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Whats the verdic?

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  • h00ligan182h00ligan182 Member Posts: 77

    that was harsh.

  • The user and all related content has been deleted.
  • FikrocFikroc Member Posts: 166

    Edit your post then...

  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by thekid1

    Originally posted by Manchine

    Originally posted by Blodpls



    By your logic Darkage of Camelot should be bigger then World of Warcraft because its got all those things if thats all that matters.

    I don't quite understand that comment.

    What I'm saying is when you get down to the core design they are pretty much the same. 

    If you could take your character and gui out of WAR and put in WoW you wouldn't have any problems playing the resulting game. 

     



     

    By that logic.  So you can do the same thing with Dark Age of Camelot take your WoW character and Gui and put it in DAoC you wouldn't have any problems playing the resulting game.  Why play WoW when you can play DAoC. 

     

    WoW has a few more things then Dark Age of Camelot thats it.  WAR has a few more things then WoW.  Would the WAR character have the same or interesting story if I played WoW.  Not even close.  

    I would rather play WAR.  I played 6 months of WoW and went back to CoH, I like the story behind the game.  WoW just doesn't have the story that other games have.  Even Conan has a better story then WoW.

     

    To close its not even close to the same game.

    Can you ellaborate?

    I don't play WOW because crafted stuff costs less then the resources, and the economy part is a bit dumbed down, but the game is pretty packed with stuff to do.

     

    The resources in WoW are free.

     

  • DreadlichDreadlich Member UncommonPosts: 597
    Originally posted by grimfall

    Originally posted by thekid1

    Originally posted by Manchine

    Originally posted by Blodpls



    By your logic Darkage of Camelot should be bigger then World of Warcraft because its got all those things if thats all that matters.

    I don't quite understand that comment.

    What I'm saying is when you get down to the core design they are pretty much the same. 

    If you could take your character and gui out of WAR and put in WoW you wouldn't have any problems playing the resulting game. 

     



     

    By that logic.  So you can do the same thing with Dark Age of Camelot take your WoW character and Gui and put it in DAoC you wouldn't have any problems playing the resulting game.  Why play WoW when you can play DAoC. 

     

    WoW has a few more things then Dark Age of Camelot thats it.  WAR has a few more things then WoW.  Would the WAR character have the same or interesting story if I played WoW.  Not even close.  

    I would rather play WAR.  I played 6 months of WoW and went back to CoH, I like the story behind the game.  WoW just doesn't have the story that other games have.  Even Conan has a better story then WoW.

     

    To close its not even close to the same game.

    Can you ellaborate?

    I don't play WOW because crafted stuff costs less then the resources, and the economy part is a bit dumbed down, but the game is pretty packed with stuff to do.

     

    The resources in WoW are free.

     

    That damn AH has been ripping me off!

     

    Seriously though, time = money in WOW. Harvesting takes time, so either way you're gonna pay for those resources.

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by Dreadlich


    WAR >>>> WOW
    Lots of people are dying for something new to replace WOW

    This.



    Even if WAR is just a slip below WoW it will take off anyway because there are a whole hell of a lot of people out there looking for something different and are willing to compromise if they have to. Rest assured, WAR is definitely several steps above WoW and that is why I am going out on that ideological limb here to say that WAR is the WoW-Killer if there will ever be one anytime soon.



    I think a lot of people are low-balling WAR after AoC because they are afraid of being wrong, but they forget that even AoC has something like 300k+ subscribers. AoC was a crappy game, with a weak and unattractive IP While WAR is a familiar face. I think we can all safely estimate that WAR is going to do, minimum, 20% better than that with higher retention.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • TheSheikhTheSheikh Member Posts: 804
    Originally posted by sabutai22

    Originally posted by Brahmd


    There is not one aspect of WoW that WAR has not done better. The WoW troll will undoubtedly play.
    Until you play the game you really have no ground to stand on. And if you say you have played the game. Then one of two things happend:
    1: You are lying.
    2: You are just being a fanboi. Like i said earlier in this post. There is not one aspect of WoW that WAR did not improve.



     

    Like what? i play CB and with the exception of RvR all of it is the same exept dressed up in a different skin;

    PvP/RvR - Same.

