I'm a huge fan of MMOs, and I love to cheer them on. Nothing beats playing a new MMO that you love. With that said, this game just looks to be a disappointment despite the BioWare/LucasArts tags. The visuals have no style whatsoever. The combat looks dull, and will likely have huge issues with balance. The cover system looks like a horrible implementation.
WIth that said, I do hope it turns out good, but I see in SWTOR that makes me think it'll have a chance.
Since it is Bioware I think it will do pretty fine. Sure, there are things that doesn't sound great too me (how the lightsabers work pisses me off, they should work like in the movies and just cut through anything) but Bioware do just like Blizzard know how to sell games.
I think many of the casual soloplayers will love the game. I am not so sure about the hardcore raiders.
But that is just guesses. I do know that all games Bioware ver made sold from pretty well to great. I am not sure if I will play it myself or not, but hopefully will some open beta testing tell me that.
Dunno how it will end... It seems like they are trying to make cutscene filled mmo with star wars theme... And thats it basicly.
They arent really creating anything new, just enhanching the old with new technology. This apply to all newer and upcoming mmo's. Hell im sure not even GW2 or TERA will be anything different.
the best way to kill a troll is to FLAME ON! ...or with acid...
Bioware / LA and EA are adding all faucets to this game to keep players attention. Because they understand that all player for the first 30 days will grind through the content and when done throw there handes up and say....whats next. And because this game will be super linear this mmo is being made into a super mmo to keep the mass's busy as much as the game will allow.
The fact they the are planning far more in advance for its launch than most MMO developers with stuff like the Guild Program kinda hints that this won't be a disaster.
A disaster? Thats just wishful thinking by trolls.
The fact they the are planning far more in advance for its launch than most MMO developers with stuff like the Guild Program kinda hints that this won't be a disaster.
Vanguard had a very good guild programme when it launched as well. you could even customise the site's skin and everything...
I am probably one of the few who really doesn't like this game, but even after saying that I have no doubt it will be at the very least a reasonable success (250-500K or more subs for at least the first year). Too many people are already invested in this game emotionally to walk away from it and bioware is too solid a company to put out something that is simply unplayable.
It is not my cup of tea, it pretends to offer me choices unlike any other MMO, but then makes sure those choices fit into pretty little pre-established boxes. Like having to be on the Sith Empire side to be a Bounty Hunter. And don't even get me started on the "guise" of freedom contained in dialogue choices.... but with that out of my system, no I don't think it will be a disaster for Bioware.
But I have to admit, how will cover be used in open areas, like say, the desert in Tatooine? No possible cover there.
Originally posted by Leoghan
Like having to be on the Sith Empire side to be a Bounty Hunter. And don't even get me started on the "guise" of freedom contained in dialogue choices.... but with that out of my system, no I don't think it will be a disaster for Bioware.
Personally, I like it that the classes aren't generic and accessible for both factions.
I got into MMORPG's with EQ and in EQ, DAoC and EQ2 all the classes weren't accessible for all factions, I always found it a typical WoW thing that all the classes suddenly had to be available to both factions.
The dialogue choices: hmm, it offers more freedom than standard MMO quests as seen in other MMORPG's. At least you got some freedom to make different choices, instead of the 'accept quest' option that is the only choice you have in other MMORPG's quests.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
The cover system is all fine and dandy for classes using blaster or even mage classes but how will it take into account melee classes?
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
The cover system is all fine and dandy for classes using blaster or even mage classes but how will it take into account melee classes?
While they won't get the nice little bonus that ranged classes get, they could use them for tatical, like getting an enemy away from another group or positioning. That or just hiding for a moment while they recover.
Granted the cover system isn't meant for them so they wo'nt get the full advantage as ones who are meant for them, they can still be used in certain situations to their advantage.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
Well, the problem is more that if a class is heavily dependent on cover, then it forces your terrain and game design in a certain way: you can't make vast deserts or wide, open grasslands without having to drop all kinds of cover objects in them.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
The cover system is all fine and dandy for classes using blaster or even mage classes but how will it take into account melee classes?
