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EQ vs. WoW after 6 years on the market

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  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by lord_seru

    What makes you think WoW is an evolution of MMORPGS?

    Because it developed from a similar model, flourished and overshadows it's predecessor?

    That's kinda what the word means.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by lord_seru

    When I originally played WoW, only my guild was in BWL and AQ and Naxx.  
    When I returned a couple years later, everyone was doing the same 25 mans.  I wonder how those bad players got to the level where they would be able to do the same instances as the good players?  Maybe the game just got a hell of a lot easier.  If you played 40 man WoW you would know that, raids used to be challenging.

    Reducing the required numbers of players for the instances?

    Reducing the time investment per raid by removing some trash?

    Increasing hybrid class abilities to allow more flexibility in role?

    Don't delude yourself. The old raids weren't more challenging.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • decoy26517decoy26517 Member Posts: 313


    Originally posted by lord_seru

    Originally posted by decoy26517

     



    Originally posted by lord_seru


    Originally posted by Zorndorf


    Originally posted by lord_seru


    Originally posted by brostyn
     
    WoW got better. EQ got worse. A lot worse.
    WoW makes smart decisions. EQ makes a smart decision, then nerfs it, because the hardcore elite whine that the casual player doesn't deserve to have fun.
     
    When WoW releases an expansion they give rewards to everyone, and this balances the content. Everyone can advance at their own pace.
    When EQ releases an expansion only the hardcore that are ready to advance get rewards. This causes most of the players to be stuck in horrible gear, and they have no chance to do the new content. You can't advance at your own pace.
    If you started right now in EQ you would be light years behind the current content. In WoW, you can jump right in.
     
    I love EQ, but they made far too many dumb decisions, and specifically catered to the hardcore raiders. They totally ignored any other way to play, and groupers were constantly berated and insulted.
     
    Not too hard to see why WoW has succeeded where EQ couldn't.



     
    WoW only succeeded in giving away welfare epics to dumb players. 
    When my guild was clearing Naxx40, they release an expansion and give solo quest gear away that is better than the best 40 man raid gear in the game. 
    Whats the point in raiding in WoW when they are just gonna hand out the best gear to the dumbest players?  Today they've done away with difficult raids, and instead designed zones so that even retarded players would be able to clear it.  So the end result is that anyone who raids gets the same gear regardless of player skill.


     
     
    Dumb players ?
    I only see good and bad developped game mechanics.
    Blizzard pretty much made the ideal developped on line gameplay to have 1.2 billion dollars yearly in their pockets.
    I don't believe in "dumb players" and "smart players". I believe in good developped games that people like to play for a few years and on this count the balance is WOW yearly 1.2 billion dollars and EQ2 1 million dollars after 5 years.
    Meaning for 99% of the (dumb/smart) people WOW gets MORE paid subscriptions.
    No discussion possible. YOU may adore and love EQ2, but most of the people out there think otherwise.
    I understand this leads to frustration and it leads to visiting the WOW forums, which you won't see in the EQ2 forums.
    Normal reaction: the most hooligans you will find with the football clubs who lost their former glory too.
    And language like "dumb players etc" are very much a clear sign of having lost control of normal evaluations.
     



     
    If your guild couldn't handle Molten Core then there is no other word for them.  I'm not trying to be insulting, but I played WoW very early on and it was Good Guilds and Bad Guilds.  And Good Guilds were much further along in the game than Bad Guilds.  Now Good Guilds and Bad Guilds do the same content, because all of the content was dumbed down.
     

     

    Show me bad guilds that have done Algalon the Observer hardmode. You won't find any even though it's old content.


     
    When I originally played WoW, only my guild was in BWL and AQ and Naxx.  
    When I returned a couple years later, everyone was doing the same 25 mans.  I wonder how those bad players got to the level where they would be able to do the same instances as the good players?  Maybe the game just got a hell of a lot easier.  If you played 40 man WoW you would know that, raids used to be challenging.


    Doing the same instance MEANS NOTHING! you don't seem to get it through your head that WoW has evolved and changed dramatically. Epics mean NOTHING! it's only a color classification for an item. Things have gotten more detailed and require a finer eye to see. Sure, they may all be doing the same 25man content but some players are doing harder content for better epics. There are now SEVERAL ways to do the same raid instance and each way may lead to different loot.

