I had a lot of fun with the core game play of Wildstar , but the end game progression is not ideal for a number of reasons.
The crafted gear was by and large superior to anything you'd find out of a dungeon. This was only worsened when they made th…
My top 5 ranking would be:
1) Everuest (through Planes of Power)
2) Ultima Online (pre Trammel)
3)Wildstar
4) Guild Wars 2
5) WoW (before the inevitable wave of nerfs)
Everquest still tops the list for me because there were so many variable…
Haha, I had a similar experience with going from Freeport to Qeynos. I was further confused by the fact that Qeynos had corrupt guards. I died several times trying to figure wtf was going on.
For the record when you cap your elder gems it converts the experience directly into cash instead so that you can pick up extra gold just doing whatever. And capping the gems for a week does not take a huge investment of time, especially with the re…
The level twenty dungeons will undeniably give you the most frustration. People go into them thinking they can wing it without proper gear and then stand in telegraphs on top of it. My experience has been the higher level dungeons have a much higher…
He already said that it was the art style he couldn't stand, and from that standpoint what you see is what the final product will be. Granted there are likely to be improvements to the character textures between now and release and an increase in cu…
I don't think the author's intent was to decry the whole rush to end game drive of vertical expansions, but rather emphasize that this model of progression makes ALL previous zones, and even a good portion of the expansion's zones completely obsolet…
The major drawback of this game is that while it can be extremely fun in certain circumstances, it mostly devolves into a numbers game. Whoever can throw more bodies at a point will win. Precise and orchestrated counterattacks can be effective in so…
Originally posted by SandaStunna the more i play , the more i really dislike pvp on this game. and i'm a bigtime fanatic fps player . they should just concentrate on open world dynamics on this game or maybe a open world missions like apb.
but…
I also wanted and expected this game to last for longer than it did. It was the most fun leveling in an MMO I've had in a while with my first character. Leveling a second character though was more painful than in many MMOs I have played. This was a …
This is really not a big deal. Even during the huge populations of beta weekend where the servers had a queue to get in I never saw more than 3 shards, and usually at most 2 and at most times only 1. And as has been said switching around is simple a…
I think there are two major issues that have kept a sucessful sandbox off the market:
1) Quality of game being released in that genre. There have already been many titles named in this thread so I am not going to rehash specific titles but mor…
I think a death penalty can add to the game experience, but it can also detract from it. The game definitely has to be designed in a certain way depending on the death penalty and can't just be thrown in as an after thought.
In a game like UO ther…
Originally posted by Anthur Maybe they just don't make enough money with Darkfall to do any further development ?
They must run the servers, bug fixing, customer services... and how many active subscriber are there ?
I think that is why he wa…
I have to say that the individualized story arcs is something I am looking forward to in a MMORPG. If nothing else it adds replayability above and beyond different class mechanics. I am a big fan of variety when it comes to leveling or the story whe…
To be honest, I put probably 50 hours into the game over the past 3 weeks and what I found to be most aggravating is the one feature i was really looking forward to in this title, and that is the souls system. It is wildly unbalanced at all levels, …
I have to agree with the stale questing. While the story might be engaging and what not, the quests themselves involve the same 5 mechanics with very few exceptions.
1) Kill count. Go here, kill x of this.
2) Kill +Collect. Go here, kill X till …