Going for the header of this thread : NO Actualy i think it will turn out into the same crapy gamemodel , only they gonna have playerhousing. But well due to the retardness of the MMO community these days this might be announced as a breakthrough. Total PVP needs more than simple formula ...it needs lore ...backround story ..consequences .. having healthy pvp means you need a good amount from the opposite site you ppl label as carebears. Not happening in DFO and definatly wont happen in MO.Both titles are doomned to have a totaly shithead community bc they fail to realize they need the carebearas to exist
EDIT: We all know how costy the buisness is and imo not even big companies can afford to go for a niche game
Speaking personally, I dont care about Lore. I play games with lore in them but I almost never read it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Dear Sean , the view you have of full pvp -non serious consequence - will end up in a totaly dull and dense gameplay .
No offense m8 here realy but imo PVP/PVE vice versa without each other are doomned to fail hardcore . Now youre hooked and happy but m8 this wont last for long believe me . IVe seen hardcores whining back in UO bc of trammel , but they were also the ones mainly responsible that trammel happened
MO will finish DF if it's better polished/better gameplay than DF, just because they're the same game. But if it's worse than DF, it's doubtful itll get many subscribers till it gets as polished or more polished than DF.
MO will finish DF if it's better polished/better gameplay than DF, just because they're the same game. But if it's worse than DF, it's doubtful itll get many subscribers till it gets as polished or more polished than DF.
sorry i missed the word "if". nevermind this reply
Please do not respond to me, even if I ask you a question, its rhetorical.
Dear Sean , the view you have of full pvp -non serious consequence - will end up in a totaly dull and dense gameplay . No offense m8 here realy but imo PVP/PVE vice versa without each other are doomned to fail hardcore . Now youre hooked and happy but m8 this wont last for long believe me . IVe seen hardcores whining back in UO bc of trammel , but they were also the ones mainly responsible that trammel happened
not completely sure what you are saying here but here is what I do know
1. I have 2 months at 10-20 hours a week of DF game play behind me and I am still having fun .
2. AV has already stated last week that the demand for the game is stronger than they currently can handle but NA server is coming up very soon.
Please do not respond to me, even if I ask you a question, its rhetorical.
Well whatever , MO will fail definatly ..as DFO has
The Buisness is much too costy to shape a game only for a certain playstyle. Only one who manages that are CCP/EVE but well gameplay/learningcurve there are much too static and gotten into its years . But still are lightyears in front when it comes to mechanics .
i personally think the MMO coomunity as well the developers have start to think outside the box and known patterns , to get an mmo that attracts all kinds of ppl no matter mainstream ,hardcore whatsorever .
So far, Darkfall caters to the zerg, and it's having a seriously negative impact on that game. There's an interesting conversation going on over on the official MO forums regarding the desireability of a siege system, and it's impact on a game. It's pretty simplistic to think that a lack of siege systems equates to a game with no political meta-game. That does not necessarily follow, but some people will attempt to say anything to attack the competition or to defend their chosen game (confusion over Age of Conan versus Age of Chivalry server location ring any bells, Xpiher - why let silly little things like facts or integrity get in the way?). So, why don't you think there will be much of a political meta-game? What are all the indicators you've used to make such a deduction? This is not to say that MO will not have problems. I'd prefer it to have sieging included at launch, but I've seen some evidence that unless it's done right, it can have a negative impact on the game (like DF). There are some other things that are worrisome about MO, but this isn't probably the most important.
this is so funny. How can you have a game that directly promotes how great it is to have massive battles and not appeal to the zerg at the same time? OH COURSE its a target market.
Allowing massive battles and catering to the zerg mentality need not be one and the same. In a well balanced sandbox-style game, they would not be, unless one-dimensional warfare gameplay was the intent of the design.
Zerg warfare is dominating Darkfall, and crushing other types or styles of gameplay. It's yet another reason that the sandbox dream of DF has not become a reality. It's also a reason that people are getting bored with DF pretty quickly - there aren't many real choices in the game other than clan warfare, and the harsh grinding in preparation for it.
That's really thin, and will get tiresome to all but the most rabid fans very rapidly.
By the way, fantastic posts on the DF forums. You're a PERFECT example of the Darkfall community - please never leave it and consider going to another game. You're a perfect fit right where you are.
