If you think its cheating and thats the logic you are using, then having friends within the game making you gear for nothing is also cheating becuase how have they earnt it?
You mean buying gear for nothing? Then yes it is.
Thinking more about "gearing" up the usually way which is play the game to gain the needed gear for the next dungeon, no way. You earned something ingame by playing the game and probably becoming better at it. Totally different to someone who is throwing real cash to buy something. Honestly the moment I know he bought gold or seeing someone with "fluff" CS stuff I gonna make public either him or me refuse to playing with such guys, girls.
Mark my words mixing both modells will lead to desaster :-)
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Where is this extra quality you get by paying monthly for a game you already paid for?
It's in the stable releases, solid patches, and regular in-game events.
o wait...
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Honestly the moment I know he bought gold or seeing someone with "fluff" CS stuff I gonna make public either him or me refuse to playing with such guys, girls.
why? the guy/gal isn't cheating. There not using cheat codes/hacks to get the stuff. He bought it using a method the developers have included in the game. To openly make the guy feel like a cheater when he isn't just shows your maturity.
Another matter of fact is well known: F2P are off less quality just look at Runes of Magic, Allods poor design, wowlike graphics (at some screens its hard to determine which game it is...). Also theres absolutely ZERO customer support.
Fallacies spread by the anti F2P crowd. DDO is a DX10 capable. Just because you don't like the graphics, doesn't make it crap. LOTRO is also DX10, and I admit, the character models are meh, the environments are gorgeous.
And as far as customer support, I've had nothing but good experiences with Turbine's customer support. Even their Community Managers are friendly and very forthcoming with information.
You call him a liar then for your examples pick two previously p2p games one of which still is until the end of the year. Give an example of a f2p from conception.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Another matter of fact is well known: F2P are off less quality just look at Runes of Magic, Allods poor design, wowlike graphics (at some screens its hard to determine which game it is...). Also theres absolutely ZERO customer support.
Fallacies spread by the anti F2P crowd. DDO is a DX10 capable. Just because you don't like the graphics, doesn't make it crap. LOTRO is also DX10, and I admit, the character models are meh, the environments are gorgeous.
And as far as customer support, I've had nothing but good experiences with Turbine's customer support. Even their Community Managers are friendly and very forthcoming with information.
You call him a liar then for your examples pick two previously p2p games one of which still is until the end of the year. Give an example of a f2p from conception.
If you think its cheating and thats the logic you are using, then having friends within the game making you gear for nothing is also cheating becuase how have they earnt it?
Speaking for myself - I don't usually accept gifts in-game, but it is part of playing a multi-player game to do favours for each other. You could even say being sociable in the game is playing the game. Spending real world money certainly is not.
If you get it by playing the game - you earned it in some way.
Note that I do not accept or give runthroughs of dungeons or quests.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Another matter of fact is well known: F2P are off less quality just look at Runes of Magic, Allods poor design, wowlike graphics (at some screens its hard to determine which game it is...). Also theres absolutely ZERO customer support.
Fallacies spread by the anti F2P crowd. DDO is a DX10 capable. Just because you don't like the graphics, doesn't make it crap. LOTRO is also DX10, and I admit, the character models are meh, the environments are gorgeous.
And as far as customer support, I've had nothing but good experiences with Turbine's customer support. Even their Community Managers are friendly and very forthcoming with information.
You call him a liar then for your examples pick two previously p2p games one of which still is until the end of the year. Give an example of a f2p from conception.
His statement did not say from conception.
... and he also is going to dismiss any game that he feels is in the 'wow-like' category. If DerWutan is going to cite Allods, a game with relatively unique sound and graphics, exceptional polish, a stable release and complete to endgame content on release as an example of lower quality then there's no discussing it with him. He's going to shout down anything he doesn't want to believe to be true.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Where is this extra quality you get by paying monthly for a game you already paid for?
It's in the stable releases, solid patches, and regular in-game events.
o wait...
Quality, LOL!
The only quality that is being added here is the quality of life that the guys at the top of these companies get to enjoy. People are seemingly all fine and dandy with this. I am not. Though I would be if I had a good job with one of these studios.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Honestly the moment I know he bought gold or seeing someone with "fluff" CS stuff I gonna make public either him or me refuse to playing with such guys, girls.
why? the guy/gal isn't cheating. There not using cheat codes/hacks to get the stuff. He bought it using a method the developers have included in the game. To openly make the guy feel like a cheater when he isn't just shows your maturity.
