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Since Darkfall has been established as the best game currently on the market...

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  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Label_This


    Ah is this a debate then. I thought you were just trying to drum up support for a dying game.



     

    It's whatever he wants it to be about. It's his thread.

    Dying? We'll see soon enough :)

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Even though DF can be the best thing out there right now in your opinion (And that of others, obviously), I still find stil thread a poor attempt at trolling.

    10
  • Label_ThisLabel_This Member Posts: 171
    Originally posted by Ruyn Dying?  It's growing.  What would ever make you think it is dying?

     

    Well, why else would someone start a thread with a title which is obviously designed to attract attention towards your favourite game.

    If you love DF so much, why not simply play it until you weap tears of joy & happiness. Let everyone else play their preferred games.

    I tried DF and unfortunately i didn't find the graphics to be all that appealing to me, personally. I didn't buy a $300 card to waste it on Duke Nukem-like 3D noobishness.

    Yes, i'm vain like that.

     

    Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Label_This

    Originally posted by Ruyn Dying?  It's growing.  What would ever make you think it is dying?

     

    Well, why else would someone start a thread with a title which is obviously designed to attract attention towards your favourite game.

    If you love DF so much, why not simply play it until you weap tears of joy & happiness. Let everyone else play their preferred games.

    I tried DF and unfortunately i didn't find the graphics to be all that appealing to me, personally. I didn't buy a $300 card to waste it on Duke Nukem-like 3D noobishness.

    Yes, i'm vain like that.

     



     

    Cool, sorry the game did not agree with you.

    People who like the game are obviously going to be posting about it so close to an expansion. One because of the renewed interest in the game, and two because we want to see it get some exposure.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • RuynRuyn Member Posts: 1,052
    Originally posted by Cecropia

    Originally posted by Label_This

    Originally posted by Ruyn Dying?  It's growing.  What would ever make you think it is dying?

     

    Well, why else would someone start a thread with a title which is obviously designed to attract attention towards your favourite game.

    If you love DF so much, why not simply play it until you weap tears of joy & happiness. Let everyone else play their preferred games.

    I tried DF and unfortunately i didn't find the graphics to be all that appealing to me, personally. I didn't buy a $300 card to waste it on Duke Nukem-like 3D noobishness.

    Yes, i'm vain like that.

     



     

    Cool, sorry the game did not agree with you.

    People who like the game are obviously going to be posting about it so close to an expansion. One because of the renewed interest in the game, and two because we want to see it get some exposure.

    and three, to battle the misconceptions from the likes of Label_This whenever they lie and say stuff like Darkfall is dying.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Ruyn


    Since it is blatantly obvious that Darkfall is currently the best MMO on the market, what are you doing to communicate to some of the bigger companies in the the Genre to make their own games better to be able to compete with Darkfall's features?

    That is just an opinion. DF is an interesting game because it doesn't follow the regular Wow/EQ based model most MMO uses but the game also have it's share of problems. It do seems to fix some of them with time but I am not convinced that it is the best game just because of that. Any game anyone like best is the best game for them, unless you uses a system that counts things like polygon count and other things that can be measured fairly.

     

    Other companies shouldn't copy darkfall or any other game for that matter, that is what darkfall itself did best. The companies should try to create a unique game.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Ruyn

    Originally posted by Cecropia




     
    Cool, sorry the game did not agree with you.
    People who like the game are obviously going to be posting about it so close to an expansion. One because of the renewed interest in the game, and two because we want to see it get some exposure.

    and three, to battle the misconceptions from the likes of Label_This whenever they lie and say stuff like Darkfall is dying.



     

    Seriously. Way too many people are judging the game based off of experiences from just after launch or from zero actual experience in the game.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • ThenariusThenarius Member Posts: 1,106

    Since the vigilent mods are too busy moderating things of innocent people instead of these kind of threads, I'll just troll along.