    Quests - Same.

    Gear - Same.

    Levels - Same.

    Abilities - Same, even cool downs!

    The so called Masteries - Same, they even have 3 TABS like WoW has 3 per class! Geeez

    I could go on, but im afraid you may not understand the point im trying to make ... Then again, ill put it out for you and help you 'grow' abit more;

    Companies that get paid MILLIONS to produce a product should deliver more than a cookie-cut product.

    Not sure you may understand that, chances are you still drive the first car you purchased (if your even old enough) as progression may be out of your intel scope.

     

    You come to the WAR forums, post nonsense, claim you have played the beta, claim that WAR has cloned WoW in many ways and still continue to evade questions that could possibly prove you wrong.

    You sabutai22 are completely and utterly full of

     

    Now, on to the quoted post.

    PvP/RvR - Same.

    No, you are completely wrong. WoW in no way has Realm vs Realm combat (guessing your definition of realm versus realm conflict is Horde vs Alliance). Go play DAoC, you clearly have no idea what RvR is.

    Quests - Same.

    Congratulations, you are wrong again. In addition to the basic Kill Collector quests (which almost every MMO includes in thier game), WAR offers Public Quests / Exploration Quests / Tome Quests / RvR Quests.

    Gear - Same.

    Every MMORPG has gear, what do you expect to be put in its place? I expect an answer to this question.

    Levels - Same.

    Wrong, WARhammer has 40 levels which are divided into 4 tiers. Though, If by chance you are arguing that WAR is a clone because you can level up, you have entered the realm of trolldom. The purpose of playing an MMO is to level something up, to improve your character in some way.

    Would it also be a viable to say WAR cloned WoW because you can earn currency?

    This is bogus, I would love to see an explaination of how this is cloning.

    Abilities - Same, even cool downs!

    .......... I'm sorry, what do you expect abilities to have? Warm-ups?

    Get yourself together man, you are an embarrasment to all Americans who browse this forum.

    The so called Masteries - Same, they even have 3 TABS like WoW has 3 per class! Geeez

    DAoC was released before WoW, each class had three or more specializations (masteries).

    Example: Wizard - (Fire) (Ice) (Earth) / Scout - (Stealth) (Bow) (Shield) (Slash/Thrust Weapon)

    etc. etc.

    WoW was most definitely not the first to use this idea in an MMO.

     

    Feel free to reply rather than evade with a short comment.

    Though, I doubt you will bring anything useful to the table.

    STOP WHINING!

  • ProtuniaProtunia Member Posts: 111
    Originally posted by Gazenthia

    Originally posted by Dreadlich


    WAR >>>> WOW
    Lots of people are dying for something new to replace WOW

    This.



    Even if WAR is just a slip below WoW it will take off anyway because there are a whole hell of a lot of people out there looking for something different and are willing to compromise if they have to. Rest assured, WAR is definitely several steps above WoW and that is why I am going out on that ideological limb here to say that WAR is the WoW-Killer if there will ever be one anytime soon.



    I think a lot of people are low-balling WAR after AoC because they are afraid of being wrong, but they forget that even AoC has something like 300k+ subscribers. AoC was a crappy game, with a weak and unattractive IP While WAR is a familiar face. I think we can all safely estimate that WAR is going to do, minimum, 20% better than that with higher retention.



     

    Not if the combat is slow.

     

    people like action if the combat is slower than games out now hows that going to hold people?

  • DistasteDistaste Member UncommonPosts: 665
    Originally posted by UberKnot

    Originally posted by Gazenthia

    Originally posted by Dreadlich


    WAR >>>> WOW
    Lots of people are dying for something new to replace WOW

    This.



    Even if WAR is just a slip below WoW it will take off anyway because there are a whole hell of a lot of people out there looking for something different and are willing to compromise if they have to. Rest assured, WAR is definitely several steps above WoW and that is why I am going out on that ideological limb here to say that WAR is the WoW-Killer if there will ever be one anytime soon.



    I think a lot of people are low-balling WAR after AoC because they are afraid of being wrong, but they forget that even AoC has something like 300k+ subscribers. AoC was a crappy game, with a weak and unattractive IP While WAR is a familiar face. I think we can all safely estimate that WAR is going to do, minimum, 20% better than that with higher retention.