    "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.

  • cybertruckercybertrucker Member UncommonPosts: 1,117
    Originally posted by Ilvaldyr

    Originally posted by lord_seru

    When I originally played WoW, only my guild was in BWL and AQ and Naxx.  
    When I returned a couple years later, everyone was doing the same 25 mans.  I wonder how those bad players got to the level where they would be able to do the same instances as the good players?  Maybe the game just got a hell of a lot easier.  If you played 40 man WoW you would know that, raids used to be challenging.

    Reducing the required numbers of players for the instances?

    Reducing the time investment per raid by removing some trash?

    Increasing hybrid class abilities to allow more flexibility in role?

    Don't delude yourself. The old raids weren't more challenging.



     

    Wow long thread... Actually Older Raids were much more challenging. The reason why is it is always more challenging to keep order and organization in bigger groups of people.

    There were more roles to be played by more people. Everyone had to do there job correctly or the entire raid could fail. Dont get me wrong smaller raids have that same philosophy if someone messes up it can mess up whole thing. But it could happen more frequently with bigger raids.

    Also mobs were overall made harder, having more HPs more abilities (usually) more defenses. 

    Larger raids required more strategy and more planning in order to pull off effectively.

    Now as for the original topic. I played both games. EQ1 and WOW.. I had a good time playing both. However the instanced mentality of WOW for me personally instills more greed and a more unsociable playerbase. People show up get what they want and leave, sometimes without so much as a goodbye. WOW has definately won the battle of which game is more successful There is no arguing that.

    That in no way makes it a better game. At least in my opinion. If it was put to a vote. I would vote EQ1 the better of the 2 games hands down, and I enjoyed WOW.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by lord_seru

    Originally posted by Ilvaldyr

    Originally posted by lord_seru

    When I originally played WoW, only my guild was in BWL and AQ and Naxx.  
    When I returned a couple years later, everyone was doing the same 25 mans.  I wonder how those bad players got to the level where they would be able to do the same instances as the good players?  Maybe the game just got a hell of a lot easier.  If you played 40 man WoW you would know that, raids used to be challenging.

    Reducing the required numbers of players for the instances?

    Reducing the time investment per raid by removing some trash?

    Increasing hybrid class abilities to allow more flexibility in role?

    Don't delude yourself. The old raids weren't more challenging.

    Yeah, so they could handle some of MC, which was 40 man, but for some reason they didn't have the numbers for BWL or any of the other 40 mans? that makes a lot of sense

    Bwaha, you're hardly in a position to speak of "sense".

    Just how many "hardcore" raiders do you think existed back in the day? .. there was a very good reason why servers had (at most) one or two guilds who were progressing to the top tier content. It wasn't because of the difficulty; it was because other raid guilds couldn't meet the time requirement to prepare for/raid as frequently or reliably as the "top" guilds.

    TBC was a wake-up call for raiders. All of a sudden, it was a lot less of a time investment to meet minimum raid requirements and suddenly everyone was catching up in terms of raid progression and gear. It was an awesome time to be a closet casual inside the most progressive raid guild on my server; even the tears of the "hardcore" were epic. :)

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by cybertrucker
    Wow long thread... Actually Older Raids were much more challenging. The reason why is it is always more challenging to keep order and organization in bigger groups of people.
    There were more roles to be played by more people. Everyone had to do there job correctly or the entire raid could fail. Dont get me wrong smaller raids have that same philosophy if someone messes up it can mess up whole thing. But it could happen more frequently with bigger raids.
    Also mobs were overall made harder, having more HPs more abilities (usually) more defenses. 
    Larger raids required more strategy and more planning in order to pull off effectively.

    They required more organisation; that doesn't make them more challenging.

    In a 40 man raid group, each person represents 2.5% of the fighting unit.

    In a 25 man raid group, each person represents 4% of the fighting unit.

    On an individual level, 25 man is (mathmatically) 62.5% more challenging than 40 man.

    Strategy doesn't change when you scale down the raids either. To use a simple example; If you have 10 ranged DPS in a 40 man raid, they have to remember not to stand in fire. If you have 5 ranged DPS in a 25 man raid, they still have to remember not to stand in the same fire.

