"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
Lol, you you think after 2 weeks, you will do the same raid over and over again only to win all the Epic items that a raid location offer? Then, you think you will then have to jump on the next raid, repeat it teal you gain all the epix and move on again? LOL...
Its not because you maxed your character that you are done. Every time you die, you lose your stuff so you have to re-equip yourself over and over again after each death. Plus open world pvp, you never know when you will die. Not only that, but once you maxed your character, your build might suck and you might have to change it over and over again with knownledge so you can at the end, figure out what is the best build for your play style. Or you can go from an archer, to a melee by unlearning and learn new skills and stats.
in MO, most players that are ready are Flagged red as Outlaws pkers. Red players, when they die, they lose 10% off their total amount of stats, so every time they die, they have to work on their stats plus, equipments over and over again.
Conclusion, the grind to get a maxed character dont take long, but your progression does not end here. Knowledge will help you chose what combinason of skill and stats is the best, dying will make you being in love with the crafters in game, being an outlaw and die will make you grind on stats inifitly.
See, now that makes sense! I'm really glad you explained what your really like about this game in a clear manner. So it really isn't that your character is "maxed" in 2 weeks, it's more that you max certain abilities or gear but there are many more things to learn and do which is good. If by "maxed" you had meant that there was no way to improve the character after 2 weeks of non-stop play then that would indicate that the game has little to do. I understand what a sandbox game is, but I do think the game has to have game. In other words, I'm not interested in progressing my character for only 2 weeks and then have nothing more to do but gather more stuff and pk more players.
"You can powerlevel a lvl 80 in WOW in 2 weeks pretty easy if you want to."
I knew, even as I hit, "Post Message," that someone was going to say this, but it simply isn't true. Currently it takes a new player or a player without any heirloom items as well as no job, no family, and an obsessive/compulsive disorder 6 full days in game to get to level 80 in WoW. This means that if a new player played for 10 hours per day AND had a leveling guide that he followed to the tee, and was jobless or a teenager with no extrernal real life commitments he could level to cap within 2 weeks. But two weeks of 10 hour daily marathons is not exactly easy and is impossible for people who are full-time workers and/or have families and a real life outside of the game. With no guide it would take the average experienced player, again if he had no heirlooms as well as no job, no family, and an obsessive/compulsive disorder, 8 to 10 days in game, depending on his class. Also, keep in mind that this player would have to do virtually nothing else - no gathering, crafting, socializing, dealing with the auction, fishing, socializing with the wife, raising the children, cooking, cleaning, bathing, going to work, household chores, dressing, sleeping or anything else that requires time. I would bet that most players who are on their first character and are jobless or a teenager with no extrernal real life commitments take between 12 and 20 days in game to hit 80. All that to say - you cannot powerlevel a lvl 80 in WoW in 2 weeks pretty easy even if you want to and if you have a real job and real life commitments it should realistically take 4-8 months.
Saw a slight omission. Fixed that for you! (as posted by a bitter ex-WoWer who took five years to get a character from 1 to 80).
"Also, MO got no grind at all. You can max your character under 2 weeks of none stop play. A player who already mastered MO can max his character under 3 days." - Realbigdeal
"newb stage sux, but it only take a week of none stop playing to get out of newb stat to then fully experience MO." - Realbigdeal
Now I'm just confused. So 2 weeks of nonstop play will get a new player to max? Honestly it sounds like there's not much game here if that's the case. It takes 1 week to get out of the newb area? Does that mean the newb area expands half of the game? So it's only the second half of the game, then, that doesn't suck. That makes me want to play. But at least if I get through the sucky half and continue to play through the good half I can then go back and do it all over again in 20% of the time.
Lol, you you think after 2 weeks, you will do the same raid over and over again only to win all the Epic items that a raid location offer? Then, you think you will then have to jump on the next raid, repeat it teal you gain all the epix and move on again? LOL...