Allowing massive battles and catering to the zerg mentality need not be one and the same. In a well balanced sandbox-style game, they would not be, unless one-dimensional warfare gameplay was the intent of the design. Zerg warfare is dominating Darkfall, and crushing other types or styles of gameplay. It's yet another reason that the sandbox dream of DF has not become a reality. It's also a reason that people are getting bored with DF pretty quickly - there aren't many real choices in the game other than clan warfare, and the harsh grinding in preparation for it. That's really thin, and will get tiresome to all but the most rabid fans very rapidly. By the way, fantastic posts on the DF forums. You're a PERFECT example of the Darkfall community - please never leave it and consider going to another game. You're a perfect fit right where you are.
ok yeah well whatever.
to me, massive battles = zerg
but ok your right
Please do not respond to me, even if I ask you a question, its rhetorical.
Unfortunately I think it will. I used to be in love with DF but, suprise, I realised tonight how little there actually is to do. Especially if you're not in a zerg and even then it's really shallow. Not enough polish or content. Burnt out which is such a shame
Unfortunately I think it will. I used to be in love with DF but, suprise, I realised tonight how little there actually is to do. Especially if you're not in a zerg and even then it's really shallow. Not enough polish or content. Burnt out which is such a shame
what are you looking to do exactly?
not to be rude but just for your information if you go to one of the non-starter NPC cities there is a tree of quests. Most of which you can do solo.
Please do not respond to me, even if I ask you a question, its rhetorical.
Unfortunately I think it will. I used to be in love with DF but, suprise, I realised tonight how little there actually is to do. Especially if you're not in a zerg and even then it's really shallow. Not enough polish or content. Burnt out which is such a shame
I experienced the exact same thing, which was extremely disappointing to say the least.
They've got a LOT to add and change to make the game a real sandbox. As it is right now, it's not even close. Perhaps one day it will get there.
This is also not to say that MO will provide a better experience. They could easily fall as flat as Darkfall has. But, if Star Vault does a better job incorporating deeper core sandbox elements into the game, and make it fun, MO will be a huge improvement over DF. So far, SV's communication is much better, but I'm not sure their implementation and launching of the game, with the pre-orders and such, will be any better. It would probably be hard to do worse than the disaster that was Darkfall's launch.
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game.
Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is .
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game. Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is .
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
Please do not respond to me, even if I ask you a question, its rhetorical.
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game. Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is .
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
Darkfall did, in fact, release. They are, in fact, charging for the game and monthly subscription costs. They were forced into the limited release model because of Aventurine's own incompetence, and nothing more.
They released a completely unfinished product after 7+ years of development. For all the ridiculous denials from obtuse fanbois, Darkfall has actually started, and it has started very badly.
It appears that no excuse or lie is too outrageous when defending The Precious.
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game. Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is .
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
1:
From what I know, EQ1 is feature complete right now. Which means no new content/art assets are being produced. Games at this stage of life usually only have a small skeleton crew doing code patching and keeping the server running, meaning that a reasonably small subscriber base can still be profitable.
A game that's just beginning it's life cycle, there's a full development team of 50 or more people churning out code, you'd be insane to think that the game will be perfect/bug free at launch, so you'll need to support the entire team for at least a year or so while they work on perfecting the game, not to mention the costs of making expansions if they are planned. Grunt's number was correct; it takes about 300 - 400k in subscribers for a game to be a success.
2:
Plenty of games have failed before being released, DF just made it one step ahead of them.
As I understanded, Adventurine is having some serious financing shortfalls. They may be just making ends meet right now, but in order to buy new servers and continue adding content to the game, they'll need more than 10k subs for DF to have any real future.
Oh Sean pls dont bring up EQ here and compare it with DFO . Dont make a fool outta yourself seriously . Classic where you get the numbers BS dont work on me , plenty of statistics are out there from various sources .
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
Just to speak t oyour first point:
EQ1 has likely paid for its development costs by now and likely only has to support operational costs (salary/systems/etc).
EQ1 also has the additional life support mechanism of Station Pass which has a reputation for keeping games alive longer then their natural lifespan would have allowed.