    One does, and dies .. then you're still worse off in a 25 man raid than in a 40 man raid; you just lost 20% of your ranged DPS instead of 10%. 40 man raiding is simply more tolerant of mistakes.

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    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • whilanwhilan Member UncommonPosts: 3,472

    Not even sure why I'm doing this, bored i guess.

    Eq1 was popular in it's hayday and WOW is popular as well.  The consistant need to bash each other over and over again about a game is silly to me.  Can we not be adult enough to just discuss something with intellegence ( I'm asking too much from forums i know) Yes WoW is popular, to debate that is pointless.  It's so popular it's like a radio or TV having a commerical every 5 seconds.  Which is my major gripe with the game.   A game annoys me when i can't get away from it at all.  Games, TV, internet, it even is talked about in length at my work, for 6 hours straight.  When a game comes to the point when it's talked about and heard about this much. It's gonna generate people who are in the mindset. okay enough already it's a game, people like it. Can we move on please?

    We know EQ was popular, ever hear the term Evercrack? this term was used to depict people who played for hours on end, it even spawned several rehabilition clinets for people trying to recover from it.  Wow is popular for it's fan base.  Okay both are popluar both had lots of subscribers, both are different types of games in my opinion and come from different time periods.

    /rant on

    Its remarkable really how the mmo community has so de-evolved recently. That claiming that you like a game immediatly gets you bashed over the head and bombard by trash talking to the extent i've never seen.   Why can't both games be good, why does one have to be crap (both sides are guilty of this). Both companies have made mistakes, can we agree that both games have their good and bad points and take our maturity level up a notch?

    /rant off

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by lord_seru

    Yeah, the expansion made 1-man quest gear better than the best raid gear, so people like you would stop whining that Molten Core is too hard because they are gonna hand out blue items better than what the best raiders had...
    All so lousy WoW players could have the same gear as the best players

    I raided in TBC too. :)

    Serpentshrine Cavern; tank swaps on Hydross. Brutal!

    But I think I understand why you quit WoW now; you realised that since the time investment was lowered more people could reliably join raid guilds. Was it that the influx of "new" raiders provided insurmountable competition and you weren't good enough at playing your chosen class to keep up with them?

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • WizardryWizardry Member LegendaryPosts: 19,332

    I can sum it up easily ,after 6 years,WOW still has no lore inside the game and it still has the cheapest ugliest game tech going,it has fallen behind or at least no better than all the f2p games.

    When you see WOW fanbois constantly brag or talk about instance/raids,that tells you it is a UNI directional game design and game play,there really is no quality in the game,that is why players only strive for raiding and instances.

    It really is sad to see how cheap or i assume?how inept they are to at least spend that money and put WOW on EQUAL terms with EQ2,but nope they rather sit on their money mound and continue to have an inferior game.Heck with just a couple months of sub fees,they could afford to upgrade the game.

    What is still baffling me after all these years,is with all that money they are the ONLY large developer that i can think of that has not created a DECENT if not GREAT game engine.To show how inept Blizzard is,CCP a dev that went bankrupt at one time,has created a far superior game engine for their soon to release Dust game/expansion.

    The super cheap Entropia universe upgraded to a much superior game engine lol,what on earth has Blizzard been doing with all that money over the last 6 years?I will tell you what they have been doing,spending tons of money on lawyers and other areas that have NOTHING to do with the game,like hiring several people to monitor your logs and internet/gaming habits,through that illegal program they have installed on your PC.Spending millions to buy an IP [REDNECK RAMPAGE]what in the heavens where they thinking on that money wasting idea?

    More money waste is seen in their huge payroll staff,and they have VERY little going on,heck Square Enix has at least 8 game divisions,it may be more now,and Square covers every single possible gaming platform out there,Blizzard is still a mickey mouse PC only developer.So again ask yourself ,what the heck are they doing with all that money?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by galliard1981


    its unbelievable that such a stupid thread brought so many replies 

     

    Including yours! Thanks for playing!

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by WSIMike

    Originally posted by galliard1981


    its unbelievable that such a stupid thread brought so many replies

    Including yours! Thanks for playing!

    And yours! .. but it won't get me again.

    ..