A hack allowed and regulated by the developers is fine then I guess. You pay, a gm comes and types /add [item] in console. That's your gameplay and is no different from hack. It's just regulated from the company.
If you think its cheating and thats the logic you are using, then having friends within the game making you gear for nothing is also cheating becuase how have they earnt it?
Speaking for myself - I don't usually accept gifts in-game, but it is part of playing a multi-player game to do favours for each other. You could even say being sociable in the game is playing the game. Spending real world money certainly is not.
If you get it by playing the game - you earned it in some way.
Note that I do not accept or give runthroughs of dungeons or quests.
But the F2P player is playing the game, regardless if he earnt it or not. surely they dont just show off their gear and not play the game!
Honestly the moment I know he bought gold or seeing someone with "fluff" CS stuff I gonna make public either him or me refuse to playing with such guys, girls.
why? the guy/gal isn't cheating. There not using cheat codes/hacks to get the stuff. He bought it using a method the developers have included in the game. To openly make the guy feel like a cheater when he isn't just shows your maturity.
A hack allowed and regulated by the developers is fine then I guess. You pay, a gm comes and types /add [item] in console. That's your gameplay and is no different from hack. It's just regulated from the company.
If it is hack report to the gm then. What response do you think you will get? Dont blame the players for a dev allowed "hack".
It is cheating. The guy didn't earn it by playing the game in fact he did help harming the game. Please stop dreaming about extra money generated will be devoted to the game, because we all know its going to the big guys at the top. Not the developers.
One of the reasons I prefer P2P is that everyone has the same chance what they make out of it is on them but basically its the same for everyone. F2P is the more you spent the better you become fine, if people like it that way just don't mix up both.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
One of the reasons I prefer F2P is that everyone has the same chance what they make out of it is on them but basically its the same for everyone. P2P is the more time you spend the better you become fine.
One of the reasons I prefer P2P is that everyone has the same chance what they make out of it is on them but basically its the same for everyone. F2P is the more money you spend the better you become, fine.
Fixed it for ya.
Refixed for you :-)
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Its not cheating. No one has given a good enough reason that it is cheating.
wiki quote
Cheating is an act of lying, deception, fraud, trickery, imposture, or imposition. Cheating characteristically is employed to create an unfair advantage, usually in one's own interest, and often at the expense of others, Cheating implies the breaking of rules
And it isn't an unfair advantage if he is allowed to buy the best gear from the word go.
If a 100m sprint ALLOWED the use of performance enhacing drugs and you chose not to but a contender did. Would you call that cheating? Nope, because he is ALLOWED to.
One of the reasons I prefer F2P is that everyone has the same chance what they make out of it is on them but basically its the same for everyone. P2P is the more time you spend the better you become, fine.
Fixed it for ya.
Refixed for you :-)
[Mod Edit]
Yikes. Well off enough to buy fluff in a video game? Congratulations on your supposed success.
Just so you know, this has nothing to do with being well off enough or not. Many of us simply have an issue with paying more for less, and we also possess enough foresight to see where all of this BS is heading. Right down the shitter if you need a hint
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
One of the reasons I prefer F2P is that everyone has the same chance what they make out of it is on them but basically its the same for everyone. P2P is the more time you spend the better you become, fine.
Fixed it for ya.
Refixed for you :-)
[Mod Edit]
Yikes. Well off enough to buy fluff in a video game? Congratulations on your supposed success.
Just so you know, this has nothing to do with being well off enough or not. Many of us simply have an issue with paying more for less, and we also possess enough foresight to see where all of this BS is heading. Right down the shitter if you need a hint
Q F T
Hell could I throw 100 $ per month at a game? Easily. Would I do it? No way in hell. I'm not going to be one responsible for a big business man's next Ferrari by further harming the already cursed MMORPG genre. Take World of Warcraft as an example its even not worth 15 $ a month for me since Wotlk.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Seriously, why are people so afraid of the F2P model? It use to be that if you played a F2P game it was runescape or some lame asian cash shop game. People who say they will not play a F2P game in 2010 are just stuck on F2P games of 2005. F2P games these days are comparable to P2P games if not better.
