We can look at this from an outside perspective with regard to identifying the growth of true antisocial behaviour in gaming:
1. Presented argument is that antisocial behavior in gaming has increased over the years. 2. The video game industry and generational growth of online participation has grown over the years steadily. 3. Gaming and social media is not inclusive but rather proving to be exclusive and heavily shaped by filter bubbles. 4. These very filter bubbles are directly targeted by social media marketing and RMT systems in gaming.
Let's answer some questions on antisocial personality disorder (ASPD):
What Are the Symptoms of Antisocial Personality Disorder?
Children with ASPD tend to be cruel to animals and set fires illegally. Some symptoms in adults include:
being angry often
being arrogant
manipulating others
acting witty and charming to get what they want
lying frequently
stealing
acting aggressively and fighting often
breaking the law
not caring about personal safety or the safety of others
not showing guilt or remorse for actions
We see most of this expressed in video games today if connecting laws to game rules, stealing to cheating/exploiting, aggression to verbal abuse and ganking to fighting and other logical correlations. MMOs tend to have the largest in game communities by their very nature with various degrees of social dependencies and therefore ASPD impacts these games more noticeably so I feel the argument that there is an increase of this behavior as a valid one.
Let's look at causes of ASPD:
What Causes Antisocial Personality Disorder?
The exact cause of ASPD is unknown. Genetic and environmental factors may play a role. You may be at greater risk of developing the disorder if you’re male and you:
were abused as a child
grew up with parents who had ASPD
grew up with alcoholic parents
Conventional reasons to be sure but considering that newer generations of humans in modern society have shaped nearly all of their social interactions over the internet we can explore whether these core causes can be applied:
were abused as a child - It is proven that abuse can take place over the internet without direct contact with another person. The social groups are considered as real to these people as direct contact socializing. Abuse can occur in social media and in video games.
grew up with parents who had ASPD - The first online gamers now can easily have children in their 20's. Therefore they too can have children of their own. This adds up to 3 generation of gamers impacted by online socialization no including older players who turned to the internet social base later in life. Multi-generational online participants are now subject to ASPD behaviour.
grew up with alcoholic parents - This can occur regardless of video gaming and obviously an be updated with current social issues like prescription and illegal drug abuse.
This is where connections can be made to expand on the causes of ASPD:
Online video game addiction is a contributor to ASPD
Recent studies have already proved this but I make this argument to make it clear that anyone here, due to their participation in the industry, can see the correlation. Online abuse exists. Generational influence in a social setting exists. More than one generation of parents or guardians fully involved within the same social medium exists. The effect of online social exclusion and filter bubbles exists. Marketing and game design is directly shaped by identifying these social filter bubbles for RMT monetizing.
There is absolutely no doubt that ASPD is rampant and increasing within online video games because the very structure of the social medium promotes it.
Hey, it is great to post this type of thing, but if you are going to do this you need to at the very least include the antithesis criteria as well. The antithesis criteria is CRITICAL.
I'm more interested in seeing if others here can understand where the core problem of antisocial proliferation in video games originates. I have admitted before that I present incomplete arguments on purpose. I am more interested in seeing who is willing to challenge their own understanding than simply argue around the periphery and in circles as most do here.
In this case however, the antithesis lies between sociocultural evolution and social exclusion, possibly redefined as substitution. You can think of any poetic construct yourself. I am a participant within the experiment; a creature contrasting observer effect.
You guys are making this way more complicated than it is. It's not like we are a fine species having teas and rainbows all the time. We're horrible. In early civilizations rules were made so we would stop killing each other for well, almost everything.
When punishments are relaxed, when there are less incentives to be nice, most of us won't be. We even go further down the jerk path to make up for all the nice things we have to do in real life. Some just want to be different in a virtual world, role playing has many levels. MMORPGs are kinda like TV show Westworld.
