Originally posted by Professor78 I have played nearly every mmo there is, somwe for generous periods of time (3+yrs). Sadly I only made it to late 40s/early 50s in wow, took a week or 2. WOW creators/designers have it spot on, they have created exactly what 90% of people would choice in real life. A easy ride to the top. The real MMORPG's are there for the people who want to be challenged. I just didnt feel like I had accomplished anything in WOW. You can't compare WOW to other MMO's, its just doesn't feel the same genre....
Yes, because getting to level 50 is the top and the difficulty of WoW. lawl. shocks me that people associate leveling time with game difficulty. If a game had Demon's Souls end game like difficulty but only took 1-2 days to reach max level normally, you people would say it was the easiest game ever.
"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.
EQ was launched in March of 1999. Six years later in March 2005 they combined servers, cutting the number of active servers in half. WoW was launched in November 2004. Six years later in 2010, they're sitting on somewhere in the vicinity of 10 million subscribers.
This is the only thing OP wrote... Some figures.
Ultima Online, Everquest, Asheron's Call were mainstream experiments.
In 1997, Ultima Online proved that there indeed was a mass marketing possibility there.
In 1999, Everquest/Asheron's Call proved that there was a market in the 3D aspect for MMORPG's.
Now in 2001 Anarchy Online, WWII, Motor City Online and DAoC are released... up until then you had Ultima Online, Everquest, Asheron's Call... and yes Meridian 59 to choose from.
In 2001 Blizzard announces they're working on The Manhattan Project World of Warcraft, but it is said that the development took 4-5 years. So if it was released in 2004... they either started working on it at the release of EQ/AC, or shortly after.
Up until it's release in late 2004, they got to review the releases of Final Fantasy XI, Earth and Beyond, Asheron's Call 2, Shadowbane, Eve Online, Planetside and Star Wars: Galaxies.
Though I am not privy to knowing what the alpha/beta builds of the game were like... It would be fair to say that Blizzard and it's team had more than enough research data to understand what the majority of players like, and what they didn't about the MMORPG's prior to WoW.
The end result was a MMORPG that is excellent for entry-level MMO gamers (something that it's predecessors failed to accomplish) and ended up a very well polished game that supports many functions of what MMO gamers enjoy.
That being said... I can't stress enough that WoW made the best entry level MMORPG to date... that's why it's so damned popular. It's supremely easy to pick up, but can support a vast array of gaming styles.
The anger that arises, however, I believe isn't because WoW is "WoW", but the whole fucking corporate industry thinks what we want is WoW-esque and won't gamble otherwise. So what we end up with is a lot of entry-level MMORPG's. To me, that's like a world filled with Fisher-Price toys... sure they make damn good kid toys... but many people are growing out of them, or were already grown out of them... and wonder where their adult toys are.... I guess, poor analogy I'm sorry but best I can think of atm.
*side note: I've played the hell out of WoW. I enjoyed it... but I am bored of it. I look towards FFXIV as doing to UO what WoW did to EQ on... polishing a great idea and making it it's own. At least it's a step in a "different" direction that has a ton of potential.
"There is only one thing of which I am certain, and that's nothing is certain."
I have played nearly every mmo there is, somwe for generous periods of time (3+yrs).
Sadly I only made it to late 40s/early 50s in wow, took a week or 2.
WOW creators/designers have it spot on, they have created exactly what 90% of people would choice in real life. A easy ride to the top.
The real MMORPG's are there for the people who want to be challenged. I just didnt feel like I had accomplished anything in WOW.
You can't compare WOW to other MMO's, its just doesn't feel the same genre....
Yes, because getting to level 50 is the top and the difficulty of WoW. lawl. shocks me that people associate leveling time with game difficulty. If a game had Demon's Souls end game like difficulty but only took 1-2 days to reach max level normally, you people would say it was the easiest game ever.
LOL you just don't get it. The more mindless grinding a MMO has the harder it is to talk yourself into playing the stupid thing. Less fun = more challenge!
Know when players go to WoW? When an NPC kills them, or maybe a player kills them once. So they go to an easy-mode MMORPG indefinitely. WoW has no penalties for dying in PVE, dying in PVP. It hands out epics all the time, it gives everyone a copy of their own instance. It isn't an MMORPG.
Want to play in the Burger King ball pit? Play some WoW
Maybe a Night Elf Mohawk grenade too.
WoW is just an instanced game for dumb players who couldn't handle EQ. They needed content they could never wipe on, and a meaningless instanced PVP environment because they couldn't handle World PVP.
I don't know what else to say. It's popular because it's dumbed down and easy and there are a lot of giveaways. If that isn't obvious you haven't played WoW obviously
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
Finally another person who gets it.
WoW is just a super casual, mostly single player, pseudo MMO. It is not a living social game world like EQ was.
