I'm neither for nor against instancing; however, I do believe they are being overused. When it comes to things like story progression and controlled dungeon crawling, instancing works perfectly. Unfortunately, there are some things missing in the ex…
Originally posted by paulscott
Or instead of making players more statistically powerfull as they level they instead have more utility and can affect combat in completely different ways.
I agree, but most MMOs use a traditional, statistical…
I keep putting off City of Heroes/Villains. I do need to check it out. Sounds like it is right up my alley.
I like the idea Vanguard has, but I still think I would be faced with this problem.
What happens to me is a friend will finally begin pla…
I liked FFXI's main story quests.
I also liked many of the epic quests or trophy item quests in AC.
There are very few in games like WoW or LotRO that I enjoyed. Only the unique ones that were rarely ever written were even remotely interesting t…
I have known for a long time that questing was at the core of my problems with current MMOs.
For the person that said questing offers RPG elements - no, stories offer this. What games give us now is a laundry list of mindless tasks for no better r…
Of course the WoW player base is not made up of kids anymore. The game is four years old - they all grew up into "big kids" or young adults... <.< >.>
Seriously though, I think people are referring to mental age. I have met my fair sha…
Originally posted by Random_mage
I'm starting to think a of poeple on this thread haven't played AC in a while..
First off: Buff levels based on player level.
BS. At level 9 with spec life magic, I could cast level 5's. This was self buffed. I…
As I mentioned in my post, I am in favor of item loss upon death. Like Illius said, it added an element of danger. One can call these type of moments simple nostalgia, but I would say there is a reason I remembered it in the first place.
I never p…
I have played a few quest-based games, and while my primary reference is WoW, the others seemed to pose similar problems with grouping for quests. For almost all of these games, quests are used in order to hide the grind by providing objective-guide…
Originally posted by RKStephens
Cooperation with Turbine will have to be met. We have plans of buying rights to do this if necessary, however a near finished product will be introduced to them at a later date. We want them to be able to make sure t…
Originally posted by Uzik
I would play this.
However, the "Eagle" thing sounds stupid. Let WoW keep their travel system. Portals worked just fine.
The eagle thing does sound rather stupid.
My thoughts are:
1) Optimizing code is more import…
Originally posted by Falconoffury
Kindelnol, if you really think that such a core feature as buffs ruined AC, then perhaps you shouldn't be talking about an AC sequel. I still play AC casually and I don't feel like anything ruined the game. An AC…
Originally posted by Falconoffury
I don't like all the talk about restrictions on buffs. AC is all about freedom. Its lack of restrictions is among its greatest features.
Perhaps the buffs can have a reduced effect or random negative effects if t…
Buffing isn't the only thing that bound vassals and patrons. Items and questing did its fair share too. I came to a point where my sword toon was doing 7s by himself and I still did loads with my patron. I also almost caught up to him in level, so I…
A buff restriction based on level could work.
The reason I suggested a skill restriction is because I think certain classes would require more buffs than others. For example, a mage not only needs to buff his magic but also needs better protection…
I thought I would add my two cents, or maybe reiterate what has already been established >.>
Someone suggested earlier in the topic that groupers will group and soloers will solo. I prefer incentives to group, but I also want efficiency. I t…
I agree more or less with the OP.
There are a few points that I think need to be altered.
I loved taking on many mobs in AC; that is fine. The problem came with the buffs though. I shouldn't be able to fight numerous extremely high leveled mobs …
Originally posted by MarL
Originally posted by Kindelnol
No, my system has nothing to do with levelling o_O
Levelling in an RPG sense is simply elevating your character in a linear line of power. The model I created would be far to ran…
No, my system has nothing to do with levelling o_O
Levelling in an RPG sense is simply elevating your character in a linear line of power. The model I created would be far to random to make it a linear levelling system.
The problem with your sys…