    Crap.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Wizardry


    I can sum it up easily ,after 6 years,WOW still has no lore inside the game and it still has the cheapest ugliest game tech going,it has fallen behind or at least no better than all the f2p games.
    When you see WOW fanbois constantly brag or talk about instance/raids,that tells you it is a UNI directional game design and game play,there really is no quality in the game,that is why players only strive for raiding and instances.
    It really is sad to see how cheap or i assume?how inept they are to at least spend that money and put WOW on EQUAL terms with EQ2,but nope they rather sit on their money mound and continue to have an inferior game.Heck with just a couple months of sub fees,they could afford to upgrade the game.
    What is still baffling me after all these years,is with all that money they are the ONLY large developer that i can think of that has not created a DECENT if not GREAT game engine.To show how inept Blizzard is,CCP a dev that went bankrupt at one time,has created a far superior game engine for their soon to release Dust game/expansion.
    The super cheap Entropia universe upgraded to a much superior game engine lol,what on earth has Blizzard been doing with all that money over the last 6 years?I will tell you what they have been doing,spending tons of money on lawyers and other areas that have NOTHING to do with the game,like hiring several people to monitor your logs and internet/gaming habits,through that illegal program they have installed on your PC.Spending millions to buy an IP [REDNECK RAMPAGE]what in the heavens where they thinking on that money wasting idea?
    More money waste is seen in their huge payroll staff,and they have VERY little going on,heck Square Enix has at least 8 game divisions,it may be more now,and Square covers every single possible gaming platform out there,Blizzard is still a mickey mouse PC only developer.So again ask yourself ,what the heck are they doing with all that money?

    Your hate for Blizzard is strong, it seems.

    Upgrading a new game engine is not an easy task, especially for something with the magnitude of WoW.

    They'll probably redesign it from 0(if they really wanted to do that) while Entropia Universe is using CryEngine.

  • MargulisMargulis Member CommonPosts: 1,614
    Originally posted by GTwander

    Originally posted by Khrymson


    5.5 yrs and is there a point to this!?

     

    I'm asking the same question.

     

    Well said.

  • TelonTelon Member Posts: 81
    Originally posted by Mardy

    Originally posted by Loke666

    No, it wasn't. Meridian 59 was the first 3D MMO. But EQ pioneered almost all the mechanics that modern MMOs are using.




     

     

    lol you can nitpick, but 3D-looking isn't good enough for me to call it a 3D MMO that has mechanics of a true 3D MMO game.  The difference is like being in a flight simulator, vs getting in and flying an actual plane.



     

    EQ was the first true 3D MMO, Meridian 59 was more of a 2.5D.  M59 didn't get truer 3D graphics until the graphics upgrade in 2004.

  • antarasantaras Member Posts: 45


    Originally posted by lord_seru
    What a stupid post
    You're comparing a game that IS A MMORPG vs a game that ISNT AN MMORPG
     
    WoW is just a game where it is all instanced, and they hand out a bunch of welfare epics to newbies who suck at normal MMORPGs.  Know when players go to WoW?  When an NPC kills them, or maybe a player kills them once.  So they go to an easy-mode MMORPG indefinitely.  WoW has no penalties for dying in PVE, dying in PVP.  It hands out epics all the time, it gives everyone a copy of their own instance.  It isn't an MMORPG.
    Want to play in the Burger King ball pit?  Play some WoW
    Maybe a Night Elf Mohawk grenade too. 
     
    WoW is just an instanced game for dumb players who couldn't handle EQ.  They needed content they could never wipe on, and a meaningless instanced PVP environment because they couldn't handle World PVP.  
    I don't know what else to say.  It's popular because it's dumbed down and easy and there are a lot of giveaways.  If that isn't obvious you haven't played WoW obviously
     
     

    nerd rage? anger? "azia" ?
    i never played eqII i saw videos and thats pretty much it, nor im comparing both games but its from comments like yours that i can see why wow is the best game.
    you have nothing but hate against a game that gives you all the gameplay you can possibly want with very good quality, and like stated above freshh content that makes you keep playing even if its casual way, or hc way you always have fun in wow in eqII and most games that compete with wow you dont. thats the way i see it.

  • IadienIadien Member UncommonPosts: 638
    Originally posted by decoy26517


     

    Originally posted by Iadien

    I played WoW off and on for 4 months, and got to 80 maxed out several professions on alts, etc. and had all epic items except 1 trinket. The game is easy mode, and anyone that denies that did not play EQ very long or at all. WoW is great tor what it is, but anyone looking for a challenging MMO, WoW is not the game to play.