    World of Warcraft: High-level arena requires you to use 30+ abilities/macros(and yes, you'll use all of them during an arena match). All of them are binded, so you need both twitch to press then in a 1-1.5 second window and knowledge of those 30 binds, what they do, what's the enemy doing. At the sime time, you have to succesfully sync with your partner(s) and counter whatever enemy arena team are trying to do. You'll encounter mirror comps and your skill alone will determine who wins that.



    Darkfall: Use a few abilities, switch a few weapons and shoot things around(your team mates, your enemies, who cares, just shoot). Usually you won't see what, because everything is a giant zerg fest(horrible city sieges compared to L2 for example). Add full loot(but make gear extremely easy to get) to appear so cool. Did I mention people shooting/swinging around for hours with macros before it got fixed? Man that's so hardcore. Interface of Darkfall fells like a 2000 web page. It didn't even try to create some kind of lore like Aion did. Basically, I like playing TF2 on a 36 players 2fort 24/7 server, but even worse.



    So yeah, guess which is more complex?



    P.S: Got nothing versus sandbox games or games whose PvP is made for sieges/general large-scale combat, but if you compare this to UO, then you have a problem. And if you compare these sieges to L2 or DAOC sieges, then you got another problems. Darkfall isn't even a MMORPG.

     

  • CyberWizCyberWiz Member UncommonPosts: 914

    So the rampant cheating and hacking is fixed? I may have to check it out afterall ...

     

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Loke666
    Other companies shouldn't copy darkfall or any other game for that matter, that is what darkfall itself did best. The companies should try to create a unique game.



     

    Amen to that.

    I only wish more Devs used the same kind of thinking that you do.

    But my worry is that there are too many gamers out there that are simply looking for the same old same old. Maybe they're quite pleased with the current trend in mmos?

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • NosferazielNosferaziel Member Posts: 64
    Originally posted by Thenarius




    World of Warcraft: High-level arena requires you to use 30+ abilities/macros(and yes, you'll use all of them during an arena match). All of them are binded, so you need both twitch to press then in a 1-1.5 second window and knowledge of those 30 binds, what they do, what's the enemy doing. At the sime time, you have to succesfully sync with your partner(s) and counter whatever enemy arena team are trying to do. You'll encounter mirror comps and your skill alone will determine who wins that.


     

    High level arena concerns a minority of players and for the medium player base you actually have to use something like 3 abilities in a raid boss fight ? And of course dodge the fire/poison/eletric circle on the floor.

    So you just cannot compare 2 games just by taking specific part of the gameplay that convey you opinion

  • Squal'ZellSqual'Zell Member Posts: 1,803

    all my examples will be given to eve since its the main game i play

    "To the haters, are you jealous when a group of random clan members group up and take down a dragon? They are able to group up because their are no level restrictions to be able to contribute and no restrictions to be able to participate?!."

     i can group up with millitia to take down the other faction's pilots or structures regardless if i am 5 days old or 5 years old

    i can group up with my corp(clan) members to take down agent missions (pve) or random rats (pve) or pirates that are roaming the system (pvp)

    i can group up with my alliance and do the same thing as group up with my corp or i can take on bigger tasks as claiming a system for the alliance, or taking down control towers that have capital ships under construction to cripple the enemy.

    there are no level restrictions to do any of those. any person in a frigate can be a vital part of ANY of the above grouping as much as someone in a capital ship.

    To the haters, are you upset that you cannot build and ride in a player made ship? Is your game just a boring instance from which you have completed the easy to hard mode? Maybe you want more in an MMO than just a glorified carrot on a stick.

    we can build and ride many space ships, capital ships, we can own control towers and outposts, not only that we can own systems and soon we will be able to upgrade them and specifically maintain them to fit our purpose. Eve is also not instanced, every one can go everywhere. and you can do anyhing you want. (yes litterally anything)

    To the haters on the market, do you hate it when the players in Darkfall are not funneled into a specific region. The players of Darkfall can traverse the high mountain tops of the mountains of the games that lock you in your zone.

    we can traverse many systems many places and players in eve are far from being tunneled into a specific region. i dont think mountain tops qualify in a space MMO. but we can go deep into the known space where the harshest environment exists and pirates are not forgiving. there is also unknown space that is not charted and have no information on them other than a locus number.

