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Does the combat look like fun?

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  • camp11111camp11111 Member Posts: 602

    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

     

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by camp11111



    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

     

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Yeah... because that opening video in (vanilla)WoW is true to the combat experience lol.

    Remember the Tauren vs Dwarf hunter battle video? lol yeah if combat was like that i would have never left wow.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Toquio3Toquio3 Member Posts: 1,074

    The fun of any combat system is enhanced by having a friend or two with you. In my opinion, a combat system can be pretty bad and boring, but I can still enjoy it if Im plowing through mobs with friends. TOR's combat doesnt look boring though. Looks like WoW's with a twist, and WoW's system is allright.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • camp11111camp11111 Member Posts: 602

    Originally posted by Rockgod99

    Originally posted by camp11111



    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

     

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Yeah... because that opening video in (vanilla)WoW is true to the combat experience lol.

    Remember the Tauren vs Dwarf hunter battle video? lol yeah if combat was like that i would have never left wow.

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    We saw the same with AoC: nice preloaded and prerendered video stuff for giving quests by NPC's. Complete different than the in game engine you controlled your avatar with.

    I know why... I'll let you deduct it too.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • Toquio3Toquio3 Member Posts: 1,074

    Originally posted by camp11111



    Originally posted by Rockgod99


    Originally posted by camp11111



    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

     

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Yeah... because that opening video in (vanilla)WoW is true to the combat experience lol.

    Remember the Tauren vs Dwarf hunter battle video? lol yeah if combat was like that i would have never left wow.

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    I know why... I'll let you deduct it too.

    I just watched the OP's video, and all I saw was actual gameplay, and the conversation cutscenes all use the ingame engine. What you on about?

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • camp11111camp11111 Member Posts: 602

    Originally posted by Toquio3

    Originally posted by camp11111

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    I know why... I'll let you deduct it too.

    I just watched the OP's video, and all I saw was actual gameplay, and the conversation cutscenes all use the ingame engine. What you on about?

     You don't see the difference between the combat sequences (which last only a few seconds) and the in game fixed sequences of cutscenes?

    Ouch.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • Toquio3Toquio3 Member Posts: 1,074

    Originally posted by camp11111



    Originally posted by Toquio3


    Originally posted by camp11111

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    I know why... I'll let you deduct it too.

    I just watched the OP's video, and all I saw was actual gameplay, and the conversation cutscenes all use the ingame engine. What you on about?

     You don't see the difference between the combat sequences (which last only a few seconds) and the in game fixed sequences of cutscenes?

    Ouch.

    No I dont tbh. What, you mean the cutscenes are more detailed? Yeah, the camera is closer, theres no action going on, just conversation, thats the whole point of the cutscene. Im sure if you just stood around and got the camera closer to the character it would look just as good as it does in the cutscene. Sorry I still dont know what you on about.

    How about getting a little specific instead of just throwing cryptic statements?

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by camp11111



    Originally posted by Rockgod99


    Originally posted by camp11111



    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

     

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Yeah... because that opening video in (vanilla)WoW is true to the combat experience lol.

    Remember the Tauren vs Dwarf hunter battle video? lol yeah if combat was like that i would have never left wow.

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    We saw the same with AoC: nice preloaded and prerendered video stuff for giving quests by NPC's. Complete different than the in game engine you controlled your avatar with.

    I know why... I'll let you deduct it too.

    Cut scenes are used to move the story along. I know you don't understand this since WoW has no story.

    Bioware is trying to incorporate Dialog and cutscenes similar to thier single player rpgs.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • camp11111camp11111 Member Posts: 602

    Originally posted by Rockgod99

    Originally posted by camp11111

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    We saw the same with AoC: nice preloaded and prerendered video stuff for giving quests by NPC's. Complete different than the in game engine you controlled your avatar with.

    I know why... I'll let you deduct it too.

    Cut scenes are used to move the story along. I know you don't understand this since WoW has no story.

    Bioware is trying to incorporate Dialog and cutscenes similar to thier single player rpgs.

     Yes like AoC did in its first 20 levels, I know.

    Those cut scenes don't belong in on line games though, as they put you out of touch with the world around you.

    They become very annoying once used and people cut - cut -cut to get to the bottem question of a. b. c.

    Meanwhile you lost contact with anyone you were talking to in the chat.

    Saw it in AoC and except for the loss in time of preloading every damned NPC sequence, it was not in line with the rest of on line gaming.

    Just a thought.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Matter of taste, i think. Some like the cutscenes, some don't.

