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MIchael-333

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MIchael-333
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  • SWG pre-CU for crafting. SWG production offered qualitative differentiation beyond any game I know of with the exception of the recently launched Mortal Online. In EVE, every crafted item is identical in quality with those of the same type so ther…
  • Another gem from my favorite MMORPG columnist.   I believe that Slineer pointed this out on page 1 of the comments, but I would like to confirm that Mortal Online, although it is still in beta, has an extremely deep crafting system. There are nu…
  • Originally posted by Slapshot1188 Originally posted by BuddyT4nk   With lots of new players every day I doubt they would go to bankrupt anytime soon.   They have stated that they need a minimum of 13,000 subs to stay afloat.   We will se…
  • Originally posted by rlmccoy1987 How much of your excitement is based on potential and hope? Some of it, but let's be clear. Excitement about future events is always based on potential and hope. Some of my excitement is based on the hope that …
  • Fantastic article Mr. Jennings. It makes me hope that some course of events puts you at the helm of the next big MMO project. Maybe then we would see the product we've been yearning for.
  • Neat post, but I don't think many people in this forum are going to get what you're talking about. The fact is, gamers are those of us who have become pathologically bored with the physically perceivable reality. We already seek to escape to alter…
  • Originally posted by Rohn Originally posted by thinktank001 Should of worked on his woodcrafting so he could make a step stool.   Nah, I think it's a special hat you get from preordering.   Nearly spit Dr. Pepper all over my monito…
  • What a neat concept. I know it is quite a bit different, but it reminds me of when SWG released Jump to Light Speed, except instead of going from terrestrial to celestial, it is the reverse. As for it being a console game, I do not get why that sh…
  • Originally posted by Tisiphone   Originally posted by MIchael-333 Could MMOs be playable with realistic AI? If MOBs were made to attack any hostile in sight, I'm picturing in any given area, a zerg of MOBs running around just wtfpwning any sin…
  • Could MMOs be playable with realistic AI? If MOBs were made to attack any hostile in sight, I'm picturing in any given area, a zerg of MOBs running around just wtfpwning any single player who passes by until someone much stronger shows up and kill…
  • An MMO Feature Index would be lovely if done right: a list of major features found in MMOs along with either yes/no, or some kind of quantified scale indicating the extent to which each feature is found in the game, or even the quality of implimenta…
  • Originally posted by Maligar Originally posted by MIchael-333 Originally posted by Maligar No.  The terms "sandbox" and "FFA PvP" are NOT co-dependant, in any way, shape, or form. I think you should explain why you think that. What exactly…
  • Originally posted by metalhead980 I'm convinced noone knows what the fuck a sandbox game is on this forum. Tell you what if a developer considers its game a sandbox then we should all agree it's a sandbox. Games where the Developers consid…
  • Originally posted by Maligar Originally posted by MIchael-333 You're sort of contradicting yourself. FFA PVP stands for FREE for all player vs player. 'Free' being the operative word. The freedom to kill whoever you want is a huge piece of the …
  • Originally posted by Kyntor Originally posted by Arcilite_I Ultima Online and Asheron's Call (specifically Darktide) are realistically the only two true sandbox MMO's to ever hit the market. Want to know what a solid sandbox MMO looks like?  Ch…
  • I think that nearly all video games simulate the real world to some extent. My broad response:   I first want to state my understanding of sandbox. "Sandbox" is a conceptual construct that, in the MMO gaming community, is paired with the "Them…
  • Originally posted by highshooter Most of you guys are very off base in your facts and opinions.  I've got news for you -  
  • Originally posted by mmoguy43 Originally posted by MIchael-333 My research indicates the following:  Combat: Fallen Earth has stat-affected FPS combat with special moves while Aion has stat-affected auto-attack plus special moves. Advancement: …
  • My research indicates the following:  Combat: Fallen Earth has stat-affected FPS combat with special moves while Aion has stat-affected auto-attack plus special moves. Advancement: Fallen Earth is skill-based while Aion is class-based. Craftin…