Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

SIMU-SKIPPY · Simutronics Dev

About

Username
SIMU-SKIPPY
Joined
Visits
0
Last Active
-
Roles
Member
Posts
28
Badges
0

Comments

  • Similar in theme to Hero's Journey's last dev journal: http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/703/gameID/174
  • Originally posted by herofips why are there two compass'?  isn't that a little redundant?  btw, im reffering to the compass on the mini-map and then the lone compass right *next* to it with the controls for the mini-map 'attached' to it. For th…
  • Originally posted by Morneblade Great...... Now, since I use a trackball (and not a mouse, so no mouse wheel), am I going ot be stuck not being able to do anything with the map? As with most games, you will be able to "remap" nearly every hotke…
  • Originally posted by Amathe Originally posted by SIMU-SKIPPY Originally posted by Amathe I think the UI looks pretty good. Anything can be improved upon (the map is a bit too big, for example), but all in all it looks better than most. The…
  • Originally posted by Amathe I think the UI looks pretty good. Anything can be improved upon (the map is a bit too big, for example), but all in all it looks better than most. The minimap scales up and down by hovering the pointer over it and r…
  • Originally posted by Jazcat Sorry to put a damper on all the praise but the knights head looks too big and out of proportion to his body, it's not because of the helm he's wearing... It's not a damper at all.  It's just possible to achieve th…
  • Originally posted by icecross Niiice.... But what is with the woman's hands? They look crippled But otherwise really promising! I'm pretty sure they just got caught at a strange angle.  In motion, they look fine. Skippy (edit: Quoted …
  • Originally posted by SIMU-MELISSA I have seen no character manager more in-depth than our own.  (It's possible one is out there.  I just haven't seen it.) We will have fewer races than many MMOs to start, but you can fully customize the appearance…
  • Originally posted by HJ-Cirakin Originally posted by z80paranoia Please have collision detection for players and mobs and buildings and fences all the time always. I hate how in WoW the people just walk through each other like ghosts....(tho i…
  • Originally posted by Nasa I dont like the cat people. It looks like muppet show and not a fantasy game. I dont mind cats in the game but i think it is wrong to make them look like humans It probably helps to see them idle and move.  Very felin…
  • To quote a beer commercial, "I love you, man!" Seriously, hearing you guys so enthusiastic about our project REALLY makes the work rewarding.  Devs are people and people like praise. This kind of talk just inspires us to go above and beyond. …
  • Originally posted by Orcc One thing I would like to see, which I havent seen or noticed to an extent in or other MMORPGs (or even single player games for that matter) is 'scout' creatures. Get out of our heads! Skippy
  • Originally posted by Sentius Showing that you guys have so much interest in what the community has to say... This is true. Which is why we created The Hero Council. And now...the pitch! The Hero's Journey Hero Council invites gaming c…
  • Suwari are very feline, and I don't think their customization will be so flexible as to allow them to cross species lines.  All Suwari should come out of the character manager looking like they are descended from other Suwari. Also, if we allow…
  • Originally posted by Kane A question; will we have seperate first and last names? Would be nice so that people with the same first names and last names can exist, but nobody with BOTH the same...or maybe DO have first and last, but with a suffix l…
  • Originally posted by DougQB I don't suppose picking a name can be done first? The more involved and lengthy the character creation is, the more important the ability to leave the character creation process and return later too. Well, in the dem…
  • Our focus with combat currently is in the areas of dynamics, cooperative efforts and, as always, fun. Of course, as has been stated elsewhere, HJ will, like our other games, be a continually updated and improved as the Producer and GameMaster staf…
  • Originally posted by Renian If the devs think this is too gruesome to put into HJ, then at least allow us to break body parts. For example, you could hack away at something's weapon arm and all of a sudden you hear a loud *SNAP* and it dangles lim…
  • Originally posted by Orcc Its great to see so much involvement in the community from you guys (Simutronics). Most Devs are never this vocal outside of their games community forums, ill just say you guys seem to be doing an awsome job so far, cant …
  • Originally posted by DougQB Oh yeah, I forgot to add at least one more reason for focusing on the adventure for experience. At least I thought it important enough to add anyway. Suddenly the non-combat skills are far more important than they use …