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Will Mortal Online finish off this game?

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  • FariicFariic Member Posts: 1,546
    Originally posted by thinktank001


    I'm not so sure anymore that MO will finish off Darkfall.    They are doing a full price, non-refundable, full-price preorder that gives access to beta.   Its a 180 degree spin on what they're plans for beta in less than a month.   I think MO is going to be another wait and see if the mess can be cleaned up kind of game.



     

    That's strange.

    Because they haven't announced any pricing yet.

    Do you do lotto numbers as well?

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by thinktank001


    I'm not so sure anymore that MO will finish off Darkfall.    They are doing a full price, non-refundable, full-price preorder that gives access to beta.   Its a 180 degree spin on what they're plans for beta in less than a month.   I think MO is going to be another wait and see if the mess can be cleaned up kind of game.



     

    Do you have a link to that announcement?

    Hell hath no fury like an MMORPG player scorned.

  • FariicFariic Member Posts: 1,546
    Originally posted by Einstein-DF


    Heh I remember reading in the MO forum "Is this just a better Darkfall?" and everyone agreeing with it.
     
    Then I read the powerpoint presentations and promises for launch, and the features they are "surely" ingame.
     
    And this is the gist of it:
     
    Small world (dont start with "they will add 5 more continents" bs)
    FFA pvp
    Mounted combat
    Basic housing and crafting
    Basic NPCs
    Races that all look the same (same skins from the screenshots, all 9 races)
    FPS aiming.
     
    No cities, no ships, no siege machines (warhulks).
     
    To me it just seems its a more "basic" Darkfall pretty much. But I appreciate the developers being upfront about it and will probably buy it after launch. Dont know if the fans (I am one also, its the only game im looking forward to, not aion or SW) will agree with my conclusions but thats what I think.

    If all anyone wanted was to be able to seige with FPS style combat then DFO would be doing considerably better then it is.

    Why do some of you people assume that the magority of the target audience for a game like MO, or even DFO, only wants to be able to seige.

     

    It's not even working for DFO!

    Some of you keep bringing up cities as if the cities in DFO are why everyone is....

    Well, not many people are actually playing it so.

    AV removed housing.  People seemed a tad upset about it.  I mean something like 90% of the people that applied for beta didn't even bother to play the game when it released.

    What is a city?

    A grouping of homes typically.  So if everyone builds a house in the same area, and those people are in the same clan, then what would you call that grouping of homes.  Maybe a city?

    You won't be able to upgrade the guild homes into a fort or keep at release as far as they've indicated.

    Could you siege in UO? 

    No, don't recall being able to do that.

    DFO is a pay to play team fortress with crappier FPS mechanics.

    Star Vault is actually making an MMO.

    It's kind of crazy. 

    You get a dif. screenshot gallery then I do.

    Cause when I just looked at the official site I didn't see any screenshots of races.  The only pictures of races is the artist renderings.

    So I gotta ask.

    How do they all look alike if you've never actually seen them?

    BTW genius.

    DFO uses FPS aiming.

    No,

    MO won't kill DFO.

    Av will, and thier community will help them the entire way.

  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by toonttm


    lol death..will I see you on mortal,,,?, please tell me your game name, I promise I will try and be nice, lol :)
     

     

    my bad, i did not word it right.  I meant to say most of the jerks who enjoy open world PvP (not everyone who enjoys open world pvp is jerk, i enjoy it occationally) are kids with crappy machine (or immature adults with crappy machines) and might have a bit of trouble running Mortal online.

     

    If i do get in the name will be Argohen and i hope to see you in Mortal online too

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by Fariic

    Originally posted by thinktank001


    I'm not so sure anymore that MO will finish off Darkfall.    They are doing a full price, non-refundable, full-price preorder that gives access to beta.   Its a 180 degree spin on what they're plans for beta in less than a month.   I think MO is going to be another wait and see if the mess can be cleaned up kind of game.



     

    That's strange.

    Because they haven't announced any pricing yet.

    Do you do lotto numbers as well?



     

    If you want the original post (#15) from MO forums

    If you want a colorized post in MO MMORPG thread

  • PhelcherPhelcher Member CommonPosts: 1,053
    Originally posted by Einstein-DF


    Heh I remember reading in the MO forum "Is this just a better Darkfall?" and everyone agreeing with it.
     