    To the haters of Darkfall, are you jealous when a Hunter rolls need on the high agility melee weapon of choice and you wish you could kill him just like the Darkfall player could? Do you hate being pigeon holed into a certain role? Come join the best game on the market, Darkfall.

    There are no Rolls in eve. in fact there are no rules. first come first serve and soon we will be able to know what was looted. in fact you can kill anyone for any reason... even because you dont like their name... but be aware. that he may have friends and those friends may come looking for you and hunt you down. hell he might be able to get a whole 500 man alliance to make your little 20 man corporation miserable enough to remain docked inside a station for weeks. so people tend to think 2x about who they shoot and who they piss off... so to add to your FFA, we have politics that play a big role as well. its not if you can kill or not... its if you should kill or not...this is what i think makes eve far better than  darkfall

    now for my pros why eve is better than darkfall

    for one they have 1 server. stable server. hardly crashes (maybe once every 2-3 months) and the reset takes about 30-60 mintues. they have on average 30k people online at all times.

    the economy is completely player driven. players make the ships and destroy the ships so you need to get new ships and modules that players make.

    the game is made to be played as a community that helps eachother and work together aswell against eachother. solo play is rare, hard, and not recommended.

    you can also choose what you want to do. you can specialize or you can do everything. and giving it some time you can do everything really good.

    the skill training is made in such a way that it lets you PLAY the game and not GRIND the game.

     

    and to be honest, you cant compare darkfall and eve online and ryzom with WoW and AION and AoC. because they are simply not the same thing. yes they are MMOs but they are not sandboxes. in those games you choose a class and you play it. solo or in a group you kill monsters and thats it. themepark games are about character progression. sandbox games are about community progression, about world progression.

    in other words yo uare comparing apples and bananas.

    WoW is not meant for me as it is a completely different genre that i like to play (EvE)

    image
    image

  • IzureIzure Member Posts: 518

    Darkfall best game for me, but I am competitive vs other people, and also like conquest, but it has to be fast paced tactical action. No other game can offer that like Darkfall, But I do miss the sandbox features of EVE in darkfall, and in time I believe they will come, they are already starting to, this expansion will either be the first BIG step of the more sandbox of darkfall that is needed or will add most of it in.

    I unsubbed from darkfall to play EVE, and I forgot how boring and the combat just does not get me interested like Darkfall.

     

    I can only play EVE when I am on hardcore drugs, because it is way to boring to play sober.

  • RuynRuyn Member Posts: 1,052
    Originally posted by Thenarius


    Since the vigilent mods are too busy moderating things of innocent people instead of these kind of threads, I'll just troll along.



    World of Warcraft: High-level arena requires you to use 30+ abilities/macros(and yes, you'll use all of them during an arena match). All of them are binded, so you need both twitch to press then in a 1-1.5 second window and knowledge of those 30 binds, what they do, what's the enemy doing. At the sime time, you have to succesfully sync with your partner(s) and counter whatever enemy arena team are trying to do. You'll encounter mirror comps and your skill alone will determine who wins that.



    Darkfall: Use a few abilities, switch a few weapons and shoot things around(your team mates, your enemies, who cares, just shoot). Usually you won't see what, because everything is a giant zerg fest(horrible city sieges compared to L2 for example). Add full loot(but make gear extremely easy to get) to appear so cool. Did I mention people shooting/swinging around for hours with macros before it got fixed? Man that's so hardcore. Interface of Darkfall fells like a 2000 web page. It didn't even try to create some kind of lore like Aion did. Basically, I like playing TF2 on a 36 players 2fort 24/7 server, but even worse.



    So yeah, guess which is more complex?



    P.S: Got nothing versus sandbox games or games whose PvP is made for sieges/general large-scale combat, but if you compare this to UO, then you have a problem. And if you compare these sieges to L2 or DAOC sieges, then you got another problems. Darkfall isn't even a MMORPG.