Know when players go to WoW? When an NPC kills them, or maybe a player kills them once. So they go to an easy-mode MMORPG indefinitely. WoW has no penalties for dying in PVE, dying in PVP. It hands out epics all the time, it gives everyone a copy of their own instance. It isn't an MMORPG.
Want to play in the Burger King ball pit? Play some WoW
Maybe a Night Elf Mohawk grenade too.
WoW is just an instanced game for dumb players who couldn't handle EQ. They needed content they could never wipe on, and a meaningless instanced PVP environment because they couldn't handle World PVP.
I don't know what else to say. It's popular because it's dumbed down and easy and there are a lot of giveaways. If that isn't obvious you haven't played WoW obviously
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
"There is only one thing of which I am certain, and that's nothing is certain."
Know when players go to WoW? When an NPC kills them, or maybe a player kills them once. So they go to an easy-mode MMORPG indefinitely. WoW has no penalties for dying in PVE, dying in PVP. It hands out epics all the time, it gives everyone a copy of their own instance. It isn't an MMORPG.
Want to play in the Burger King ball pit? Play some WoW
Maybe a Night Elf Mohawk grenade too.
WoW is just an instanced game for dumb players who couldn't handle EQ. They needed content they could never wipe on, and a meaningless instanced PVP environment because they couldn't handle World PVP.
I don't know what else to say. It's popular because it's dumbed down and easy and there are a lot of giveaways. If that isn't obvious you haven't played WoW obviously
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
In all my years of playing MMOs, I have come to this conclusion. If a game makes it easier to do things solo, people will solo, and in WoW, there is NO reason to group with people, and every dungeon is a stupid instance, so you never actually run into anyone. You see someone in the game world, they're probably doing some solo focused gathering quest (99% of the quests in WoW).
As for EQ, the ENTIRE world was open, and grouping with others was ENCOURAGED, so you had a much more social experience.
Know when players go to WoW? When an NPC kills them, or maybe a player kills them once. So they go to an easy-mode MMORPG indefinitely. WoW has no penalties for dying in PVE, dying in PVP. It hands out epics all the time, it gives everyone a copy of their own instance. It isn't an MMORPG.
Want to play in the Burger King ball pit? Play some WoW
Maybe a Night Elf Mohawk grenade too.
WoW is just an instanced game for dumb players who couldn't handle EQ. They needed content they could never wipe on, and a meaningless instanced PVP environment because they couldn't handle World PVP.
I don't know what else to say. It's popular because it's dumbed down and easy and there are a lot of giveaways. If that isn't obvious you haven't played WoW obviously
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
Did you even play EQ? Zones are shared, instances are not
Quit bringing up zones unless you know what they are, they are not instances... I don't know how many times people have to tell you the same thing before you understand what a zone is and how it is different from an instance.
Know what people actually do in WoW? They solo to 80, and they sit in instances which are cut off from the rest of the server. It's a solo game.
And in the EQ "ZONES", our groups shared "ZONES" with 50-100 people at a time, all in the same "ZONE". (Do you get it yet?)
Don't confuse him any more or he will never ZONE into an INSTANCE again!
Know when players go to WoW? When an NPC kills them, or maybe a player kills them once. So they go to an easy-mode MMORPG indefinitely. WoW has no penalties for dying in PVE, dying in PVP. It hands out epics all the time, it gives everyone a copy of their own instance. It isn't an MMORPG.
Want to play in the Burger King ball pit? Play some WoW
Maybe a Night Elf Mohawk grenade too.
WoW is just an instanced game for dumb players who couldn't handle EQ. They needed content they could never wipe on, and a meaningless instanced PVP environment because they couldn't handle World PVP.
I don't know what else to say. It's popular because it's dumbed down and easy and there are a lot of giveaways. If that isn't obvious you haven't played WoW obviously
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
Did you even play EQ? Zones are shared, instances are not
Quit bringing up zones unless you know what they are, they are not instances... I don't know how many times people have to tell you the same thing before you understand what a zone is and how it is different from an instance.
Know what people actually do in WoW? They solo to 80, and they sit in instances which are cut off from the rest of the server. It's a solo game.
And in the EQ "ZONES", our groups shared "ZONES" with 50-100 people at a time, all in the same "ZONE". (Do you get it yet?)
Don't confuse him any more or he will never ZONE into an INSTANCE again!
No, they don't get it. I actually heard one of these WoW kiddies call something a "public instance" once. It made me want to cry and kill all at once.
Did you even play EQ? Zones are shared, instances are not Quit bringing up zones unless you know what they are, they are not instances... I don't know how many times people have to tell you the same thing before you understand what a zone is and how it is different from an instance. Know what people actually do in WoW? They solo to 80, and they sit in instances which are cut off from the rest of the server. It's a solo game. And in the EQ "ZONES", our groups shared "ZONES" with 50-100 people at a time, all in the same "ZONE". (Do you get it yet?)