     



    Questions: What was your arena rating? How many hardmodes did you accomplish? An epic = nothing is its a crappy epic. Give us your armory and get online for me to verify that you have indeed "mastered" WoW.

    I never said I mastered anything, not sure where you're getting that. PVP is boring to me for the most part, I did enjoy Wintergrasp, but that's all.

    http://www.wowarmory.com/character-sheet.xml?r=Quel'dorei&n=Iadien

     I quit right before the most recent major update.

  • decoy26517decoy26517 Member Posts: 313


    Originally posted by Iadien

    Originally posted by decoy26517

     



    Originally posted by Iadien
    I played WoW off and on for 4 months, and got to 80 maxed out several professions on alts, etc. and had all epic items except 1 trinket. The game is easy mode, and anyone that denies that did not play EQ very long or at all. WoW is great tor what it is, but anyone looking for a challenging MMO, WoW is not the game to play.

     

    Questions: What was your arena rating? How many hardmodes did you accomplish? An epic = nothing is its a crappy epic. Give us your armory and get online for me to verify that you have indeed "mastered" WoW.


    I never said I mastered anything, not sure where you're getting that. PVP is boring to me for the most part, I did enjoy Wintergrasp, but that's all.
    http://www.wowarmory.com/character-sheet.xml?r=Quel'dorei&n=Iadien
     I quit right before the most recent major update.


    So you chose not do to any of the challenging content and then complain that the games not challenging? well, wtf did you expect?

    EDIT: actually having looked at your character more, you actually haven't done ANYTHING. Sorry, but your opinion on the matter is meaningless as you have no real experience in WoW.

    "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.

  • Andr4599Andr4599 Member Posts: 99
    Originally posted by lord_seru

    Originally posted by Ilvaldyr

    Originally posted by lord_seru

    Yeah, the expansion made 1-man quest gear better than the best raid gear, so people like you would stop whining that Molten Core is too hard because they are gonna hand out blue items better than what the best raiders had...
    All so lousy WoW players could have the same gear as the best players

    I raided in TBC too. :)

    Serpentshrine Cavern; tank swaps on Hydross. Brutal!

    But I think I understand why you quit WoW now; you realised that since the time investment was lowered more people could reliably join raid guilds. Was it that the influx of "new" raiders provided insurmountable competition and you weren't good enough at playing your chosen class to keep up with them?

     

    It wasn't about time investment, it was about raids becoming too easy, and WoW handing out Welfare epics to bad players who were stuck wiping in molten core all the time.

    Can't keep up with WoW players? What a joke.  Out of any MMORPG I've played the people in WoW are of the lowest quality.  Why else would they have done away with the 40 mans besides the players sucking.



     

    Lordseru, your logic is so flawed.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Wizardry


    I can sum it up easily ,after 6 years,WOW still has no lore inside the game and it still has the cheapest ugliest game tech going,it has fallen behind or at least no better than all the f2p games.
    When you see WOW fanbois constantly brag or talk about instance/raids,that tells you it is a UNI directional game design and game play,there really is no quality in the game,that is why players only strive for raiding and instances.
    It really is sad to see how cheap or i assume?how inept they are to at least spend that money and put WOW on EQUAL terms with EQ2,but nope they rather sit on their money mound and continue to have an inferior game.Heck with just a couple months of sub fees,they could afford to upgrade the game.
    What is still baffling me after all these years,is with all that money they are the ONLY large developer that i can think of that has not created a DECENT if not GREAT game engine.To show how inept Blizzard is,CCP a dev that went bankrupt at one time,has created a far superior game engine for their soon to release Dust game/expansion.
    The super cheap Entropia universe upgraded to a much superior game engine lol,what on earth has Blizzard been doing with all that money over the last 6 years?I will tell you what they have been doing,spending tons of money on lawyers and other areas that have NOTHING to do with the game,like hiring several people to monitor your logs and internet/gaming habits,through that illegal program they have installed on your PC.Spending millions to buy an IP [REDNECK RAMPAGE]what in the heavens where they thinking on that money wasting idea?
    More money waste is seen in their huge payroll staff,and they have VERY little going on,heck Square Enix has at least 8 game divisions,it may be more now,and Square covers every single possible gaming platform out there,Blizzard is still a mickey mouse PC only developer.So again ask yourself ,what the heck are they doing with all that money?

