but the mainproblem is: their game releated artworks look better than the final illustrations in the game. and in addition: the body proportions looking still wrong.
who cares if a game is sucessful... or just a stinky fail boat? none of the players (paying customers) wins or loose something.
by the way: a beta is marketing. they hope the beta-players will end as their long time customers... and i addition:…
but: how do you test without playing? lol how will you give player-feedback? besides this: the most bug reports need only 5 lines of text. the client creates the logfiles automatically.
aww cute! miniskirts for horsies! how about some real armor? it's always the same: the devs forget that we had a rich medival history in europe. this could be a big insperation for how it looks good and for how it looks ridicoulus! maybe some of th…
Originally posted by Terranah I think the environments, while ok for a movie, might become rather monotonous in an mmo. Maybe not though. Guess it would depend on the artists..
indeed. just take a look at 'fallen earth': they choose the frigg…
wait most people whine about the performance... cmon ... its a beta lol! the performance is not the reason why RIFT will fail hard. its more a content releated problem. RIFT is just boring. 5-6 month and it will be f2p.
'griefing' sound strange, and whinerisch.. grief or not to grief this is the question! in real life it would be the same. SWTOR will never have some kind of 'open world pvp' because the whole game is based on instancing and loading screens.
the RIFT's are not a bad, its fun to walk into such a random event and be automaticly part of it. but the other parts of the game are just a boring mix of well know gameplay-features from other mmorpgs. the players just grind from outpost to outpos…