If the game and combat is fun, I see no need to change the penalties just to satisfy some "hardcore" gamer who put up with crap back in the day simply because there was no other alternative.
Quests that had you search the entire world for some NPC …
Originally posted by xsarkaix
WAR is the most complete mmo at LAUNCH EVER!!!!!
Wut? ... I think you need to try that post again later. I can't tell if you are serious or just sarcastic.
- What is the most fun to play class(es)?
- Is crafting any deeper than the standard MMO?
- WAR > AoC?
And I think we all know the answer to that last one.
That said,
- WAR > WotLK?
None of the results really surprised me.
A near-balance between Order/Destruction.
"fun" classes, and classes no one cares about.
No one wants pure PvP or pure PvE. Most people enjoy some blend of the two.
And the features that are the most inter…
A person should not automatically adopt another's opinion, good or bad.
That said, a person should still take advice. If you hear lots of varied opinions on a product, make your own choice. If you hear an overwhelmingly positive sea of opinions a…
I think we all need to calm down and get a solid definition of "instance".
My definition - Any area, no matter how large, that is split into two or more "copies" of the same area, all of which are contained on the same server. Entering an instance…
I think from all this data, it is safe to assume that the AoC Bandwagon is missing a few wheels, and is also on fire.
Time to get off the fiery, dying bandwagon. It's not a BAD game (as of now), but with such bad rep and negative atmosphere, it wi…
No matter how good a game looks or plays, it will fail utterly if it suffers from serious design flaws.
Before one single word of code was written for Fury, it was destined to die. The concept simply doesn't work:
"Hey guys, let's take a normal M…
Unless they have already used up every last drop of lore, I'm certain that expansions will include new lands to explore and control in RvR.
Also, they still have 4 other cities to include. That alone should keep you busy for a while.
I don't know…
Runescape is one of those rare, skill-based games.
There are thousands upon thousands of class-based MMOs, but relatively few skill-based ones. I played Runescape a long time ago, and I also tried looking for something similar.
I couldn't find a …
I am so desperate for anything other than WoW right now.
After years of play, it doesn't matter how addictive an MMO is. It gets extremely stale. It is very frustrating to really want a different game, but there are few high-quality games out t…
Wow. I didn't realize it had become like that.
In the videos before release, I thought it looked friggin amazing. But now that I think about it, they always showcased it in a spot with no enemies attacking them, and no players around.
That reall…
The only part I agree with the OP on, is that WoW should not be a measuring stick.
I think what people mean when they say "WoW has damaged the industry", is that:
1. So many people imitate it, that there is no change or innovation.
2. It has simpl…
Well, that sums it up, folks.
WoW is a PvE game. It was designed for PvE, and content is constantly being added for PvE. Blizzard chose to separate PvE and PvE gear, and thus strategy.
What does this mean? It means that 11 mill people enjoy …
There's no question that MMOs have lost most of the raw fun and mystery. And of course, most of this is due to WoW's streamlining.
If you're running a quest in WoW, and the thing you're looking for doesn't have a question mark, isn't glowing bl…
Blizzard is in a good position, and it is easy for them to stay there.
Certainly, there are flaws. But as long as there is no threat, there is absolutely no reason to innovate. And if WoW does not innovate, then 95% of new MMOs will also not in…
Yeah, in the past 4 years, we've seen that crucial gap.
There's the MMO market, and then there's WoW. An entire league of it's own. You don't have to get WoW numbers to be a 'success' anymore. You don't even need to hit 1 million. All an MMO …