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If you were hoping SWTOR would being something new....

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    image

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by romanator0

    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    Not going to try and convince you to play.  But i wanted to point out a few things you may not be clear on.

    First off most of the attacks can be used on the move.  You won't typically be standing still unless you pick a class (like jedi) that does that.  For example, the smugglar will be using walls to attack ala ME1/2 style

    As for the wall of text/movie.  You can always turn the quest to text and read it that way if you choose.  Personally after many years of seeing text i'm in the mood for a switch.  Just saying.

    Also the longest "movie" i've seen is about 3 mins long.  I"m that long reading quest text and thats much less engaging.

    Just saying.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • BeefMach1neBeefMach1ne Member Posts: 32

    Originally posted by romanator0

    I don't want the wheel to be reinvented, I also think a lot of other people don't. I think what we want is a different kind of wheel entirely. Not just a different version of the same wheel. I used this example with Rift and I believe it works here as well. You wouldn't use a six-spoked wagon wheel for the same thing you would use an offroad bike tire or a dragster tire for would you? I would have to say that Rift and TOR are basically different kinds of bike tires. I'm pretty sick of bike tires. I would like a different kind of wheel for once. It doesn't seem to me that TOR is trying to be a different kind of wheel.



    I understand what you are saying,  I guess i'm just not sure what will appease those people looking for a new wheel..  sandbox full loot pvp starwars? Planet Sieges? FPS style force powers? *Shrug* I mean look at Kotor the game it's based off of not sure how much of a devient you could expect in this case.  I expected Kotor with real friends.. Others where expecting (???)

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by romanator0

    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    I don't see how you can comment in another thread regarding an animations video which shows plenty of attacks while moving, both the melee and ranged characters, yet you say they have the same "stand and bang" combat like all those other games you listed.   Did you even watch that video?

     

    Have you seen the voiced quests GW2 has?  Yeah, you'll be hitting quite a few of those.  The entire game isn't "dynamic" events.  

     

     

     



  • HypeHype Member CommonPosts: 270

    Haven't read everything but the first page is hilarious. Someone quotes the guy saying WoW is a touch stone, and then is mad because they're "copying everything" from WoW. Kneejerk to the maximum.

    The fact is that WoW mastered MMO accessibility and got paid richly for it. Star Wars will keep that accessibility. Brilliant.

    The Illusion of Choice

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Hype

    Haven't read everything but the first page is hilarious. Someone quotes the guy saying WoW is a touch stone, and then is mad because they're "copying everything" from WoW. Kneejerk to the maximum.

    The fact is that WoW mastered MMO accessibility and got paid richly for it. Star Wars will keep that accessibility. Brilliant.

         I agree, they will keep it AND try to build upon/put their own mark on the the whole genre as any company breaking into a new market does.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    I don't see how you can comment in another thread regarding an animations video which shows plenty of attacks while moving, both the melee and ranged characters, yet you say they have the same "stand and bang" combat like all those other games you listed.   Did you even watch that video?

     

    Have you seen the voiced quests GW2 has?  Yeah, you'll be hitting quite a few of those.  The entire game isn't "dynamic" events.  

     

     

     

    To the green part: In WoW you don't need to stand still to fight if you are a melee class, ranged classes also get plenty of skills that you can use while in motion. However, what is the incentive of moving? You don't get any special bonuses out of it. GW2 and TERA both utilize a dodge mechanic and have plenty of skills that also require the PC to be aware of their positioning and the positioning of other people and NPC's for them to be effective. From the info I have of TOR all you have to be aware of is what skill you are pressing and making sure you are targeting the correct person or NPC. The same combat style in WoW, Rift, War, RoM, etc., etc.

    To the orange part: I know the enitre game isn't dynamic events. But the only quests that are in the game are the personal storyline quests and only those have cutscenes unlike TOR which apparently has cutscenes for every single quest in the game (I could be wrong but I have seen no evidence to prove otherwise).

