I aggree... SWTOR is turning out to be very fun.. and BIOware is at its best wit the your main story. I am playing a trooper and the level 10 final mission during your training was like OH hell NO they didnt!...
I have played RIFT, WOW, WAR,…
My biggest gripes.
They dissed all the PVE players to keep the few PVP players.f
U ran through levels so quickly you could not enjoy any of the content. LITERALLY!!
Axehilt - I hear you what you are saying.
And even my suggestion is somewhat of a nerf i guess.
As for the issue of balancing classes versus PVE. I think that has never being quite an issue.
PVE content has never been the main driven force f…
I agree with you on quite a few points there bro!
Game design needs to be address ALOT more In MMO's. Especially if PVP is going to be involved.
As for PVE all i can is that "A hard game for the most part is not a bad game". Games are most fun …
The problem I believe stems not from Champions but the current resources allocations.
Cryptic might say that they have more then enough folks working on Champions and Star Trek, but knowing how priorities are worked out from Top Management down.…
If you want to call it crafting then read the previous post. They are correct. Unfortunately the Development of the Game was to focused on PVP and even with all that focus in developing their PVP scenerios, battle arena style areas, etc. They lost …
Originally posted by Chealar
Originally posted by franksalbe
All markets for any products always reach a peak in terms of that products maximum value and innovation.
Badly-used economy 101... Looks at product like colas, there is no d…
Depending on whether crafting will be a rich and rewarding system will play a significant part in keeping the community engrossed in the game.
I for one believe that crafting is an integral component of an MMO and depending on how sophisticated t…
Further information about the Selling of products -
from : http://en.wikipedia.org/wiki/Warcraft_III
July 3, 2002
Warcraft III proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to …
HYPE,
Of the course the numbers are not really. I am just using an example of known marketing techniques which dictates that any type of market for a product can expect on average a 1- 10 % return based on the population being targeted. I sai…
We are just going through growing pains as an industry. All Developers are (whether they admit it or not) are trying to compete with the 10 Million+ subs guerilla in the room.
Eventually 2 thinks will happen.
1. They give up on matching WOW suc…
Hyanmen
Isn't that what we do know? I am not sure if I have ever played an MMO where you have to rely on others whether it's a certain percentage of a population to a small as your own guild to level to a certain point so that you can continue on…
I am not sure what you mean by "linear gameplay mechanic". Any type of interaction with another player which turns out to be challenging whether it's from pvp combat all the way to player specific created items can be challenging. Does that still f…
I agree with points brought up in the last 2 post to certain extents
Spell creation I view as not something complete new created by the player but more Rare spells that are available only through creating them. They don't fall into a skill tree …