"Mortal online at newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO"
"It only takes a week of non stop playing to get through the crappy part of the game".
First of all, a week of non stop playing is a lot of playing. I know you may get out of school at 3pm and have the rest of the day to play but most people don't.
Secondly, is it just me or do I expect too much from my games when I say I want an enjoyable experience the first time I play? I don't want to have to wade through the crappy parts of a game in order to get to the good parts, and frankly I shouldn't have too.
I honestly do not think the game gets BETTER after the first week.... I just think people get used to all the glitches and bugs.. After a week they know what keys to spam click to try and get unstuck... etc etc... Several of the longtime vets have recently acknowledged this when they tried to get friends to play. They had just grown numb to all the work-arounds required to play the game... and seeing their friends struggle reminded them of exactly what they had grown so used to overlooking...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
To be honnest, from a mainstream player mouth like the reviewer, its a good idea to ask other viewers to stay away. This does not apply to MO only. MO is not ready to get exposed to the mass yet. What i hate is, the way she say Stay away, in her mind, she think that MO will never improve. From her review, she think that the game will remain that way for ever with 0 new patch to come. If it was the case, you wouldt see me here anymore waiting to see MO being good enough so i can buy it.
It also had always been said that mainstream reviwers cant review sandbox mmorpg. Check DF review made by Eurogamer, 2/10 only. Then, they rereview it and give it a 4/10, but they didnt even did much. All they did was restraining from comparing DF from other games in the second review lol.
The MO review was on point, i cant lie. But this is not suppose to be an other Angry Video Game Nerd review. Thats what im trying to get at too. The review is not balanced too. What i mean is, she start from talking bad. about bad stuff about the game, to then laugh at it, to then talking about bad stuff again at the end.
This is where i come and say, if she tried to put in some positif opinion too, she would had talk about how great the community is. How immersive the world feel. How cool it is to explore the world of Agon while mounted and grouped. The feeling when you pvp, specially with the fear + Andrenaline involved.
Truth is she did not played enough to put up some positif stuff for one reason. Mortal online at newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO. She had open mind to diss MO from the start im telling you.
"Mortal online at newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO"
"It only takes a week of non stop playing to get through the crappy part of the game".
First of all, a week of non stop playing is a lot of playing. I know you may get out of school at 3pm and have the rest of the day to play but most people don't.
Secondly, is it just me or do I expect too much from my games when I say I want an enjoyable experience the first time I play? I don't want to have to wade through the crappy parts of a game in order to get to the good parts, and frankly I shouldn't have too.
For your information, even UO sux for the 1st time as newb. 1st time i tried UO, i was like, wow this game is crap, ugly graphics, i dont know what to do at all, i dont know how to make things work. After a while, after asking questions in game and trying to get use to it, i was finally at the stage to progress. Then, i was finally able to pvp and all that and felt what other players feel when they say that UO was the shit back then.
You just need patient, specially the feel of the community to keep on going to like the game. Learning is the part that anyone hate and this is not only for games. As a newb, learning in UO and MO is the biggest part of the progression.
"Mortal online at newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO"
"It only takes a week of non stop playing to get through the crappy part of the game".
First of all, a week of non stop playing is a lot of playing. I know you may get out of school at 3pm and have the rest of the day to play but most people don't.
Secondly, is it just me or do I expect too much from my games when I say I want an enjoyable experience the first time I play? I don't want to have to wade through the crappy parts of a game in order to get to the good parts, and frankly I shouldn't have too.
I honestly do not think the game gets BETTER after the first week.... I just think people get used to all the glitches and bugs.. After a week they know what keys to spam click to try and get unstuck... etc etc... Several of the longtime vets have recently acknowledged this when they tried to get friends to play. They had just grown numb to all the work-arounds required to play the game... and seeing their friends struggle reminded them of exactly what they had grown so used to overlooking...
The game gets a lot better after the first week / after your newb stage. You can do more, you can do it faster and you get to join in the PvP. You havn't played the game so you wouldn't understand that. Bugs get less annoying the more time you spend with them, this is true. They've fixed quiet a few bugs just a list left to go.
"Mortal online at newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO"
"It only takes a week of non stop playing to get through the crappy part of the game".
First of all, a week of non stop playing is a lot of playing. I know you may get out of school at 3pm and have the rest of the day to play but most people don't.
Secondly, is it just me or do I expect too much from my games when I say I want an enjoyable experience the first time I play? I don't want to have to wade through the crappy parts of a game in order to get to the good parts, and frankly I shouldn't have too.