Erolisi Marr then Quellious, classic EQ, shortly after rubicite stopped dropping the first time up to Scars. Yeah I played it before they started dumbing it down. Yes I know what zones are. I just figured you'd be equally angry at the realization that if you have a TRAIN TO ZONE, like in grand central station AKA Unrest, that to avoid getting killed you ran outside an invisible barrier that the mobs couldn't breech. *shrugs*
Laughing Skull (PvP), a few servers inbetween, up to Kul Tiras... vanilla WoW -> WotLK. The game does not FORCE you to solo (you getting it yet?) unlike EQ, which FORCED you to group (still with me?)
So yes, I am getting it... so put your pom-poms down.
"There is only one thing of which I am certain, and that's nothing is certain."
Why is this even a debate. The term MMORPG is a fairly simple one, not one dictated to whatever fanboy's specifications are loudest that day. Say it with me:
M assive (both games are massive)
M ultiplayer (both games have multiplayer)
O nline (both games are online)
R ole
P laying (both games have roles that you play, and both have role playing servers)
G ame (both games are games)
It's not that complicated. WoW may not be your ideal MMO, nor may EQ. However they both fit the definition to which they both subscribe. Why the pointless debate?
Originally posted by lord_seru Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance. WoW is just a vast lobby of nothingness with instances tossed in, get over it. World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
People can and did go from 1 to max level in everquest without ever meeting people. There are instances in eq, because that is the natural evolution of gaming.
It seems you have no way to make everquest look good other than to tear down world of warcraft. Everything you say is just filled with generalizations, massive assumptions and baseless insults. The argument that eq is great should be supported by what made eq great, not what makes wow bad.
Massive time sinks don't make a game challenging. Massive death penalties don't make a game real.
Sorry to disappoint you friend, but everquest was chock full of retards and they had no problem beating the tank and spank encounters that defined the "hard" gameplay you look back at with rose colored glasses. Time is not a replacement for challenge.
Why is this even a debate. The term MMORPG is a fairly simple one, not one dictated to whatever fanboy's specifications are loudest that day. Say it with me: M assive (both games are massive) M ultiplayer (both games have multiplayer) O nline (both games are online) R ole P laying (both games have roles that you play, and both have role playing servers) G ame (both games are games)
It's not that complicated. WoW may not be your ideal MMO, nor may EQ. However they both fit the definition to which they both subscribe. Why the pointless debate?
Damnit Chieften.....Wow has 10 mill subs still in 2010. I just blew coke all over my keyboard, and now you owe me another.. LOL....you must be joking.
Actually he is off, its closer to 11million now.
Are you sure? He says 10, you say 11 and ive heard 12 and 13. I think you guys just type in what ever number you pull out of , whatever you pull it out of.
Last known accurate numbers. May have gone up or down from that number.
May have gone up or down since then? Isnt that the point that was being discussed? Brilliant.
No, no it is not.
I underlined the key parts of the previous posts for you so you can keep track of which conversation is about what. Hope it helps.
No, the original conversation had to do with comparing EQs and WoWs successes. You derailed the thread into something else. Of course this is against the forum rules and you and Letsinod have already been reported for going so.
Well thats one way of winning a debate I guess. Good job.
Why is this even a debate. The term MMORPG is a fairly simple one, not one dictated to whatever fanboy's specifications are loudest that day. Say it with me: M assive (both games are massive) M ultiplayer (both games have multiplayer) O nline (both games are online) R ole P laying (both games have roles that you play, and both have role playing servers) G ame (both games are games)
It's not that complicated. WoW may not be your ideal MMO, nor may EQ. However they both fit the definition to which they both subscribe. Why the pointless debate?
WoW is Massive?
Is diablo 2 an MMORPG too then? They have big and shared lobbies, just that its a chat room instead of a zone.
I guess if Diablo 2 had one shared zone, it would be an MMORPG according to you.
What distinguishes an MMORPG from a game like WoW is that WoW is a single player game where you can't really meet people or know people on your own server, even if you tried, you wouldn't be able to.
In EQ, if I happened to be grinding in a certain zone, I would eventually know everyone in that zone.
In WoW, if I want to do an instance, I only know the people in my instance group, and then after the group disbands you never group with them again.
WoW's not an MMORPG, sorry. EQ is an MMORPG, because of shared zones.
The only thing that you've convinced me of is that you have found the good stuff and you are smoking it.
Half of EQ's servers shut down a few months after WoW launched. I don't think it was from everybody going to EQ2. Regardless of whether you're man enough to admit it or not, WoW is a MMO and a high percentage of EQ's playerbase went straight to it when it went live.
Actually people were leaving during WoW beta but anyway.
