the only good thing about daocs pve was that you were able to build a group of 3 max lvl chars (tank heal pbae) grind your twinks to max lvl within 3-5 hours
maybe some of you only see the good part of actual lvling there ... sitting arround with …
Originally posted by Cruorr
#3 People saying quick travel stops pvp are dead wrong. I didnt say flying mounts, I just want quick travel. If you want to kill people: you patrol the spots where people are going to get crafting material, you go to T…
Originally posted by moha23 Originally posted by EasymodeX The multiple bars of abilities in DAOC had a lot to do with passive buffs, which honestly don't matter in combat. You can have dozens of those, I couldn't care less.
Sorry, …
Originally posted by Kryptonite_Hilo
I still can't understand that after over 10 years of playing DAOC how someone can think that CC was bad. Ok, so the first forms of CC, like waaaaaaay back when there were no immunities and you could be infinite…
Originally posted by dotdotdash CC is and always has been fine.
The problem the cast majority of players have is that they feel that having control taken away from them is "unfair". It is, but only if you haven't bothered to play to the strengths …
since gw2 --- as little as possible ... getting "info" every week or so wich doesnt contains anything but its done when its done is pure bullshit
and most of the time when the company gives any info the whole gaming crowd cries about how its up op …
if you mean with tank a real tank (heavy armor good resist against magic) i wouldnt suggest to give this type of class a gap closer ... would prolly make it a bit op to have a tank thats able to run into the enemy groupd without any negative effects…
Originally posted by Comaf
2. A few classes are rarely if ever taken in pvp - so be careful on a first toon like Friar, Valewalker, or enchanter.
dunno when you played last time but ench was a always needed class in hib ... and today many mel…
its pretty easy ... give the game hard rupts and each class enough possibiltys to rupt
with this setting ... dont let the caster caster and you dont die this is the way daoc today works every melee got pet spam (the weapons got a chance of like 5% …
Originally posted by BowbowDAoC yeah many people would really love this to be DAoC 2, and i cant blame them, but i really think that MJ will keep all the good stuff from pre-NF, remove what was bad from NF/ToA and after, and work around that to impr…
the only reason i took a thane with my 8man was when there was no caster avaible and we realy needed a ae for theu pet clear ... in every other case i prefered a warri for the def job because you couldnt take a warri down within sec's and all the ot…
Originally posted by DavisFlight Originally posted by Niix_Ozek Originally posted by DavisFlight Originally posted by Niix_Ozek Originally posted by DavisFlight I don't want to see instances. Or 9 second stuns that last long enough to …
Originally posted by Arnfiarnunn Originally posted by shaodrin
and actually 2 of 3 of the main cc classes didnt had any real dmg a pac healer wasnt even able to kill a mob 2 lvl below him
Eldritch, empath, spiritmaster, sorcerer, theurgist…
Originally posted by Arnfiarnunn
Did you really play daoc?
Caster are not OP in bus?
Seriously?
You can hide sooooo easily in massive fight, caster just pick a dmg target, cast 2Direct damage, get the kill, move a bit to look around, and rep…
hm having a stun everytime you crit in daoc terms means every 2nd - 3rd spell of a wp5 caster (gives 39% crit chance) hows that not op ? ^^
having a daocish rupt system but no/next to no cc makes any non melee unplayable ... 1-5 sec for mezz/roo…
this whole discussion isnt realy about the duration of the cc (ok maybe for stun it is but not for the rest) ... its about the abilitys to break/counter cc
its ok to have a 5min ae mezz if there are like thousands of demezzes/purges because you…
most of these ideas like to take a stealthers stealth away and give him some kind of radar ability or whatever are to realm fight orientated in my opinion
rvr isnt only about zerg vs zerg ... there has to be a place for 1on1, grp vs grp, small m…
warri ... loved these situations where a zerg of 100 ppl inced my group we had nearly no chance to escape i kicked my rr5 ran into the zerg and the zerg with 80% of em attacking me needed like 1 min to kill me
oh and taking 3 off tanks out of the b…
make a buffbot like class with some side effects (healing or rupt or what ever) so they arent only in group for buffs + give buffs a cap range or a 10 min timer so u cant utilize em when you're solo ...
having a class with a huge amount a buffs and…
Originally posted by Satarious Originally posted by Tumblebutz Originally posted by Satarious Originally posted by Tumblebutz
But the end days of DAoC (for me, at least) were when our fully functioning small group would assist …