     

    Not if the combat is slow.

     

    people like action if the combat is slower than games out now hows that going to hold people?

     

    Combat isn't slow and I swear it is all the people who played to level 20 and base their opinion at level 11 RvR.

    At level 11  people live longer then at 20 and at 30 they live even shorter. At 40 it is possible to be 2-3 shot if correct morals are used. How is that slow again? The only time fights take longer are when you have tons of healers on 1 target or its a 1v1. At 40 people get healing reduction so people die even faster still.

    There is absolutely 100% no lack of action. Fights last an enjoyable amount of time and the tides of the battlefield turn very quickly in a 30 second window.

  • thekid1thekid1 Member UncommonPosts: 789
    Originally posted by grimfall

    Originally posted by thekid1

    Originally posted by Manchine

    Originally posted by Blodpls



    By your logic Darkage of Camelot should be bigger then World of Warcraft because its got all those things if thats all that matters.

    I don't quite understand that comment.

    What I'm saying is when you get down to the core design they are pretty much the same. 

    If you could take your character and gui out of WAR and put in WoW you wouldn't have any problems playing the resulting game. 

     



     

    By that logic.  So you can do the same thing with Dark Age of Camelot take your WoW character and Gui and put it in DAoC you wouldn't have any problems playing the resulting game.  Why play WoW when you can play DAoC. 

     

    WoW has a few more things then Dark Age of Camelot thats it.  WAR has a few more things then WoW.  Would the WAR character have the same or interesting story if I played WoW.  Not even close.  

    I would rather play WAR.  I played 6 months of WoW and went back to CoH, I like the story behind the game.  WoW just doesn't have the story that other games have.  Even Conan has a better story then WoW.

     

    To close its not even close to the same game.

    Can you ellaborate?

    I don't play WOW because crafted stuff costs less then the resources, and the economy part is a bit dumbed down, but the game is pretty packed with stuff to do.

     

    The resources in WoW are free.

     

    I can sell the resources for a shitload more money then the stuff I craft with it.

    So crafting looses you money. Except if you craft only a few particular items that are in demand.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    I find it very interesting so many people here are playing WoW and actively hate the experience. When you say "so many people are playing WoW just waiting for something new to replace it with" what you actually mean is "I am playing WoW and I am waiting for something to replace it with".

    Which is occasionally accompanied by a derogatory comment about WoW gameplay or WoW community.

     

    image

  • UOvetUOvet Member Posts: 514
    Originally posted by thekid1

    Originally posted by Emotions


    First off I doubt it will dent wow population cause wow is still growing.

    Second, if you read up on the forums you would know that pvp players from wow don't like the "slow" combat in this game. So I doubt those people will come here.
    My gueses this game will get about 2 million max people (hopefully more)
    And no it is not a wow killer. Cause wow is to casual based pve and warhammer is more of a casual/hardcore based pvp game.

     

    2 Million?

    Everquest 2 and Lord of the rings online only have about 200k.

    Half a million would already be extremely positive.

    http://www.mmogchart.com/Chart7.html

     

    My bet is 100k in six months because there is only PVP and PVE and nothing else to do.



     

    Only PvE and PvP in an MMO? GET OUT! I guess you forgot about crafting. Seriously..most ridiculous thing I've seen in a while as if somehow other MMO out there is much more to do then PvE/PvP. Let's not forget about progression within guild ranks, renown and so on.

  • thekid1thekid1 Member UncommonPosts: 789
    Originally posted by UOvet

    Originally posted by thekid1

    Originally posted by Emotions


    First off I doubt it will dent wow population cause wow is still growing.

    Second, if you read up on the forums you would know that pvp players from wow don't like the "slow" combat in this game. So I doubt those people will come here.
    My gueses this game will get about 2 million max people (hopefully more)
    And no it is not a wow killer. Cause wow is to casual based pve and warhammer is more of a casual/hardcore based pvp game.

     

    2 Million?

    Everquest 2 and Lord of the rings online only have about 200k.