     

     

    My rebuttal.

    WoW Arena:  Taking the people out of the world in an arena instance.  Disgusting.  WoW PvP has auto attack and spells that auto follow.  Granted there is skill in the button mashing on anticipating what to do based on any given situation. Tab target = fail.  Death means nothing and you will always be rewarded.

    Darkfall PvP:  You have to aim your shots.  Multitude of different skills to accommodate your playstyle. No tab target.  Hiding is now an option.  Getting away is now an option.  Death with has meaning and the weak shall not profit.

    PS. nothing is wrong with the DF interface.  It is different, yes.

  • lisubablisubab Member Posts: 670
    Originally posted by Ruyn

    Originally posted by winter


      Just out of curiousity, With any form of truthfullness and touch of reality how can you say a game with less then 20k subscribers is the best on the market? Obviously alot of people disagree. In fact i'd be hard pressed to think a MMO i've played thats ever had less then 20k subscribers? Perhaps Shadowbane before it closed down, but even Ashrons call last i heartd had more then 20k subscribers. Simply put if Darkfall is really all that good why are so few people playing it? Its not like Taso and many of the more rabid fans haven't preached enough about it. The fact that Df fans continue to feel the need to post falsehoods like "Darkfall has been established as the best game currently on the market" is just sad.
      Its a nitch game for a select few, that really isn't anymore hardcore or special then several other games already out on the market.  Truely if you looked the world over you'd probably find at least 20k people who find watching the spin cycle on a dryer entertaining. So really Df is just a different stroke for different folks

     

    You are talking like you are an investor not a player.  All a player needs is a full server.  Darkfall has this although it is a huge world that can hold a lot more.  The updates and expansions are occurring regularly.  Darkfalls niche is getting bigger.



     

    Why is he not talking like a player?  He questions the basis of all those empty big talks about "best"-ness of DF.  He raise factual evidence suggesting that DF is not the "best" for a lot of gamers.  Even for gamers that play this game, more were playing SB or AO which were old and dead, than DF.

    Now you can always say DF is best for you.  No one would bother argue that.  But to project that into the title here, as it is is some kind of established "truth", winter and I would call that bullshit.

    I still wonder, is there nothing better to do for those DF players than to scream and yell pretending that their game is more popular beyond the few thousand players?

  • RuynRuyn Member Posts: 1,052
    Originally posted by Squal'Zell


    all my examples will be given to eve since its the main game i play
    "To the haters, are you jealous when a group of random clan members group up and take down a dragon? They are able to group up because their are no level restrictions to be able to contribute and no restrictions to be able to participate?!."
     i can group up with millitia to take down the other faction's pilots or structures regardless if i am 5 days old or 5 years old
    i can group up with my corp(clan) members to take down agent missions (pve) or random rats (pve) or pirates that are roaming the system (pvp)
    i can group up with my alliance and do the same thing as group up with my corp or i can take on bigger tasks as claiming a system for the alliance, or taking down control towers that have capital ships under construction to cripple the enemy.
    there are no level restrictions to do any of those. any person in a frigate can be a vital part of ANY of the above grouping as much as someone in a capital ship.
    To the haters, are you upset that you cannot build and ride in a player made ship? Is your game just a boring instance from which you have completed the easy to hard mode? Maybe you want more in an MMO than just a glorified carrot on a stick.
    we can build and ride many space ships, capital ships, we can own control towers and outposts, not only that we can own systems and soon we will be able to upgrade them and specifically maintain them to fit our purpose. Eve is also not instanced, every one can go everywhere. and you can do anyhing you want. (yes litterally anything)
    To the haters on the market, do you hate it when the players in Darkfall are not funneled into a specific region. The players of Darkfall can traverse the high mountain tops of the mountains of the games that lock you in your zone.