While they won't get the nice little bonus that ranged classes get, they could use them for tatical, like getting an enemy away from another group or positioning. That or just hiding for a moment while they recover.
Granted the cover system isn't meant for them so they wo'nt get the full advantage as ones who are meant for them, they can still be used in certain situations to their advantage.
the only melee class is the lighsaber wielding class.
and they have the ability to block blasters bolts with their weapon to compensate.
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
Well, the problem is more that if a class is heavily dependent on cover, then it forces your terrain and game design in a certain way: you can't make vast deserts or wide, open grasslands without having to drop all kinds of cover objects in them.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
smuggler dont have the grid but they can tumble behind rocks, trees and walls.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
smuggler dont have the grid but they can tumble behind rocks, trees and walls.
Isn't that just using the cover system? I really don't think thats the same thing as having your own portable cover spot.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
smuggler dont have the grid but they can tumble behind rocks, trees and walls.
actually both the agent and smuggler get portable cover
To be completely frank at the moment (even though i'm not frank), they've barely touched on the cover system in my opinion. I know the Imperial agent has the sheild grid and that smugglars and such can hide behind barriers but how this works in other areas where such areas wouldn't be possible is too hard to say without me guessing and thats not going to help anyone get a clear picture.
So for now i'll go with the cover system seems good, how it works in all areas i don't know, especially those where it would be lacking (like in deserts)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
smuggler dont have the grid but they can tumble behind rocks, trees and walls.
actually both the agent and smuggler get portable cover
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
smuggler dont have the grid but they can tumble behind rocks, trees and walls.
actually both the agent and smuggler get portable cover
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
Oh. I thought you guys were talking about the trooper using a portable cover spot. Nevermind.
To be completely frank at the moment (even though i'm not frank), they've barely touched on the cover system in my opinion. I know the Imperial agent has the sheild grid and that smugglars and such can hide behind barriers but how this works in other areas where such areas wouldn't be possible is too hard to say without me guessing and thats not going to help anyone get a clear picture.
So for now i'll go with the cover system seems good, how it works in all areas i don't know, especially those where it would be lacking (like in deserts)
the whole reason they give smuggler and agents portable cover is so they dont have to design areas to have tons of cover. no cover around just throw up your cover shield
If you watch the warzine video you can see a smuggler using the portable cover at about a minute into it
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
I can't be bothered to look it up, but those 8 classes aren't mirrored classes from eachother with the same skills only in different wording. There have been some analysis reports from people that went into the skills, roles and differences, but as said, would take me too long to hunt down the info, so maybe another time
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
I can't be bothered to look it up, but those 8 classes aren't mirrored classes from eachother with the same skills only in different wording. There have been some analysis reports from people that went into the skills, roles and differences, but as said, would take me too long to hunt down the info, so maybe another time
ive heard about this too...
and that the advanced classes are nothing more than a path towards either tanking or DPS for each.
i guess no one will complain about balance in this game...
Comments
TOR looks fine, it's just you. I hated it when I saw the huge lightsabers too, but that was a while ago.
To pay for play, or pay not for play, that is the question.
Since it is Bioware I think it will do pretty fine. Sure, there are things that doesn't sound great too me (how the lightsabers work pisses me off, they should work like in the movies and just cut through anything) but Bioware do just like Blizzard know how to sell games.
I think many of the casual soloplayers will love the game. I am not so sure about the hardcore raiders.
But that is just guesses. I do know that all games Bioware ver made sold from pretty well to great. I am not sure if I will play it myself or not, but hopefully will some open beta testing tell me that.
Dunno how it will end... It seems like they are trying to make cutscene filled mmo with star wars theme... And thats it basicly.
They arent really creating anything new, just enhanching the old with new technology. This apply to all newer and upcoming mmo's. Hell im sure not even GW2 or TERA will be anything different.
the best way to kill a troll is to FLAME ON! ...or with acid...
Bioware / LA and EA are adding all faucets to this game to keep players attention. Because they understand that all player for the first 30 days will grind through the content and when done throw there handes up and say....whats next. And because this game will be super linear this mmo is being made into a super mmo to keep the mass's busy as much as the game will allow.