    Half a million would already be extremely positive.

    http://www.mmogchart.com/Chart7.html

     

    My bet is 100k in six months because there is only PVP and PVE and nothing else to do.



     

    Only PvE and PvP in an MMO? GET OUT! I guess you forgot about crafting. Seriously..most ridiculous thing I've seen in a while as if somehow other MMO out there is much more to do then PvE/PvP. Let's not forget about progression within guild ranks, renown and so on.

    How about Star Wars Galaxies or Eve online.

    Crafting and economy are a huge part of those games, so yes there is more to a mmorpg then pvp and pve. In SWG you can buy factories, survey for resources, make business partners for various transactions, build shops and decorate them, craft hundreds of different items with different stats and upgrade them, etc. etc.









    What about fishing, housing (and decorating your house with loot whatever), taming wild animals (and training/upgrading them), upgrading your vehicle, etc. etc.

    All those things are (mini) games in them selves and offer much variety.



     

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by grimfall

    Originally posted by Rabenwolf


    First off, you have to keep in mind one simple fact.
    The only game that will beat WoW, is Blizzard's next MMORPG.
     
    That said, WAR will most likely win in terms of Sub numbers compared to the rest of the mmorpgs since WoW, but as for WoW itself, not even close.
    War might be able to net a Million or 2 in 2-3 years, but very few mmorpgs have been able to get up to that point.
    BIOWARE might become the next blizzard if they do well with their KOTOR mmorpg, since they share Blizzards work ethic, but that is still years away.
     



     

    Funny thing is people were saying this about EQ and EQ2.

    They also said it about Ford and then General Motors

    They also said it about Doom and then Half-Life

    I will say one thing though, MMORPG's have to be very careful with barriers to entry.  WoW was able to cream EQ because you could get to max level in WoW in 15 days and in EQ it took about 60, at the time.  With each expansion and level cap raise, you are raising your barriers to entry for players who want to join the game.  WoW with it's 2nd expansion is going to be catering to it's existing customers, but making it more difficult for new customers.  That's the same thing that EQ did, which helped topple it from the throne, and probably restricted it's popularity.  It was extremely daunting for a new player to come into EQ and see that he was 64 levels, 500 AA points and 9 planar flags  behind the 'end game content' players.  Now WoW is going to put their new players 79 levels behind.

    It's a damned if you do, damned if you don't scenario.  WoW tried to address it by increasing the experience gain for players levels 1-60 (I think), but they didn't balance other parts of the game with that increased experience rate - like crafting and aquiring gear.  EQ has done the same thing, now, with their Hot Zones.

     

    That is a very good point.

    On the other hand, I hope War isn't a WoW killer for many reasons.  One of them is, I don't want that sort of crowd piling onto the servers and turning it into Battle2.net.

  • Ghost12Ghost12 Member Posts: 684
    Originally posted by thekid1

    Originally posted by UOvet

    Originally posted by thekid1

    Originally posted by Emotions


    First off I doubt it will dent wow population cause wow is still growing.

    Second, if you read up on the forums you would know that pvp players from wow don't like the "slow" combat in this game. So I doubt those people will come here.
    My gueses this game will get about 2 million max people (hopefully more)
    And no it is not a wow killer. Cause wow is to casual based pve and warhammer is more of a casual/hardcore based pvp game.

     

    2 Million?

    Everquest 2 and Lord of the rings online only have about 200k.

    Half a million would already be extremely positive.

    http://www.mmogchart.com/Chart7.html

     

    My bet is 100k in six months because there is only PVP and PVE and nothing else to do.



     

    Only PvE and PvP in an MMO? GET OUT! I guess you forgot about crafting. Seriously..most ridiculous thing I've seen in a while as if somehow other MMO out there is much more to do then PvE/PvP. Let's not forget about progression within guild ranks, renown and so on.

    How about Star Wars Galaxies or Eve online.

    Crafting and economy are a huge part of those games, so yes there is more to a mmorpg then pvp and pve. In SWG you can buy factories, survey for resources, make business partners for various transactions, build shops and decorate them, craft hundreds of different items with different stats and upgrade them, etc. etc.