I honestly do not think the game gets BETTER after the first week.... I just think people get used to all the glitches and bugs.. After a week they know what keys to spam click to try and get unstuck... etc etc... Several of the longtime vets have recently acknowledged this when they tried to get friends to play. They had just grown numb to all the work-arounds required to play the game... and seeing their friends struggle reminded them of exactly what they had grown so used to overlooking...
The game gets a lot better after the first week / after your newb stage. You can do more, you can do it faster and you get to join in the PvP. You havn't played the game so you wouldn't understand that. Bugs get less annoying the more time you spend with them, this is true. They've fixed quiet a few bugs just a list left to go.
Yeah, forget to say that Bug get less annoying. During my time in open beta, i use to get mad at bugs and server down and up but after a while, it didnt bother me at all since you progress naturally in MO without too much effort. So with a crash, taking a break, i didnt mind that. After each bugs, i reported them and it started to be like an other activity content to track bug and report.
The only thing that got to me was the Desync lag, but i believe they fixed it today.
The review is a good one, we're going around in circles but ofcourse some parts are dated and some of the bugs don't even exist anymore.
She praises MO for it's combat and crafting.
She burns MO for it's current PvE, bugs and price.
All in all she knows it will become a good game but can not base her review of what's to come shortly. Denny agrees SV have pulled of a miracle so far and by agreeing with the review he agrees they have a staggering amount of content to come and fixing with the epic update.
If i hated my boss and left, i dont think i would even get back there or ask my friends to go buy some stuff over there.
If that guy Denny still go to school to work on the gaming industry and want to be a boss one day, seem to me that he hate all the mmorpg's in existance currently.
She picks up accurately on both negatives and positives which is why I said the review is good. However as you've been following the thread you'd know I've pointed out some inaccuracies and bugs that no longer exist.
And he deleted that tweet from his twitter-feed, so I would suggest we respect whatever reason he had for doing so (i,e, leave him out of this discussion)
And he deleted that tweet from his twitter-feed, so I would suggest we respect whatever reason he had for doing so (i,e, leave him out of this discussion)
Huh?
Post something flagrant.
Delete remarks after realizing you look like an asshole.
Hope people don't talk about it anymore and forget.
All in all she knows it will become a good game but can not base her review of what's to come shortly. Denny agrees SV have pulled of a miracle so far and by agreeing with the review he agrees they have a staggering amount of content to come and fixing with the epic update.
She does "NOT" know it "WILL" be a good game. What she said is SV "CAN" turn it around but she has no idea if they will or not. None of us do; just can go by what we've seen so far. This is what she actually said on that subject..
"Finally, sure, Star Vault can turn this game around and make it into a great piece of work. Mortal Online is a game that's hampered by its own potential, because I think the devs really bit off more than they could chew. They put so much work into some systems that it caused them to completely neglect other aspects of the game, resulting in an unbalanced experience that leaves decent highs, gigantic lows, and zero new player experience.
Furthermore, the choice of the Unreal Engine 3 was a bad decision for this title. Even though it can produce great graphics, it's not tuned for this type of experience. Star Vault is currently waiting on a patch from Epic Games before they can fix many of the outstanding issues in the game (such as Speedtree) and that's just not good business. It's left Star Vault spending too much time fixing their client, server, and engine issues and not devoting enough time to fleshing out the title itself -- a veritable "damned if you do, damned if you don't" scenario."
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
First of all, its a sandbox. There is no "newb" area. You start and are in one of several towns. You can go outside and find high level or low level monsters depending on where you go. You can kill or be killed outside of many towns and even in some. There is no linear travel to areas.
Second. 2 weeks to level really isnt completely unique for MMO's.
You can powerlevel a lvl 80 in WOW in 2 weeks pretty easy if you want to. After that is "endgame" activities. Territorial conquest, rare/epic mobs (currently not available without navmesh), purchase a house and just pile up money to buy XXXX.
Anyway, thats how it "should" be without the current issues in game.
"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
Lol, you you think after 2 weeks, you will do the same raid over and over again only to win all the Epic items that a raid location offer? Then, you think you will then have to jump on the next raid, repeat it teal you gain all the epix and move on again? LOL...