Of course many of these type of behaviors are hereditary. Most people behave like shit because when they were noobs they were treated like shit. I played LoL for about a year, that was like the most toxic community I have ever experienced. Funny thing was people even used the same curses for the same mistakes. As an experiment, I even listed all the curses in same situations and my theory was valid. And as far as I remember, it used to be the same in vanilla WoW but maybe not as accurate.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Alright. I'm going to be the one to do it. This thread has gone on TOO DAMN LONG without someone posting this:
I see your Britney and raise you A Static Lullaby.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
It's simple really......well, I believe it is. Players, especially the elitists, are simply not as good as they pretend to be and in order to maintain that illusion, they belittle everyone else.
Another reason is due to a dynamic called "The Meta" Which means to them, you follow the meta or you are ridiculed. Because Class X is better than Class Y, you will play class X. The fact that someone might actually be better at Class Y then they would be at class X and can make Class Y perform adequately does not factor in with these people.
There was actually a pretty good discussion in the ESO forums recently about the difference between elite and elitist.
Elite players are just very good players who adapt to different situations and will cheerfully carry a bad group through an instance if that's the type of situation they find themselves in.
Elitist, OTOH, are toxic and insecure wannabes always pointing fingers at everyone but themselves for their lack of ability even when everything is going well.
LITERALLY made up definitions.
There is nothing wrong with that but its good to recall later when one gets into a semantics debate that the words themselves and their meaning in the context they are being used were completely made up in the first place.
elitist
[ih-lee-tist]
adjective
1.(of a person or class of persons) considered superior by others or by themselves, as in intellect, talent, power, wealth, or position in society:
yeah so the problem is this
What do you call a person who is Elite?
Elite
that would not be correct.
A person who is rich you would call rich however you would not call them A rich 'that person is A rich'
Lets keep this discussion in the context of online gaming and virtual worlds. Based on that, the difference here is between "elite" an "elitist" One is a state of being, you either are or you aren't most likely based on skill or achievements. It is a title that can be assigned to you regardless of your attitude. The "elitist" is one who looks to distinguish himself from the crowd and will more or less demand recognition. A highly accomplished player who humbly enjoys the game helping others, keeping their patience around those who know or can perform less than they can, they give to their community and support new players....etc etc, can hardly be called an elitist, at least not accurately, but you can call them an elite player.
I played LoL for about a year, that was like the most toxic community I have ever experienced.
See .. you play a game with "the most toxic community" ... for A YEAR. So surely a toxic community is not important enough for you to quit the game sooner, and that you enjoy it for a year.
Pretty much confirm everything i see in gaming. People don't mind toxic community if the game is fun. So i doubt devs need to do much about it. The key is that you can quit/kick-vote and do not have to stuck with anyone you don't like.
I played LoL for about a year, that was like the most toxic community I have ever experienced.
See .. you play a game with "the most toxic community" ... for A YEAR. So surely a toxic community is not important enough for you to quit the game sooner, and that you enjoy it for a year.
Pretty much confirm everything i see in gaming. People don't mind toxic community if the game is fun. So i doubt devs need to do much about it. The key is that you can quit/kick-vote and do not have to stuck with anyone you don't like.
I played LoL for about a year, that was like the most toxic community I have ever experienced.
See .. you play a game with "the most toxic community" ... for A YEAR. So surely a toxic community is not important enough for you to quit the game sooner, and that you enjoy it for a year.
Pretty much confirm everything i see in gaming. People don't mind toxic community if the game is fun. So i doubt devs need to do much about it. The key is that you can quit/kick-vote and do not have to stuck with anyone you don't like.
I do not play MOBAs because of the toxicity.
Honestly, I think that there is a lot of perception bias going on with the idea of toxicity. It is a problem, but it's always been a problem. I don't know if there is any evidence that it exists to any more or less a degree as it did 10 years ago. Also, I don't know if there is any evidence that it exists and more or less in any genre. I would say that at least 1 in 10 PUG raids I see someone kicked for some reason or another. That doesn't mean that 1 in 10 people in that game are toxic. What it means is that there is some level of expectation of quality or skill in these games. Some people have that expectation aligned, others don't. Why is it that you would expect someone in a LFR Raid to know the fights and be highly skilled?
Now! Take that an throw it into someone like a ranked match, lol. Now, you're relying on someone to maintain YOUR individual world ranking. Not only that, but they're costing you your shot at MILLIONS OF DOLLARS!!!! Oh! That's right! Shit just got real!