That's pretty much what I have been trying to get across to a lot of people who still make assumptions about F2Ps based on outdated information from games they tried a few years ago VS what the current state of F2Ps is. They claim things like being able to buy equipment, games being poor quality with no content, etc but that's not the way it is anymore in most cases. Sur ethere are companies pumping out nothing but crap F2P grinder games, but there are also a lot of F2P game sthat are better quality than many of the P2P titles released in the same time period and very few of them allow you to buy any form of equipment (other than cosmetic stuff. Generally what you are able to buy is things like enhanced upgraders which are nothing more than the sam eupgraders you can find ingame but with a slightly higher chance of success. It is still far from guaranteed, especially for the best enhancements and in the end it mostly just comes down to luck wether or not such upgrades work.
I love the comments above this too about things like cheating... even if it were true that you could directly buy equipment, it is part of the games design made by the developers and therefore is not cheating in anyway, it is following the rule sof the game. You can bitch about it all you want, but bottom line is it is not your game and you do not set the rules, especially for how others play the game. That's like trying to play in a poker tournament and demanding that the official rules be changed to suit whatever cards you have in your hand at the time so that nobody can have an advantage (better hand) than you.
I think before anyone gets their panties in wad, at least in terms of the impact F2P will have on LOTRO, we should see it action first. If Turbine is true to their word and no "Pay to Win" silliness ensues, I dont really see the problem. After all, Turbine is a for profit company. Their job is to make money, like it or not. All we as players have to do is be a little smarter in how we spend our dollars. But to get whipped up into a lather before the changes are even implemented seems like a huge waste of time and energy to me.
Publishers have already realised they can make more $ from microtransactions than they can from fixed monthly subscription models, and publishers are only interested in how much $ they can squeeze from the gaming population.
I cut off the rest of his post, as I didn't really agree with most of it, but this last bit is extremely true and wraps up the argument. Developers know they can make more money from F2P changes in the MMO genre, and that's all they care about. If their primary goal is to get paid, the integrity and credibility of their products are instantly called into question. Who's to say that producers won't be shoving MMO's out the door just to keep providing us with built in, walled off mechanics that placate our desire to "achieve" something in our free time, while they make a killing off RMT that allows you to jump said obstacles? Oh wait, they already do.
Exactly, I think the same way. Microtransactions are not restricted to once every 30 days. You could buy one HP elixir every week or 20 in 5 minutes.
I do think that too many people that I've read on this board and others on MMORPG.com equate F2P with failure or so-called "pay to win." I understand that. We've seen quite a few games in the past go F2P or come out as F2P that sucked and died young. Applying the happenings of one game to another does not follow any lines of logic. Every game, dev, and publisher relationship brings about new opportunities and new ways of extending the MMO genre. We have WoW out for the last several years that set a seemingly insurmountable bar for MMOs everywhere, but that doesn't mean that the way, means, and result of their methods are the only way to achieve such status in the market. F2P done right could bolster the economic status of development companies and publishers, which in turn would make entrance to the market more desirable. That would be good for all of us. The old P2P method is dated to the point that publishers are much more tentatively approaching the idea of entering the MMO market. Most developers won't go to market without a publisher attached, unless they go completely digital distribution.
My point is that if F2P is done right and presented and executed correctly, it can be better than P2P. At this point in the industry, I think it needs to be.
That is all purely to get the players hooked and invested in their characters, making them more likely to pull out the credit card when the curve becomes much steeper, the game becomes far grindier, the free potions, charms and such stop coming, and the item shop becomes more "appealing".
Thats not the developers fault. If people want too speed through the game and not invest in the sub then let them blow cash in the cash shop. If they want to take their time, grind for their gear then they will sub. It might be alot cheaper for the guy using the cash shop if he gets that hooked and dedicates alot more time in the game, Or it might not. Same with the subbed guy.
Fine... But I'm not talking about speeding through a game or not.
I was responding to an assertion made that somehow P2P/Subscription MMOs are "exploitative".
Also if you wanted to you can easily catch up with your friends using a cash shop if you say, went away for 2 weeks.
There are other in-game mechanics that allow you to play with your friends so they can help you catch up... Mentoring being one. Or, not even depending on game mechanics, you friends can help you get through the content you need to, to help you catch up that much more quickly.
In my experience, if friends are playing a MMO and I'm trying to catch up, they are more than happy to help me do so, without the need to spend any extra money in a cash shop.