Its not because you maxed your character that you are done. Every time you die, you lose your stuff so you have to re-equip yourself over and over again after each death. Plus open world pvp, you never know when you will die. Not only that, but once you maxed your character, your build might suck and you might have to change it over and over again with knownledge so you can at the end, figure out what is the best build for your play style. Or you can go from an archer, to a melee by unlearning and learn new skills and stats.
in MO, most players that are ready are Flagged red as Outlaws pkers. Red players, when they die, they lose 10% off their total amount of stats, so every time they die, they have to work on their stats plus, equipments over and over again.
Conclusion, the grind to get a maxed character dont take long, but your progression does not end here. Knowledge will help you chose what combinason of skill and stats is the best, dying will make you being in love with the crafters in game, being an outlaw and die will make you grind on stats inifitly.
"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
Lol, you you think after 2 weeks, you will do the same raid over and over again only to win all the Epic items that a raid location offer? Then, you think you will then have to jump on the next raid, repeat it teal you gain all the epix and move on again? LOL...
Its not because you maxed your character that you are done. Every time you die, you lose your stuff so you have to re-equip yourself over and over again after each death. Plus open world pvp, you never know when you will die. Not only that, but once you maxed your character, your build might suck and you might have to change it over and over again with knownledge so you can at the end, figure out what is the best build for your play style. Or you can go from an archer, to a melee by unlearning and learn new skills and stats.
in MO, most players that are ready are Flagged red as Outlaws pkers. Red players, when they die, they lose 10% off their total amount of stats, so every time they die, they have to work on their stats plus, equipments over and over again.
Conclusion, the grind to get a maxed character dont take long, but your progression does not end here. Knowledge will help you chose what combinason of skill and stats is the best, dying will make you being in love with the crafters in game, being an outlaw and die will make you grind on stats inifitly.
See, now that makes sense! I'm really glad you explained what your really like about this game in a clear manner. So it really isn't that your character is "maxed" in 2 weeks, it's more that you max certain abilities or gear but there are many more things to learn and do which is good. If by "maxed" you had meant that there was no way to improve the character after 2 weeks of non-stop play then that would indicate that the game has little to do. I understand what a sandbox game is, but I do think the game has to have game. In other words, I'm not interested in progressing my character for only 2 weeks and then have nothing more to do but gather more stuff and pk more players.
"You can powerlevel a lvl 80 in WOW in 2 weeks pretty easy if you want to."
I knew, even as I hit, "Post Message," that someone was going to say this, but it simply isn't true. Currently it takes a new player or a player without any heirloom items 6 full days in game to get to level 80 in WoW. This means that if a new player played for 10 hours per day AND had a leveling guide that he followed to the tee, he could level to cap within 2 weeks. But two weeks of 10 hour daily marathons is not exactly easy. With no guide it would take the average experienced player, again if he had no heirlooms, 8 to 10 days in game, depending on his class. Also, keep in mind that this player would have to do virtually nothing else - no gathering, crafting, socializing, dealing with the auction, fishing, or anything else that requires time. I would bet that most players who are on their first character take between 12 and 20 days in game to hit 80. All that to say - you cannot powerlevel a lvl 80 in WoW in 2 weeks pretty easy even if you want to.
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
Still, Sandbox and MMORPG are not comparable because 1st of all, a newb in a sandbox game have no restriction from the rule of the game. What i mean is, a newb can equip all items in game. There is no level requirement to equip anything. There is no location restriction too, you can go any where you want. One last note that you have to keep in mind, there is no level restriction to kill low level players because, ther is no level, but only skills and stats to learn.
In other words, players are the one who make the rules in a sandbox. Devs dont hold your hand like in a theme park mmorpg from the start, to the end. Sandbox are made to make players interact the most, so long character progression and pve use less space then pvp.
Last note for the fast progression that you might hate, you can see mortal online fast progression like a illegal server high rate. If you dont know what i mean here, dont quote me on this last paragraph.
Hi everyone! Seraphina here. I've been keeping my eye on the thread for a while now, and thought I'd duck in just to set a few things straight:
1. I did do more PvP than I wrote about in the article. The reason this didn't make it in was because the article was already pushing 2,500 words, and because that PvP was, quite frankly, boring as hell to talk about. (I don't think anyone wants to hear my wonderful adventures of killing newbies like myself in the fields and pissing them off, or getting completely ganked by a dude with a spear in one blow while blocking.) It was fun to participate in, but it just didn't make for good reading material. I thought I would talk about the time the guy ran off the side of the cliff and floated because I had screenshots of the event, and because it happened a few times to me to make it an event of note. There were more instances outside of that one that swayed my opinion to talk about it.
