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AoC combat looks like 2d sprites moonwalking and hitting holes in the air.

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  • OrionStarOrionStar Member Posts: 378

    I hope you will be able to turn the blood off...  that's just too much freaking blood for one swing of a sword.  It's SPLASHING madness.

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  • bufmufrbufmufr Member Posts: 50

     

    Originally posted by Fion


    The latest combat video we have is Gamespot's E3 presentation. So watch that to see what combat in the game looks like in current beta (well as of a month ago now or so.)
    http://www.gamespot.com/video/0/6175120/videoplayerpop?rgroup=e32007_live
     
    You'll notice it looks way better then those IGN videos of newbies playing lvl1's. There are still a few issues, such as combo's finishing after mobs die. But I'm confident that they will work out issues like that in the 3 months we have between now and release.
    And, not knowing how WAR got brought into the thread, do you really think the combat in AoC looks any more boring then this?
    http://www.whmovies.com/download.php?id=28&mirror=1
    (sorry, big download, but thats one of surprisingly few WAR vids that show regular PvE combat, not sure why. But it gets my point across beautifully.)
     
     

     

    That video of the game looks VERY promising.  I was Not surprised to hear about e3's internet.  Would have loved to see all 3 of them going at it.  (And yes, the blood was, once again, distracting).

    The combo's finishing on empty air did happen a couple of times.  But I would lie if I said a combo move in any game I have played didn't occur After I had killed someone.

     

    (PS SC2 trailers looked pretty damn awesome also I might add..on a side note..."Go Go Go")

  • AgtSmithAgtSmith Member Posts: 1,498

    Originally posted by Fion

    Originally posted by OrionStar


    I hope you will be able to turn the blood off...  that's just too much freaking blood for one swing of a sword.  It's SPLASHING madness.

    Lol it is rather overdone. Funcom has a 'strike team' that works specifically on blood and gore. I'm hoping they strike a good tone of blood by the time the game comes out. It seams a good deal of players would like to see less blood on normal swings, with more on combo's and a tidal wave with fatalities (heads cut off, arms cut off, backs broken, etc.) They already fairly recently put the 'blood spatter on the screen' thing in for fatalities. Thats a step in the right direction IMHO. So we'll see how it goes as we creep ever closer to launch.

    me thinks that 'team' should be fired as thier work to date is so sophmorish and poor it is hard to believe professionals did it.  I don't mean that to be harsh but it is true - they spirts of blood do not fit in with the action on screen, it looks like one of those MOS you would get in teh old days for CS made by some teenager  or something.  It isn't the volume of blood pre se, it is hte cheapish spray and the utter lack of coordination between the spirts and the hits.  It just looks god awfull stupid.

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  • JackcoltJackcolt Member UncommonPosts: 2,170

    Wait till you've actually tried the game. AoC tries to include something in a MMO that nobody else tries. PLAYER SKILL. Mashing hp/mp potion, while pressing skills(knowing which is good in a given situation is painfully obvious) while watching your character attack ain't really skillful. It's dull as hell.

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  • HengistHengist Member RarePosts: 1,316


    Originally posted by Elgareth
    What worries me more is PvP combat with this "revolutionary" system.
    I haven't seen one PvP Video yet (if there is one, please point me to it, AFAIK, none has released yet), and that is a rather bad sign. They say that there PvP will be absolutely great and skill based and fantastic, but they can't show one functioning battle a few months from release?

     

    I'm just curious about why it's a rather bad sign if YOU personally have not seen a PvP video? I'm not trying to be a jerk, but you do realize that one of the ways a company builds hype for a game, is by targeting info to release in bits and pieces before release. Funcom is following the tried and true method of releasing info that has been in vogue since UO was released. Sure, some companies are starting to break that mold, kudos to 'em for doing it, I think it's a good thing.

    Now if you were not of the mold that AoC is going to fail, chug along with 500 subscribers, (it's great to be able to see past forum posts, isnt it?) then you'd realize that at the Leipzig Games Convention August 20-22, it's been reported that Funcom will have hands on PvP siege demonstration, so you'll be able to see the latest in PvP, played by convention attendees, as well as something of the sieges.

    So because right now, today, they have not released info on it, or video, then it's a bad sign, because it'll fail horribly? Riiiiiiiigggggghhhhhhttt, I see how the thought process works. Because as is, all you'd have to go on, is this year old video of PvP, which was taken during the Friends and Family stage, and has to be many versions old by now, and of course, it was unauthorized. Guess an update is needed, too bad 16 days from now will be too late.

    Last part, if that demo comes off well, I just wonder what the Doom Monkeys will jump to next, and suggest doesnt work, or a reason for AoC to fail?

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  • sirespersiresper Member Posts: 317

    I can't speak for anyone else but I know I'm certainly willing to admit I was wrong in my criticism of the lack of pvp footage if what they show in Germany is good.