If they can squeeze money out of you they will. If you think you can change the way the industry might be going then do something about it. Otherwise embrace the change.
Not a matter of trying to change anything, nor embracing it. I'm not a fan of any game whose design is based around finding ways to nickel and dime me on microtransactions. I've tried a number of them and have seen first-hand how much of the gameplay is designed to make me open my wallet...
Example: XP potions.
Some developers deliberately design their game to include a tedious level grind. Then they offer potions in the cash shop to help alleviate the grind that *they* designed into the game - so you can level faster and, say "catch up to your friends".
If they're concerned about making progress less grindy and making it easier to catch up or keep up with friends... well, here's a thought... Design the game to be less grindy! But, see... They can't do that, because then they couldn't try to nickel and dime for xp pots.
That's just one example of how the game is specifically designed to drive people to use the cash shop. There are plenty more.
I think it will work with LoTRO, depending turbine still concentrates on bringing new and exciting expansions and not just dedicate itself to Cash Shop.
If the subscription setup keeps the game similar to how it is now, where paying a flat fee gets you access to everything, then it would be fine because I'd still have that option and could access everything in the game for a flat fee.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
My fear is not a F2P game because they tell you stright up what your in for, What I fear is the P2P games that introduce item malls. Will this be the future of P2P gaming?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
My fear is not a F2P game because they tell you stright up what your in for, What I fear is the P2P games that introduce item malls. Will this be the future of P2P gaming?
Hmm. That one made me think, then cringe. I sure hope not.
My fear is not a F2P game because they tell you stright up what your in for, What I fear is the P2P games that introduce item malls. Will this be the future of P2P gaming?
Hmm. That one made me think, then cringe. I sure hope not.
insanex
Eh what? Its already true! WoW, all SOE and Cryptic MMOs, Aion and so on are P2P with item malls.
And people here complain about F2P....
If WoW = The Beatles and WAR = Led Zeppelin Then LotrO = Pink Floyd
I'm going to do a copy/paste job here of something I posted elsewhere - this describes why F2P is fundamentally flawed and results in bad games:
Game designers are asking for two things from players: time and money. If the game is designed for P2P, the developer wants more time from the player. The longer they can keep me engaged in the game, the longer I keep paying my monthly subscription fee. If I could consume all of the content quickly, I might get bored or feel that I've "beaten" the game, and I might quit. So time sinks are the major strategic element of P2P game design. Delaying my progress through the game content ensures that I stick around longer.
In F2P design, time can be replaced by money. The time sinks are still there, but the item mall is designed with items that let you pay to get around the time sinks. If there is a traveling time sink in the game, the item mall contains an item that lets you travel instantly. If there are monsters that take a long time to kill, there's a sword on the item mall that lets you kill them faster. They rely on players deciding that their time is worth more to them than their money.
The P2P designer wants players to endure the game's time sinks. So how do you get players to keep coming back and playing through the same time sinks over and over again for months and years? You try to make them as fun and interesting as possible. If the players get bored, they're going to start to leave the game. The P2P designer's focus is on keeping the content time-consuming and as fun as possible so players will stick around long-term.
The F2P designer, on the other hand, wants players to pay to get around the time sinks. How do you get players to pay up to avoid having to repeat the same time sinks over and over? Make the time sinks as tedious and boring as possible. If the time sinks are fun, more players will decide to just play through them and not buy anything. The F2P designer's focus is on keeping the content time-consuming and tedious and boring enough to convince players to buy items to help them get by the time sink faster.
Supporters of F2P think that the quality of F2P games is improving or will improve in the future. But if the core gameplay in F2P games was fun, players wouldn't feel the need to buy stuff on the item mall to make the game more fun. The item mall would lose its value and the game would make less money.
I think Turbine is going a different way with LOTRO. They are apparently locking off content and charging to gain access to it. This is a new thing, I think. Players will have to pay to access quest zones and probably dungeons and raids. I'm not sure yet what to think of that. I'm going to have to see how it goes for LOTRO. It raises the question, can you still call it Free 2 Play when huge swathes of the game's areas are blocked off until you pay?
Comments
You mean buying gear for nothing? Then yes it is.
