Originally posted by Waterlily Originally posted by immodium What I find unusual is why someone would play a game and think "I need to get my sexual orientation/religious/political views involved somehow"
THIS, why the hell are people bringin…
Religious guilds are fine. LGBT guilds are fine. Guilds for people who love Dr. Who are fine. Guilds for people who love cats are fine, etc.
Make your guild based on "preference", whether it's religious, sexual or otherwise. Why on earth woul…
Warhammer Age of Reckoning - because it was so close! A lot of great design went into that game, which is why its failure is so disappointing.
Guild Wars 2 - was the opposite, in that it didn't even come close to my expectations. It's disappoint…
City of Villains had my favorite questing, because almost all the quests were part of story arcs. The Secret World does this as well.
I really don't like the random one-shot "Could you bring me some X?" quests. Lord of the Rings Online was looki…
Warhammer Online.
I loved that game, though it had many flaws. But the reason I hate it is because I never felt so milked for subscription money. Paying a monthly fee and only getting very minor updates, very slowly. And then having to buy a lev…
I really don't like the game, but if you guys do more power to you. However, since you asked, here's my list:
* The storytelling is too 'cute' to inspire me, there's nothing morally complex going on and almost all the NPCs are clichés.
* Tel…
No, it did not live up to it for me.
It's been a while since I played an MMO that was this grindy before level 10. I need levels before I can see more of the world / experience more of the personal storyline, and the only way to do that is to…
I do think MoP will be the least succesful expansion so far. It will not break Cataclysm's record.
However, I still think it will outsell GW2, especially within the first week of release.
I actually felt somewhat immersed in City of Villains (and Heroes). The fact that you do one story arc at a time helps a lot, makes you feel like the protagonist of a story (even though it started out slow back then). Having a shopping list of 'ques…
Originally posted by Loke666 Yeah, it is too bad but RP servers havn't really worked for many years anyways.
I don't think I been on a server with more than 10% RPers in any game the last 10 years.
We shouldn't be making this an all-or-nothin…
There's plenty of stuff to dislike about GW2. I personally don't like the setting/races, the way they highjack your character in cutscene dialogues, or the fact that you automatically "level down" when you go back to starting areas.
I'm going …
I think the game will end up retaining 1 million subs, which I would say is a mediocre success.
Though burn-out/boredom is a big risk (same endgame options as WoW), I think people are more likely to stick to this game because of the storyline.…
Originally posted by Foomerang I really like this news as well. I just hope it lasts. Bioware has already said they are interested in implementing arenas as post launch content. Not a fan of esport pvp in mmos. I honestly hope it never makes it in.
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Originally posted by reslinal 1. Customization (including character creation, UI, ship and companion customization)
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Select between dozen or so preset faces/bodytypes for your character. Similar to WoW, but with more options.
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Very li…
Originally posted by Kalfer
I think SWTOR will be less immersive in some areas due to things like lack of day/night cycle. IMO it's a hugh, and I can't imagine a MMO without it.
That is a shame, though I don't think a day/night cycle is that …
Never forget though, that Blizzard too says that their racials don't / shouldn't matter for your class pick. Developers frequently underestimate the player's desire for efficiency
The DPS Warrior Priest is a very good class, but the DPS Disciple of Khaine is even better. And as people like to compare to mirror classes for viability, the DPS Warrior Priest quickly becomes "sucky", even though its only flaw is that its not quit…