Yeah, WoW is a tough MMORPG, because everyone in WoW can do any encounter, easily. They only had to dumb it down like 500 times before the retards stuck in Molten Core could compete in PVE at the same level as decent guilds, which were in AQ and Naxx40. Now WoW is just a dumbed down game for handicapped players. Even EQ's original Planar zones are tougher than WoWs current endgame, what a joke
And Lol @ "People went from 1-60 in EQ solo". Yeah, how many people could do that? Could clerics solo to 60, could any melee solo to 60, could most casters solo to 60? No Even if they could solo in EQ, the exp is pretty much the same. There were things called group exp bonuses in EQ. And how is a solo class going to hold any camp in EQ? Are wizards going to solo the frenzied ghoul camp in LGuk? Did you even play EQ? lol
Could clerics solo to 60 in EQ, yes they could. Was it fun, no. Was it difficult, no. Was it a massive time sink, yes. Was there a lack of suitable resources for people to solo to 50, yes. I think you are confusing time as a factor of difficulty. It isn't very hard to spend time playing a game. Anyone can spend 20 hours doing a task, but that doesn't make it harder than spending 10 hours repeating the same exact thing. It just makes it longer.
What exactly was hard about holding the ghoul camp in lower guk? Honestly, a group could practically walk from the zone in to the camp without having to fight a single frog, because there were 100 players killing anything that moved. Ohh so hard. Then you got to sit around and kill each frog as is spawned at exactly 30 minutes on the nose, in a same predictable location with the same exact tank and spank mechanic. Then you got to sit around for 30 more minutes to repeat the same process over and over. Just like a massive death penalty doesn't make the actual combat the killed you any more difficult. It just makes the game more punishing.
All that and I didn't need to call an entire games population stupid or try to redefine what an mmorpg is to show where I think you are wrong.
You say EQ was harder at release and also wow was harder at release. Has the thought even crossed your mind that things get easier when the majority of the players have had years of experience playing a games mechanics?
Originally posted by Carl132p ITT: older players pretend to enjoy mechanics that steer players away from fun while younger players pretend they know about those same not fun mechanics.
Okay Carl, you've obviously universally defined "fun" so let's hear what it means. What's that? Some people like EQ or DAoC better than WoW? Be quiet then. Also, I mentioned other games like EQ2 that are weak compared to the old school stuff - not just WoW, so I'm not just picking on your favorite habit.
I'm not bashing WoW players, just the comparison of it to MMOs that could be accurately defined as more than a FPS with RPG elements. TES: Oblivion - now that's grounds for an MMO. Everything is done in a way that makes sense in the game world. The problem is not with 10 or 11 or 32.34232323 million people that play WoW. Great business model, good revenue, and I'll say the storyline is pretty good too. It's that they made it all so damned easy to do everything. Some of us want a challenge that amounts to more than Unreal Tournament. That's what WoW ends up like, though. Everyone gets the same epics, looks the same, smells the same, and is one of a small handful of talent builds. See, there is merit to true role playing. Back before all this mess DnD was FUN. You got with your buddies and tried to get your character through a given scenario as intelligently as possible...or not. Maybe you played a drunken dwarf fighter - but that was OK. I'll tell you that I like the graphics engine and the mechanics of WoW battle system, namely PvE. The mobs are lively and look like their not just trying to claw at the air. Many older games do look that way. But what I'm saying is that all the graphical coolness and game mechanics in the world can't replace the reason people play MMORPGs: to put themselves in a situation as though they were the character, and see how well they would do. That's why it's called roleplaying.
I have to admit that I agree with the sentiment that WoW is little more than a lobby for instances anymore. A lot of people play Guild Wars, but there are glaring issues like the fact there aren't really any true free-roaming areas to explore that are not instanced. NCSoft has been saying they're looking to address that in GW2.
Also, Carl, I'm not an older player (well since WoW is rife with 8-year olds maybe I am) and when I sit to spend some precious time playing an MMO, I don't want sugar-coated. I like something that feels more visceral than linear or scripted. WoW is dangerously close to becoming a cookie-cutter game that while it's successful it's in a genre that won't always be gauged by how many subscribers it has.
People used to play to exercise the mind or body - like pen and paper DnD. Now they do it because they have too much time on their hands - kids and teens specifically. Look at the crap they call games now. You guys should watch the movie Wall-E. When people get too dependent on conveniences in any scenario - the standards always go down.
Lol cleric soloing to 60, yeah that would be efficient. WoW was harder at release, you just never played it at release or you were one of those who were stuck in MC or another easy mode zone. They only got rid of those 40 mans because of the fact that WoW players were garbage and couldn't handle BWL or AQ or Naxx. All they did was whine for epics until Blizzard basically started handing out epics for showing up to the right zones correctly.
So once again your argument hinges on some baseless assumption of other people to make it work?
I actually made it into naxx prior to burning crusade, but there is no way you could know that, because it doesn't support your assumptions and show you to be wrong.
As for the cleric, I said it was possible. Not efficient. It just wasn't fun, which is why people did not do it.