    Then I read the powerpoint presentations and promises for launch, and the features they are "surely" ingame.
     
    And this is the gist of it:
     
    Small world (dont start with "they will add 5 more continents" bs)
    FFA pvp
    Mounted combat
    Basic housing and crafting
    Basic NPCs
    Races that all look the same (same skins from the screenshots, all 9 races)
    FPS aiming.
     
    No cities, no ships, no siege machines (warhulks).
     
    To me it just seems its a more "basic" Darkfall pretty much. But I appreciate the developers being upfront about it and will probably buy it after launch. Dont know if the fans (I am one also, its the only game im looking forward to, not aion or SW) will agree with my conclusions but thats what I think.



     

    Mortal Online does not need any of that to be succesful, they just need a real skill tree and classless system ! Something Darkfall does not! All the other ancillary "naysaying" you've drivaled about will probably make it in game, but if it doesn't it will still be a robust mmorpg.

    (again) something in which Darkfall is not.

     

    Your point?

     

    "No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


    -Nariusseldon

  • egotripegotrip Member Posts: 875
    Originally posted by Cristina1



    Darkfall despite its flaws  is THE BEST game of its TYPE on the market currently.

      If Darkfall is the best game of it's type(FFA,full loot) on the market currently according to you ,EVE is what again?

    And spare me the argument of how EVE is space themed and Darkfall is medieval ok ? This one is really getting old

    Iiii-iiiiiit's.... me!!! *Hooray*

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Phelcher
    Mortal Online does not need any of that to be succesful, they just need a real skill tree and classless system ! Something Darkfall does not! All the other ancillary "naysaying" you've drivaled about will probably make it in game, but if it doesn't it will still be a robust mmorpg.
    (again) something in which Darkfall is not.

     

    No, what MO really needs is to be more fun than DF. If it is it will really finnish DF off. If they are about the same the game with least buggs, exploit and cheaters will win.

    I don't think there is room for 2 games like this unless they differs a lot and attract different kinds of people. The game that is most fun to play is the given winner, many companies forgets that. Cheaters do however drag down the fun a lot.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by ghoul31


    Anyone who preorders Mortal Online will get to play in July. This will probably finish off Darkfall. I hope Darkfall  survives though, so people have more options.
     

     

    With Unreal 3 engine and a dev team that is honest with their customer base by telling them that the game will be far from feature complete and they have a proper beta test phase I can't see Darkfall surviving, it is finished.

    And good riddance as alot of Carebears are using Darkfall as a sign that FFA PvP Sandbox games wont work, and with Darkfall they are right. Hopefully Mortal Online will change all that and from what I have seen and heard, it will.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by egotrip

    Originally posted by Cristina1



    Darkfall despite its flaws  is THE BEST game of its TYPE on the market currently.

      If Darkfall is the best game of it's type(FFA,full loot) on the market currently according to you ,EVE is what again?

    And spare me the argument of how EVE is space themed and Darkfall is medieval ok ? This one is really getting old



     

    There is a huge difference between a fantasy themed game and a space themed game as it is played completly differend. The only thing the two have in commen is the FFA and full loot. DF (and EvE) are both unique game, but DF is flawed, however not as flawed as poeple on these board try to make it look.

    I do however think that DF is going to kill itself. Especialy with the release of the NA server already splitting up the community, some poeple belive AV will advertise the game and will give DF a lot of subs, but I have a hard time believing that. MO might then finish the game off.

    However DF is improving and AV does suprise me on how fast they improve the game and maybe the game might be good enough and have enough subs by the time MO gets released. However with game as Fallen Earth and Mortal Online on the horizon it will be though to keep hold of the PvP'ers.

    The Pre-order is however not going to kill the game as it is limited to only 10.000 accounts.

  • FariicFariic Member Posts: 1,546
    Originally posted by thinktank001

    Originally posted by Fariic

    Originally posted by thinktank001


    I'm not so sure anymore that MO will finish off Darkfall.    They are doing a full price, non-refundable, full-price preorder that gives access to beta.   Its a 180 degree spin on what they're plans for beta in less than a month.   I think MO is going to be another wait and see if the mess can be cleaned up kind of game.



     

    That's strange.

    Because they haven't announced any pricing yet.

    Do you do lotto numbers as well?



     

    If you want the original post (#15) from MO forums

    If you want a colorized post in MO MMORPG thread

    Thanks for the linky.

