The death penalty seems harsh given that it includes PvP and it stacks. Obviously, they couldn't institute a death penalty like that and not have flagging...you'd run off all the casuals in a milli-second if that were to occur.
I'll have to wait…
Originally posted by Kyleran
You fail to understand a fundamental concept about internet gaming forums. People who are happily playing games are doing exactly that, they are out playing a game and not posting in forums how much they love it.
Sit…
I seriously doubt that you'll be able to buy an uber sword of doom to pwn all non-payers into merciless submission. Rather, for those that use the cash shop, there will be more indirect advantages: better talent spec tweaking (given the complexity…
Originally posted by UOvet
What the? The leveling from 1-10 is cake once you have an idea where most quests are (some can be tricky). 9-10 can be a little rough but that's about it. I can't imagine it being MUCH faster. If you don't even play thr…
GA is solid with very fun gameplay but in the end can be hurled into a bin with all of the other "MMO Lite" shooters that simply don't offer enough to justify a monthly sub. I'm not sure why it is these game publishers haven't figured that out yet …
I think its a design mistake. First impressions mean a lot, especially for a f2p where your prospective new players didn't drop any money on the game to give it a spin. I can understand the theory of wanting to teach players the importance of sta…
Gonna have to go with Nay. The novelty will wear off eventually, unless you roll an Animist aimed at PvP, in which case the sheer joy of killing other players with a giant squirrel pet might make the toon ultimately worth it.
In the end, I'd co…
The buyback system off of NPC vendors is a nice touch. I've filled out my gear on my Mentalist without even going to the AH. The added benefit of this is that it tends to keep the AH relatively free of crap gear...you don't have to navigate throug…