    Equal terms with EQ2?  That is laughable.

    EQ2 looks like shit, performs like shit and the development direction changes so much even the players joke about which segment of the playerbase will get shafted with no content.  Who in their right mind would try to compete with that, let alone try to "upgrade" to that?   The game tries to hide the bad animations and horrid combat responsiveness behind so many particle affects it looks like a bad 80's disco on acid. 

    If EQ2 were to even remotely offer some real competition, then perhaps it would force other companies to compete and maybe update their graphic engine.  Which ironically is one of the major problems of EQ2, the game you praise.  Which has been out just as long as wow and has not resolved its terrible graphics engine.  

     

    You cry foul on a company that made a great game engine the functions great and praise a game that released one of the worst game engines in the industry and has not fixed it in over 5 years.  I just cannot see where your logic comes from in this line of thinking. 

     

    In the end, wow doesn't need a graphics engine update for several reasons.  Until that changes I don't see why blizzard would do it.  It might be nice, but it might just have a poor impact on the game like the luclin models did in EQ. 

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by lord_seru

    Originally posted by Ilvaldyr

    Originally posted by lord_seru

    Yeah, the expansion made 1-man quest gear better than the best raid gear, so people like you would stop whining that Molten Core is too hard because they are gonna hand out blue items better than what the best raiders had...
    All so lousy WoW players could have the same gear as the best players

    I raided in TBC too. :)

    Serpentshrine Cavern; tank swaps on Hydross. Brutal!

    But I think I understand why you quit WoW now; you realised that since the time investment was lowered more people could reliably join raid guilds. Was it that the influx of "new" raiders provided insurmountable competition and you weren't good enough at playing your chosen class to keep up with them?

     

    It wasn't about time investment, it was about raids becoming too easy, and WoW handing out Welfare epics to bad players who were stuck wiping in molten core all the time.

    Can't keep up with WoW players? What a joke.  Out of any MMORPG I've played the people in WoW are of the lowest quality.  Why else would they have done away with the 40 mans besides the players sucking.

     

    If 40 players sucked, then why wouldn't 25.  Your logic makes no sense again.

    Everquest changed its raid limits from:

    Unlimited to 56 to 72 to 36 to whatever it might be now.  Can we conclude that everquest players are 4 times lower quality due to so many raid cap changes? 

     

  • pdk25pdk25 Member Posts: 115

    Personally, I liked EQ1, EQ2, and WoW. I`m retired from them all right now, but I think I could still play EQ2 and WoW right now if I had the urge to go back. I do miss EQ1 the most, but I don`t think I could go back to it. I`m not as hardcore as I use to be and I have to many other RL issues to think about.

  • decoy26517decoy26517 Member Posts: 313


    Originally posted by lord_seru
    Originally posted by Daffid011
    Originally posted by lord_seru
    Originally posted by Ilvaldyr
    Originally posted by lord_seru
    Yeah, the expansion made 1-man quest gear better than the best raid gear, so people like you would stop whining that Molten Core is too hard because they are gonna hand out blue items better than what the best raiders had...
    All so lousy WoW players could have the same gear as the best players
    I raided in TBC too. :)
    Serpentshrine Cavern; tank swaps on Hydross. Brutal!
    But I think I understand why you quit WoW now; you realised that since the time investment was lowered more people could reliably join raid guilds. Was it that the influx of "new" raiders provided insurmountable competition and you weren't good enough at playing your chosen class to keep up with them?


     
    It wasn't about time investment, it was about raids becoming too easy, and WoW handing out Welfare epics to bad players who were stuck wiping in molten core all the time.
    Can't keep up with WoW players? What a joke.  Out of any MMORPG I've played the people in WoW are of the lowest quality.  Why else would they have done away with the 40 mans besides the players sucking.


     
    If 40 players sucked, then why wouldn't 25.  Your logic makes no sense again.
    Everquest changed its raid limits from:
    Unlimited to 56 to 72 to 36 to whatever it might be now.  Can we conclude that everquest players are 4 times lower quality due to so many raid cap changes? 
     