    What about fishing, housing (and decorating your house with loot whatever), taming wild animals (and training/upgrading them), upgrading your vehicle, etc. etc.

    All those things are (mini) games in them selves and offer much variety.



     

     

    I'm sorry, but today's MMO's are more intelligent than those barbaric things of the past.

    A real MMO has a small class system, a negligible crafting system, pvp where everyone is an immortal God, and a lnear world where the developers TELL YOU! where to go.

    Thats right. Down with player freedom! Down with skill based systems!

    Now, repeat after me:

    We must Grind.

    We must die without fear of dying.

    We must go to the next place they tell us to go.

    We must have levels.

    We must have classes.

    We must have a talent tree.

     

    Lets repeat.

     

    We must Grind.

    We must die without fear of dying.

    We must go to the next place they tell us to go.

    We must have levels.

    We must have classes.

    We must have a talent tree.

    And repeat.

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Kilmar


    I think, it will be just like all other MMOs after wow. The hype arranges a big initial selling, but after 1 or 2 weeks the wow section will start to flame the game, because its not wow. They'll return to wow, but keep flaming all Warhammer boards, and so they'll scare normal gamers. And in the end there'll be a hard core left, subscribtion numbers around Lotro / AoC.

     

    Unfortunately you are correct.

    World of Warcraft has become a cancer on the MMO genre.  As we all know, there is no cure for cancer at the moment..

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by sabutai22

    Originally posted by Majinash


    why are you here and not playing WoW?  at least the WAR fans have a reason for being in the forums, their game isn't out yet.  your game is up and running, go do something there instead of trying to make stuff up about a game you haven't even played.



     

    I never said i actively play WoW, so not sure where you got that from (guess your trying to make stuff up?)

    Only reason i stick around is to enjoy reading false posts like "WAR the WoW Killer" or "WAR the best MMO Ever" then i jump in since its just plain commical reading how far fetched most of the posts are in reference to a game thats nothing new to the MMO industry!

     

     

     

    How ironic, you just described WoW.  Funny though, WoW didn't bring a SINGLE new idea to the genre, it just copied the best bits from all the others around at the time.

    What WoW 'did' do, was completely dumb down MMO's, and make it so any jackass could play their game.

    It worked - half the world of jackasses play the game

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by BattleFelon


    Just wanted to point out that a certain game called Guild Wars - which also is PVP-focused - sold 5 million copies and probably has close to a million regular players across the world. If Mythic does everything right,  I could easily see the game having a million subscribers by 2009. I really wouldn't discount the table top fans of Warhammer, who number several million if you look at both the US and Europe.
    Personally, I think the fact AOC did so well initially shows the MMORPG market is growing. We're no longer in an era where WOW completely dominates and everyone else is lucky to have a mere 100K subscribers.

     

    GW also has no sub fee. Don't down-play the power of "No Monthly Fees". People have a much higher threshold when they're not paying anything out-of-pocket.

    Plenty of people I've spoken to in GW have said they're pretty bored with the game and only keep playing because it's free and they have nothing to lose by playing it.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Ghost12
     I'm sorry, but today's MMO's are more intelligent than those barbaric things of the past.
    A real MMO has a small class system, a negligible crafting system, pvp where everyone is an immortal God, and a lnear world where the developers TELL YOU! where to go.
    Thats right. Down with player freedom! Down with skill based systems!
    Now, repeat after me:
    We must Grind.
    We must die without fear of dying.
    We must go to the next place they tell us to go.
    We must have levels.
    We must have classes.
    We must have a talent tree.
     
    Lets repeat.
     
    We must Grind.
    We must die without fear of dying.
    We must go to the next place they tell us to go.
    We must have levels.
    We must have classes.
    We must have a talent tree.
    And repeat.

    ... nvm... I think I just caught the sarcasm in your post. lol

    <--- a bit slow today.

    I'd like to add to that list....

    - The End Game must be all that matters

    - We must be able to level to end-game quickly

    - We must be rewarded frequently, and for even the most menial tasks, no matter how effortless, lest we feel we're not making progress.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WoWarhammerWoWarhammer Member Posts: 47
    Originally posted by Ghost12

    Originally posted by thekid1

    Originally posted by UOvet

    Originally posted by thekid1

    Originally posted by Emotions


    First off I doubt it will dent wow population cause wow is still growing.