Apples and Oranges in this case. That said, hard to say the 400k number is accurate since EvE has something like 300k and seems to be doing pretty well for itself.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
the root cause of my post was asking where does the number 400k come from. I was using an example of a server that most likely have very few players. Sorry it was a bad example, I shoul have used a different example.
Please do not respond to me, even if I ask you a question, its rhetorical.
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game. Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is .
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
EQ did not have 400K subs at launch but it did reach/surpass that after a short while.
And what do you mean DF is not even out yet?
You mean it's in pay to play beta mode?
Oh and just to comment on your other posts about DF being an RTS and about MO having no Sieging Features.
Well DF does not have an RTS feature as the gameplay mechanics to it right now is very badly implemented and very broken. With that you say that you were drawn to it because of that feature but yet it's not actually fixed and not working as intended.
MO will have sieging implemented at a later date (they want to be able to implement it correctly), it's funny how you did not comment on the poster that provided you with all the information about MO because you saw that you were mistaken.
You might want to read up on MO a bit more and see how player housing plays a big role on individual players and guilds a like. Houses in MO are modular, meaning you can attach crafting stations to it and other types of stations and you will be able to upgrade them from house to guild houses to forts, etc.
You need to get your facts straighten out before you open your mouth about a game.
And you're talking BS if you say that you don't care about the developers, patch notes, updates, etc.
I'd rather play MO "if" they implement all their core features very well and not broken like DF.
Just to speak t oyour first point: EQ1 has likely paid for its development costs by now and likely only has to support operational costs (salary/systems/etc). EQ1 also has the additional life support mechanism of Station Pass which has a reputation for keeping games alive longer then their natural lifespan would have allowed. Apples and Oranges in this case. That said, hard to say the 400k number is accurate since EvE has something like 300k and seems to be doing pretty well for itself.
your totally and completely correct. I was massively and majorly wrong and I admit it.
EQ1 server was as terrible and horrific example I am a very sorry I used it.
I am just not clear where 400k subscribers needed comes from.
Please do not respond to me, even if I ask you a question, its rhetorical.
this is funny the root cause of my post was asking where does the number 400k come from. I was using an example of a server that most likely have very few players. Sorry it was a bad example, I shoul have used a different example.
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed .
EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
this is funny the root cause of my post was asking where does the number 400k come from. I was using an example of a server that most likely have very few players. Sorry it was a bad example, I shoul have used a different example.
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed .
EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
The reply just above this has me stating that I was wrong in making that comparision. I admit I am wrong that such a comparsion was a terrible horrific thing for me to do and I deeply sorry.
I just dont know where the 400k number comes from.
Please do not respond to me, even if I ask you a question, its rhetorical.
its a number i threw in taking into account that each subscriber pays an average of 12 or 14 dollars, and that as a continue ing playerbase (sorry couldnt bring up the gramma here ) . Now i hope youre happy...still go google for costs and see where Aventurine stands ......trembling on the edge
this is funny the root cause of my post was asking where does the number 400k come from. I was using an example of a server that most likely have very few players. Sorry it was a bad example, I shoul have used a different example.
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed .
EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
The reply just above this has me stating that I was wrong in making that comparision. I admit I am wrong that such a comparsion was a terrible horrific thing for me to do and I deeply sorry.
I just dont know where the 400k number comes from.
You must have missed my earlier post, I'll reiterate: A server that supports 5,000 ppl will costs around 100k, the yearly traffic will be another 10k for these people, the 50 or more ppl developing the game earn between 30k - 60k a year.
Do the math, read some earlier posts, and stop being a passive aggressive smacktard.
Comments
Going for the header of this thread : NO
Actualy i think it will turn out into the same crapy gamemodel , only they gonna have playerhousing.
But well due to the retardness of the MMO community these days this might be announced as a breakthrough.
Total PVP needs more than simple formula ...it needs lore ...backround story ..consequences .. having healthy pvp means
you need a good amount from the opposite site you ppl label as carebears. Not happening in DFO and definatly wont happen
in MO.Both titles are doomned to have a totaly shithead community bc they fail to realize they need the carebearas to exist
EDIT: We all know how costy the buisness is and imo not even big companies can afford to go for a niche game
Speaking personally, I dont care about Lore. I play games with lore in them but I almost never read it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Dear Sean , the view you have of full pvp -non serious consequence - will end up in a totaly dull and dense gameplay .