2. I thought it was clear that I did think MO could pull out of this funk, but only if Star Vault continues to make better business decisions. The Unreal Engine 3, as I said before, was a terrible choice for this game. It's not optimized for this type of experience, it's optimized for first-person shooters with small maps and no online play. Did you guys know that the Unreal Engine 3 doesn't prioritize traffic out-of-the-box? That's something that a coder needs to go in and fix, so the right pieces of data (like attacks and things) are being prioritized over other pieces of data (like a pig spawning 20 meters away.)
It's things like that which waste precious development time... just like how Star Vault was brought to their knees in patching their game until Epic Games released a patch for the engine. Now that the patch is out, however, I'm certain that they're still maintaining their crazy patch schedule and possibly bringing good things to the game.
3. I fully support indie or niche MMOs, and I don't know who would question me on that past people who may not know me very well. In fact, this very Friday, I streamed Eskil Steenberg's LOVE, an MMO created by a single man. I'm a big fan of Eskil's work, as I think LOVE is a very artistic game that displays the power of the various technologies he wrote by himself. Sure, it's not the best game in the world and it may not be the most fun, but I support it because the work behind it is solid.
As an indie/niche game developer myself (I'm developing my own pen and paper RPG and I use to work on a project called The Passively Multiplayer Game as the game's writer) I'm fully sympathetic to the issues these type of games face. They're hard and they're built by very passionate people who want to see their game fly. I can't give enough kudos to Star Vault for working so hard on their title, even with the issues it contains.
4. Someone brought up my wish to go PvPing with Ninogan, a member of the MO community. I really, really wanted to go PvPing with him, but the timing on the whole thing wasn't good at all. Ninogan approached me about this the Friday before the review went up on our site, but that was the Friday before Dragon*Con and PAX -- two huge conventions that the Massively.com crew were attending.
As Senior Editor on the site, I was very overloaded at that time. I was setting up appointments for the conventions, dealing with a few contests and events in the works, helping to prepare the staff who weren't going to the convention (as 2/3rds of our staff were going to be out, and the site had to keep updating) and making sure my own columns were going to go out on time that week.
Even worse, I was leaving for Dragon*Con on Wednesday (I was driving 12 hours to get to the convention in Atlanta), leaving us only four days to plan this out. Unfortunately, I couldn't find a good day that I could go out with him (my editorial shift is 2 PM to 9 PM every weekday), so this fell by the wayside. I really wanted to go with him, but, unfortunately, things just couldn't be arranged.
We may very well do it in the future, though, as I expect we will be revisiting Mortal Online a few months down the road, when things change and hopefully improve. (Emphasized for people who thought we'd never revisit it, or accused me of not thinking of the future. Trust me, I do.)
5. Lastly, small note. The day I left for Dragon*Con, I logged back into the game briefly to re-affirm many of the bugs and errors I found. One of the things I reaffirmed was the "can't step over certain cracks" error, which I performed in both Fabernum and Toxaii.
Also, regarding the shadows on my client -- that's my straight, out-of-the-download client. I didn't alter or change anything in my files to make it run differently. I got this client back when MO launched, so all it's done since then was patch. Others have said that the background shadows had been turned off in a patch, but apparently mine have not? I've always had them there since playing, and I'm, of course, fully patched. I have pretty much no explanation as to what's going on there, outside of that damn patcher. Therefore, I blame the patcher.
I hope that answers many of your questions!
~Sera
~Seraphina Brennan Senior Editor / Community Manager Massively.com
I pre-ordered this game early on and got into the Beta... it was so full of bugs that i could not even bring myself to test it..
So went back for the last mnth of beta testing.. wow still the same buggy game.
Played it for the first mnoth of release as I had 30 days free... well still buggy and felt more liek work than a game..
Its just plain and simply bad... but ti ould have been good... maybe even amazing ah well...
To the people comparing Darkfalls first months to this game well.. Darkfall was a gaem you could actualyl play and have fun.. never had any major client crashes and nearly everything in game worked well.. I had an awesome few months in Dark fall with my guild and building up a massive alliacne...
Hell wilth MO i could not even bring myself to get out of the noobie zone is was so bad.
I wasted £40 of my own money in a hope they would make a decent game... Unless they sell it to another company to develop it will never be good.