{mod edit}
The fact they the are planning far more in advance for its launch than most MMO developers with stuff like the Guild Program kinda hints that this won't be a disaster.
Vanguard had a very good guild programme when it launched as well. you could even customise the site's skin and everything...
just sayin'...
I am probably one of the few who really doesn't like this game, but even after saying that I have no doubt it will be at the very least a reasonable success (250-500K or more subs for at least the first year). Too many people are already invested in this game emotionally to walk away from it and bioware is too solid a company to put out something that is simply unplayable.
It is not my cup of tea, it pretends to offer me choices unlike any other MMO, but then makes sure those choices fit into pretty little pre-established boxes. Like having to be on the Sith Empire side to be a Bounty Hunter. And don't even get me started on the "guise" of freedom contained in dialogue choices.... but with that out of my system, no I don't think it will be a disaster for Bioware.
Being bioware and star wars it has the potential to be the next big thing. I am looking forward to trying it if I am done with Rift by then.
I liked the cover system in ME1 and ME2.
But I have to admit, how will cover be used in open areas, like say, the desert in Tatooine? No possible cover there.
Personally, I like it that the classes aren't generic and accessible for both factions.
I got into MMORPG's with EQ and in EQ, DAoC and EQ2 all the classes weren't accessible for all factions, I always found it a typical WoW thing that all the classes suddenly had to be available to both factions.
The dialogue choices: hmm, it offers more freedom than standard MMO quests as seen in other MMORPG's. At least you got some freedom to make different choices, instead of the 'accept quest' option that is the only choice you have in other MMORPG's quests.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Could have rocks, broken pieces of ships or other such areas, don't think all of tatoonie is flat sand, not to mention tatoonie did have it share of buildings. After all luke lived in one :P
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
The cover system is all fine and dandy for classes using blaster or even mage classes but how will it take into account melee classes?
While they won't get the nice little bonus that ranged classes get, they could use them for tatical, like getting an enemy away from another group or positioning. That or just hiding for a moment while they recover.
Granted the cover system isn't meant for them so they wo'nt get the full advantage as ones who are meant for them, they can still be used in certain situations to their advantage.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Well, the problem is more that if a class is heavily dependent on cover, then it forces your terrain and game design in a certain way: you can't make vast deserts or wide, open grasslands without having to drop all kinds of cover objects in them.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
the only melee class is the lighsaber wielding class.
and they have the ability to block blasters bolts with their weapon to compensate.
While i'm sure the classes will have a use for cover i don't think they rely on it, plus there are ways around that, ala the one vid showing a person making a horizontal grid and hiding behind it, thus making a self made temporary barrier.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Was that also for smugglers? Because so far I thought I saw only Imperial Agents use the cover grid.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
smuggler dont have the grid but they can tumble behind rocks, trees and walls.
Isn't that just using the cover system? I really don't think thats the same thing as having your own portable cover spot.
actually both the agent and smuggler get portable cover
To be completely frank at the moment (even though i'm not frank), they've barely touched on the cover system in my opinion. I know the Imperial agent has the sheild grid and that smugglars and such can hide behind barriers but how this works in other areas where such areas wouldn't be possible is too hard to say without me guessing and thats not going to help anyone get a clear picture.
So for now i'll go with the cover system seems good, how it works in all areas i don't know, especially those where it would be lacking (like in deserts)
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Because they are the same class but seperate factions. They have the same skills, in this case a toggle immunity that decreases all damage by almost 90%.
Oh. I thought you guys were talking about the trooper using a portable cover spot. Nevermind.
the whole reason they give smuggler and agents portable cover is so they dont have to design areas to have tons of cover. no cover around just throw up your cover shield
If you watch the warzine video you can see a smuggler using the portable cover at about a minute into it
http://www.swtor.com/media/trailers/warzones
I can't be bothered to look it up, but those 8 classes aren't mirrored classes from eachother with the same skills only in different wording. There have been some analysis reports from people that went into the skills, roles and differences, but as said, would take me too long to hunt down the info, so maybe another time
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
ive heard about this too...
and that the advanced classes are nothing more than a path towards either tanking or DPS for each.
i guess no one will complain about balance in this game...