    we can traverse many systems many places and players in eve are far from being tunneled into a specific region. i dont think mountain tops qualify in a space MMO. but we can go deep into the known space where the harshest environment exists and pirates are not forgiving. there is also unknown space that is not charted and have no information on them other than a locus number.
    To the haters of Darkfall, are you jealous when a Hunter rolls need on the high agility melee weapon of choice and you wish you could kill him just like the Darkfall player could? Do you hate being pigeon holed into a certain role? Come join the best game on the market, Darkfall.
    There are no Rolls in eve. in fact there are no rules. first come first serve and soon we will be able to know what was looted. in fact you can kill anyone for any reason... even because you dont like their name... but be aware. that he may have friends and those friends may come looking for you and hunt you down. hell he might be able to get a whole 500 man alliance to make your little 20 man corporation miserable enough to remain docked inside a station for weeks. so people tend to think 2x about who they shoot and who they piss off... so to add to your FFA, we have politics that play a big role as well. its not if you can kill or not... its if you should kill or not...this is what i think makes eve far better than  darkfall
    now for my pros why eve is better than darkfall
    for one they have 1 server. stable server. hardly crashes (maybe once every 2-3 months) and the reset takes about 30-60 mintues. they have on average 30k people online at all times.
    the economy is completely player driven. players make the ships and destroy the ships so you need to get new ships and modules that players make.
    the game is made to be played as a community that helps eachother and work together aswell against eachother. solo play is rare, hard, and not recommended.
    you can also choose what you want to do. you can specialize or you can do everything. and giving it some time you can do everything really good.
    the skill training is made in such a way that it lets you PLAY the game and not GRIND the game.
     
    and to be honest, you cant compare darkfall and eve online and ryzom with WoW and AION and AoC. because they are simply not the same thing. yes they are MMOs but they are not sandboxes. in those games you choose a class and you play it. solo or in a group you kill monsters and thats it. themepark games are about character progression. sandbox games are about community progression, about world progression.
    in other words yo uare comparing apples and bananas.
    WoW is not meant for me as it is a completely different genre that i like to play (EvE)

     

    I have no qualms against eve.  It shares the same ideology.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Ruyn

    Originally posted by Thenarius


    Since the vigilent mods are too busy moderating things of innocent people instead of these kind of threads, I'll just troll along.



    World of Warcraft: High-level arena requires you to use 30+ abilities/macros(and yes, you'll use all of them during an arena match). All of them are binded, so you need both twitch to press then in a 1-1.5 second window and knowledge of those 30 binds, what they do, what's the enemy doing. At the sime time, you have to succesfully sync with your partner(s) and counter whatever enemy arena team are trying to do. You'll encounter mirror comps and your skill alone will determine who wins that.



    Darkfall: Use a few abilities, switch a few weapons and shoot things around(your team mates, your enemies, who cares, just shoot). Usually you won't see what, because everything is a giant zerg fest(horrible city sieges compared to L2 for example). Add full loot(but make gear extremely easy to get) to appear so cool. Did I mention people shooting/swinging around for hours with macros before it got fixed? Man that's so hardcore. Interface of Darkfall fells like a 2000 web page. It didn't even try to create some kind of lore like Aion did. Basically, I like playing TF2 on a 36 players 2fort 24/7 server, but even worse.



    So yeah, guess which is more complex?



    P.S: Got nothing versus sandbox games or games whose PvP is made for sieges/general large-scale combat, but if you compare this to UO, then you have a problem. And if you compare these sieges to L2 or DAOC sieges, then you got another problems. Darkfall isn't even a MMORPG.

     

     

    My rebuttal.

    WoW Arena:  Taking the people out of the world in an arena instance.  Disgusting.  WoW PvP has auto attack and spells that auto follow.  Granted there is skill in the button mashing on anticipating what to do based on any given situation. Tab target = fail.  Death means nothing and you will always be rewarded.

    Darkfall PvP:  You have to aim your shots.  Multitude of different skills to accommodate your playstyle. No tab target.  Hiding is now an option.  Getting away is now an option.  Death with has meaning and the weak shall not profit.

