Sounds like a world I'd definately would want to be a part of, but I'll be moving around quite abit very shortly so I won't be able to apply for the beta...
Well I've mostly just played it on LAN with some friends, running the cooperative maps. It was quite amusing, but there are not that many coop maps, so we got boored when we had played them a couple of times... didn't play any of the other maps t…
*sings 'It's all about the cookies'*
Belive they are right that it's because the cookies are deleted. Could be that you either have enabled ypur browser to do so every ones in a while or maybe you've installed a firewall or sth like that with web…
Too tired to make any big comments, but just wanted to say that you're definately on to something here. There are alot of intelligent players that need a challenge, not just 'go out and kill everything in sight' kind of action... if this is still …
Aah, ic... well the graphics would suffer indeed with the smaller parts and several layers of damage, so as it is now it is way too demanding.
I was thinking of a more rp kind of thing, where each body area have a certain amount of defence and t…
Originally posted by TianFeng
To Kashins post: Two types of realism? Care to explain?
I would certainly like to see accurate wounds and injuries on the monster, but for now that is fairly implausible. The way to accuratly do that would be to have sk…
First off I'd like to say that there are 2 kinds if realism here, as you probably have realised. I just wanted to point out that there is the aspect of possible improvements versus game flow, as DeadManInc somewhat exemplifies...
On to the subject…
Zelda would be quite interesting to see as a mmorgp, but very unlikely I'd say. It's too story and specific character based to be that good as a mmorpg, if they do not abstract from the base zelda. But sure, I wouldn't mind see a try at it...
Your type is: SEA. 11% of respondents so far fall into that type.
Your answers were split as follows:
Socializer 73% Explorer 53% Achiever 40% Killer 33%