    Personally, I like the cutscenes in single player games as well as in MMO's, it gives a slightly cinematic feel to it and adds to my immersion. There has to be an option though to skip through it fast.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

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  • AcvivmAcvivm Member UncommonPosts: 323

    Posted by Ihmotepp on 4/03/10 at 3:04:52 PM



    You've seen it. Does tjhe combat look like fun?

    The smuggler runs into green spots for cover, the jedi swings his light saber, the bounty hunter has a big blaster, etc.

    Does it look like fun, or not so fun?

     

    http://www.youtube.com/watch?v=x4Cocl8ZJeE

    I think it looks like fun.





     

    The video looks good with a year still to go; how it looks may change dramatically or it might not. How it looks in that interview I would have to say that imo, it looks like fun but overall very generic; and the one thing that stands out to me is the color, it is just very bland in some scenes which could change as well in the coming year so I'm willing to wait and see.

    In reality the only real thing that will keep me interested in playing this game is more the lore and the music/sound of the game (I know not exactly the best reasons but those are the ones that keep me playing when the gameplay or graphics cant).The Star Wars IP has some of the best lore and music, science fiction has provided us, If bioware decides to go a different route that doesnt include the lore and the music quality of past games there wont be much to keep me playing.

    I omitted community from my reasons for playing the game because Im under no illusion that a game this big with the Star Wars IP wont bring out of the woodwork the crazed fanboys and the overall "no-teamwork-no-idea-what-a-MMORPG-is-whiners"

    HEAVEN OR HELL
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  • TardcoreTardcore Member Posts: 2,325

    Originally posted by camp11111



    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

    For a game that is pre-beta and for only getting to see a couple of minutes of in game footage, I'd say so far it looks fine. Not revolutionary, ground breaking, or magnificent, but then I don't want to have to invest $8,000 on a new computer and a 40 Gbps internet connection just to play the damn thing.

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Because the cutscenes are pre-rendered (and most likely client side) video with a higher polygon count and better textures. Go watch the Fall of the Litch King video and then go play Wow. You will see the same difference. It would be fantastic if a MMORPG could look as good as a compressed video cut scene but as I already stated above, I don't want to have to invest $8,000 on a new computer and a 40 Gbps internet connection just to play the damn thing.

    As to my opinion of cut scenes in general. Personally I hate cut scenes in games. If Bioware keeps them short and sweet, for example like Origin did in the later Wing commander games, I guess I won't mind, but anyone remember the old Star Wars Dark Forces games with their damn five to seven minute cut scenes you couldn't skip through? No thanks. Just let me play the game.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • camp11111camp11111 Member Posts: 602

    Originally posted by Tardcore

    Originally posted by camp11111



    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Would you accept it if it was something like TR# 2 ?

    I guess that answers the question.

    For a game that is pre-beta and for only getting to see a couple of minutes of in game footage, I'd say so far it looks fine. Not revolutionary, ground breaking, or magnificent, but then I don't want to have to invest $8,000 on a new computer and a 40 Gbps internet connection just to play the damn thing.

    What I personally don't like is quality difference between the "cut" scenes and the actual fighting scenes.

    "Cut" scenes are not related to gameplay as the actual fighting scenes are.

    Cut scenes should use the exact same engine as the actual fighting scenes as in WOW.

    No trics of video game footage.

    Why the difference ? Something is not right when ingame video footage is not on the same level as the actual fighting footage.

    Because the cutscenes are pre-rendered (and most likely client side) video with a higher polygon count and better textures. Go watch the Fall of the Litch King video and then go play Wow. You will see the same difference. It would be fantastic if a MMORPG could look as good as a compressed video cut scene but as I already stated above, I don't want to have to invest $8,000 on a new computer and a 40 Gbps internet connection just to play the damn thing.

    As to my opinion of cut scenes in general. Personally I hate cut scenes in games. If Bioware keeps them short and sweet, for example like Origin did in the later Wing commander games, I guess I won't mind, but anyone remember the old Star Wars Dark Forces games with their damn five to seven minute cut scenes you couldn't skip through? No thanks. Just let me play the game.

     Pretty much agree. I'll certainly play the game. But I am being far more "on hold" than at AoC or the War launches.

    That giant CE AoC box still sits on my rack of games as a very painful reminder.

    I keep it there, just in case I start dreaming again.

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by camp11111

    For the fans and the critical people the same question:

    If this game was not a Star Wars franchise ... does the combat look like fun ?