Comments
I honestly do not think the game gets BETTER after the first week.... I just think people get used to all the glitches and bugs.. After a week they know what keys to spam click to try and get unstuck... etc etc... Several of the longtime vets have recently acknowledged this when they tried to get friends to play. They had just grown numb to all the work-arounds required to play the game... and seeing their friends struggle reminded them of exactly what they had grown so used to overlooking...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
For your information, even UO sux for the 1st time as newb. 1st time i tried UO, i was like, wow this game is crap, ugly graphics, i dont know what to do at all, i dont know how to make things work. After a while, after asking questions in game and trying to get use to it, i was finally at the stage to progress. Then, i was finally able to pvp and all that and felt what other players feel when they say that UO was the shit back then.
You just need patient, specially the feel of the community to keep on going to like the game. Learning is the part that anyone hate and this is not only for games. As a newb, learning in UO and MO is the biggest part of the progression.
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The game gets a lot better after the first week / after your newb stage. You can do more, you can do it faster and you get to join in the PvP. You havn't played the game so you wouldn't understand that. Bugs get less annoying the more time you spend with them, this is true. They've fixed quiet a few bugs just a list left to go.
Yeah, forget to say that Bug get less annoying. During my time in open beta, i use to get mad at bugs and server down and up but after a while, it didnt bother me at all since you progress naturally in MO without too much effort. So with a crash, taking a break, i didnt mind that. After each bugs, i reported them and it started to be like an other activity content to track bug and report.
The only thing that got to me was the Desync lag, but i believe they fixed it today.
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Even Ex-Dev denny agrees with this review
The review is a good one, we're going around in circles but ofcourse some parts are dated and some of the bugs don't even exist anymore.
She praises MO for it's combat and crafting.
She burns MO for it's current PvE, bugs and price.
All in all she knows it will become a good game but can not base her review of what's to come shortly. Denny agrees SV have pulled of a miracle so far and by agreeing with the review he agrees they have a staggering amount of content to come and fixing with the epic update.
If i hated my boss and left, i dont think i would even get back there or ask my friends to go buy some stuff over there.
If that guy Denny still go to school to work on the gaming industry and want to be a boss one day, seem to me that he hate all the mmorpg's in existance currently.
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And that is bad?
Read my entire post... If I think the review is a good one why would her burning MO for broken aspects be bad?
You mistake me for someone who thinks MO has got everything great at the moment. Check out my thread from 4th http://www.mortalonline.com/forums/52989-what-we-lacking-meaningful-pve.html
She picks up accurately on both negatives and positives which is why I said the review is good. However as you've been following the thread you'd know I've pointed out some inaccuracies and bugs that no longer exist.
It's interesting to note that many people who are posting here now have been posting about MO since beta. Dav, I'm looking at you =P.
It's a shame about the game, but what can you do...?
~Miles "Tails" Prower out! Catch me if you can!
Come Join us at www.globalequestria.com - Meet other fans of My Little Pony: Friendship is Magic!
We have no other game. This is why. Well, truth is, we only got.
MO, DF. This is it, nothing else at the moment.
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And he deleted that tweet from his twitter-feed, so I would suggest we respect whatever reason he had for doing so (i,e, leave him out of this discussion)
Huh?
Post something flagrant.
Delete remarks after realizing you look like an asshole.
Hope people don't talk about it anymore and forget.
She does "NOT" know it "WILL" be a good game. What she said is SV "CAN" turn it around but she has no idea if they will or not. None of us do; just can go by what we've seen so far. This is what she actually said on that subject..
"Finally, sure, Star Vault can turn this game around and make it into a great piece of work. Mortal Online is a game that's hampered by its own potential, because I think the devs really bit off more than they could chew. They put so much work into some systems that it caused them to completely neglect other aspects of the game, resulting in an unbalanced experience that leaves decent highs, gigantic lows, and zero new player experience.
Furthermore, the choice of the Unreal Engine 3 was a bad decision for this title. Even though it can produce great graphics, it's not tuned for this type of experience. Star Vault is currently waiting on a patch from Epic Games before they can fix many of the outstanding issues in the game (such as Speedtree) and that's just not good business. It's left Star Vault spending too much time fixing their client, server, and engine issues and not devoting enough time to fleshing out the title itself -- a veritable "damned if you do, damned if you don't" scenario."
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
First of all, its a sandbox. There is no "newb" area. You start and are in one of several towns. You can go outside and find high level or low level monsters depending on where you go. You can kill or be killed outside of many towns and even in some. There is no linear travel to areas.