Thinking more about "gearing" up the usually way which is play the game to gain the needed gear for the next dungeon, no way. You earned something ingame by playing the game and probably becoming better at it. Totally different to someone who is throwing real cash to buy something. Honestly the moment I know he bought gold or seeing someone with "fluff" CS stuff I gonna make public either him or me refuse to playing with such guys, girls.
Mark my words mixing both modells will lead to desaster :-)
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
It's in the stable releases, solid patches, and regular in-game events.
o wait...
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
why? the guy/gal isn't cheating. There not using cheat codes/hacks to get the stuff. He bought it using a method the developers have included in the game. To openly make the guy feel like a cheater when he isn't just shows your maturity.
You call him a liar then for your examples pick two previously p2p games one of which still is until the end of the year. Give an example of a f2p from conception.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
His statement did not say from conception.
Speaking for myself - I don't usually accept gifts in-game, but it is part of playing a multi-player game to do favours for each other. You could even say being sociable in the game is playing the game. Spending real world money certainly is not.
If you get it by playing the game - you earned it in some way.
Note that I do not accept or give runthroughs of dungeons or quests.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
... and he also is going to dismiss any game that he feels is in the 'wow-like' category. If DerWutan is going to cite Allods, a game with relatively unique sound and graphics, exceptional polish, a stable release and complete to endgame content on release as an example of lower quality then there's no discussing it with him. He's going to shout down anything he doesn't want to believe to be true.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Quality, LOL!
The only quality that is being added here is the quality of life that the guys at the top of these companies get to enjoy. People are seemingly all fine and dandy with this. I am not. Though I would be if I had a good job with one of these studios.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
A hack allowed and regulated by the developers is fine then I guess. You pay, a gm comes and types /add [item] in console. That's your gameplay and is no different from hack. It's just regulated from the company.
But the F2P player is playing the game, regardless if he earnt it or not. surely they dont just show off their gear and not play the game!
If it is hack report to the gm then. What response do you think you will get? Dont blame the players for a dev allowed "hack".
It is cheating. The guy didn't earn it by playing the game in fact he did help harming the game. Please stop dreaming about extra money generated will be devoted to the game, because we all know its going to the big guys at the top. Not the developers.
One of the reasons I prefer P2P is that everyone has the same chance what they make out of it is on them but basically its the same for everyone. F2P is the more you spent the better you become fine, if people like it that way just don't mix up both.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Fixed it for ya.
Refixed for you :-)
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Its not cheating. No one has given a good enough reason that it is cheating.
wiki quote
Cheating is an act of lying, deception, fraud, trickery, imposture, or imposition. Cheating characteristically is employed to create an unfair advantage, usually in one's own interest, and often at the expense of others, Cheating implies the breaking of rules
And it isn't an unfair advantage if he is allowed to buy the best gear from the word go.
If a 100m sprint ALLOWED the use of performance enhacing drugs and you chose not to but a contender did. Would you call that cheating? Nope, because he is ALLOWED to.
Yikes. Well off enough to buy fluff in a video game? Congratulations on your supposed success.
Just so you know, this has nothing to do with being well off enough or not. Many of us simply have an issue with paying more for less, and we also possess enough foresight to see where all of this BS is heading. Right down the shitter if you need a hint
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Q F T
Hell could I throw 100 $ per month at a game? Easily. Would I do it? No way in hell. I'm not going to be one responsible for a big business man's next Ferrari by further harming the already cursed MMORPG genre. Take World of Warcraft as an example its even not worth 15 $ a month for me since Wotlk.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
That's pretty much what I have been trying to get across to a lot of people who still make assumptions about F2Ps based on outdated information from games they tried a few years ago VS what the current state of F2Ps is. They claim things like being able to buy equipment, games being poor quality with no content, etc but that's not the way it is anymore in most cases. Sur ethere are companies pumping out nothing but crap F2P grinder games, but there are also a lot of F2P game sthat are better quality than many of the P2P titles released in the same time period and very few of them allow you to buy any form of equipment (other than cosmetic stuff. Generally what you are able to buy is things like enhanced upgraders which are nothing more than the sam eupgraders you can find ingame but with a slightly higher chance of success. It is still far from guaranteed, especially for the best enhancements and in the end it mostly just comes down to luck wether or not such upgrades work.
