The first argument is that it's too slow? and then people compare FFXIV to current games on the market. Sadly, they are comparing current games on the market END GAME vs. the BEGINNING levels of a beta....?
Anyone else see something wrong with this?
Why don't you compare the combat of Wow lvl 10 vs. FFXIV lvl 10 vs. Aion vs. Aoc, or whatever.
If you want even more of an indication of what combat is like, compare FFXI first 10 levels to FFXI at 75. FFXIV is already faster than FFXI at the beginning stages, why does anyone think that this game isn't going to be faster?
To be fair, it will never be as fast as WoW or other similar type games because IT IS NOT DESIGNED TO BE.... why can't people accept that this type of gameplay is by choice and that there are millions of people who want this type of gameplay.
Please, fanboys and haters alike (me included) pretend that anything on these forums is nothing more than subjective opinion. There is nothing wrong with FFXIV in as much as there's nothing wrong with WoW. It's what you ike... and let's just leave it at that.
To be fair, it will never be as fast as WoW or other similar type games because IT IS NOT DESIGNED TO BE.... why can't people accept that this type of gameplay is by choice and that there are millions of people who want this type of gameplay.
Please, fanboys and haters alike (me included) pretend that anything on these forums is nothing more than subjective opinion. There is nothing wrong with FFXIV in as much as there's nothing wrong with WoW. It's what you ike... and let's just leave it at that.
Even tho combat will pick up at higher levels, ill just ignore that fact for now.
So combat is a major aspect of any MMORPG, its something you cant just overlook. So my question is if someone dislikes the slower type of combat with such a passion why bother trolling the board? Go to another board, and discuss a game that intrests "you". Understand that some people do not need faster paced combat to enjoy a game. The self centered thoughts that "since I dont like it no one else will like it" have to go. The trolls needs to understand that differnet people like differnt things,and the world does not revolve around them.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
We have a three dimensional world being simulated. Characters should have the illusion of three dimensional freedom. Not some camera tied rigidly to the shoulder of the avatar, but an avatar that exhibits the freedom of movement expected at our current level of technology.
Yet again, this flawed argument is brought up.
Jumping =/= The State of Technology.
The "technology" to support jumping in games has been around for decades.
This game came out in 1983 and had jumping, because the gameplay required and warranted it.
This game came out in 2005, and has no jumping, because the gameplay does not require or warrant it. Regardless, it did quite well.
There are myriad games - many of which I bet you could name yourself - spanning all genres that have been hugely successful despite not having jumping.
Technology has nothing to do with it. It's a design decision based on what the developers feel is most appropriate and/or necessary for the game they are designing. Nothing more. Nothing less.
If people prefer jumping in games they play, fine. Perfectly understandable. Acknowledge that it's personal preference, that it's disappointing it won't have jumping, and leave it at that. Trying to spin it as though it's some "moral imperative" due to our "level of technology" is disingenuous.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I worry that both of you missed the point by quite a lot.
Of those pairs of videos, which would you use to promote the game? Which video would you link to in order to justify your excitement about the game's combat? For either game, if you linked the level 1 video where you can only do one or two attacks, you'd expect people to call you out on it and say "there's nothing entertaining about that."
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Saying the developers are not putting effort into their game simply because they do not have jumping or swimming is ludicrous. Its definitely not something that takes much effort at all, the developers just have no reason to put them in.
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You should decide if they're lazy by judging what's IN the game, not what's not.
Your expectation of jumping and swiming comes from other games, not FFXIV. How about judging the game on its own merits rather than importing what you think should be in the game?
I havent liked any FF games since #1 why should I want to play one now especially when there are so many MMOs to choose from.... plus hell I like JUMPING! *Bounce bounce bounce*
but no and thats not the only reason why either XD
Well the question was pretty stright forward. But if you werent planning to play why are you in this forum? If you hate it why bother?
Making a poll and expecting only people who like the game to respond is kind of naive.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
You're obviously not a game developer...