    PS. nothing is wrong with the DF interface.  It is different, yes.

    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre

  • RuynRuyn Member Posts: 1,052
    Originally posted by Frostbite05

    Originally posted by Ruyn

    Originally posted by Thenarius


    Since the vigilent mods are too busy moderating things of innocent people instead of these kind of threads, I'll just troll along.



    World of Warcraft: High-level arena requires you to use 30+ abilities/macros(and yes, you'll use all of them during an arena match). All of them are binded, so you need both twitch to press then in a 1-1.5 second window and knowledge of those 30 binds, what they do, what's the enemy doing. At the sime time, you have to succesfully sync with your partner(s) and counter whatever enemy arena team are trying to do. You'll encounter mirror comps and your skill alone will determine who wins that.



    Darkfall: Use a few abilities, switch a few weapons and shoot things around(your team mates, your enemies, who cares, just shoot). Usually you won't see what, because everything is a giant zerg fest(horrible city sieges compared to L2 for example). Add full loot(but make gear extremely easy to get) to appear so cool. Did I mention people shooting/swinging around for hours with macros before it got fixed? Man that's so hardcore. Interface of Darkfall fells like a 2000 web page. It didn't even try to create some kind of lore like Aion did. Basically, I like playing TF2 on a 36 players 2fort 24/7 server, but even worse.



    So yeah, guess which is more complex?



    P.S: Got nothing versus sandbox games or games whose PvP is made for sieges/general large-scale combat, but if you compare this to UO, then you have a problem. And if you compare these sieges to L2 or DAOC sieges, then you got another problems. Darkfall isn't even a MMORPG.

     

     

    My rebuttal.

    WoW Arena:  Taking the people out of the world in an arena instance.  Disgusting.  WoW PvP has auto attack and spells that auto follow.  Granted there is skill in the button mashing on anticipating what to do based on any given situation. Tab target = fail.  Death means nothing and you will always be rewarded.

    Darkfall PvP:  You have to aim your shots.  Multitude of different skills to accommodate your playstyle. No tab target.  Hiding is now an option.  Getting away is now an option.  Death with has meaning and the weak shall not profit.

    PS. nothing is wrong with the DF interface.  It is different, yes.

    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre

     

    Look at this video and tell me that isn't real player skill here or just "button" spamming.

    www.youtube.com/watch

  • lisubablisubab Member Posts: 670
    Originally posted by Ruyn


    ....

     

    I have no qualms against eve.  It shares the same ideology.



     

    Sharing the same ideology does not make DF as much of a game as EvE.  I can share the belief of Obama, that won't do me no good.

    EvE has established itself as a recognised game in the open PvP game market.  DF has established itself as what?  You figure it out.

    Its the fallacy of DF supporters to keep trying to compare DF with the big boys.  Trying to pretend DF to be a choice for those who feel bored with WoW, trying to pretend DF as a successor of UO, as a complement to DAoC.  Sorry, this won't cut it.  DF belongs to the batch of starter struggling games with only a couple ten thousands subscribing.  That is where it belongs.  It has a long way to fight out of division E, don't bother compare with those in division A.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Ruyn

    Originally posted by Frostbite05

    Originally posted by Ruyn

    Originally posted by Thenarius


    Since the vigilent mods are too busy moderating things of innocent people instead of these kind of threads, I'll just troll along.



    World of Warcraft: High-level arena requires you to use 30+ abilities/macros(and yes, you'll use all of them during an arena match). All of them are binded, so you need both twitch to press then in a 1-1.5 second window and knowledge of those 30 binds, what they do, what's the enemy doing. At the sime time, you have to succesfully sync with your partner(s) and counter whatever enemy arena team are trying to do. You'll encounter mirror comps and your skill alone will determine who wins that.