    To the yellow part: If you want to talk about my post in the other thread then why don't you post in that thread? When I commented on the video in that thread I wan't talking about how they are attacking while moving, I was only talking about the running animations which, IMO, looked stiff and incomplete. It seemed to me like the torsoes were moving and the devs just decided to move the arms and legs to make it look like the person was running. The running animations just didn't seem natural or even finished to me.

    image

  • whilanwhilan Member UncommonPosts: 3,472

    Well they did state there would be an enemy AI that would seek out cover if they were in trouble.  If you are also likewise in trouble or not a tank class you can seek out cover as well and fire from behind there. (provided you have a gun of some sort)

    As for the voice over, i will grant you we haven't seen any talking outside of cutscenes but if we look back on ME, you do have some NPCs that will talk without going into cutscenes.  Wether the game itself is like that i don't know.  Although i doubt you'll be picking up 20 quests at once like you do in most MMOs.  Plus they have stated that you will pick up quest by just standing near some NPCs while they talk.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by romanator0

    Originally posted by maskedweasel


    Originally posted by romanator0


    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    I don't see how you can comment in another thread regarding an animations video which shows plenty of attacks while moving, both the melee and ranged characters, yet you say they have the same "stand and bang" combat like all those other games you listed.   Did you even watch that video?

     

    Have you seen the voiced quests GW2 has?  Yeah, you'll be hitting quite a few of those.  The entire game isn't "dynamic" events.  

     

     

     

    To the green part: In WoW you don't need to stand still to fight if you are a melee class, ranged classes also get plenty of skills that you can use while in motion. However, what is the incentive of moving? You don't get any special bonuses out of it. GW2 and TERA both utilize a dodge mechanic and have plenty of skills that also require the PC to be aware of their positioning and the positioning of other people and NPC's for them to be effective. From the info I have of TOR all you have to be aware of is what skill you are pressing and making sure you are targeting the correct person or NPC. The same combat style in WoW, Rift, War, RoM, etc., etc.

    To the orange part: I know the enitre game isn't dynamic events. But the only quests that are in the game are the personal storyline quests and only those have cutscenes unlike TOR which apparently has cutscenes for every single quest in the game (I could be wrong but I have seen no evidence to prove otherwise).

    To the yellow part: If you want to talk about my post in the other thread then why don't you post in that thread? When I commented on the video in that thread I wan't talking about how they are attacking while moving, I was only talking about the running animations which, IMO, looked stiff and incomplete. It seemed to me like the torsoes were moving and the devs just decided to move the arms and legs to make it look like the person was running. The running animations just didn't seem natural or even finished to me.

     

    The cover system is just one reason you'd want to move while attacking.  Rolling behind cover is just one application,  there are plenty of options for stealth classes, all of which would want to move and attack, especially if they are more ranged types of characters.  With the way Jedi and Sith can close gaps,  playing as a ranged character will require a lot more mobility than in any other game to date, especially as smugglers and agents.  If ranged classes need to be mobile then melee classes will need to be as well or else they'll die to the hands of ranged characters every time.    You see Jedi blocking blaster bolts as they gain ground,  should an imperial agent  just stay there if a jedi is coming towards them while they're behind cover?  You see troopers blasting sith warriors out of the air,  should they keep blasting away while the sith gets back up ready for another lunge?  Classes in SWTOR have counters aside from just side stepping here,  and reactive combat is what its all about, not just the ability to roll out of the way.  I can do all of that in DCUO to great affect (and I'm very skilled at it too) yet that doesn't mean the system in SWTOR has to be any less challenging.

     

    Quests update as you progress in them,  all are voiced though you may get communication through a com link as you go.  Not everything that is fully voiced has to be a movie.

