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Tigasnake

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Tigasnake
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  • One of SW:TOR's prized features was the whole orchestrated combat.  Lightsaber 1 swings > lightsaber 2 blocks.  This looks great against mobs during dailies or leveling up.  The sacrifice is the length of the global cooldown to support the animat…
  • I was in Jen'Jidai with these folks for a long time.  Their leaders are respectful, the members make you feel at home, and the enviroment encourages you to play better... not just for your sake.. but to represent the guild.  The application process …
  • The biggest problem with the side quest VO is that you hear it once and you get the jist.  Every time after that will be a spacebar for that NPC.  There's no incentive to listen to them again. Companions are already on high priority to add more cus…
  • Is it me, or do the buttons and background animations (comets and asteroids zooming by) look more like something from Spore?  The galaxy button (which looks like a hurricane/spiral looking object) looks like a dead ringer to that game.
  • I'm having fun leveling.  But that's the thing.  Leveling is the most fun in this game.  The ultimate carrot on a stick is your class story throughout the planetary questing.  The class quests are strategically placed near all the quest hubs, making…
  • Originally posted by Karteli EA thinks progress is new people all the time.  A shame, great company in the 80s.  They keep fixing up the fortress walls, but the inside is deteriorating and filthy.   Last I checked Courtney Woods, and Amber Green …
  • Oo I love hindsight threads. Here's what I'd do before traveling back to the past.  I would find a winning lottery number for a huge payout, then play that number in the year 2006.  Next, I would stop Bioware from even thinking about EA, and instea…
  • I second the Light side Sith humor.  Some lines are delivered so hilariously, half of which toward your master. The most memorable humor is with the Inquisitor on Korriban.   Overseer: "I've been administering this rite for over a 100 years." Yo…
  • The little things really are big.  I came back after 6 months and found Kira still with a bugged lit saber on the bridge of my ship. I was like "Wow.. 6 months later and they still didn't fix that?"  Glad to hear it's fixed.  I'll have to check when…
  • 120 People in Corellia is pretty damn good, dude.  With all the planets and the leveling curve of your server, it's hard to tell if it's heavy or not.  Not everyone on your server is 50 or very close to 50.  Most likely 50% of your server is levelin…
  • Since this guy was drunk, it's best to take his words with a grain of salt.  However, I agree with him.  His insight on one thing about how others check sites to see the best crew skill.  That's no way to play.  Look at a crewskill, choose it, and l…
  • Just came back to the game.  Started leveling Marauder.  Dromund Kaas had 3 instances last night.  First time I saw that since launch.    The servers seem pretty healthy to me.  As much negativity as this game received, it's still a great game for l…
  • It's a tough choice between Kira and Jaesa (Light Side).  Both are gorgeous examples of well-placed pixels.  :P
  • I stopped reading when he said Inquisitors had the best story.  As a long time Sorc, the only enjoyment out of the story was the ending.  It's the only memorable moment of their whole storyline.
  • Once WoWP is done, I see this coming out with more information.  I'm sure there's a skeleton crew working on it, but its priority isn't going to pass by a game that's almost ready to make money.
    in Wow... Comment by Tigasnake January 2013
  • I loved SWG Pre-CU, too.  But please keep in mind that a lot of SWG's problems are now shrouded by this nostalgic "cloud-9" view.  Do you remember when Creatures Handlers would kill ALL other classes because they had 3 Frenzied Graul's behind them? …
  • It's tough to describe what a sandbox should be without dropping game titles.  Like if I were to explain what's necessary for a sandbox to be successful, I'd say SWG or Ultima Online.  These games had their flaws, of course.  But you cannot take awa…
  • Originally posted by bloodaxes I'd rather have mount & blade warband combat with stamina than what this arcadey game has. ^ This.  Ever since playing Warband, I thought it would make an ULTIMATE sandbox MMO.  The combat would be tough to mimic…
  • Pre-CU was great.  Really was.  Crafting felt so complex it could be used as a virtual small business tutorial.  The planets were littered with well known cities and player generated commerce.  And the space combat blew SWTOR's out of the water... l…
  • War of the Roses is alright.  It's not bad.. but it's also not groundbreaking.  It was a safe release.   Speaking of taleworlds, could you guys imagine how much depth and potential a Mount & Blade: Warband sandbox MMO could become?  Of all the…