Second. 2 weeks to level really isnt completely unique for MMO's.
You can powerlevel a lvl 80 in WOW in 2 weeks pretty easy if you want to. After that is "endgame" activities. Territorial conquest, rare/epic mobs (currently not available without navmesh), purchase a house and just pile up money to buy XXXX.
Anyway, thats how it "should" be without the current issues in game.
Lol, you you think after 2 weeks, you will do the same raid over and over again only to win all the Epic items that a raid location offer? Then, you think you will then have to jump on the next raid, repeat it teal you gain all the epix and move on again? LOL...
Its not because you maxed your character that you are done. Every time you die, you lose your stuff so you have to re-equip yourself over and over again after each death. Plus open world pvp, you never know when you will die. Not only that, but once you maxed your character, your build might suck and you might have to change it over and over again with knownledge so you can at the end, figure out what is the best build for your play style. Or you can go from an archer, to a melee by unlearning and learn new skills and stats.
in MO, most players that are ready are Flagged red as Outlaws pkers. Red players, when they die, they lose 10% off their total amount of stats, so every time they die, they have to work on their stats plus, equipments over and over again.
Conclusion, the grind to get a maxed character dont take long, but your progression does not end here. Knowledge will help you chose what combinason of skill and stats is the best, dying will make you being in love with the crafters in game, being an outlaw and die will make you grind on stats inifitly.
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See, now that makes sense! I'm really glad you explained what your really like about this game in a clear manner. So it really isn't that your character is "maxed" in 2 weeks, it's more that you max certain abilities or gear but there are many more things to learn and do which is good. If by "maxed" you had meant that there was no way to improve the character after 2 weeks of non-stop play then that would indicate that the game has little to do. I understand what a sandbox game is, but I do think the game has to have game. In other words, I'm not interested in progressing my character for only 2 weeks and then have nothing more to do but gather more stuff and pk more players.
"You can powerlevel a lvl 80 in WOW in 2 weeks pretty easy if you want to."
I knew, even as I hit, "Post Message," that someone was going to say this, but it simply isn't true. Currently it takes a new player or a player without any heirloom items 6 full days in game to get to level 80 in WoW. This means that if a new player played for 10 hours per day AND had a leveling guide that he followed to the tee, he could level to cap within 2 weeks. But two weeks of 10 hour daily marathons is not exactly easy. With no guide it would take the average experienced player, again if he had no heirlooms, 8 to 10 days in game, depending on his class. Also, keep in mind that this player would have to do virtually nothing else - no gathering, crafting, socializing, dealing with the auction, fishing, or anything else that requires time. I would bet that most players who are on their first character take between 12 and 20 days in game to hit 80. All that to say - you cannot powerlevel a lvl 80 in WoW in 2 weeks pretty easy even if you want to.
I was pleasantly surprised when I went from Apprentice to full 5 star Elite in under 2 months. I was pleasantly surprised again when I went from Elite to just barely Hardcore in 2 weeks. Apprentice, here I come!
Still, Sandbox and MMORPG are not comparable because 1st of all, a newb in a sandbox game have no restriction from the rule of the game. What i mean is, a newb can equip all items in game. There is no level requirement to equip anything. There is no location restriction too, you can go any where you want. One last note that you have to keep in mind, there is no level restriction to kill low level players because, ther is no level, but only skills and stats to learn.
In other words, players are the one who make the rules in a sandbox. Devs dont hold your hand like in a theme park mmorpg from the start, to the end. Sandbox are made to make players interact the most, so long character progression and pve use less space then pvp.
Last note for the fast progression that you might hate, you can see mortal online fast progression like a illegal server high rate. If you dont know what i mean here, dont quote me on this last paragraph.
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QFT
Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
Hi everyone! Seraphina here. I've been keeping my eye on the thread for a while now, and thought I'd duck in just to set a few things straight:
1. I did do more PvP than I wrote about in the article. The reason this didn't make it in was because the article was already pushing 2,500 words, and because that PvP was, quite frankly, boring as hell to talk about. (I don't think anyone wants to hear my wonderful adventures of killing newbies like myself in the fields and pissing them off, or getting completely ganked by a dude with a spear in one blow while blocking.) It was fun to participate in, but it just didn't make for good reading material. I thought I would talk about the time the guy ran off the side of the cliff and floated because I had screenshots of the event, and because it happened a few times to me to make it an event of note. There were more instances outside of that one that swayed my opinion to talk about it.