Its not because you maxed your character that you are done. Every time you die, you lose your stuff so you have to re-equip yourself over and over again after each death. Plus open world pvp, you never know when you will die. Not only that, but once you maxed your character, your build might suck and you might have to change it over and over again with knownledge so you can at the end, figure out what is the best build for your play style. Or you can go from an archer, to a melee by unlearning and learn new skills and stats.
in MO, most players that are ready are Flagged red as Outlaws pkers. Red players, when they die, they lose 10% off their total amount of stats, so every time they die, they have to work on their stats plus, equipments over and over again.
Conclusion, the grind to get a maxed character dont take long, but your progression does not end here. Knowledge will help you chose what combinason of skill and stats is the best, dying will make you being in love with the crafters in game, being an outlaw and die will make you grind on stats inifitly.
See, now that makes sense! I'm really glad you explained what your really like about this game in a clear manner. So it really isn't that your character is "maxed" in 2 weeks, it's more that you max certain abilities or gear but there are many more things to learn and do which is good. If by "maxed" you had meant that there was no way to improve the character after 2 weeks of non-stop play then that would indicate that the game has little to do. I understand what a sandbox game is, but I do think the game has to have game. In other words, I'm not interested in progressing my character for only 2 weeks and then have nothing more to do but gather more stuff and pk more players.
"You can powerlevel a lvl 80 in WOW in 2 weeks pretty easy if you want to."
I knew, even as I hit, "Post Message," that someone was going to say this, but it simply isn't true. Currently it takes a new player or a player without any heirloom items as well as no job, no family, and an obsessive/compulsive disorder 6 full days in game to get to level 80 in WoW. This means that if a new player played for 10 hours per day AND had a leveling guide that he followed to the tee, and was jobless or a teenager with no extrernal real life commitments he could level to cap within 2 weeks. But two weeks of 10 hour daily marathons is not exactly easy and is impossible for people who are full-time workers and/or have families and a real life outside of the game. With no guide it would take the average experienced player, again if he had no heirlooms as well as no job, no family, and an obsessive/compulsive disorder, 8 to 10 days in game, depending on his class. Also, keep in mind that this player would have to do virtually nothing else - no gathering, crafting, socializing, dealing with the auction, fishing, socializing with the wife, raising the children, cooking, cleaning, bathing, going to work, household chores, dressing, sleeping or anything else that requires time. I would bet that most players who are on their first character and are jobless or a teenager with no extrernal real life commitments take between 12 and 20 days in game to hit 80. All that to say - you cannot powerlevel a lvl 80 in WoW in 2 weeks pretty easy even if you want to and if you have a real job and real life commitments it should realistically take 4-8 months.
Saw a slight omission. Fixed that for you! (as posted by a bitter ex-WoWer who took five years to get a character from 1 to 80).
Theres a slight difference though. In WoW theres a story, theres lore to read, theres dungeons to do. In MO there is grinding mobs. I don't care if overall it takes more time to get to the highest level in WoW, at least there is real content to get you there.
When you have your fists "equipped" and you have to unsheath and sheath your fists, you know the game is bad.
Maybe when you "sheath" them you put them in your pockets?
Anyhow.. have we heard of any other reviews on the way? Or is this pretty much going to be the last word (until the promised re-review several months down the line)?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
Saw a slight omission. Fixed that for you! (as posted by a bitter ex-WoWer who took five years to get a character from 1 to 80).
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
Theres a slight difference though. In WoW theres a story, theres lore to read, theres dungeons to do. In MO there is grinding mobs. I don't care if overall it takes more time to get to the highest level in WoW, at least there is real content to get you there.
When you have your fists "equipped" and you have to unsheath and sheath your fists, you know the game is bad.
He who keeps his cool best wins.
When you press "x" it is to enter combat mode, exit combat mode.
Usually, in a fight you do not leave your fists at your side. You bring fists up to defend yourself.
What if your sheathing and unsheathing them with anti-matter death fire, that has to be awesome, right?
Maybe when you "sheath" them you put them in your pockets?
Anyhow.. have we heard of any other reviews on the way? Or is this pretty much going to be the last word (until the promised re-review several months down the line)?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Combat mode you put your fists up... non combat mode you have you're fists down... I don't see what's odd about that at all. You only sheath weapons.
This thread has gone too far off topic. Locked.