In reality, you're world ranking is probably like 250,000 and you haven't advanced past that level since you started playing 5 years ago, so they aren't actually costing you your shot at millions, you are costing yourself a shot based on your shitty skills, lol. However, people don't tend to see it that way. Unless you're ranked like 5th in the world and your shot at millions is riding on this PUG, then you probably need to chill out. If you ARE ranked 5th in the world then I'd ask wtf you're doing in a PUG, lol. Get some friends dude!
EDIT: Oh yeah! I had a thought and then got distracted *SQUIRREL*
Anyway, so there are like 70 million active LoL players. I highly doubt that half that is toxic. I have trouble believing that 10% of that is toxic. So let's say that 1% of those people are toxic assholes. That's like 700,000 people!!! So, yeah, it could very well seem like the entire genre is filled with assholes. However, it's much more likely that the assholes are just much more vocal. However, they represent a very small percentage of the overall.
Similarly, I can think of a couple people in my slo-pitch league who are raging assholes too. It's probably only 1 or 2 people, out of 10 teams. It seems like a pretty fortuitous number, but I wouldn't be surprised if the 1% is relatively accurate, even in real life. If we REALLY think about it, I'm sure we can all think about one or two people who are fucking horrible people.
I played LoL for about a year, that was like the most toxic community I have ever experienced.
See .. you play a game with "the most toxic community" ... for A YEAR. So surely a toxic community is not important enough for you to quit the game sooner, and that you enjoy it for a year.
Pretty much confirm everything i see in gaming. People don't mind toxic community if the game is fun. So i doubt devs need to do much about it. The key is that you can quit/kick-vote and do not have to stuck with anyone you don't like.
You can't quit or kick in LoL. Once you get in you have to seat through it for ~45 mins or face a suspension and recently a 20min queue if you leave the game. And believe me, if LoL had that option, no one would've finished a single match ever.
People do mind toxic communities, they get annoyed, and sometimes it ruins their day and force them to quit a game. Devs do need to do all they can, because having a non-toxic community cannot hurt in anyway, but having a toxic one potentially can alienate customers. You can't make that conclusion based on my experience alone and how I behaved. But I did quit after a year because I finally got tired of all the nonsense.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
You can't quit or kick in LoL. Once you get in you have to seat through it for ~45 mins or face a suspension and recently a 20min queue if you leave the game. And believe me, if LoL had that option, no one would've finished a single match ever.
People do mind toxic communities, they get annoyed, and sometimes it ruins their day and force them to quit a game. Devs do need to do all they can, because having a non-toxic community cannot hurt in anyway, but having a toxic one potentially can alienate customers. You can't make that conclusion based on my experience alone and how I behaved. But I did quit after a year because I finally got tired of all the nonsense.
Of course I can. You are basically admitting to a point that your own behavior proves otherwise. If that is not hypocrisy, i do not know what is.
And look at the facts.
a) LoL is still toxic till this day. b) LoL is the biggest online game.
Sure i am not arguing a toxic community has no effect, but clearly it does not stand in the success of a game. And in fact, you don't even know if LoL is so successful because it allows for toxic behavior, and people dig that.
You can't quit or kick in LoL. Once you get in you have to seat through it for ~45 mins or face a suspension and recently a 20min queue if you leave the game. And believe me, if LoL had that option, no one would've finished a single match ever.
People do mind toxic communities, they get annoyed, and sometimes it ruins their day and force them to quit a game. Devs do need to do all they can, because having a non-toxic community cannot hurt in anyway, but having a toxic one potentially can alienate customers. You can't make that conclusion based on my experience alone and how I behaved. But I did quit after a year because I finally got tired of all the nonsense.
Of course I can. You are basically admitting to a point that your own behavior proves otherwise. If that is not hypocrisy, i do not know what is.
And look at the facts.
a) LoL is still toxic till this day. b) LoL is the biggest online game.
Sure i am not arguing a toxic community has no effect, but clearly it does not stand in the success of a game. And in fact, you don't even know if LoL is so successful because it allows for toxic behavior, and people dig that.