    Yes

    Would you accept it if it was something like TR# 2 ?

    Yes

    I guess that answers the question.

    Okay then.

    Currently Playing: World of Warcraft

  • MavadoKenyenMavadoKenyen Member Posts: 104

    I know personally I would question it a lot more if I didn't know it was star wars and the people working on the game.

    From what I've seen of the combat it looks like any generic kinda shooting rpg style....with jedi and smugglers kicking people in the nards.

    imho, no it doesn't remind me at ALL of a TR2, assuming you mean Tabula Rasa 2. This looks like it has a bit more of a cartoony style to it and yet still retains an aspect of maturity and class.

    I'm wetting my pants over this game when they come out with new footage. Yes I think it looks good. ^_^

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by camp11111



    Originally posted by Rockgod99


    Originally posted by camp11111

     I am not talking about the video trailer of a game.

    I am talking about in game cut scenes these days. That's a complete other matter than a video trailer.

    Call it the in game cut scenes of the Wrath gate, that's being done with the same engine.

    In the video of the OP, why are the in game cuts scenes not on the same par as in game combat mechanics and why are they even  "included" between the few seconds of combet sequences.

    We saw the same with AoC: nice preloaded and prerendered video stuff for giving quests by NPC's. Complete different than the in game engine you controlled your avatar with.

    I know why... I'll let you deduct it too.

    Cut scenes are used to move the story along. I know you don't understand this since WoW has no story.

    Bioware is trying to incorporate Dialog and cutscenes similar to thier single player rpgs.

     Yes like AoC did in its first 20 levels, I know.

    Those cut scenes don't belong in on line games though, as they put you out of touch with the world around you.

    They become very annoying once used and people cut - cut -cut to get to the bottem question of a. b. c.

    Meanwhile you lost contact with anyone you were talking to in the chat.

    Saw it in AoC and except for the loss in time of preloading every damned NPC sequence, it was not in line with the rest of on line gaming.

    Just a thought.

    Bioware is trying to bring the feeling and the epicness of sp rpgs into the mmo genre.

    I'm sorry maybe I just have a higher attention span than you but a simple cut scene doesnt disconnect me from anything.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • IkisisIkisis Member UncommonPosts: 443

    Originally posted by Ihmotepp



    You've seen it. Does tjhe combat look like fun?

    The smuggler runs into green spots for cover, the jedi swings his light saber, the bounty hunter has a big blaster, etc.

    Does it look like fun, or not so fun?

     

    http://www.youtube.com/watch?v=x4Cocl8ZJeE

    I think it looks like fun.

    I will not be playing that looks horrible imo to much of the same.



  • duari91duari91 Member UncommonPosts: 34

    The combat of every other MMO isnt any better. When I was in the industry, we always used to give the combat-gameplay aspect the smallest amount of development time. For once, it seems bioware is actually spending a lot of time making this aspect fun. So to the people who say it doesnt look fun, does that mean you dont play any other mmo's? Because again, it isnt much better anywhere else. At least from what we can see so far, the combat is fast (no pause in combat), the collision animations of sabers/swords is new and inventive, and the hide/shoot cover is something that is unseen in most mmo's. Just factoring in the variables we have from the current footage, the combat is arguably superior to the current MMO's. Looking good for a game that isnt even finished yet. Yet again, its just an opinion.

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Ihmotepp



    Originally posted by Douhk



    Personally, it looks like the same old same old. Not that it's particularly a bad thing... just not particularly a good thing, either. The animations look pretty clunky and melee doesn't "click" as well as it could (then again, the same could be said for all current MMOs). Only thing I particularly dislike are classes like the Trooper and Bounty Hunter just standing around shooting in the middle of the open. Sure, they have armor, and I understand it from a gameplay standpoint, but it's still ridiculous. It seems odd to make cover available only to the smuggler and agent. It would be more logical for all classes, or at least all the ranged classes, to have the functionality. It also seems horribly rigid and situational.

    In any case, it's difficult to judge the combat, since everything we've seen so far is low-level stuff with limited amounts of abilities. But in any case, I think some work could be made to the animations to keep everything smooth. In general, it all just feels too clunky.

     

    I respect your opinion, but I don't see anything "clunky" about the animations.

    I don't know what you mean that ALL mmorpgs are 'clunky".

    that would seem to mean that NONE are clunky, since I would think you compare them to each other.

    You mean compared to a first person shooter animations?