_____________________ Played: Aion, All Points Bulletin, ArchLord, Champions Online, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, Fantasy Earth Zero, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Lineage 2, Lord of the Rings Online, Metin 2, MU Online, RF Online, Ryzom, Silkroad Online, Star Trek Online, Star Wars Galaxies, The Chronicles of Spellborn and Vanguard: Saga of Heroes
How about this for all the folks claiming that SE has no reason to have things like water content in FFXIV...this is the description given for the Roegadyn, one of the races of the game:
"
Known for their brawny builds and piercing eyes, the Roegadyn are the largest and most rugged of Eorzea's races.
The majority of the realm's Roegadyn belong to the Sea Wolf clan, a maritime people who earn their keep on or by the sea, be it as sailors, Fisherman, or pirates. Comparatively fewer in number are the Hellsguard who are known for their more earnest demeanors and can often be found working as bodyguards and smithies."
So there you have a race that is essentially a sea-faring race. Sailors, pirates...surely these things SCREAM for the ability to sail to the islands that the Roegadyn and Lalafell come from? You know, the islands stated in the racial descriptions? So now we have a sea-faring race that can't even go into the water...how realistic is that? Sounds to me like this game calls for water-activities far MORE than most that actually have them.
Nice post, but i fail to see what any of it has to do with swimming. Sure its a valid argument for ship/sailing content, but we are talking about swimming here....aren't we?
How about this for all the folks claiming that SE has no reason to have things like water content in FFXIV...this is the description given for the Roegadyn, one of the races of the game:
"
Known for their brawny builds and piercing eyes, the Roegadyn are the largest and most rugged of Eorzea's races.
The majority of the realm's Roegadyn belong to the Sea Wolf clan, a maritime people who earn their keep on or by the sea, be it as sailors, Fisherman, or pirates. Comparatively fewer in number are the Hellsguard who are known for their more earnest demeanors and can often be found working as bodyguards and smithies."
So there you have a race that is essentially a sea-faring race. Sailors, pirates...surely these things SCREAM for the ability to sail to the islands that the Roegadyn and Lalafell come from? You know, the islands stated in the racial descriptions? So now we have a sea-faring race that can't even go into the water...how realistic is that? Sounds to me like this game calls for water-activities far MORE than most that actually have them.
Nice post, but i fail to see what any of it has to do with swimming. Sure its a valid argument for ship/sailing content, but we are talking about swimming here....aren't we?
I have to comment on this one too, cause I mean really last time I checked "Sailors, Pirates and even Fishermen" are usually on boats or a dock...not swimming. Sure, of course they may fall into the water during a battle or pulled in by a large fish or something of that nature, but really just cause a race has a background in sea faring you demand there be the ability to sail and/or swim...good grief!
Some players look way too deeply into a system and expect way to much...this is just a game and can't imitate RL perfectly or exactly how one would percieve such events to be. And of course once again...these features are not needed unless the content demands them, and so far they don't...
2010, and SE still won't take the time to program jumping and swimming into an mmo they made. sad.... very f'ing sad indeed.
Bout as sad as not taking the time to change it's character models, but whatver...
A game designed around the epicness of the storylines and the immersion of your character into the world you play in... yet you can't jump into the air or kick your feet in some water....
So wonderful it will be....
Its not about "taking the time." There's simply just no place for it in THEIR game.
Like it or not, when you buy a game and subscribe to it, you are paying to be a part of the developer's world. not YOUR world, and certainly not you idea ofa "perfect world". In this particular game world, the developers decided there is no need for jumping or swimming. And there really isn't.
Please stop trying to make the case that they left it out because they are lazy. That's just stupid
Oooo look at me, I'm arguing over jumping and swimming. I guess the people that's making a fuss about it are the ones that stay home all day long and jumping and swimming on an mmorpg is the only exercise they ever get. So, now I understand why they're annoyed at not being able to jump and swim.