     
    When they brought in 25 mans, they made them easy so that newbies could do them easily.  40 mans weer actually difficult

    10/25man hardmodes are considerably harder than any 40man content. Again, you have no idea what you are talking about.

    "World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by lord_seru

    It wasn't about time investment, it was about raids becoming too easy, and WoW handing out Welfare epics to bad players who were stuck wiping in molten core all the time.
    Can't keep up with WoW players? What a joke.  Out of any MMORPG I've played the people in WoW are of the lowest quality.  Why else would they have done away with the 40 mans besides the players sucking.

    It was about time investment.

    A little story; dawn of TBC and we're all rushing to 70 to start getting attunements done ready for raiding .. you may recall that, at the time, it was necessary to complete 5 man heroic dungeons to complete raid attunements. Naturally, we all piled into these heroics as soon as we conceivably could; our gear was a hodge-podge of quest greens.

    I raided MC, BWL, AQ and Naxx with these guys. We were the most progressive raid guild on our server by a long shot. I stood next to our guild leader when he banged the gong and opened the gates of AQ.I was present at every one of our server first raid-boss kills.

    By your interpretation, these were the "most skilled" players on our server.

    Half our guild of "hardcore" raiders couldn't do the attunements. I had to run heroic shattered halls a bunch of times in various different roles (I was playing a druid) .. I had to tank it for our guilds main MT while he went DPS because he was incapable of tanking it himself.

    They did away with the 40 mans because they wanted more people to be able to invest the time and see the lovely raid content that the developers spent so much money making.

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    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • IadienIadien Member UncommonPosts: 638
    Originally posted by decoy26517


     

    Originally posted by Iadien


    Originally posted by decoy26517
     
     



    Originally posted by Iadien

    I played WoW off and on for 4 months, and got to 80 maxed out several professions on alts, etc. and had all epic items except 1 trinket. The game is easy mode, and anyone that denies that did not play EQ very long or at all. WoW is great tor what it is, but anyone looking for a challenging MMO, WoW is not the game to play.


     

     

    Questions: What was your arena rating? How many hardmodes did you accomplish? An epic = nothing is its a crappy epic. Give us your armory and get online for me to verify that you have indeed "mastered" WoW.





    I never said I mastered anything, not sure where you're getting that. PVP is boring to me for the most part, I did enjoy Wintergrasp, but that's all.

    http://www.wowarmory.com/character-sheet.xml?r=Quel'dorei&n=Iadien

     I quit right before the most recent major update.

     



    So you chose not do to any of the challenging content and then complain that the games not challenging? well, wtf did you expect?

    EDIT: actually having looked at your character more, you actually haven't done ANYTHING. Sorry, but your opinion on the matter is meaningless as you have no real experience in WoW.

     

    You certainly have a hardon for WoW, don't you? The fact that I did that with very little play time says a lot for the difficulty. I can't imagine you've raided in any other game, with the way you defend WoW. I know several people who raid in WoW, and every single one of them says raiding is easier than EQ.

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by Daffid011 
    Equal terms with EQ2?  That is laughable.
    EQ2 looks like shit, performs like shit and the development direction changes so much even the players joke about which segment of the playerbase will get shafted with no content.  Who in their right mind would try to compete with that, let alone try to "upgrade" to that?   The game tries to hide the bad animations and horrid combat responsiveness behind so many particle affects it looks like a bad 80's disco on acid. 
    If EQ2 were to even remotely offer some real competition, then perhaps it would force other companies to compete and maybe update their graphic engine.  Which ironically is one of the major problems of EQ2, the game you praise.  Which has been out just as long as wow and has not resolved its terrible graphics engine.  
     
    You cry foul on a company that made a great game engine the functions great and praise a game that released one of the worst game engines in the industry and has not fixed it in over 5 years.  I just cannot see where your logic comes from in this line of thinking. 
     
    In the end, wow doesn't need a graphics engine update for several reasons.  Until that changes I don't see why blizzard would do it.  It might be nice, but it might just have a poor impact on the game like the luclin models did in EQ. 

    Ive always thought EQ2 graphics much better than WOW.In fac t WOW graphics were dated when it released. As for performance my PC isnt anywhere near state of the art but again, EQ2 has always ran fine for me although I could see how it might not perform to well on the average WOW machine.

     

This discussion has been closed.