So you say it is a fact wow players are garbage. Prove it. Put some real proof behind your claims, because it would be refreshing. Try doing it without making assumptions about millions of people you have never met or generalizations that have no supporting evidence.
I think that the issue here is that too many posters are talking about WoW 's player base rather than the game. Sure, the players can be annoying, but the issue people have is with WoW and Blizzard. The players may drive some of the game changes, but in the end it's Blizzard making the decisions.
So people, stop talking bad about WoW 's players. You should correctly identify your issue is with Blizzard.
These threads make me so sad for MMORPG gaming in general. It's not the quality of the games that have declined, its the mind sets and attitudes of the players, old and new.
The lead developers of World of Warcraft are all old Everquest players. WoW would not exist without EQ, because about 96% of their gameplay mechanics come from EQ.
It's kind of sad, that its taken WoW 6 years of adding in features (dumbed down versions of the features) to come remotely close to the amount of content and features EQ had in 1999, when no other 3D MMOs existed.
QFT. You took the words right out of my mouth. Sure WoW is number one right now but if it where not for EQ. There would be no WoW.
Some people here really need to get laid. Hey geniuses, what people feel is "the best" is completely subjective and a result of individual experiences and preference.
I agree. My memories of EQ seem to hinge around a bunch of loser nerds in a graphical chatroom waiting around to engage in tedious combat with poorly-designed little monsters. If it wasn't for WoW I'd probably continued to avoid MMOs in general, not because of some perceived difficulty of the games (since by nature no MMO is 'HARD'), but so I wouldn't be forced to associate with people like the douchebags in this thread. Good god, it's like reading post after post made by the Comic Book Guy from the Simpsons.
Some people here really need to get laid. Hey geniuses, what people feel is "the best" is completely subjective and a result of individual experiences and preference.
I agree. My memories of EQ seem to hinge around a bunch of loser nerds in a graphical chatroom waiting around to engage in tedious combat with poorly-designed little monsters. If it wasn't for WoW I'd probably continued to avoid MMOs in general, not because of some perceived difficulty of the games (since by nature no MMO is 'HARD'), but so I wouldn't be forced to associate with people like the douchebags in this thread. Good god, it's like reading post after post made by the Comic Book Guy from the Simpsons.
Yeah, some people can't handle MMORPGs.
They need pseudo-MMORPGs that are perma easy mode like WoW. Just keep getting those welfare epics.
Funny how you keep talking about a game you know nothing about.
Comments
I have played nearly every mmo there is, somwe for generous periods of time (3+yrs).
Sadly I only made it to late 40s/early 50s in wow, took a week or 2.
WOW creators/designers have it spot on, they have created exactly what 90% of people would choice in real life. A easy ride to the top.
The real MMORPG's are there for the people who want to be challenged. I just didnt feel like I had accomplished anything in WOW.
You can't compare WOW to other MMO's, its just doesn't feel the same genre....
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Yes, because getting to level 50 is the top and the difficulty of WoW. lawl. shocks me that people associate leveling time with game difficulty. If a game had Demon's Souls end game like difficulty but only took 1-2 days to reach max level normally, you people would say it was the easiest game ever.
"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.
This is the only thing OP wrote... Some figures.
Ultima Online, Everquest, Asheron's Call were mainstream experiments.
In 1997, Ultima Online proved that there indeed was a mass marketing possibility there.
In 1999, Everquest/Asheron's Call proved that there was a market in the 3D aspect for MMORPG's.
Now in 2001 Anarchy Online, WWII, Motor City Online and DAoC are released... up until then you had Ultima Online, Everquest, Asheron's Call... and yes Meridian 59 to choose from.
In 2001 Blizzard announces they're working on The Manhattan Project World of Warcraft, but it is said that the development took 4-5 years. So if it was released in 2004... they either started working on it at the release of EQ/AC, or shortly after.
Up until it's release in late 2004, they got to review the releases of Final Fantasy XI, Earth and Beyond, Asheron's Call 2, Shadowbane, Eve Online, Planetside and Star Wars: Galaxies.
Though I am not privy to knowing what the alpha/beta builds of the game were like... It would be fair to say that Blizzard and it's team had more than enough research data to understand what the majority of players like, and what they didn't about the MMORPG's prior to WoW.
The end result was a MMORPG that is excellent for entry-level MMO gamers (something that it's predecessors failed to accomplish) and ended up a very well polished game that supports many functions of what MMO gamers enjoy.
That being said... I can't stress enough that WoW made the best entry level MMORPG to date... that's why it's so damned popular. It's supremely easy to pick up, but can support a vast array of gaming styles.
The anger that arises, however, I believe isn't because WoW is "WoW", but the whole fucking corporate industry thinks what we want is WoW-esque and won't gamble otherwise. So what we end up with is a lot of entry-level MMORPG's. To me, that's like a world filled with Fisher-Price toys... sure they make damn good kid toys... but many people are growing out of them, or were already grown out of them... and wonder where their adult toys are.... I guess, poor analogy I'm sorry but best I can think of atm.