Is it? LoL is toxic, but is it any more or less toxic than anything else? There is a lot of talk about subjectivity here, but you're asserting that LoL is somehow more toxic than anything else, but there's nothing I'm aware of that proves otherwise.
Blizzard just issued a stance on toxic players this week, so obviously there is a problem there as well. We know EVE has been classed as being overly toxic. However, is it more toxic than anything else? Including real life? I don't think there is any evidence to support that.
it's just part of the online culture. it's not an mmo thing.
I've definitely noticed a correlation between connection to the wider internet culture and toxicity. There are some online games that I play that still have great communities with minimal assholery. "Meme" and "Cuck" are not part of the general vocabulary in these games, whereas the most toxic members of some of the more toxic games I've played, if you took a shot every time they used one of those words you'd be drunk in the first couple minutes.
it's just part of the online culture. it's not an mmo thing.
I've definitely noticed a correlation between connection to the wider internet culture and toxicity. There are some online games that I play that still have great communities with minimal assholery. "Meme" and "Cuck" are not part of the general vocabulary in these games, whereas the most toxic members of some of the more toxic games I've played, if you took a shot every time they used one of those words you'd be drunk in the first couple minutes.
first time I have ever even heard of 'Cuck' in fact just now
Please do not respond to me, even if I ask you a question, its rhetorical.
It is the online culture. Look at how toxic people are to each other on Facebook for example. The non-face to face interaction alone means people are going to be toxic and against each other.
You guys are making this way more complicated than it is. It's not like we are a fine species having teas and rainbows all the time. We're horrible. In early civilizations rules were made so we would stop killing each other for well, almost everything.
When punishments are relaxed, when there are less incentives to be nice, most of us won't be. We even go further down the jerk path to make up for all the nice things we have to do in real life. Some just want to be different in a virtual world, role playing has many levels. MMORPGs are kinda like TV show Westworld.
Of course many of these type of behaviors are hereditary. Most people behave like shit because when they were noobs they were treated like shit. I played LoL for about a year, that was like the most toxic community I have ever experienced. Funny thing was people even used the same curses for the same mistakes. As an experiment, I even listed all the curses in same situations and my theory was valid. And as far as I remember, it used to be the same in vanilla WoW but maybe not as accurate.
I wouldn't say we are horrible, I'd say we are natural. We are a creation of our environment. When your reality is trying to kill you every minute of every day for millions of years you reflect that.
Nature is at once awe inspiringly beautiful and unforgivingly brutal. Only the horrible survive.
I get what you mean mate. But we have strayed far enough that although you can still relate the basics, but not much natural left about us.
For thousands of years humans tried and progressed to master the nature. And we did, on many levels at least. Now when we say we are part of the nature sounds as insincere as a tyrannical king saying I am one of the people.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
You guys are making this way more complicated than it is. It's not like we are a fine species having teas and rainbows all the time. We're horrible. In early civilizations rules were made so we would stop killing each other for well, almost everything.
When punishments are relaxed, when there are less incentives to be nice, most of us won't be. We even go further down the jerk path to make up for all the nice things we have to do in real life. Some just want to be different in a virtual world, role playing has many levels. MMORPGs are kinda like TV show Westworld.
Of course many of these type of behaviors are hereditary. Most people behave like shit because when they were noobs they were treated like shit. I played LoL for about a year, that was like the most toxic community I have ever experienced. Funny thing was people even used the same curses for the same mistakes. As an experiment, I even listed all the curses in same situations and my theory was valid. And as far as I remember, it used to be the same in vanilla WoW but maybe not as accurate.
I wouldn't say we are horrible, I'd say we are natural. We are a creation of our environment. When your reality is trying to kill you every minute of every day for millions of years you reflect that.
Nature is at once awe inspiringly beautiful and unforgivingly brutal. Only the horrible survive.
I get what you mean mate. But we have strayed far enough that although you can still relate the basics, but not much natural left about us.
For thousands of years humans tried and progressed to master the nature. And we did, on many levels at least. Now when we say we are part of the nature sounds as insincere as a tyrannical king saying I am one of the people.
