are an elite but are not'
just seems retarded. but we can move on whenever others are ready
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
You are correct in that there is a link. Someone who is elitist is (hopefully) also elite. But not every one who is "elite" is an elitist.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
should we talk about how or is it not really that interesting?
because an Elitist can very well be Elite as well.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
An Elitist can be an Elite and vice versa
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Back in the old days (15~ years ago), there exist a clan named myg0t. Their sole purpose was to make people rage. As of today, the clan is gone. Many members committed suicide, one transcended to a different sex, and many of them were revealed to have really low paying jobs.
I bring the above up because at one point I could relate to how they derived joy off being toxic and also better than others in video games. Behind the character though, was actually a very sad kid. I had massive parental issues, was flunking out of high school, got kicked out of university at one point, couldn't hold a relationship for my life, really bad job, no passions, etc. etc.
Fast forward to present day: I just proposed to my fiance, we make enough money that we're left with 75% after bills, I have developed passions for motorcycling, programming, and lifting, along with an amazing career.
I don't find myself wanting to start shit online anymore (except in MOBA type games, so I don't play them lol.)
A friend of mine, not toxic at all, once said to me "when someone is toxic, it's because they are deeply pitiful on the inside, don't get mad at them", he could not have been anymore correct.
TL;DR: Toxic players are toxic because they are compensating for being pathetic in real life. I know because I've been there.
Where they thrive are games that promote anonymity. When people do not have to answer for their dirty deeds, they can behave any way they want.
The systems responsible are the ones that combine players on megaservers. When there were only a few thousands players on a server and you couldn't hide in instances, there was no getting away with mistreating others. People knew who you were and avoided you.
Another big culprit is making massively multiplayer games too solo-friendly. When you don't have the depend on other players, you don't really have anything to lose by being an asshole to other players. When your progression requires interaction with others, and you cannot simply rely on a small group of preexisting friends (mentoring/level syncing), it means players must be cordial with random people because they never know when they'll need them.
Of course, none of those things will completely prevent the problem, neither should it. We don't need a police state in our virtual worlds. I like the idea of there being villains in my mmorpgs. I just don't want the game to encourage or reward it.
For me personally I tend to get impatient with lower geared players. When you're used to a certain amount of damage out of your dps and get a low geared person you tend to feel impatient. It takes work to keep the mindset "it's just a little slower" but most people don't bother to be patient. They want best of the best yet queue randomly instead of making a premade group.
What about being a mentor?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
For me, finding like minded people and guilds was far better experience than these dungeon/raid finding systems. Traveling to an instance certainly took time but it felt like you were part of the world. The teleport popping you into the instance so you can earn badges is just to phoney to me and takes away from the game. RNG is great!
Now, Coh was a unique game that solo and grouping were fantastic. But that, for me, remains an exception to the rule.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I actually find dungeon runs with other high end players kind of boring and too formulaic. I deliberately join PUGs with my main or alts for the variety and challenge of doing them with less than optimal groups in new and unexpected ways.
There are way too many people who treat it as a goal oriented chore to be completed just as fast as humanly possible. I find that boring.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
in some of my single player games I want to know it because it helps down the line. Case in point 7 days to die, in that game time is of the essence so if you can be clever about your first designs it saves you time to loot for better gear (for examplE)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1. Presented argument is that antisocial behavior in gaming has increased over the years.
2. The video game industry and generational growth of online participation has grown over the years steadily.
3. Gaming and social media is not inclusive but rather proving to be exclusive and heavily shaped by filter bubbles.
4. These very filter bubbles are directly targeted by social media marketing and RMT systems in gaming.
Let's answer some questions on antisocial personality disorder (ASPD):
What Are the Symptoms of Antisocial Personality Disorder?
Children with ASPD tend to be cruel to animals and set fires illegally. Some symptoms in adults include:
- being angry often
- being arrogant
- manipulating others
- acting witty and charming to get what they want
- lying frequently
- stealing
- acting aggressively and fighting often
- breaking the law
- not caring about personal safety or the safety of others
- not showing guilt or remorse for actions
We see most of this expressed in video games today if connecting laws to game rules, stealing to cheating/exploiting, aggression to verbal abuse and ganking to fighting and other logical correlations. MMOs tend to have the largest in game communities by their very nature with various degrees of social dependencies and therefore ASPD impacts these games more noticeably so I feel the argument that there is an increase of this behavior as a valid one.Let's look at causes of ASPD:
What Causes Antisocial Personality Disorder?
The exact cause of ASPD is unknown. Genetic and environmental factors may play a role. You may be at greater risk of developing the disorder if you’re male and you:
- were abused as a child
- grew up with parents who had ASPD
- grew up with alcoholic parents
Conventional reasons to be sure but considering that newer generations of humans in modern society have shaped nearly all of their social interactions over the internet we can explore whether these core causes can be applied:- grew up with alcoholic parents - This can occur regardless of video gaming and obviously an be updated with current social issues like prescription and illegal drug abuse.
This is where connections can be made to expand on the causes of ASPD:Recent studies have already proved this but I make this argument to make it clear that anyone here, due to their participation in the industry, can see the correlation. Online abuse exists. Generational influence in a social setting exists. More than one generation of parents or guardians fully involved within the same social medium exists. The effect of online social exclusion and filter bubbles exists. Marketing and game design is directly shaped by identifying these social filter bubbles for RMT monetizing.
There is absolutely no doubt that ASPD is rampant and increasing within online video games because the very structure of the social medium promotes it.
You stay sassy!
Hey, it is great to post this type of thing, but if you are going to do this you need to at the very least include the antithesis criteria as well. The antithesis criteria is CRITICAL.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I don't think i want to be responsible to entice young people wasting even MORE time in entertainment.