*side note: I've played the hell out of WoW. I enjoyed it... but I am bored of it. I look towards FFXIV as doing to UO what WoW did to EQ on... polishing a great idea and making it it's own. At least it's a step in a "different" direction that has a ton of potential.
"There is only one thing of which I am certain, and that's nothing is certain."
Yes, because getting to level 50 is the top and the difficulty of WoW. lawl. shocks me that people associate leveling time with game difficulty. If a game had Demon's Souls end game like difficulty but only took 1-2 days to reach max level normally, you people would say it was the easiest game ever.
LOL you just don't get it. The more mindless grinding a MMO has the harder it is to talk yourself into playing the stupid thing. Less fun = more challenge!
My youtube MMO gaming channel
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
Finally another person who gets it.
WoW is just a super casual, mostly single player, pseudo MMO. It is not a living social game world like EQ was.
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
"There is only one thing of which I am certain, and that's nothing is certain."
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
In all my years of playing MMOs, I have come to this conclusion. If a game makes it easier to do things solo, people will solo, and in WoW, there is NO reason to group with people, and every dungeon is a stupid instance, so you never actually run into anyone. You see someone in the game world, they're probably doing some solo focused gathering quest (99% of the quests in WoW).
As for EQ, the ENTIRE world was open, and grouping with others was ENCOURAGED, so you had a much more social experience.
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
Did you even play EQ? Zones are shared, instances are not
Quit bringing up zones unless you know what they are, they are not instances... I don't know how many times people have to tell you the same thing before you understand what a zone is and how it is different from an instance.
Know what people actually do in WoW? They solo to 80, and they sit in instances which are cut off from the rest of the server. It's a solo game.
And in the EQ "ZONES", our groups shared "ZONES" with 50-100 people at a time, all in the same "ZONE". (Do you get it yet?)
Don't confuse him any more or he will never ZONE into an INSTANCE again!
That just about shows your ignorance on the subject...
You're the ignorant one, who doesn't know what the difference is between an MMORPG and a game with instances.
What next? Diablo 2 is an MMORPG too?
There is a penalty for dying in PvE? What is it? Durability loss when repair costs are minimal? It used to be a penalty, back when WoW wasn't handing out Welfare Checks (Gold) to everyone for doing anything. If you do one daily quest that's enough gold to wipe all day in an instance.. That's not a penalty
If Diablo2 has a huge world that supports thousands of simultaneous characters in a huge world with instances then yes it will be an MMO. The repair bill depends on your gear. I'd like to see how long your gear would last wiping all day in an instance doing only 1 daily quest to cover the costs. Repair bills can get over 100gold easily while quests only put out a 10th of that.
Every world zone in WoW is a useless lobby zone. That doesn't make it an MMORPG.
When will they put actual PVE or PVP content into World Zones? Oh wait they phased it out so people like you could collect welfare epics and not have to compete with other players on the same server.
Repair costs is not a penalty. As I've said you can wipe all day in an instance and have no problem with repair costs.
Everquest is an MMORPG, because they did not instance content.
WoW is not an MMORPG, because any zone worth going to is instanced.
It's not a lobby because you can interact and play together in that world. If the only thing you could do was talk than it would be a lobby. But players are able to do so much more in the world. There is actually some world PvPvE content, the faction leader kills are a popular one depending on the server.
instancing is just one mechanic, it wont define a games genre. Saying so is retarded.
Actually it does define the genre. The fact that you can go level 1-80 in WoW without knowing anyone means it isn't an MMORPG. You don't interact with people because the game is solo based. It has instances, etc. and you don't ever see anyone in the same zones. You don't share anything with anyone in WoW. And when you aren't in an instance you are soloing in a huge lobby zone waiting for an instance.
WoW is just a vast lobby of nothingness with instances tossed in, get over it.
World PVE and PVP were eliminated from WoW a long time ago, just shows you how the game is going more and more toward a lobby w/ instances.
WoW can be as empty as a person "CHOOSES" to play it. Just because a person "can" doesn't mean a person "will" solo or group. Specific Raid-based zones are instanced... not the whole world or cities. Having played EQ, I'm sure you're familiar with those wonderful, invisible, broken up sections of the world called "zones".
Did you even play EQ? Zones are shared, instances are not
Quit bringing up zones unless you know what they are, they are not instances... I don't know how many times people have to tell you the same thing before you understand what a zone is and how it is different from an instance.
Know what people actually do in WoW? They solo to 80, and they sit in instances which are cut off from the rest of the server. It's a solo game.
And in the EQ "ZONES", our groups shared "ZONES" with 50-100 people at a time, all in the same "ZONE". (Do you get it yet?)