    Even so, I just don't see the "clunkiness". Perhaps I'm just not that detail orientated about animations I don't know.

    Indeed. How does this look clunky? I mean in EQ2 combat you STAND still 5 minutes hack hack hack. Thats clunky. But this? They jump, the run and dodge, I think this is the most un-clunky MMO combat any MMORPG has. Maybe you need to see more combat movies as this short one does not cover it all. But keep in mind its still a RPG not a FPS. Which means it cant be run like on crack, it still need to be mainly on the characters abilities not the players to be a RPG. But within that context I feel it looks quite good and way less clunky than almost any other MMORPG.

    Its difficult to say without playing it yourself, but so far it all looks quite cool to me.

    Still, anyone who says this looks ordinary or like any other MMO combat hasnt really watched! I dont know why everyone is such a Negative Nancy these days. I guess even if a company gave away donkey who shit money they'd complain that donkeys stink. Geez. IMVPO Imhotepp's points are more spot on and in vibe with the real majority of gamers than 20 other nameless ppl who just come here to nay-say everything down. Maybe its childish to enjoy Star Wars things and swing lightsabers and not poke at every not 100% perfect nitpick detail, but at least I know *I* am going to have a blast of fun in TOR and you can moan and bitch all you like, Statler and Waldorf!

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • lowendahllowendahl Member Posts: 102

    Originally posted by Elikal

    I dont know why everyone is such a Negative Nancy these days.

    Warhammer, Tabula Rasa, Vanguard, STO etc...

     

    We've been fed a steady diet of sub-par games that have been hyped to high heavens. At this point people are not about to stupidly jump aboard the Bioware bandwagon solely on their word that this time will be different. Bioware or not, many of the people involved in making this game have come from the long line of crappy games that have been pushed out earlier. Until we know more details of their mechanics we have no way of knowing whether what we have seen so far is even representative of how the game plays or if it has all been cherry-picked for the trailers.

     

    Is it Fun? Possibly, it seems like a competent implementation of the usual MMO combat mechanics. I expect it will be better than average, but it doesn't seem very original. And all it takes is getting the hp or damage values slightly wrong to make it a chore, so one cautious thumb up from me...

  • lowendahllowendahl Member Posts: 102

    Come to think of it we have seen one negative thing abot swtor combat. One video shows the player killing enemies while their buddies stand all of 5m away and continue chatting among themselves. It's lame in most games, in a story-based game it can totally ruin immersion. It would be nice if Bioware steers clear of the usual pulling mechanics. The only place I want to see pulling in swtor is in the Coruscant cantinas.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Originally posted by ktanner3



    That's a very good point wolfing. I don't mind a faster pace to the combat, but I don't want a FPS either. I doubt we'll ever have a game where it is completely realistic because then you would have people going down on one shot or limbs hacked off. I think the combat looks fun. It's nothing groundbreaking, but I'm really not one to quivel over such minor minutie.

    WWII Online .....mostly one shot kills...at least for infantry. I enjoy it alot. Different type of game and different genre though.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Originally posted by ktanner3



    Originally posted by MMO_Doubter


    Originally posted by ktanner3



    That's what SWG combat was like and I HATED it. I'd be hunting a jedi, I have the target which is standing still in my sights, I do sniper shot and somehow I miss. Then naturally he's on me in a second and I'm dead within a few seconds. One of many reasons why people switched to jedi in that game. No thank you.

    It sounds like that game had some serious balance issues. Why did you miss? How was he on you in a second? How imbalanced would it be if you had automatic success every time you did a sniper shot?

    A true sniper doesn't miss on the first shot. I don't know if you've ever shot a weapon before or done any research on snipers, but a sniper with any ability at all doesn't miss on the first shot. If he missed on the first shot repeatedly he wouldn't be in the profession and no one would hire him.A person lying prone on the ground with a sniper's scope isn't going to miss. Period. Since you're so hung up on realism I thought you would be on my side at least for that part.

    Just because that game didn't get it right, doesn't mean the concept is flawed.

    Show me a game where it is. Until you do that, I'll stick with my own experience over your theory.

    Having to hit someone five or six times with a light sabre or blaster won't FEEL like Star Wars - just like STO's ground combat doesn't FEEL like Trek.

    Anyone can miss on the first shot.... I'm sure even Carlos Hathcock  may have missed once or twice in his career. Even if your breathing is completely still, and you have a good rest and your cross-hairs are centered on the target...  the time it takes for the signal to fire your weapon to travel from your brain to your finger is the same time it takes for the targets brain to signal his muscles to move. That's ignoring environmental factors like the wind gusting or changing direction suddenly or something moving into your line of fire that can deflect your shot.