Get a freaking life! Argue about something more important. You all are a bunch of nitwitted dimrods!
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Err... no, that's not how it works at all. Not even close. It would take a substantial amount of time to implement.
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Err... no, that's not how it works at all. Not even close. It would take a substantial amount of time to implement.
well thats really the basics to any jumping, but if thats all they did to a jumping feature the game would be broken and people would really be pissed at launch. So many other things need to be taken into account when you add a jump feature, like map exploits/holes, and mob pathing theres so much more to jumping than just hitting the "space bar"
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Err... no, that's not how it works at all. Not even close. It would take a substantial amount of time to implement.
well thats really the basics to any jumping, but if thats all they did to a jumping feature the game would be broken and people would really be pissed at launch. So many other things need to be taken into account when you add a jump feature, like map exploits/holes, and mob pathing theres so much more to jumping than just hitting the "space bar"
Still, i dont think its that big of a deal, its one of the simpler things to implent in a game im sure.. (not a game developer, but every other game pretty much has it) GW1 is the only game ive played that dosent have jumping.
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Err... no, that's not how it works at all. Not even close. It would take a substantial amount of time to implement.
well thats really the basics to any jumping, but if thats all they did to a jumping feature the game would be broken and people would really be pissed at launch. So many other things need to be taken into account when you add a jump feature, like map exploits/holes, and mob pathing theres so much more to jumping than just hitting the "space bar"
Still, i dont think its that big of a deal, its one of the simpler things to implent in a game im sure.. (not a game developer, but every other game pretty much has it) GW1 is the only game ive played that dosent have jumping.
You have to redesign all the maps,so yes,it is a big deal.
I would like to see jumping and swimming just for the mere fact that it shows me the developer put some effort into their game.
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Err... no, that's not how it works at all. Not even close. It would take a substantial amount of time to implement.
well thats really the basics to any jumping, but if thats all they did to a jumping feature the game would be broken and people would really be pissed at launch. So many other things need to be taken into account when you add a jump feature, like map exploits/holes, and mob pathing theres so much more to jumping than just hitting the "space bar"
Still, i dont think its that big of a deal, its one of the simpler things to implent in a game im sure.. (not a game developer, but every other game pretty much has it) GW1 is the only game ive played that dosent have jumping.
You have to redesign all the maps,so yes,it is a big deal.
Let me expand on my original intentions of my post
SE created the game with the intentions of not having jumping. If they would have wanted jumping in, it would have been as easy as I said it would have assuming they were still building the maps and whatnot, in the early stages of development. Obviously it would have been one of the original movements coded in alongside moving with the WASD or the arrow keys.
From a coding standpoint, jumping would have been pretty simple to implement, no more difficult than moving forward or backwards or side to side.
From a design standpoint, obviously you would have had to pay special attention to where the player could or could not reach by being able to jump on objects.
So before people look too deeply into my logic in my prior post, understand I was doing so under the impression that they would have coded it in as a basic feature from the start, but choosing not to do so was not a sign of lazy, it was a design decision.
Let me expand on my original intentions of my post
SE created the game with the intentions of not having jumping. If they would have wanted jumping in, it would have been as easy as I said it would have assuming they were still building the maps and whatnot, in the early stages of development. Obviously it would have been one of the original movements coded in alongside moving with the WASD or the arrow keys.
From a coding standpoint, jumping would have been pretty simple to implement, no more difficult than moving forward or backwards or side to side.
From a design standpoint, obviously you would have had to pay special attention to where the player could or could not reach by being able to jump on objects.
So before people look too deeply into my logic in my prior post, understand I was doing so under the impression that they would have coded it in as a basic feature from the start, but choosing not to do so was not a sign of lazy, it was a design decision.
Thank you for the clarification!
