I have also had a recent revelation and it is kind of depressing. I love open world PvP, I love the competitiveness of it. I recently started playing ArcheAge and have been having a blast, but am realizing that I simply do not have enough time anymo…
Modern MMOs thrive off of the grind because it feeds dopamine to the players brains. It is what keeps them playing. Getting those shiny pixels is what makes an MMO an MMO.
What I think you are looking for is something much more. You are looking for…
I get that most of us have that nostalgic view on when we first played EQ in '99, but I think some people are deluding themselves into believing that EQ1 was NOT a good MMO, but just our first MMO.
After quitting in EQ in '03, a couple years ago I …
Originally posted by aRtFuLThinG Originally posted by Footsore Originally posted by mari3k Originally posted by Footsore
Well from just watching the new Darkfall trailer, I gotta say I was brought back to DAoC pvp in a big way. It looks…
Biggest Sci-Fi feels I got out of an MMO:
1.) SWG
2.) Anarchy Online
3.) Eve
4.) Planetside/Planetside 2
5.) Neocron
SWG only slightly ahead of AO because I played it a lot longer. Anarchy Online had an amazing Sci-Fi feel though.
I disagree with the nostalgia glasses crap too.
Whenever I go back and play UO (emu), SWG (emu), EQ (emu), or DAoC, I find myself sticking around much longer than I would with most new MMOs. I mean, I don't stick around permanently because the emus…
Rewarding difficulty
Lengthy progression
Large amounts of socialization options (Taverns, entertainment, minigames, arenas, food/drink)
No instances
Just to name some.
Taming please!
Playing as a CH/BE in SWG was so much fun, specifically the taming portion (genetic engineering was fun too though). I loved being able to go out into the wilderness and tame bantha's or whatever and making them rideable. Even Ultima…
Originally posted by Rydeson
Originally posted by jybgess
Any info on how they will do the loot system? I hope they make it random, kinda like D2 or Asherons Call 1.
If EQN is a true sandbox, mobs will only drop vendor junk and mats for craf…
Originally posted by Vutar Originally posted by Aelious
Wait, so because it takes days or weeks to get a tier means that there will be level cap bordom? That stinks!
If only they had three or four tiers. Better yet, what if you had three or…
If it takes 2-weeks for an average gamer (5-10 hours a week of only trying to tier up) I am OK with that. There are 40 classes so that's a lot of tiers. Also, the games focus should be on gameplay and adventure, not grinding levels. Only make epic …
Originally posted by Rydeson Originally posted by Jagsman32 Really hoping its a combination of SWG and DAoC.
Once you die, you leave behind a gravestone or corpse(but no equipment, or maybe just money) that you have the option of recovering for…
Originally posted by donpopuki Perhaps on a more micro level.
http://massively.joystiq.com/2009/11/20/star-wars-galaxies-celebrates-over-3-million-player-created-ques/
My only problem with player created quest system is that it is abused by met…
Really hoping its a combination of SWG and DAoC.
Once you die, you leave behind a gravestone or corpse(but no equipment, or maybe just money) that you have the option of recovering for lost xp(and dropped money). Also, dying causes a permenant stat…
Originally posted by solarbear88
@jagman
You don't get to choose your weapon skills. Only the 4 class skills. So the class system is pretty limited.
Ah I see, so does only your base class determine your weapons abilities? That sucks.
Originally posted by dwarfkinglords Originally posted by Jagsman32
I am guessing tiers. Example: The Executioners Axe is a tier 4 weapon. You cannot equip it unless you are a tier 4 Warrior.
or tiers in general? because each class can weild an…