    Second, if you read up on the forums you would know that pvp players from wow don't like the "slow" combat in this game. So I doubt those people will come here.
    My gueses this game will get about 2 million max people (hopefully more)
    And no it is not a wow killer. Cause wow is to casual based pve and warhammer is more of a casual/hardcore based pvp game.

     

    2 Million?

    Everquest 2 and Lord of the rings online only have about 200k.

    Half a million would already be extremely positive.

    http://www.mmogchart.com/Chart7.html

     

    My bet is 100k in six months because there is only PVP and PVE and nothing else to do.



     

    Only PvE and PvP in an MMO? GET OUT! I guess you forgot about crafting. Seriously..most ridiculous thing I've seen in a while as if somehow other MMO out there is much more to do then PvE/PvP. Let's not forget about progression within guild ranks, renown and so on.

    How about Star Wars Galaxies or Eve online.

    Crafting and economy are a huge part of those games, so yes there is more to a mmorpg then pvp and pve. In SWG you can buy factories, survey for resources, make business partners for various transactions, build shops and decorate them, craft hundreds of different items with different stats and upgrade them, etc. etc.











    What about fishing, housing (and decorating your house with loot whatever), taming wild animals (and training/upgrading them), upgrading your vehicle, etc. etc.

    All those things are (mini) games in them selves and offer much variety.



     

     

    I'm sorry, but today's MMO's are more intelligent than those barbaric things of the past.

    A real MMO has a small class system, a negligible crafting system, pvp where everyone is an immortal God, and a lnear world where the developers TELL YOU! where to go.

    Thats right. Down with player freedom! Down with skill based systems!

    Now, repeat after me:

    We must Grind.

    We must die without fear of dying.

    We must go to the next place they tell us to go.

    We must have levels.

    We must have classes.

    We must have a talent tree.

     

    Lets repeat.

     

    We must Grind.

    We must die without fear of dying.

    We must go to the next place they tell us to go.

    We must have levels.

    We must have classes.

    We must have a talent tree.

    And repeat.

     

    In Soviet Russia, MMO play YOU.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Ghost12

    Originally posted by thekid1

    Originally posted by UOvet

    Originally posted by thekid1

    Originally posted by Emotions


    First off I doubt it will dent wow population cause wow is still growing.

    Second, if you read up on the forums you would know that pvp players from wow don't like the "slow" combat in this game. So I doubt those people will come here.
    My gueses this game will get about 2 million max people (hopefully more)
    And no it is not a wow killer. Cause wow is to casual based pve and warhammer is more of a casual/hardcore based pvp game.

     

    2 Million?

    Everquest 2 and Lord of the rings online only have about 200k.

    Half a million would already be extremely positive.

    http://www.mmogchart.com/Chart7.html

     

    My bet is 100k in six months because there is only PVP and PVE and nothing else to do.



     

    Only PvE and PvP in an MMO? GET OUT! I guess you forgot about crafting. Seriously..most ridiculous thing I've seen in a while as if somehow other MMO out there is much more to do then PvE/PvP. Let's not forget about progression within guild ranks, renown and so on.

    How about Star Wars Galaxies or Eve online.

    Crafting and economy are a huge part of those games, so yes there is more to a mmorpg then pvp and pve. In SWG you can buy factories, survey for resources, make business partners for various transactions, build shops and decorate them, craft hundreds of different items with different stats and upgrade them, etc. etc.











    What about fishing, housing (and decorating your house with loot whatever), taming wild animals (and training/upgrading them), upgrading your vehicle, etc. etc.

    All those things are (mini) games in them selves and offer much variety.



     

     

    I'm sorry, but today's MMO's are more intelligent than those barbaric things of the past.

    A real MMO has a small class system, a negligible crafting system, pvp where everyone is an immortal God, and a lnear world where the developers TELL YOU! where to go.

    Thats right. Down with player freedom! Down with skill based systems!

    Now, repeat after me:

    We must Grind.

    We must die without fear of dying.

    We must go to the next place they tell us to go.

    We must have levels.