2. I thought it was clear that I did think MO could pull out of this funk, but only if Star Vault continues to make better business decisions. The Unreal Engine 3, as I said before, was a terrible choice for this game. It's not optimized for this type of experience, it's optimized for first-person shooters with small maps and no online play. Did you guys know that the Unreal Engine 3 doesn't prioritize traffic out-of-the-box? That's something that a coder needs to go in and fix, so the right pieces of data (like attacks and things) are being prioritized over other pieces of data (like a pig spawning 20 meters away.)
It's things like that which waste precious development time... just like how Star Vault was brought to their knees in patching their game until Epic Games released a patch for the engine. Now that the patch is out, however, I'm certain that they're still maintaining their crazy patch schedule and possibly bringing good things to the game.
3. I fully support indie or niche MMOs, and I don't know who would question me on that past people who may not know me very well. In fact, this very Friday, I streamed Eskil Steenberg's LOVE, an MMO created by a single man. I'm a big fan of Eskil's work, as I think LOVE is a very artistic game that displays the power of the various technologies he wrote by himself. Sure, it's not the best game in the world and it may not be the most fun, but I support it because the work behind it is solid.
As an indie/niche game developer myself (I'm developing my own pen and paper RPG and I use to work on a project called The Passively Multiplayer Game as the game's writer) I'm fully sympathetic to the issues these type of games face. They're hard and they're built by very passionate people who want to see their game fly. I can't give enough kudos to Star Vault for working so hard on their title, even with the issues it contains.
4. Someone brought up my wish to go PvPing with Ninogan, a member of the MO community. I really, really wanted to go PvPing with him, but the timing on the whole thing wasn't good at all. Ninogan approached me about this the Friday before the review went up on our site, but that was the Friday before Dragon*Con and PAX -- two huge conventions that the Massively.com crew were attending.
As Senior Editor on the site, I was very overloaded at that time. I was setting up appointments for the conventions, dealing with a few contests and events in the works, helping to prepare the staff who weren't going to the convention (as 2/3rds of our staff were going to be out, and the site had to keep updating) and making sure my own columns were going to go out on time that week.
Even worse, I was leaving for Dragon*Con on Wednesday (I was driving 12 hours to get to the convention in Atlanta), leaving us only four days to plan this out. Unfortunately, I couldn't find a good day that I could go out with him (my editorial shift is 2 PM to 9 PM every weekday), so this fell by the wayside. I really wanted to go with him, but, unfortunately, things just couldn't be arranged.
We may very well do it in the future, though, as I expect we will be revisiting Mortal Online a few months down the road, when things change and hopefully improve. (Emphasized for people who thought we'd never revisit it, or accused me of not thinking of the future. Trust me, I do.)
5. Lastly, small note. The day I left for Dragon*Con, I logged back into the game briefly to re-affirm many of the bugs and errors I found. One of the things I reaffirmed was the "can't step over certain cracks" error, which I performed in both Fabernum and Toxaii.
Also, regarding the shadows on my client -- that's my straight, out-of-the-download client. I didn't alter or change anything in my files to make it run differently. I got this client back when MO launched, so all it's done since then was patch. Others have said that the background shadows had been turned off in a patch, but apparently mine have not? I've always had them there since playing, and I'm, of course, fully patched. I have pretty much no explanation as to what's going on there, outside of that damn patcher. Therefore, I blame the patcher.
I hope that answers many of your questions!
~Sera
~Seraphina Brennan
Senior Editor / Community Manager
Massively.com
Thanks for stopping by and providing the additional info!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Review is spot on...
I pre-ordered this game early on and got into the Beta... it was so full of bugs that i could not even bring myself to test it..
So went back for the last mnth of beta testing.. wow still the same buggy game.
Played it for the first mnoth of release as I had 30 days free... well still buggy and felt more liek work than a game..
Its just plain and simply bad... but ti ould have been good... maybe even amazing ah well...
To the people comparing Darkfalls first months to this game well.. Darkfall was a gaem you could actualyl play and have fun.. never had any major client crashes and nearly everything in game worked well.. I had an awesome few months in Dark fall with my guild and building up a massive alliacne...
Hell wilth MO i could not even bring myself to get out of the noobie zone is was so bad.
I wasted £40 of my own money in a hope they would make a decent game... Unless they sell it to another company to develop it will never be good.
@ Seraphina,
Nice hit piece.