     

    In this case the only thing I can say is,

    if you don't like it don't preorder.

    I'm personally going to.  That is if I'm able to be one of the 10k.

    I don't mind paying full price for the preorder. 

    I actually intend to give the game a try; so whether I pay for it in advance or on the day it releases is irrelevent.

    If I read that right, MO will likely be releasing early in Q4.  They said they're shipping boxes September 1st.  

     

    Edit:  In regards to sieging this is what a dev. had to say.  Red is the question to the dev.

    Originally Posted by Grizzler

    The aspect I'm talking about would be siege warfare, building, defending, attacking and capturing strongholds and controlling land or zones. I believe that this aspect has a huge impact on the PvP gameplay of the entire game, especially by guilds who tend to make their statement as powerful as possible on their server (controlling as much space as possible). I also believe that this entire way of PvP needs serious testing and polishing before going live, which is imo what Beta does best, especially with a 10k playerbase to test this land control PvP element of the game. 

    I really understand what you mean. At the same time we have to be realistic. We don't have unlimited funds and we don't know if the game will sell, and better to release the game without sieging from start, then to not release the game at all. Or, at least in my opinion, then to release a game with "all" features but none of them actually works.

    We could have written something about sieges and territorial control, but I'm afraid that would turn out to be an over-estimation of what we can possibly hope to achieve (just look at the list) - and if we have the time to start testing it, it would be to a degree that's far less than what people would expect it to be if we put in on the list.

    There are other ways to test it than by bluntly implementing it into the released game however. One of them is of course to test it on a larger scale on a parallel server, where unbalanced stuff or huge bugs won't affect the game that's up and running.

    Sorry to disappoint you, but I hope this answers your question. 

    Sounds to me like MO will have seiging, just won't be in at release.

    If you actually read about how player housing works you would understand why it doesn't really effect gameplay at launch.  Clans will need time to actually build forts and keeps as apposed to DFO were you just claim a stone and everyone binds to it.  Players in MO will get to build thier own homes that will become the city in essence. 

    Anyways, from the way I'm reading it.  They will have it, they just won't have the time to test it enough to include it at launch.

  • RoutverRoutver Member Posts: 383
    Originally posted by egotrip

    And spare me the argument of how EVE is space themed and Darkfall is medieval ok ? This one is really getting old

     

    Darkfall ain't medieval, it's fantasy. The best example of medieval based game that comes to my mind right now is Mount & Blade.

     

     

    I don't think MO will kill Darkfall, but Aventurine better change the way they deal with customers and problems or else they'll do it themselves.

  • Cristina1Cristina1 Member UncommonPosts: 372

    I wish someome made Operation Flashpoint (ARMA2) or S.T.A.L.K.E.R MMO, i am gettign sick and tired of Orcs, Elfs, "Dark elfs" and magic :-/

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Cristina1


    I wish someome made Operation Flashpoint (ARMA2) or S.T.A.L.K.E.R MMO, i am gettign sick and tired of Orcs, Elfs, "Dark elfs" and magic :-/



     

     

    This I agree with. However i didnt like Stalker. I got bothered once I got to spot where it was impossible to avoid a certian battle in order to explore more.

    That style of game development turns the rage on for me.

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DemonizedDemonized Member Posts: 19

    lets hope so.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Demonized


    lets hope so.



     

    And people try to tell me that there are not any gamers that take delight in seeing a game they do not like and do not play fail.

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by SEANMCAD

    Originally posted by Demonized


    lets hope so.



     

    And people try to tell me that there are not any gamers that take delight in seeing a game they do not like and do not play fail.

     



     

    There are plenty that wouldn't mind seeing games fail.

    Just as there are plenty who are blind to the failings of their chosen game.

    They are games, and there are people who will like each one no matter their popularity or perceived quality (see: ball and cup).

    Though there are a lot of people (with agendas) desperately claiming that the two games are totally different, DF and MO really are pretty close in the niche they are trying fill.  That being said, DF has already had a very poor launch, and isn't filling the "sandbox MMO" claim very well at all.

    MO has yet to launch.  It could go far worse, or be far better, or anything in between.  Star Vault communicates much better than AV did at this stage prior to launch, and seem a bit more professional in management.  Will that translate to a fun game?  Who knows.

