About leavers, I noticed that after lvl 20+ people don't leave too much, and when you get to 30, people rarely leave unless they get dc.
Made a new acc and there's a lot of quitters when comparing to my another account.
Originally posted by wildtalent
Earthbound would make a good one as well. So would Chrono Trigger.
Chrono Trigger! It would be cool to have races based on those characters, like Frog and Robo.. and there was a dog-like swordsman, but I'm not sure…
Thank you for your replies! I was confused because what did show on TWS site.
I'll be buying TSW then, game looks fun!
Btw, I won't be running on high or ultra, just medium or low, it never bothered me playing that way.
I've played a few times and it's fun, but I think the queue/match system is a little broken. Don't know how they match people, if it's by level, but some players, like Silacoid said, make new accs and take down his entire enemy team. They should mat…
Originally posted by Vhaln For me, a absolutely vital part of exploration is not knowing what I'll find. This can be tricky in MMOs, especially after seeing most of the gameworld, but its one reason I'd love to see more random procedurally generate…
I wasn't really interested in GW2, but now I am! Just a couple of questions I couldn't find on wiki and official site.
1- I read somewhere here that there won't be region or ip block, but couldn't find at the official site/forum. Is that true?
…
I'm in favor, but I also would like to skill matter. I don't play much daily, max 1hour, but I think those who play more should have higher advantage. Maybe something like 60/40 or 65/35.
@Goatgod76
I've been playing only f2p/item mall mmo's, that's why
And.. people don't like to read quests? English is not my native language, but I really like to read quests, knowing why I have to kill 10 rats or be an errand-boy.. even if…
Originally posted by Goatgod76 There is nothing saying you HAVE to dedicate "x" amount of time to make an MMO worth it....
I agree, but the problem, as I see, is that they "force" you (designing the game) to spend that "x" amount of time to fee…
Make size matter. Make size of characters and weapons have pros and cons.
I've always wondered how a tiny-loli could beat, in physical damage, a huge beefed up guy (maybe I've been playing too much generic games). It's not about making the gam…
I came to this topic from another similar topic that you replied.
I reaaaally like your idea! It reminds me of Fairy Tail (an anime/manga), where most characters are magicians (though not the most original powers). And I said remind me, not saying…