Don't confuse him any more or he will never ZONE into an INSTANCE again!
No, they don't get it. I actually heard one of these WoW kiddies call something a "public instance" once. It made me want to cry and kill all at once.
Erolisi Marr then Quellious, classic EQ, shortly after rubicite stopped dropping the first time up to Scars. Yeah I played it before they started dumbing it down. Yes I know what zones are. I just figured you'd be equally angry at the realization that if you have a TRAIN TO ZONE, like in grand central station AKA Unrest, that to avoid getting killed you ran outside an invisible barrier that the mobs couldn't breech. *shrugs*
Laughing Skull (PvP), a few servers inbetween, up to Kul Tiras... vanilla WoW -> WotLK. The game does not FORCE you to solo (you getting it yet?) unlike EQ, which FORCED you to group (still with me?)
So yes, I am getting it... so put your pom-poms down.
"There is only one thing of which I am certain, and that's nothing is certain."
Why is this even a debate. The term MMORPG is a fairly simple one, not one dictated to whatever fanboy's specifications are loudest that day. Say it with me:
M assive (both games are massive)
M ultiplayer (both games have multiplayer)
O nline (both games are online)
R ole
P laying (both games have roles that you play, and both have role playing servers)
G ame (both games are games)
It's not that complicated. WoW may not be your ideal MMO, nor may EQ. However they both fit the definition to which they both subscribe. Why the pointless debate?
People can and did go from 1 to max level in everquest without ever meeting people. There are instances in eq, because that is the natural evolution of gaming.
It seems you have no way to make everquest look good other than to tear down world of warcraft. Everything you say is just filled with generalizations, massive assumptions and baseless insults. The argument that eq is great should be supported by what made eq great, not what makes wow bad.
Massive time sinks don't make a game challenging. Massive death penalties don't make a game real.
Sorry to disappoint you friend, but everquest was chock full of retards and they had no problem beating the tank and spank encounters that defined the "hard" gameplay you look back at with rose colored glasses. Time is not a replacement for challenge.
Thank you for being intelligent.
Actually he is off, its closer to 11million now.
Are you sure? He says 10, you say 11 and ive heard 12 and 13. I think you guys just type in what ever number you pull out of , whatever you pull it out of.
Only took a quick google search but if you are really that lazy: http://www.gamespot.com/news/6202679.html?sid=6202679?=rss&subj=6202679
Last known accurate numbers. May have gone up or down from that number.
May have gone up or down since then? Isnt that the point that was being discussed? Brilliant.
No, no it is not.
I underlined the key parts of the previous posts for you so you can keep track of which conversation is about what. Hope it helps.
No, the original conversation had to do with comparing EQs and WoWs successes. You derailed the thread into something else. Of course this is against the forum rules and you and Letsinod have already been reported for going so.
Well thats one way of winning a debate I guess. Good job.
WoW is Massive?
Is diablo 2 an MMORPG too then? They have big and shared lobbies, just that its a chat room instead of a zone.
I guess if Diablo 2 had one shared zone, it would be an MMORPG according to you.
What distinguishes an MMORPG from a game like WoW is that WoW is a single player game where you can't really meet people or know people on your own server, even if you tried, you wouldn't be able to.
In EQ, if I happened to be grinding in a certain zone, I would eventually know everyone in that zone.
In WoW, if I want to do an instance, I only know the people in my instance group, and then after the group disbands you never group with them again.
WoW's not an MMORPG, sorry. EQ is an MMORPG, because of shared zones.
The only thing that you've convinced me of is that you have found the good stuff and you are smoking it.
Half of EQ's servers shut down a few months after WoW launched. I don't think it was from everybody going to EQ2. Regardless of whether you're man enough to admit it or not, WoW is a MMO and a high percentage of EQ's playerbase went straight to it when it went live.
Actually people were leaving during WoW beta but anyway.
My youtube MMO gaming channel
Could clerics solo to 60 in EQ, yes they could. Was it fun, no. Was it difficult, no. Was it a massive time sink, yes. Was there a lack of suitable resources for people to solo to 50, yes. I think you are confusing time as a factor of difficulty. It isn't very hard to spend time playing a game. Anyone can spend 20 hours doing a task, but that doesn't make it harder than spending 10 hours repeating the same exact thing. It just makes it longer.
What exactly was hard about holding the ghoul camp in lower guk? Honestly, a group could practically walk from the zone in to the camp without having to fight a single frog, because there were 100 players killing anything that moved. Ohh so hard. Then you got to sit around and kill each frog as is spawned at exactly 30 minutes on the nose, in a same predictable location with the same exact tank and spank mechanic. Then you got to sit around for 30 more minutes to repeat the same process over and over. Just like a massive death penalty doesn't make the actual combat the killed you any more difficult. It just makes the game more punishing.
All that and I didn't need to call an entire games population stupid or try to redefine what an mmorpg is to show where I think you are wrong.