    Darkfall: Use a few abilities, switch a few weapons and shoot things around(your team mates, your enemies, who cares, just shoot). Usually you won't see what, because everything is a giant zerg fest(horrible city sieges compared to L2 for example). Add full loot(but make gear extremely easy to get) to appear so cool. Did I mention people shooting/swinging around for hours with macros before it got fixed? Man that's so hardcore. Interface of Darkfall fells like a 2000 web page. It didn't even try to create some kind of lore like Aion did. Basically, I like playing TF2 on a 36 players 2fort 24/7 server, but even worse.



    So yeah, guess which is more complex?



    P.S: Got nothing versus sandbox games or games whose PvP is made for sieges/general large-scale combat, but if you compare this to UO, then you have a problem. And if you compare these sieges to L2 or DAOC sieges, then you got another problems. Darkfall isn't even a MMORPG.

     

     

    My rebuttal.

    WoW Arena:  Taking the people out of the world in an arena instance.  Disgusting.  WoW PvP has auto attack and spells that auto follow.  Granted there is skill in the button mashing on anticipating what to do based on any given situation. Tab target = fail.  Death means nothing and you will always be rewarded.

    Darkfall PvP:  You have to aim your shots.  Multitude of different skills to accommodate your playstyle. No tab target.  Hiding is now an option.  Getting away is now an option.  Death with has meaning and the weak shall not profit.

    PS. nothing is wrong with the DF interface.  It is different, yes.

    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre

     

    Look at this video and tell me that isn't real player skill here or just "button" spamming.

    www.youtube.com/watch

    I just see spamming bud and alot of dodges. That doesn't take alot of skill

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Frostbite05


    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre



     

    hmm, I see it everyday I log in. 

    And lol, you'll need more than learning how to aim if you plan on being successful in a game like this bud.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Cecropia

    Originally posted by Frostbite05


    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre



     

    hmm, I see it everyday I log in. 

    And lol, you'll need more than learning how to aim if you plan on being successful in a game like this bud.

     

    never said anything about being successful. You can absolutely suck at pvp and still make something of yourself through crafting and such in a large clan.

  • CecropiaCecropia Member RarePosts: 3,985
    Originally posted by Frostbite05

    Originally posted by Cecropia

    Originally posted by Frostbite05


    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre



     

    hmm, I see it everyday I log in. 

    And lol, you'll need more than learning how to aim if you plan on being successful in a game like this bud.

     

    never said anything about being successful. You can absolutely suck at pvp and still make something of yourself through crafting and such in a large clan.



     

    Thanks for admitting that aiming is not the only skill required in darkfall. This is contrary to my original quote of yours. Good show chap.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • lisubablisubab Member Posts: 670
    Originally posted by Ruyn


    ...

     

    Look at this video and tell me that isn't real player skill here or just "button" spamming.

    www.youtube.com/watch



     

    DF is a game with no depth.  All you have is endless grinding of all skills and then zerg and click buttons.  If I want action games, Sony PS2 has already given me far better games in form of Street Fighters.  If I wand FPS, there are games miles better than that video.

    MMORPGs are games with character development, and development means caps, so that there is planning, choice, and variety.  In DF we can see only endless boundless grinding and maxing of everything,  That is just timesink.  Brainless time sink, shallow simple game from a stupid lazy designer, who creates a lot of attributes, leave them all uncapped, and every gamer sit tight and train every skill forever.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880
    Originally posted by Cecropia

    Originally posted by Frostbite05

    Originally posted by Cecropia

    Originally posted by Frostbite05


    The only skill required in darkfall is aiming right the rest is just spamming a button just like the rest. On the other hand it is rather cool its just a shame a real developer didn't make this sorta game it would be amazing to see the true potential of this genre



     

    hmm, I see it everyday I log in. 

    And lol, you'll need more than learning how to aim if you plan on being successful in a game like this bud.

     

    never said anything about being successful. You can absolutely suck at pvp and still make something of yourself through crafting and such in a large clan.



     

    Thanks for admitting that aiming is not the only skill required in darkfall. This is contrary to my original quote of yours. Good show chap.

    skill doesn't make success. Endless grinding of skill does. And this game is king. Thanks for proving me right my friend.

This discussion has been closed.