    If MO puts out a game that is more sandbox-feature complete, and one that is both more fun and less exploitable, it's possible that DF could suffer as a result.  It seems a rare occurence that an MMO actually ceases to be, but it's not unheard of in extreme cases of poor performance.  I think DF is treading awfully close to that line.

    Hell hath no fury like an MMORPG player scorned.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Rohn




     
    There are plenty that wouldn't mind seeing games fail.
    Just as there are plenty who are blind to the failings of their chosen game.
    They are games, and there are people who will like each one no matter their popularity or perceived quality (see: ball and cup).
    Though there are a lot of people (with agendas) desperately claiming that the two games are totally different, DF and MO really are pretty close in the niche they are trying fill.  That being said, DF has already had a very poor launch, and isn't filling the "sandbox MMO" claim very well at all.
    MO has yet to launch.  It could go far worse, or be far better, or anything in between.  Star Vault communicates much better than AV did at this stage prior to launch, and seem a bit more professional in management.  Will that translate to a fun game?  Who knows.
    If MO puts out a game that is more sandbox-feature complete, and one that is both more fun and less exploitable, it's possible that DF could suffer as a result.  It seems a rare occurence that an MMO actually ceases to be, but it's not unheard of in extreme cases of poor performance.  I think DF is treading awfully close to that line.



     

    this is what I have found amazing in the gaming world. I personally play games for one and only one reason. To have fun.

    I personally dont care about what a game is "supposed" to be or if its a success or if its a failure. If its fun I will play, if its not I will stop.

    Very simple, very effective I might as well.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by SEANMCAD

    Originally posted by Rohn




     
    There are plenty that wouldn't mind seeing games fail.
    Just as there are plenty who are blind to the failings of their chosen game.
    They are games, and there are people who will like each one no matter their popularity or perceived quality (see: ball and cup).
    Though there are a lot of people (with agendas) desperately claiming that the two games are totally different, DF and MO really are pretty close in the niche they are trying fill.  That being said, DF has already had a very poor launch, and isn't filling the "sandbox MMO" claim very well at all.
    MO has yet to launch.  It could go far worse, or be far better, or anything in between.  Star Vault communicates much better than AV did at this stage prior to launch, and seem a bit more professional in management.  Will that translate to a fun game?  Who knows.
    If MO puts out a game that is more sandbox-feature complete, and one that is both more fun and less exploitable, it's possible that DF could suffer as a result.  It seems a rare occurence that an MMO actually ceases to be, but it's not unheard of in extreme cases of poor performance.  I think DF is treading awfully close to that line.



     

    this is what I have found amazing in the gaming world. I personally play games for one and only one reason. To have fun.

    I personally dont care about what a game is "supposed" to be or if its a success or if its a failure. If its fun I will play, if its not I will stop.

    Very simple, very effective I might as well.



     

    Fun is absolutely the key, and finding a game that is personally enjoyable is by far the most important thing, though some population in an MMO is necessary (and enough money in profit for the devs to continue to develop it).

    So, why the proselytizing?  DF is personally fun for you, which is you say is all you need.  Great!  But if you're annoyed by posts that run counter to your experience, so much so that you attempt to counter them, you should be prepared for counterpoints to your posts when you make claims that don't match the experiences of others.

    In short, don't expect every opinion you voice here to be the final word, and you'll save yourself a lot of angst.

    Hell hath no fury like an MMORPG player scorned.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Rohn




     
    Fun is absolutely the key, and finding a game that is personally enjoyable is by far the most important thing, though some population in an MMO is necessary (and enough money in profit for the devs to continue to develop it).
    So, why the proselytizing?  DF is personally fun for you, which is you say is all you need.  Great!  But if you're annoyed by posts that run counter to your experience, so much so that you attempt to counter them, you should be prepared for counterpoints to your posts when you make claims that don't match the experiences of others.
    In short, don't expect every opinion you voice here to be the final word, and you'll save yourself a lot of angst.



     

    well most of my posts on this subject are two fold

    1, making sure I understand that some gamers will quit a game they enjoy simply becuase of a broken promise. I think I am now at the point where I fully understand that , yes, some gamer do exactly that.