No offense m8 here realy but imo PVP/PVE vice versa without each other are doomned to fail hardcore . Now youre hooked and happy but m8 this wont last for long believe me . IVe seen hardcores whining back in UO bc of trammel , but they were also the ones mainly responsible that trammel happened
MO will finish DF if it's better polished/better gameplay than DF, just because they're the same game. But if it's worse than DF, it's doubtful itll get many subscribers till it gets as polished or more polished than DF.
Currently restarting World of Warcraft
sorry i missed the word "if". nevermind this reply
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
not completely sure what you are saying here but here is what I do know
1. I have 2 months at 10-20 hours a week of DF game play behind me and I am still having fun .
2. AV has already stated last week that the demand for the game is stronger than they currently can handle but NA server is coming up very soon.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Well whatever , MO will fail definatly ..as DFO has
The Buisness is much too costy to shape a game only for a certain playstyle. Only one who manages that are CCP/EVE but well gameplay/learningcurve there are much too static and gotten into its years . But still are lightyears in front when it comes to mechanics .
i personally think the MMO coomunity as well the developers have start to think outside the box and known patterns , to get an mmo that attracts all kinds of ppl no matter mainstream ,hardcore whatsorever .
this is so funny. How can you have a game that directly promotes how great it is to have massive battles and not appeal to the zerg at the same time? OH COURSE its a target market.
Allowing massive battles and catering to the zerg mentality need not be one and the same. In a well balanced sandbox-style game, they would not be, unless one-dimensional warfare gameplay was the intent of the design.
Zerg warfare is dominating Darkfall, and crushing other types or styles of gameplay. It's yet another reason that the sandbox dream of DF has not become a reality. It's also a reason that people are getting bored with DF pretty quickly - there aren't many real choices in the game other than clan warfare, and the harsh grinding in preparation for it.
That's really thin, and will get tiresome to all but the most rabid fans very rapidly.
By the way, fantastic posts on the DF forums. You're a PERFECT example of the Darkfall community - please never leave it and consider going to another game. You're a perfect fit right where you are.
Hell hath no fury like an MMORPG player scorned.
ok yeah well whatever.
to me, massive battles = zerg
but ok your right
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Unfortunately I think it will. I used to be in love with DF but, suprise, I realised tonight how little there actually is to do. Especially if you're not in a zerg and even then it's really shallow. Not enough polish or content. Burnt out which is such a shame
what are you looking to do exactly?
not to be rude but just for your information if you go to one of the non-starter NPC cities there is a tree of quests. Most of which you can do solo.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I experienced the exact same thing, which was extremely disappointing to say the least.
They've got a LOT to add and change to make the game a real sandbox. As it is right now, it's not even close. Perhaps one day it will get there.
This is also not to say that MO will provide a better experience. They could easily fall as flat as Darkfall has. But, if Star Vault does a better job incorporating deeper core sandbox elements into the game, and make it fun, MO will be a huge improvement over DF. So far, SV's communication is much better, but I'm not sure their implementation and launching of the game, with the pre-orders and such, will be any better. It would probably be hard to do worse than the disaster that was Darkfall's launch.
Hell hath no fury like an MMORPG player scorned.
like i said in my posts before , in dfo they failed to think outside of the box (not to mention Tasos kneeshots) and MO will definatly do the same mistake only with a more polished game.
Reality Check: You need at least 400k active subscribers to keep the pace of costs and you need those to be a loyal core base who bring in the $$ each month . When reached that it means you done it right if not somin went terribly wrong , as simple as it is .
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
Darkfall did, in fact, release. They are, in fact, charging for the game and monthly subscription costs. They were forced into the limited release model because of Aventurine's own incompetence, and nothing more.
They released a completely unfinished product after 7+ years of development. For all the ridiculous denials from obtuse fanbois, Darkfall has actually started, and it has started very badly.
It appears that no excuse or lie is too outrageous when defending The Precious.
Hell hath no fury like an MMORPG player scorned.
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
1:
From what I know, EQ1 is feature complete right now. Which means no new content/art assets are being produced. Games at this stage of life usually only have a small skeleton crew doing code patching and keeping the server running, meaning that a reasonably small subscriber base can still be profitable.
