How about instead, explain to us how an RPG system fits into what you're asking for? What's the point in building up random skills and abilities as well as stats (strengths and weaknesses), if you're going to be one shotted or decapitated as soon as you enter a fight? It makes no sense what so ever for combat like that to be in an RPG.
You base combat on avoiding being hit.
Besides the animations seem to take care of your concern as many blows seem to collide (sabers) or miss (blasters). Did you actually watch the video?
I see a lot more hits than parrys and blocks. I see characters standing still and taking several blaster hits. I see light sabres hitting droids a few times, and then the droid falls down, rather than being cut up.
Five years ago, WoW had Treants who were cut in half when they died and rock golems who burst into bits of stone when killed.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
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I see a lot more hits than parrys and blocks. I see characters standing still and taking several blaster hits. I see light sabres hitting droids a few times, and then the droid falls down, rather than being cut up.
Five years ago, WoW had Treants who were cut in half when they died and rock golems who burst into bits of stone when killed.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2