    But if the footage they show in Germany is bad (or they don't show what they promised, maybe dumbed down pvp with like 4 people max)... do you think the fans would be willing to admit they were wrong? Or would they just make excuses?

    I'm almost more excited about seeing the board reactions to the footage than I am about the footage itself.

  • ZhqrxtZhqrxt Member Posts: 152

     

    Originally posted by Jackcolt


    Wait till you've actually tried the game. AoC tries to include something in a MMO that nobody else tries. PLAYER SKILL. Mashing hp/mp potion, while pressing skills(knowing which is good in a given situation is painfully obvious) while watching your character attack ain't really skillful. It's dull as hell.



    Exactly. It is very  apreciated what they are trying to do here. But i must admit; I rather want a AoC with all its pros and with a click and button mash system( the combo system would still make it decent) then a AoC with a bugged, rather flawed manualy controlled combat system. I think i have to install Oblivion  and check the gameplay out again, combat felt good in that game imo.  The difficults AoC will meet  bounds in the fact that Funcom are trying to make a realistic looking mmorpg, and thats makes it very easy to point out flaws. And even though more tooney games often have the same flaws it is so much easyer to live with it, because it does not break the illusions in same way as when "realistic" ppl skating around,  characters standing inside mobs and  mobs which dosnt notice they are beeing slashed with big swords.     

    About the blood; oh yes the horror. It does not compensate for the lack of physical reaction when mobs are beeing hit if you cover it all with blood. Just a small step back, a tick in the body would be better imho.                                                                                                                                                                    

     

    I realy hope that Funcom will sit down and look at the animations before the open beta. Mo`capped animations often needs a tunning, else they will turn out realy boring and expresless(is that a word?). Making the animations "larger then life" will almost always seem more realistic, then motions actually captured from irl.:) 

    3 things meens alot for me when it comes to the look of a game. Them` enverioments  -sofar AoC looks like some of the absolutely best, some places looks like pieces of very well painted Fantasy Art!.  The physical part of combats; movement, collisions, expressions -here have AoC for me gone from very promising to "whats up with that??!" . And last; the effects -Spells, Skills, blood, gore....everything which make u go "Whooa whatta spectacular kill! "- and in this area AoC dosnt impress me yet.

     

  • HengistHengist Member RarePosts: 1,316


    Originally posted by siresper
    I can't speak for anyone else but I know I'm certainly willing to admit I was wrong in my criticism of the lack of pvp footage if what they show in Germany is good.
    But if the footage they show in Germany is bad (or they don't show what they promised, maybe dumbed down pvp with like 4 people max)... do you think the fans would be willing to admit they were wrong? Or would they just make excuses?
    I'm almost more excited about seeing the board reactions to the footage than I am about the footage itself.

    I'll call it like I see it, I'm wondering how many systems they'll have set up to show the PvP there, and I'm hoping like hell it's not just 4 people playing. It might look great, but I'd be disapointed with that. I'm hoping we'll see 20+, at least so we can see how the game looks with 20 players plus spell effects and so on. I think that'll be fairly telling on how well things should perform going forward.

    Overall I'll hold off until release, but ulitmately, yeah, I'd be discouraged if it's a bad showing at the LGC.

  • HengistHengist Member RarePosts: 1,316

    The blood is a turn off, and I'd wager it'll go back to pre-300 levels before release, especially since that's been the reaction of most of the fans even on the O-Forums. Apparently Gaute and some of the dev's went and saw 300, and said "we've got to have blood like that in the game". Reaction has definitely been mixed on that one.

  • Yes, there's probably a perfectly good explanation as to why we haven't seen these features in great detail, and as discussed last fortnight Funcom are exercising their right to reveal what when they most feel most appropriate. But such is the nature of the fan that they begin to come to their own conclusion that the reason these things are not being shown is because they're not ready, then they begin to wonder if all these things will be fixed and ready in time for release, and then they conclude that the game will be delayed. It's gamer mass-hysteria and "doom-calling" at its geeky best.

  • PezDSpencerPezDSpencer Member UncommonPosts: 111

    Are the combat combos the same for everyone?

     

    If so, it'll take about a week before a guide shows up online with every combo for every weapon.

     

    Real fun.

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  • sirespersiresper Member Posts: 317

     

    Originally posted by PezDSpencer


    Are the combat combos the same for everyone?
     
    If so, it'll take about a week before a guide shows up online with every combo for every weapon.
     
    Real fun.

     

    Combos aren't meant to be a secret. If your character knows the combo, then the game tells you (there is a button radar at the bottom of the screen with directional areas that light up to indicate what to press). Its not like there are hidden button combos that you have to experiment to find. As far as I know. Its not like mortal combat fighting in the sense you have to entirely memorize what buttons to press.