But even so, I think you're lowballing the amount of added work it would have taken to implement jumping from a coding standpoint. It really is more than just a procedure that moves the character up and then back down. Without third dimensional movement to worry about, collision detection is very simple. If the player tries to move the character in a certain direction, there is a check to see if that movement would place the character in an illegal spot. If not, you move. If so, you don't. Collision detection with jumping is more difficult because you have to worry about things like slopes that are too steep to stand on. Steep slopes should push you horizontally away (in a sense) as you continue to fall, rather than having the game say "there is ground directly under you so you stop moving." That's just one example.
The netcode also becomes a bit trickier. Due to the fact that some lag will always exist, your client should do its best to show your character's movement exactly as you're moving, and the server should have a certain amount of trust that the client is telling the truth about the character's position. It is easier for the server to reject obviously bad data from a client when there's no jumping to worry about; it simply knows that you could not have moved your character across an illegal area. The dance between the server and client gets more complicated if you could potentially leap into the air. Anyone who has played Aion can tell you that they didn't do such a great job with ledges. If you ever run off of a ledge instead of jumping off, the client and server get in a slapfight over exactly where you are and you get yanked back up as you fall. Sometimes you take falling damage multiple times because you rubberband back up after you've already hit the ground!
So yeah, the lack of jumping has most likely saved them a good deal of time. But if I thought that the game would benefit from jumping, I'd have to agree that it sucks for them to leave it out in the interest of saving time and money. It would have been better to spend that time and have a better game as a result, right? I think that the cost of implementing jumping is not enough to justify leaving it out, but there are a lot of other good reasons for leaving it out. So I agree with their decision.
Disdena -- For the sake of not having a super huge quote block, just know I'm referencing your last post lol.
I understand the type of things that go into coding those systems, don't get me wrong Just in the grand scheme of things, the amount of time that would have gone into adding "jumping" from the beginning is nothing compared to the amount of time put into other systems that make the game as robust as it is. My original post was in defense of the developers to prove that they aren't being lazy or half-assing their products, or anything of the sort. They could have easily put jumping in, if they want.
The Developers were not being lazy. They just dont see jumping, sitting, or swimming as a big factor for the purpose of immersion. Square has stated such.
The Developers were not being lazy. They just dont see jumping, sitting, or swimming as a big factor for the purpose of immersion. Square has stated such.
1/3 of respondents to this poll would disagree with the Developers. There's nothing wrong with the Devs doing their thing, of course. It just limits the potential customer base. It can be a niche game, these days it seems like thats what everything turns out to be, anyway.
The Developers were not being lazy. They just dont see jumping, sitting, or swimming as a big factor for the purpose of immersion. Square has stated such.
1/3 of respondents to this poll would disagree with the Developers. There's nothing wrong with the Devs doing their thing, of course. It just limits the potential customer base. It can be a niche game, these days it seems like thats what everything turns out to be, anyway.
~and yet 1/4 of all Americans, dare I say all people in general, are retarded.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Anyone in here over 18? Just wondering because this argument is hysterically stupid. If you are over 18, shame on you. You should have more meaningful conversations than to keep arguing over a jump and a swim. I think people just like to argue. 12 pages of a thread that means crap. Come on! Seriously. Like you have any control over jumping or swimming in the game. SE does what they want. They've always done what they want. Get over it.
Comments
People are comparing apples and oranges.
The first argument is that it's too slow? and then people compare FFXIV to current games on the market. Sadly, they are comparing current games on the market END GAME vs. the BEGINNING levels of a beta....?
Anyone else see something wrong with this?
Why don't you compare the combat of Wow lvl 10 vs. FFXIV lvl 10 vs. Aion vs. Aoc, or whatever.
If you want even more of an indication of what combat is like, compare FFXI first 10 levels to FFXI at 75. FFXIV is already faster than FFXI at the beginning stages, why does anyone think that this game isn't going to be faster?
To be fair, it will never be as fast as WoW or other similar type games because IT IS NOT DESIGNED TO BE.... why can't people accept that this type of gameplay is by choice and that there are millions of people who want this type of gameplay.