     

    Why should I have to switch threads to talk about a post you made that can be bridged here easily when its on topic.  If you have a problem with someone bringing up your post history  then you should be more careful on what you post.  The developers have spoken on the animations and graphics in general improving.  In its current state I've seen launched MMOs with worse animations overall, and the combat animations are incredibly varied and second to none as far as I'm concerned.  Melee attacks are very different across all classes,  combat syncs up with multiple enemies at a single time for not just more dynamic looking combat but an overall more immersive feel rather then every other ability being some shiny light circles.



  • -aLpHa--aLpHa- Member UncommonPosts: 852

    Better a good clone then a bad clown.

  • will there be a LFD tool LOL!

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by romanator0

    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    Didn't you see the story dialogue in GW2? It goes to a eastern game style converstaion with two characters on opposite sides of the screen conversing with voice over dialogue

    . Not cinematic or in any way brining out facial expressions on characters, but it is touching into voice over narrative as well.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by denshing

    Originally posted by romanator0


    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    Didn't you see the story dialogue in GW2? It goes to a eastern game style converstaion with two characters on opposite sides of the screen conversing with voice over dialogue

    . Not cinematic or in any way brining out facial expressions on characters, but it is touching into voice over narrative as well.

    Yes, but those are only in the story. The info I have shows that every single quest in TOR is going to have a cutscene. If you have proof that shows otherwise than please show it to me.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by romanator0

    Originally posted by denshing

    Didn't you see the story dialogue in GW2? It goes to a eastern game style converstaion with two characters on opposite sides of the screen conversing with voice over dialogue

    . Not cinematic or in any way brining out facial expressions on characters, but it is touching into voice over narrative as well.

    Yes, but those are only in the story. The info I have shows that every single quest in TOR is going to have a cutscene. If you have proof that shows otherwise than please show it to me.

    Not all the quests, the bonus quests don't: when you get a mission and go on your way, when you're in the field you can get updates via your  holo transmitter that'll open up other quests and tasks to do in the area you're in or  the location you're travelling to. Those happen when you reach a location or stage of your mission, or when your initial mission is finished.

    Those are replacing the quests in other MMO's. where you run back to your NPC, and it or another NPC close by sends you to the same area to kill some other beasts or do some follow up quest, causing you to run back and forth.

    In SW:TOR you'll get updates of other quests in the vicinity or follow up quests in the field.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by romanator0

    Originally posted by denshing


    Originally posted by romanator0


    Originally posted by MMO.Maverick

    ? No bubble to burst, mate. Sounded to me like you've grown fed up with certain themepark MMO features, in fact, reading back it still sounds like you've grown fed up/tired/jaded/burnt out with those themepark MMO features.

     

    Just as some other MMO gamers who after years of playing WoW and sortlike MMO's have burnt out or grown tired of certain features. Nothing wrong with it.

    However, not everyone is burnt out on that kind of gameplay, a lot of MMO gamers can still enjoy and have fun with them.

    If you're looking forward to GW2, well, good for you, to each their own. I intend to play both SWTOR and GW2.

    There are only a few features that I'm fed up with.

    1) The damn stand and bang, tank n' spank combat in WoW, Rift, War, RoM, etc. It also happens to be in TOR. It is the main reason I am looking forward to GW2.

    2) The damn wall of text quests. I admit TOR is not doing this, but I really want to play the game and not have to watch a damn movie every time I see a guy with an exclamation point over his head. Another of the main reasons I am looking forward to GW2.

    Those are about it. Not many I admit, however those are two major things that I really don't like.

    Didn't you see the story dialogue in GW2? It goes to a eastern game style converstaion with two characters on opposite sides of the screen conversing with voice over dialogue

    . Not cinematic or in any way brining out facial expressions on characters, but it is touching into voice over narrative as well.

    Yes, but those are only in the story. The info I have shows that every single quest in TOR is going to have a cutscene. If you have proof that shows otherwise than please show it to me.

    I wasn't trying to convince you otherwise about GW2's story. The rest of is matter of whether you would like a deeper meaning and moral choices involved in  kill X and deliver X quests. I mean we have to face it, we will never escpape those types of quests, however say a 'kill' quest is like this.