We are actually still completely dependent on nature. We need the trees, oxygen, all the different elements to replenish ourselves, etc. Our bodies are actually suffering due to things like chemically treated water that dries out our skin. One might argue we have created many health issues with new advancements and technologies. A good example would be with food. A lot of it is now processed and doesn't contain the natural nutrients a body needs. For example, bread is made with a chemical yeast that makes it rise faster. It is also heavily processed stripping it of nutrients. Even if it had nutrients like multigrain or whole wheat you have to worry about the genetic modification done to the wheat and even more importantly the chemical yeast doesn't properly break the nutrients down so that our bodies can absorb them. Nature still produces better products than we do in most cases in terms of what is actually healthy for us.
Yeah and in MY 30 years of playing online games...
30 years ago we were in 1987. So I call bullshit. But at least now I remember why I had you on ignore.
Why , i was playin Online Text Muds in 85 , and yes even then i recall some real idiots in game ... But it certainly was happening then , i was playing on my C64 using Quantum-Link
You maybe, there was stuff like Habitat back then, but the network access through modem back then was RARE and utterly expensive. The person I'm answering to definitely not, though.
My father was ..erhmm creative and all my interent access was free , in those days , Was awesome
the 'internet' wasnt public in 1987. it only existed in the military at that time
That is so fucking wrong. The late 80s were the time of the universities (born of the mmorpgs ;P) and the DNS server.
Yeah and in MY 30 years of playing online games...
30 years ago we were in 1987. So I call bullshit. But at least now I remember why I had you on ignore.
Why , i was playin Online Text Muds in 85 , and yes even then i recall some real idiots in game ... But it certainly was happening then , i was playing on my C64 using Quantum-Link
You maybe, there was stuff like Habitat back then, but the network access through modem back then was RARE and utterly expensive. The person I'm answering to definitely not, though.
My father was ..erhmm creative and all my interent access was free , in those days , Was awesome
the 'internet' wasnt public in 1987. it only existed in the military at that time
Yeah and in MY 30 years of playing online games...
30 years ago we were in 1987. So I call bullshit. But at least now I remember why I had you on ignore.
Why , i was playin Online Text Muds in 85 , and yes even then i recall some real idiots in game ... But it certainly was happening then , i was playing on my C64 using Quantum-Link
You maybe, there was stuff like Habitat back then, but the network access through modem back then was RARE and utterly expensive. The person I'm answering to definitely not, though.
My father was ..erhmm creative and all my interent access was free , in those days , Was awesome
the 'internet' wasnt public in 1987. it only existed in the military at that time
lmfao , do ever grow tired of being wrong , No worries this community has become accustomed to it ...
And No ,. your semantics wont work here , so leave them at home
Dont ever let your perceived truth get in the way of facts .. It keeps us all laughing ...
Comments
In this case however, the antithesis lies between sociocultural evolution and social exclusion, possibly redefined as substitution. You can think of any poetic construct yourself. I am a participant within the experiment; a creature contrasting observer effect.
You stay sassy!
When punishments are relaxed, when there are less incentives to be nice, most of us won't be. We even go further down the jerk path to make up for all the nice things we have to do in real life. Some just want to be different in a virtual world, role playing has many levels. MMORPGs are kinda like TV show Westworld.
Of course many of these type of behaviors are hereditary. Most people behave like shit because when they were noobs they were treated like shit. I played LoL for about a year, that was like the most toxic community I have ever experienced. Funny thing was people even used the same curses for the same mistakes. As an experiment, I even listed all the curses in same situations and my theory was valid. And as far as I remember, it used to be the same in vanilla WoW but maybe not as accurate.
I see your Britney and raise you A Static Lullaby.
One is a state of being, you either are or you aren't most likely based on skill or achievements. It is a title that can be assigned to you regardless of your attitude. The "elitist" is one who looks to distinguish himself from the crowd and will more or less demand recognition. A highly accomplished player who humbly enjoys the game helping others, keeping their patience around those who know or can perform less than they can, they give to their community and support new players....etc etc, can hardly be called an elitist, at least not accurately, but you can call them an elite player.