I love the comments above this too about things like cheating... even if it were true that you could directly buy equipment, it is part of the games design made by the developers and therefore is not cheating in anyway, it is following the rule sof the game. You can bitch about it all you want, but bottom line is it is not your game and you do not set the rules, especially for how others play the game. That's like trying to play in a poker tournament and demanding that the official rules be changed to suit whatever cards you have in your hand at the time so that nobody can have an advantage (better hand) than you.
I think before anyone gets their panties in wad, at least in terms of the impact F2P will have on LOTRO, we should see it action first. If Turbine is true to their word and no "Pay to Win" silliness ensues, I dont really see the problem. After all, Turbine is a for profit company. Their job is to make money, like it or not. All we as players have to do is be a little smarter in how we spend our dollars. But to get whipped up into a lather before the changes are even implemented seems like a huge waste of time and energy to me.
Exactly, I think the same way. Microtransactions are not restricted to once every 30 days. You could buy one HP elixir every week or 20 in 5 minutes.
I do think that too many people that I've read on this board and others on MMORPG.com equate F2P with failure or so-called "pay to win." I understand that. We've seen quite a few games in the past go F2P or come out as F2P that sucked and died young. Applying the happenings of one game to another does not follow any lines of logic. Every game, dev, and publisher relationship brings about new opportunities and new ways of extending the MMO genre. We have WoW out for the last several years that set a seemingly insurmountable bar for MMOs everywhere, but that doesn't mean that the way, means, and result of their methods are the only way to achieve such status in the market. F2P done right could bolster the economic status of development companies and publishers, which in turn would make entrance to the market more desirable. That would be good for all of us. The old P2P method is dated to the point that publishers are much more tentatively approaching the idea of entering the MMO market. Most developers won't go to market without a publisher attached, unless they go completely digital distribution.
My point is that if F2P is done right and presented and executed correctly, it can be better than P2P. At this point in the industry, I think it needs to be.
insanex
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
My fear is not a F2P game because they tell you stright up what your in for, What I fear is the P2P games that introduce item malls. Will this be the future of P2P gaming?
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Hmm. That one made me think, then cringe. I sure hope not.
insanex
Eh what? Its already true! WoW, all SOE and Cryptic MMOs, Aion and so on are P2P with item malls.
And people here complain about F2P....
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
I'm going to do a copy/paste job here of something I posted elsewhere - this describes why F2P is fundamentally flawed and results in bad games:
Game designers are asking for two things from players: time and money. If the game is designed for P2P, the developer wants more time from the player. The longer they can keep me engaged in the game, the longer I keep paying my monthly subscription fee. If I could consume all of the content quickly, I might get bored or feel that I've "beaten" the game, and I might quit. So time sinks are the major strategic element of P2P game design. Delaying my progress through the game content ensures that I stick around longer.
In F2P design, time can be replaced by money. The time sinks are still there, but the item mall is designed with items that let you pay to get around the time sinks. If there is a traveling time sink in the game, the item mall contains an item that lets you travel instantly. If there are monsters that take a long time to kill, there's a sword on the item mall that lets you kill them faster. They rely on players deciding that their time is worth more to them than their money.
The P2P designer wants players to endure the game's time sinks. So how do you get players to keep coming back and playing through the same time sinks over and over again for months and years? You try to make them as fun and interesting as possible. If the players get bored, they're going to start to leave the game. The P2P designer's focus is on keeping the content time-consuming and as fun as possible so players will stick around long-term.
The F2P designer, on the other hand, wants players to pay to get around the time sinks. How do you get players to pay up to avoid having to repeat the same time sinks over and over? Make the time sinks as tedious and boring as possible. If the time sinks are fun, more players will decide to just play through them and not buy anything. The F2P designer's focus is on keeping the content time-consuming and tedious and boring enough to convince players to buy items to help them get by the time sink faster.
Supporters of F2P think that the quality of F2P games is improving or will improve in the future. But if the core gameplay in F2P games was fun, players wouldn't feel the need to buy stuff on the item mall to make the game more fun. The item mall would lose its value and the game would make less money.
I think Turbine is going a different way with LOTRO. They are apparently locking off content and charging to gain access to it. This is a new thing, I think. Players will have to pay to access quest zones and probably dungeons and raids. I'm not sure yet what to think of that. I'm going to have to see how it goes for LOTRO. It raises the question, can you still call it Free 2 Play when huge swathes of the game's areas are blocked off until you pay?