    2. that others understand exactly what I am saying and that they are clear as I am about their stance/

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • egotripegotrip Member Posts: 875
    Originally posted by Routver

    Originally posted by egotrip

    And spare me the argument of how EVE is space themed and Darkfall is medieval ok ? This one is really getting old

     

    Darkfall ain't medieval, it's fantasy. The best example of medieval based game that comes to my mind right now is Mount & Blade.

     

     

    I don't think MO will kill Darkfall, but Aventurine better change the way they deal with customers and problems or else they'll do it themselves.

    Yeah i tend to do that with every game that has swords bows and armor in it . It's more because it seems that every game that has a medieval has some fantasy aspects in it these days (whether it's the weapons, the creatures or the lore itself). Yeah iknow not all games are like this but most are .So it's a bad habit on my behalf but you get the general idea.

    And i don't think MO will kill Darkfall either , i think that Aventurine and the community of the game are handling that department just fine

    Iiii-iiiiiit's.... me!!! *Hooray*

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by ghoul31


    Anyone who preorders Mortal Online will get to play in July. This will probably finish off Darkfall. I hope Darkfall  survives though, so people have more options.
     

     

    can't say one way or the other until the NDA is lifted on MO, but from the looks of it no. DFO caters to people who like politics and I don't think MO will have much of a political meta game

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
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    AoC - Xpiher (Tyranny) retired
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  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by xpiher

    Originally posted by ghoul31


    Anyone who preorders Mortal Online will get to play in July. This will probably finish off Darkfall. I hope Darkfall  survives though, so people have more options.
     

     

    can't say one way or the other until the NDA is lifted on MO, but from the looks of it no. DFO caters to people who like politics and I don't think MO will have much of a political meta game

     

    Ofc MO will have a political Meta Game, its FFA PVP and sandbx those will guarantee that it will have politics, then there is the fact that they are adding territorial control at some point that will also create political tension within the game and before you go out of your way to tell me that there will be no politics before territory control you are wrong L2 didnt start off with territorial control and was a very politcaly rich game, and L2 was only really a shadow of a FFA game PVP wise, I know I was there, having 200-300 v 200-300 alliance battles long before anyone could take castles, or long before anyone set foot on the raid bosses.

    image

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by xpiher

    Originally posted by ghoul31


    Anyone who preorders Mortal Online will get to play in July. This will probably finish off Darkfall. I hope Darkfall  survives though, so people have more options.
     

     

    can't say one way or the other until the NDA is lifted on MO, but from the looks of it no. DFO caters to people who like politics and I don't think MO will have much of a political meta game



     

    So far, Darkfall caters to the zerg, and it's having a seriously negative impact on that game.  There's an interesting conversation going on over on the official MO forums regarding the desireability of a siege system, and it's impact on a game.

    It's pretty simplistic to think that a lack of siege systems equates to a game with no political meta-game.  That does not necessarily follow, but some people will attempt to say anything to attack the competition or to defend their chosen game (confusion over Age of Conan versus Age of Chivalry server location ring any bells, Xpiher - why let silly little things like facts or integrity get in the way?).

    So, why don't you think there will be much of a political meta-game?  What are all the indicators you've used to make such a deduction?

    This is not to say that MO will not have problems.  I'd prefer it to have sieging included at launch, but I've seen some evidence that unless it's done right, it can have a negative impact on the game (like DF).  There are some other things that are worrisome about MO, but this isn't probably the most important.

    Hell hath no fury like an MMORPG player scorned.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Rohn




     
    So far, Darkfall caters to the zerg, and it's having a seriously negative impact on that game.  There's an interesting conversation going on over on the official MO forums regarding the desireability of a siege system, and it's impact on a game.
    It's pretty simplistic to think that a lack of siege systems equates to a game with no political meta-game.  That does not necessarily follow, but some people will attempt to say anything to attack the competition or to defend their chosen game (confusion over Age of Conan versus Age of Chivalry server location ring any bells, Xpiher - why let silly little things like facts or integrity get in the way?).
    So, why don't you think there will be much of a political meta-game?  What are all the indicators you've used to make such a deduction?
    This is not to say that MO will not have problems.  I'd prefer it to have sieging included at launch, but I've seen some evidence that unless it's done right, it can have a negative impact on the game (like DF).  There are some other things that are worrisome about MO, but this isn't probably the most important.



     

    this is so funny. How can you have a game that directly promotes how great it is to have massive battles and not appeal to the zerg at the same time? OH COURSE its a target market.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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