See .. you play a game with "the most toxic community" ... for A YEAR. So surely a toxic community is not important enough for you to quit the game sooner, and that you enjoy it for a year. Pretty much confirm everything i see in gaming. People don't mind toxic community if the game is fun. So i doubt devs need to do much about it. The key is that you can quit/kick-vote and do not have to stuck with anyone you don't like.
Honestly, I think that there is a lot of perception bias going on with the idea of toxicity. It is a problem, but it's always been a problem. I don't know if there is any evidence that it exists to any more or less a degree as it did 10 years ago. Also, I don't know if there is any evidence that it exists and more or less in any genre. I would say that at least 1 in 10 PUG raids I see someone kicked for some reason or another. That doesn't mean that 1 in 10 people in that game are toxic. What it means is that there is some level of expectation of quality or skill in these games. Some people have that expectation aligned, others don't. Why is it that you would expect someone in a LFR Raid to know the fights and be highly skilled?
Now! Take that an throw it into someone like a ranked match, lol. Now, you're relying on someone to maintain YOUR individual world ranking. Not only that, but they're costing you your shot at MILLIONS OF DOLLARS!!!! Oh! That's right! Shit just got real!
In reality, you're world ranking is probably like 250,000 and you haven't advanced past that level since you started playing 5 years ago, so they aren't actually costing you your shot at millions, you are costing yourself a shot based on your shitty skills, lol. However, people don't tend to see it that way. Unless you're ranked like 5th in the world and your shot at millions is riding on this PUG, then you probably need to chill out. If you ARE ranked 5th in the world then I'd ask wtf you're doing in a PUG, lol. Get some friends dude!
EDIT: Oh yeah! I had a thought and then got distracted *SQUIRREL*
Anyway, so there are like 70 million active LoL players. I highly doubt that half that is toxic. I have trouble believing that 10% of that is toxic. So let's say that 1% of those people are toxic assholes. That's like 700,000 people!!! So, yeah, it could very well seem like the entire genre is filled with assholes. However, it's much more likely that the assholes are just much more vocal. However, they represent a very small percentage of the overall.
Similarly, I can think of a couple people in my slo-pitch league who are raging assholes too. It's probably only 1 or 2 people, out of 10 teams. It seems like a pretty fortuitous number, but I wouldn't be surprised if the 1% is relatively accurate, even in real life. If we REALLY think about it, I'm sure we can all think about one or two people who are fucking horrible people.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
People do mind toxic communities, they get annoyed, and sometimes it ruins their day and force them to quit a game. Devs do need to do all they can, because having a non-toxic community cannot hurt in anyway, but having a toxic one potentially can alienate customers. You can't make that conclusion based on my experience alone and how I behaved. But I did quit after a year because I finally got tired of all the nonsense.
And look at the facts.
a) LoL is still toxic till this day.
b) LoL is the biggest online game.
Sure i am not arguing a toxic community has no effect, but clearly it does not stand in the success of a game. And in fact, you don't even know if LoL is so successful because it allows for toxic behavior, and people dig that.
Is it? LoL is toxic, but is it any more or less toxic than anything else? There is a lot of talk about subjectivity here, but you're asserting that LoL is somehow more toxic than anything else, but there's nothing I'm aware of that proves otherwise.
Blizzard just issued a stance on toxic players this week, so obviously there is a problem there as well. We know EVE has been classed as being overly toxic. However, is it more toxic than anything else? Including real life? I don't think there is any evidence to support that.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
I had fun once, it was terrible.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Than face-to-face interaction, certainty.
But why would it matter? Do you actually dispute that a) LoL is toxic and b) that it is successful?
As for Blizz, it is the same thing. They can play lip service, but are the games actually toxic?
For thousands of years humans tried and progressed to master the nature. And we did, on many levels at least. Now when we say we are part of the nature sounds as insincere as a tyrannical king saying I am one of the people.
More like use this as an excuse to enjoy toxicity.
lmfao , do ever grow tired of being wrong , No worries this community has become accustomed to it ...
And No ,. your semantics wont work here , so leave them at home
Dont ever let your perceived truth get in the way of facts .. It keeps us all laughing ...
https://en.wikipedia.org/wiki/Quantum_Link
thx for playing