Please, fanboys and haters alike (me included) pretend that anything on these forums is nothing more than subjective opinion. There is nothing wrong with FFXIV in as much as there's nothing wrong with WoW. It's what you ike... and let's just leave it at that.
Even tho combat will pick up at higher levels, ill just ignore that fact for now.
So combat is a major aspect of any MMORPG, its something you cant just overlook. So my question is if someone dislikes the slower type of combat with such a passion why bother trolling the board? Go to another board, and discuss a game that intrests "you". Understand that some people do not need faster paced combat to enjoy a game. The self centered thoughts that "since I dont like it no one else will like it" have to go. The trolls needs to understand that differnet people like differnt things,and the world does not revolve around them.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I worry that both of you missed the point by quite a lot.
Of those pairs of videos, which would you use to promote the game? Which video would you link to in order to justify your excitement about the game's combat? For either game, if you linked the level 1 video where you can only do one or two attacks, you'd expect people to call you out on it and say "there's nothing entertaining about that."
You really think it takes "effort" to add jumping and swimming to a game? Jumping is as simple as pressing the space bar, and having the code increment then decrement a variable, and play a "jumping" animation. They could likely have the whole jumping sequence done from scratch within a few hours (obviously with placeholder animations until they got refined artwork in to match up with everything else, either way it'd only take a couple days tops for those animations to be done).
Saying the developers are not putting effort into their game simply because they do not have jumping or swimming is ludicrous. Its definitely not something that takes much effort at all, the developers just have no reason to put them in.
You should decide if they're lazy by judging what's IN the game, not what's not.
Your expectation of jumping and swiming comes from other games, not FFXIV. How about judging the game on its own merits rather than importing what you think should be in the game?
Making a poll and expecting only people who like the game to respond is kind of naive.
_____________________
Played:
Aion, All Points Bulletin, ArchLord, Champions Online, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, Fantasy Earth Zero, Guild Wars, Guild Wars Factions, Guild Wars Nightfall, Lineage 2, Lord of the Rings Online, Metin 2, MU Online, RF Online, Ryzom, Silkroad Online, Star Trek Online, Star Wars Galaxies, The Chronicles of Spellborn and Vanguard: Saga of Heroes
Awaiting: FFXIV and SW:TOR
Nice post, but i fail to see what any of it has to do with swimming. Sure its a valid argument for ship/sailing content, but we are talking about swimming here....aren't we?
I have to comment on this one too, cause I mean really last time I checked "Sailors, Pirates and even Fishermen" are usually on boats or a dock...not swimming. Sure, of course they may fall into the water during a battle or pulled in by a large fish or something of that nature, but really just cause a race has a background in sea faring you demand there be the ability to sail and/or swim...good grief!
Some players look way too deeply into a system and expect way to much...this is just a game and can't imitate RL perfectly or exactly how one would percieve such events to be. And of course once again...these features are not needed unless the content demands them, and so far they don't...
Its not about "taking the time." There's simply just no place for it in THEIR game.
Like it or not, when you buy a game and subscribe to it, you are paying to be a part of the developer's world. not YOUR world, and certainly not you idea ofa "perfect world". In this particular game world, the developers decided there is no need for jumping or swimming. And there really isn't.
Please stop trying to make the case that they left it out because they are lazy. That's just stupid
Oooo look at me, I'm arguing over jumping and swimming. I guess the people that's making a fuss about it are the ones that stay home all day long and jumping and swimming on an mmorpg is the only exercise they ever get. So, now I understand why they're annoyed at not being able to jump and swim.
Get a freaking life! Argue about something more important. You all are a bunch of nitwitted dimrods!
the game world would have to be redesigned for it
Err... no, that's not how it works at all. Not even close. It would take a substantial amount of time to implement.
well thats really the basics to any jumping, but if thats all they did to a jumping feature the game would be broken and people would really be pissed at launch. So many other things need to be taken into account when you add a jump feature, like map exploits/holes, and mob pathing theres so much more to jumping than just hitting the "space bar"
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Still, i dont think its that big of a deal, its one of the simpler things to implent in a game im sure.. (not a game developer, but every other game pretty much has it) GW1 is the only game ive played that dosent have jumping.