    As for are they the same, what combos you know are determined by level and the weapon you are using. If you dont have a high enough level, you won't know the combo. Don't quote me on this but I also believe you can 'equip' different combos as you have a limited number you can use at any one time. So in that sense, everyone could have different combos.

    Though something tells me there will be a set of combos determined as 'best to have' by the community, and so will be the most used.

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  • PezDSpencerPezDSpencer Member UncommonPosts: 111



    Though something tells me there will be a set of combos determined as 'best to have' by the community, and so will be the most used.

    Ain't that always the way it always goes?

    ---
    He said to me, "On your deathbed, you will receive total consciousness." So I got that going for me, which is nice.

  • mmonkeymmonkey Member Posts: 171

    Totally agree with the OP and I was about to make a similar post until I found this one.

    Those  weapons just fly through the air without hitting anything!

     

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  • ZhqrxtZhqrxt Member Posts: 152

     

    Originally posted by Fion


    Thats because you can *gasp* swing your weapon when ever you want to. OMG what an original concept! You mean I don't have to be targeting a mob and 'initiating auto-attack' to have my weapon sweep through the air? Thats so.. ORIGINAL! I mean, the only other place I can do that is.. real life!

     Yup and when you see Aragorn or Gimli fight they use following combatstyle; Swing ur wep insanely from side to side as fast as possible, hitting holes after holes and then move foreward against ur enemy who hopefully will end up in the endless swings path. And when they do, you really can tell that ur swords actually cut them unless you have turned a not very beliveable splash of blood on.  Sry, thats just not my idea of a skilled warrior.  To me its much more about make a move, swing, hopefully se ur enemy crumbs in agony, jump back, focusing ur opponent and waiting for another chance. Well. I suppose this gamestyle offers the same possibillity, somewhat it just looks like its enough that u just swing ur sword 5 times and then- combo. IE the exaclty same gameplay feel as mashing a button.

     

    It all just boils down to; the combat in the shown footage ( not while testing the game, and not in footage from the game gone gold) does look  fake!  And i really hope that Funcom will pay attention to this and give it high priority. Because AoC is the game ive been waiting most eagerly on.

    Oh, and ya, i did see the linked clip. Thx for linking it. It does look better and especially do i like the inverioment where they are fighting. But the clip does not in any way convince me that  Figting in AoC will have that same quality as some older game can present. Sadly. I will prolly still buy the game, even if no progress in animation and collison are made, but i think i would be disapointed if the second most hyped and awaited game will end up beeing less then average in some vital areas.

     

  • AgtSmithAgtSmith Member Posts: 1,498

     

    Originally posted by Jackcolt


    Wait till you've actually tried the game.

     

    So how is it you and others can flame people for critiquing based on only seeing the videos (all we have to go on and comment on at this point) but it is OK to defend it when you haven't played either?  Point being, an opinion based on what is shown to date is valid whether it is pro or con in regards to what it says about the game to come.

     

    So far - it is perfectly fair to characterize the combat videos as laggy, unsynchronized, and the much hyped gore looks like something made by an untalented teenager (at least the spiting blood does).

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  • bufmufrbufmufr Member Posts: 50

     

    Originally posted by AgtSmith


     So far - it is perfectly fair to characterize the combat videos as laggy, unsynchronized, and the much hyped gore looks like something made by an untalented teenager (at least the spiting blood does).



    Lagging?  From that last video.  I didn't see any lag.  And that was live in a dungeon.

     

    Unsynchronized(desynched?)?  Once again.  See above.

    The gore?  Yep.  Agree.  They can keep the continually fake blood machine to themselves.  Only wanna see it a death..maybe dismemberment.

     

    But that last video looked damn good.

     

    PS Would have liked to see some pvp.  But I am guessing they are 'saving' it for next Con.

  • ZhqrxtZhqrxt Member Posts: 152

     

    Originally posted by bufmufr


     
     
     
    But that last video looked damn good.
     
     

     

    It did looked good. The enverioment was perfect, the models was detailed and nicely designed. But then, when the combat starts the illusion just go Puff. We can prolly all agree that we will turn the blood of. Well, if you do that u have no idea whatssoever if you are hitting  the mobs - or staying 3foot to long to the left...they just do not react to ur swords swing. At least when i impale them with my spear i want to se them be pushed some inches back. I want to se them crumble abit in agony. They do neither. And it lessen the combat experience by a mile if it stays like that.  You mention dismembered. Well, if a head fall of a mob i would wonder; did that mob forget to attach his head to his shoulders? and did it fall off because he moved? What happened? And thats why the game coders and designers who have shown so much skill in  other areas should spend some work here imo.

  • AgtSmithAgtSmith Member Posts: 1,498

    Can we not agree that at least at this point the combat shown seems ordinary considering all the hype about the revolutionary system?  I am not saying it won't be great, or that it will suck - I am just saying that so far watching the videos it seems more of the same in many ways.

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