You say EQ was harder at release and also wow was harder at release. Has the thought even crossed your mind that things get easier when the majority of the players have had years of experience playing a games mechanics?
Okay Carl, you've obviously universally defined "fun" so let's hear what it means. What's that? Some people like EQ or DAoC better than WoW? Be quiet then. Also, I mentioned other games like EQ2 that are weak compared to the old school stuff - not just WoW, so I'm not just picking on your favorite habit.
I'm not bashing WoW players, just the comparison of it to MMOs that could be accurately defined as more than a FPS with RPG elements. TES: Oblivion - now that's grounds for an MMO. Everything is done in a way that makes sense in the game world. The problem is not with 10 or 11 or 32.34232323 million people that play WoW. Great business model, good revenue, and I'll say the storyline is pretty good too. It's that they made it all so damned easy to do everything. Some of us want a challenge that amounts to more than Unreal Tournament. That's what WoW ends up like, though. Everyone gets the same epics, looks the same, smells the same, and is one of a small handful of talent builds. See, there is merit to true role playing. Back before all this mess DnD was FUN. You got with your buddies and tried to get your character through a given scenario as intelligently as possible...or not. Maybe you played a drunken dwarf fighter - but that was OK. I'll tell you that I like the graphics engine and the mechanics of WoW battle system, namely PvE. The mobs are lively and look like their not just trying to claw at the air. Many older games do look that way. But what I'm saying is that all the graphical coolness and game mechanics in the world can't replace the reason people play MMORPGs: to put themselves in a situation as though they were the character, and see how well they would do. That's why it's called roleplaying.
I have to admit that I agree with the sentiment that WoW is little more than a lobby for instances anymore. A lot of people play Guild Wars, but there are glaring issues like the fact there aren't really any true free-roaming areas to explore that are not instanced. NCSoft has been saying they're looking to address that in GW2.
Also, Carl, I'm not an older player (well since WoW is rife with 8-year olds maybe I am) and when I sit to spend some precious time playing an MMO, I don't want sugar-coated. I like something that feels more visceral than linear or scripted. WoW is dangerously close to becoming a cookie-cutter game that while it's successful it's in a genre that won't always be gauged by how many subscribers it has.
People used to play to exercise the mind or body - like pen and paper DnD. Now they do it because they have too much time on their hands - kids and teens specifically. Look at the crap they call games now. You guys should watch the movie Wall-E. When people get too dependent on conveniences in any scenario - the standards always go down.
insanex
So once again your argument hinges on some baseless assumption of other people to make it work?
I actually made it into naxx prior to burning crusade, but there is no way you could know that, because it doesn't support your assumptions and show you to be wrong.
As for the cleric, I said it was possible. Not efficient. It just wasn't fun, which is why people did not do it.
So you say it is a fact wow players are garbage. Prove it. Put some real proof behind your claims, because it would be refreshing. Try doing it without making assumptions about millions of people you have never met or generalizations that have no supporting evidence.
i meet tons of nice players in wow
I think that the issue here is that too many posters are talking about WoW 's player base rather than the game. Sure, the players can be annoying, but the issue people have is with WoW and Blizzard. The players may drive some of the game changes, but in the end it's Blizzard making the decisions.
So people, stop talking bad about WoW 's players. You should correctly identify your issue is with Blizzard.
insanex
These threads make me so sad for MMORPG gaming in general. It's not the quality of the games that have declined, its the mind sets and attitudes of the players, old and new.
No signature, I don't have a pen
Some people here really need to get laid.
Hey geniuses, what people feel is "the best" is completely subjective and a result of individual experiences and preference.
Currently Playing: The Game
QFT. You took the words right out of my mouth. Sure WoW is number one right now but if it where not for EQ. There would be no WoW.
I agree. My memories of EQ seem to hinge around a bunch of loser nerds in a graphical chatroom waiting around to engage in tedious combat with poorly-designed little monsters. If it wasn't for WoW I'd probably continued to avoid MMOs in general, not because of some perceived difficulty of the games (since by nature no MMO is 'HARD'), but so I wouldn't be forced to associate with people like the douchebags in this thread. Good god, it's like reading post after post made by the Comic Book Guy from the Simpsons.
I agree. My memories of EQ seem to hinge around a bunch of loser nerds in a graphical chatroom waiting around to engage in tedious combat with poorly-designed little monsters. If it wasn't for WoW I'd probably continued to avoid MMOs in general, not because of some perceived difficulty of the games (since by nature no MMO is 'HARD'), but so I wouldn't be forced to associate with people like the douchebags in this thread. Good god, it's like reading post after post made by the Comic Book Guy from the Simpsons.
Yeah, some people can't handle MMORPGs.
They need pseudo-MMORPGs that are perma easy mode like WoW. Just keep getting those welfare epics.
Funny how you keep talking about a game you know nothing about.