    -You are tasked by a father to find his wife and son who are fleeing because the father wants to send his son to a sith academy. You can accept the quest and when you find the wife and son. You can choose to

    A: Kill wife, bring son back.

    B: Let wife and son flee.

    C: Ask for compensation to let them leave.

    D: 'Persuade son that the sith academy is worth it'.

    Then on the way back from the quest.

    A: You bring son back alone. Son still doesn't want to go. Take the side of whoever will pay more.

    B: You kill both after they resist you, then you tell the father that they were already off the planet: Demand compensation.

    C: You let them escape, and return  but say you did all that you could to keep them from leaving but they managed to get away.

     

    'There are quests like this, and they aren't even main story quests. Almost everyone who has always wanted deeper meaning behind their quests is going to love this. For years now I have listened to people QQ about how pointless quests were and how they wish the story was more compelling. I am hoping this game kills some of QQing about wanting deeper meaining behind the average quest.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by MMO.Maverick

    Originally posted by romanator0


    Originally posted by denshing



    Didn't you see the story dialogue in GW2? It goes to a eastern game style converstaion with two characters on opposite sides of the screen conversing with voice over dialogue

    . Not cinematic or in any way brining out facial expressions on characters, but it is touching into voice over narrative as well.

    Yes, but those are only in the story. The info I have shows that every single quest in TOR is going to have a cutscene. If you have proof that shows otherwise than please show it to me.

    Not all the quests, the bonus quests don't: when you get a mission and go on your way, when you're in the field you can get updates via your  holo transmitter that'll open up other quests and tasks to do in the area you're in or  the location you're travelling to. Those happen when you reach a location or stage of your mission, or when your initial mission is finished.

    Those are replacing the quests in other MMO's. where you run back to your NPC, and it or another NPC close by sends you to the same area to kill some other beasts or do some follow up quest, causing you to run back and forth.

    In SW:TOR you'll get updates of other quests in the vicinity or follow up quests in the field.

    Wow I didn't even know this yet. So in theory, could they make an endless number of recycle quests?

    Popping open a holo transmitter to accept digital quests on the go seems eerily similar to SWGs recylce quest system but more convenient. If that were added on top of the many deeper main quests and narrative driven side quests, my mind just exploded...

    Do you know any more details about how the holo transmitter quests will work?

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by denshing

    Originally posted by MMO.Maverick


    Originally posted by romanator0


    Originally posted by denshing



    Didn't you see the story dialogue in GW2? It goes to a eastern game style converstaion with two characters on opposite sides of the screen conversing with voice over dialogue

    . Not cinematic or in any way brining out facial expressions on characters, but it is touching into voice over narrative as well.

    Yes, but those are only in the story. The info I have shows that every single quest in TOR is going to have a cutscene. If you have proof that shows otherwise than please show it to me.

    Not all the quests, the bonus quests don't: when you get a mission and go on your way, when you're in the field you can get updates via your  holo transmitter that'll open up other quests and tasks to do in the area you're in or  the location you're travelling to. Those happen when you reach a location or stage of your mission, or when your initial mission is finished.

    Those are replacing the quests in other MMO's. where you run back to your NPC, and it or another NPC close by sends you to the same area to kill some other beasts or do some follow up quest, causing you to run back and forth.

    In SW:TOR you'll get updates of other quests in the vicinity or follow up quests in the field.

    Wow I didn't even know this yet. So in theory, could they make an endless number of recycle quests?

    Popping open a holo transmitter to accept digital quests on the go seems eerily similar to SWGs recylce quest system but more convenient. If that were added on top of the many deeper main quests and narrative driven side quests, my mind just exploded...

    Do you know any more details about how the holo transmitter quests will work?

    I believe this information was released in a form of a players demo review of the game.  After getting to a certain point he received additional objectives through his transmitter.  Not sure if Maverick got the same information from that one as I did,  but I will try and hunt down the link.



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