Currently Playing Path of Exile
You have to redesign all the maps,so yes,it is a big deal.
Let me expand on my original intentions of my post
SE created the game with the intentions of not having jumping. If they would have wanted jumping in, it would have been as easy as I said it would have assuming they were still building the maps and whatnot, in the early stages of development. Obviously it would have been one of the original movements coded in alongside moving with the WASD or the arrow keys.
From a coding standpoint, jumping would have been pretty simple to implement, no more difficult than moving forward or backwards or side to side.
From a design standpoint, obviously you would have had to pay special attention to where the player could or could not reach by being able to jump on objects.
So before people look too deeply into my logic in my prior post, understand I was doing so under the impression that they would have coded it in as a basic feature from the start, but choosing not to do so was not a sign of lazy, it was a design decision.
Thank you for the clarification!
But even so, I think you're lowballing the amount of added work it would have taken to implement jumping from a coding standpoint. It really is more than just a procedure that moves the character up and then back down. Without third dimensional movement to worry about, collision detection is very simple. If the player tries to move the character in a certain direction, there is a check to see if that movement would place the character in an illegal spot. If not, you move. If so, you don't. Collision detection with jumping is more difficult because you have to worry about things like slopes that are too steep to stand on. Steep slopes should push you horizontally away (in a sense) as you continue to fall, rather than having the game say "there is ground directly under you so you stop moving." That's just one example.
The netcode also becomes a bit trickier. Due to the fact that some lag will always exist, your client should do its best to show your character's movement exactly as you're moving, and the server should have a certain amount of trust that the client is telling the truth about the character's position. It is easier for the server to reject obviously bad data from a client when there's no jumping to worry about; it simply knows that you could not have moved your character across an illegal area. The dance between the server and client gets more complicated if you could potentially leap into the air. Anyone who has played Aion can tell you that they didn't do such a great job with ledges. If you ever run off of a ledge instead of jumping off, the client and server get in a slapfight over exactly where you are and you get yanked back up as you fall. Sometimes you take falling damage multiple times because you rubberband back up after you've already hit the ground!
So yeah, the lack of jumping has most likely saved them a good deal of time. But if I thought that the game would benefit from jumping, I'd have to agree that it sucks for them to leave it out in the interest of saving time and money. It would have been better to spend that time and have a better game as a result, right? I think that the cost of implementing jumping is not enough to justify leaving it out, but there are a lot of other good reasons for leaving it out. So I agree with their decision.
Disdena -- For the sake of not having a super huge quote block, just know I'm referencing your last post lol.
I understand the type of things that go into coding those systems, don't get me wrong Just in the grand scheme of things, the amount of time that would have gone into adding "jumping" from the beginning is nothing compared to the amount of time put into other systems that make the game as robust as it is. My original post was in defense of the developers to prove that they aren't being lazy or half-assing their products, or anything of the sort. They could have easily put jumping in, if they want.
The Developers were not being lazy. They just dont see jumping, sitting, or swimming as a big factor for the purpose of immersion. Square has stated such.
1/3 of respondents to this poll would disagree with the Developers. There's nothing wrong with the Devs doing their thing, of course. It just limits the potential customer base. It can be a niche game, these days it seems like thats what everything turns out to be, anyway.
~and yet 1/4 of all Americans, dare I say all people in general, are retarded.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I really could care less since i hate final fantasy mmo anyways boring as hell
Anyone in here over 18? Just wondering because this argument is hysterically stupid. If you are over 18, shame on you. You should have more meaningful conversations than to keep arguing over a jump and a swim. I think people just like to argue. 12 pages of a thread that means crap. Come on! Seriously. Like you have any control over jumping or swimming in the game. SE does what they want. They've always done what they want. Get over it.