I agree that the nickel and dime approach kills a lot of the feelings of getting involved in a world.. it's easier to pay a monthly sub and know that you're good for all your in game needs for that month imo. Sub based games also know they have to g…
Yeah balancing both pvp and pve seems to create quite a lot of problems..hell wow keeps rebalancing for this exact reason almost every patch since the game came out...But keeping pvpers satisfied in a game takes an incredible amount of resources for…
Yeah there is a fine line between button mashing and too many buttons..but that's also why alot of games have macros to use..so you can couple skills so if you want to be lazy you're more than welcome to do so..if you don't mind shaving some dps off…
That Metal video was epic..still get a chuckle thinking about it..wish the game was as entertaining as that video for sure..i gave it a chance but not my type of game
I'm pretty sure THE SECRET WORLD did this exact same thing in their beta, "if you like us on FB we'll give you free items" or something to that extent..and I don't remember anyone caring then either.
Yeah the good news is that even toxic communities in games (LOL) are starting to be policed within themselves which is a good start but hard to police a FTP game for sure. People don't understand how harmful they are to a gaming community until THEY…
I am still convinced that this comes down to how the mmos of the past were structured. Older mmos were designed around a subscribing method so naturally they want to keep you around as long as possible..so with this design they had to be inventive o…
Well would you rather have them spend their budget on marketing to boast nubers ingame rather than put that money into the updates? not sure what answer you want to hear exactly..myself personally i'd take the updates anyway and let you players be t…
It seems like a decent strategy: make your own players advertise your game to save on advertising costs and you pixel some free items for this to sweeten the pot, making it simple but effective. The achievement locusts that are pretty rampant in tha…
I agree with Nodvia that this game is setting itself up for a severe beatdown with the way it's trying to segregate people into three separate zones that you can't freely walk to if you want to without finishing that questline there first.
I just s…
Yes there are more games now than before with the genre having lot of exposure (and will only grow once the new consoles start turning every PS4/XB1 game into mmos) and the barrier to entry into games due to FTP has made jumping around almost too ea…
I agree there, the industry is concerned more about market share and putting out "summer blockbuster style" games that have huge budgets (SWTOR I'm looking in your direction!) and don't have a lot of depth to them. I'm thinking that game devs are l…
Not sure there is a way to prove it between years ago and now tbh..but with the large influx of people into this marketplace over the last decade or so it's much easier to notice when people are leaving a game. Percentage wise with "larger commerci…
I agree with XTHOS and his comments about monetization.. this game will easily draw in loads of people but depending on just how they implement their FTP will determine how many people stay...I'm optimistic since SOE has just watched a bunch of game…
Well a crucial thing that has happened to the MMO community over the years is that game developers have added more features to entice a larger player base to reach higher earnings. This helps the short term profitability of the game but tends to wea…