    We must have classes.

    We must have a talent tree.

     

    Lets repeat.

     

    We must Grind.

    We must die without fear of dying.

    We must go to the next place they tell us to go.

    We must have levels.

    We must have classes.

    We must have a talent tree.

    And repeat.

     

    I LOL'd

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • crimsonskyescrimsonskyes Member Posts: 67

    I was gonna say something meaningful about war and wow about pve.... something something ..... hotpocket.....   aw i forget the thread kinda went downhill and it lost its meaning. Oh well back to the wow forums while i wait ...... to strike again...

    Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by Riechman


    Now I know that this question has been asked at least once on this forum. I'm not going to go searching for it, because its probaly buried under 100s of threads. So, I am going to ask it again.
    WoW vs. WAR?
    I know WAR is still in beta and scheduled for release on Sept. 18th, but from what some of you beta testers have played and experienced, how does it compare to WoW?
    Will it dent WoW's population? If so, by how much?
    Is it possibly a WoW killer? ( I know that was a stupid question. )
     



     

    1: Nowhere near as good and addictive as WOW, Combat is extremley repetitive and mind numbingly boring.

    2:Not a chance in hell

    3:Hello Kitty online Killer maybe.

  • FargolFargol Member UncommonPosts: 303

    "WoW didn't bring a SINGLE new idea to the genre, it just copied the best bits from all the others around at the time."

    You forgot to add that it did them all exceptionally well. It took stuff that you would normally expect to find in any MMO, and polished those thing to a nice clean shine.

    "It worked - half the world of jackasses play the game "

    So everyone who plays WoW is a jackass?

  • MephistoXVMephistoXV Member Posts: 72
    Originally posted by Fargol
    So everyone who plays WoW is a jackass?

    A two parter here.

     

    Judging by people like Sabutai, as well as a vast majority of the people here on MMORPG.com Forums, that is about 75% correct. Honestly, if it sucks that much, put your two cents in and shut the hell up. Let fans, hype-fiends, and honest-to-god players do as they will. Don't blow your useless eighty bucks when two pennies are all you (as well as everyone else) goddamn need.



    It is agreeable that no game in this century will probably ever gain as many boxes sold as WoW. It as also agreeable no game within this century will have as many new people to the MMO franchise through it. And finally, it is also very sadly so there will never be so many stupid video gamers brought together in one place in... probably another century.



    It is disagreeable that they will one day shut up and let people and things be.



    WoW is an indominable success; it's a beacon to all MMOs and players. But now, it's only a beacon because of the learning curve and the promise of lots and lots of content that will get boring after the first level 70 (or 80) you have unless you're the lucky minority to have 39 friends who can play good enough against static lifeless mobs that will oneshot you and everyone else if one person fails their duty - let alone the static lifeless PvP.

    ___



    I've disagreed with every thing that has been said ill towards Warhammer thus far. Truthfully the only thing I've felt disheartened by in this game is that some PQs don't hand out enough bags and that people don't realize that there are other PQs designed for shitloads of people instead of whole warbands. To say the game is slow is an utter lie.



    The RvR is more fun that I've ever had PvPing in WoW. And only in the first bracket - as a tank, too. I PvP'd at level 13 in Scenarios and stood up to level 19s because they buff your stats temporarily so it's not like... Say, WSG where you get punked if you even dare trying. If you try to gank, be prepared to get one-shotted by that person twenty levels lower than you. You deserve it. Such a great debuff. It only got better as I leveled.



    But what I need to elaborate on is because it's a game for me. WoW is not a game for me because I've leveled out of the trainer course a long time ago and I've discerned that I'm for something more casual. Warhammer despite being said as something hardcored, PvP-centric, to-the-max game. The PvE is great too. It keeps you moving from place to place. Not just sitting in one generic looking snow-capped glacier killing 30 yetis to get six tufts of fur. It's casual, and it's action-centric in general. It's why there aren't any crafting trees they offer that force you to mow down fields of animals to increase by 20 points. Sure you'll be killing things to increase points but they meant for it to be on the fly. Do no more than you're told to, if that's all you want to do.

    ---------------------
    Sniper is another term for unorthodox surgeon.

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