A game that's just beginning it's life cycle, there's a full development team of 50 or more people churning out code, you'd be insane to think that the game will be perfect/bug free at launch, so you'll need to support the entire team for at least a year or so while they work on perfecting the game, not to mention the costs of making expansions if they are planned. Grunt's number was correct; it takes about 300 - 400k in subscribers for a game to be a success.
2:
Plenty of games have failed before being released, DF just made it one step ahead of them.
As I understanded, Adventurine is having some serious financing shortfalls. They may be just making ends meet right now, but in order to buy new servers and continue adding content to the game, they'll need more than 10k subs for DF to have any real future.
Oh Sean pls dont bring up EQ here and compare it with DFO . Dont make a fool outta yourself seriously . Classic where you get the numbers BS dont work on me , plenty of statistics are out there from various sources .
Anyway m8 i hope your fun will endure
Just to speak t oyour first point:
EQ1 has likely paid for its development costs by now and likely only has to support operational costs (salary/systems/etc).
EQ1 also has the additional life support mechanism of Station Pass which has a reputation for keeping games alive longer then their natural lifespan would have allowed.
Apples and Oranges in this case. That said, hard to say the 400k number is accurate since EvE has something like 300k and seems to be doing pretty well for itself.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
this is funny
the root cause of my post was asking where does the number 400k come from. I was using an example of a server that most likely have very few players. Sorry it was a bad example, I shoul have used a different example.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1. where do you get that number from? I know that an EQ1 server is open I dont know how many people still play but I would be surprised if its 400k
2. In actual real terms DF is not even out yet. which is extreemly hard for many people to understand which is why I dont bring it up much. DF hasnt actually started yet.
EQ did not have 400K subs at launch but it did reach/surpass that after a short while.
And what do you mean DF is not even out yet?
You mean it's in pay to play beta mode?
Oh and just to comment on your other posts about DF being an RTS and about MO having no Sieging Features.
Well DF does not have an RTS feature as the gameplay mechanics to it right now is very badly implemented and very broken. With that you say that you were drawn to it because of that feature but yet it's not actually fixed and not working as intended.
MO will have sieging implemented at a later date (they want to be able to implement it correctly), it's funny how you did not comment on the poster that provided you with all the information about MO because you saw that you were mistaken.
You might want to read up on MO a bit more and see how player housing plays a big role on individual players and guilds a like. Houses in MO are modular, meaning you can attach crafting stations to it and other types of stations and you will be able to upgrade them from house to guild houses to forts, etc.
You need to get your facts straighten out before you open your mouth about a game.
And you're talking BS if you say that you don't care about the developers, patch notes, updates, etc.
I'd rather play MO "if" they implement all their core features very well and not broken like DF.
your totally and completely correct. I was massively and majorly wrong and I admit it.
EQ1 server was as terrible and horrific example I am a very sorry I used it.
I am just not clear where 400k subscribers needed comes from.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed .
EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed .
EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
The reply just above this has me stating that I was wrong in making that comparision. I admit I am wrong that such a comparsion was a terrible horrific thing for me to do and I deeply sorry.
I just dont know where the 400k number comes from.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
its a number i threw in taking into account that each subscriber pays an average of 12 or 14 dollars, and that as a continue ing playerbase (sorry couldnt bring up the gramma here ) . Now i hope youre happy...still go google for costs and see where Aventurine stands ......trembling on the edge
See Sean you compare a game thats online since |" MOSES" , with DFO wich hardly struggles to get a decent release fixed .
EQ had its prime ..proly subscriber numbers any dev these days can dream of ..and still exists ...dont makre a fool outta yourself comparing those 2
The reply just above this has me stating that I was wrong in making that comparision. I admit I am wrong that such a comparsion was a terrible horrific thing for me to do and I deeply sorry.
I just dont know where the 400k number comes from.
You must have missed my earlier post, I'll reiterate: A server that supports 5,000 ppl will costs around 100k, the yearly traffic will be another 10k for these people, the 50 or more ppl developing the game earn between 30k - 60k a year.
Do the math, read some earlier posts, and stop being a passive aggressive smacktard.