    More to the point, it's no longer a very good game if you can't possibly miss. That''d kind of like fishing with hand-grenades.

    Furthermore, if we are talking about "realism" in a game environment.... what feels more realistic... missing 3 shots (maybe because the game won't allow you to still your breathing/steady your aim to the same degree many skilled marksmen can) or hitting some guy 3 times in the head with a .50 cal and having him turn around and wave at you because he only took 150 HP of damage from each shot and he still has 200 HP left?

     

     

     

     

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Originally posted by ktanner3



    ?Originally posted by RoosterNash

    Snipers miss. It happens. A lot. Not sure where you got your facts from, but it sounds like a "Hollywood" statement. If your research is based on Hollywood gimmicks, then good on you. But a number of factors play into sniping, and it's situational status.

    Now, if we're going into the semantics of sniping, snipers have spotters. A "true" sniper, without his spotter, is pretty useless. Moreso, a sniper trying to drop a moving target - especially an unpredictable target (which is more likely) - becomes a liability to the integrity of a mission when his cover is blown. Logically, that target is already on alert that the sniper is somewhere out in the cover. Logically, the sniper would want to try and relocate to a better vantage point, once that cover is blown. Depending on the situation (i.e. weather, amount of targets, sniper's location and breathing discipline), the average sniper grosses about 3/5 single-fatals in today's desert warfare regiment. And that number has climbed some.

    Now, that isn't to say that there aren't those snipers that aren't bad asses who could nail a pumpkin from almost a mile away, but they are pretty rare. And yet, even they don't hold a perfect record. Now, with all of that said, I think that if there's a "sniper shot" for the Imperial Agent - in holding true to the heroism that BW admits to portraying in all classes, that it should be a 100% advantage as long as the IA goes unnoticed by the intended target. This is, after all, a game. Hollywood it up!

    Just for future reference, I'm not into hollywood and I don't watch much of what tries to pass itself of as entertainment. Just so you know. My experience comes from actually firing one and knowing people who actually did it. If you're a true sniper who is hired to snipe someone or is sent by  the government to do so you aren't one that is known for missing often. You're lying prone somewhere at least a couple hundred yards away. No one knows you're there and you have got your target standing still. Unless you have poor breathing and a shaky hand you're going to the hit the body somewhere. That is the scenario I'm talking about, not some battlefield where bullets are flying at you .

    And while we're on the subject of snipers.......

     

     http://en.wikipedia.org/wiki/Carlos_Hathcock

    Just an FYI .

    Well, I don't claim to be a true marksman but I am a life-long gun owner and hunter. One of the weapons I used to hunt with was a Weatherby Vanguard in 7mm Rem Mag. Functionaly that's pretty much the same as many millitary grade sniper weapons. The rifle was insanely accurate, but that doesn't mean a good marksman won't ever miss with it. You can't judge what it's like to go after living targets in the field by what it's like shooting paper at the range.

    Living targets have a bad habit of doing things like NOT standing still for you...and some-times when they do...they choose to suddenly move at the worst time. They often don't present themselves with a clear field of view.... and environmental conditions can really throw a monkey wrench into things too.... and I'm simply talking about hunting animals here....can't even imagine the difficulties that people who do it in combat conditions face.

    As, I understand it...snipers are trained to pass up shots unless they have a good one.... but situations don't always allow for that. Heck, even hunting sometimes your faced with a situation where the only opportunity for a shot which you are going to get is far less then optimal.

  • rebelhero1rebelhero1 Member Posts: 229

    Originally posted by Ihmotepp



    You've seen it. Does tjhe combat look like fun?

    The smuggler runs into green spots for cover, the jedi swings his light saber, the bounty hunter has a big blaster, etc.

    Does it look like fun, or not so fun?

     

    http://www.youtube.com/watch?v=x4Cocl8ZJeE

    I think it looks like fun.

     

    Looks no more or less fun than most other mmos.

     

    The swordplay seems to be more choreographed than most other games where they just randomly swing and the ranged combat looks like it'd be a bit more realistic looking.

     

    That said, it's their other innovations that intruige me.

    Playing: *sigh* back to WoW :(
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    Waiting for: SW:TOR, APB, WoD
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    Played and loved: Eve and WoW
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    Played and hated: WoW:WotLK, Warhammer, every single F2P

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