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I'm disquieted about SWTOR (vs GW2)

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  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by Nazgol

    Originally posted by Master10K

    Originally posted by Nazgol

    Originally posted by someforumguy

    Originally posted by Nazgol

    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

  • HunterhyenaHunterhyena Member Posts: 91

    This is just stupid, Whoever started this thread should be ashamed!

    SWOTR Might become a great game

    GW2 Might become a Great game

    I hate when people compare 2 games like this.
    Does it matter what others think of the game..

    hehehe,hahahahaHAHAHAHA

    laughing Hyena, get used to it -_-

  • NazgolNazgol Member Posts: 864

    Originally posted by Requiamer

    Originally posted by Nazgol

    Originally posted by Master10K

    Originally posted by Nazgol

    Originally posted by someforumguy

    Originally posted by Nazgol

    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

     No trinity is about role. I can play a Shaman on wow. The Shaman is my CLASS, I can spec into a HEALING Role if I wish, or spec into a DPS role.

    In Bioware we trust!

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Nazgol

    Originally posted by Requiamer


    Originally posted by Nazgol


    Originally posted by Master10K


    Originally posted by Nazgol


    Originally posted by someforumguy


    Originally posted by Nazgol


    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

     No trinity is about role. I can play a Shaman on wow. The Shaman is my CLASS, I can spec into a HEALING Role if I wish, or spec into a DPS role.

    Then if we go by that logic, explain to me how I can spec a healer role in Guild Wars 2; when at most I can have maybe 3 or 4 allied heals on my 10 skill and these heals cannot target allies, these heals are also basically just minor regeneration buffs and can't really heal for sh*t, when compared to everyone else's self-heal. So tell me, how will I spec a healer in this kind of game when being a healer equates to being more useless than a pet/companion?

     

    If being a healer means being useless, then why be a healer? Come on, use the entire capacity of your brain convince me of your way of thinking.

    image

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by Thane

    uh yea, i forgot, one point star wars has and GW does not:

    it's scifi!

     

    dont you ever get bored of chasing those dragons? :)

    its a matter of taste

    just like novels --- i read some scifi but when looking at my scifi / fantasy book collection -- 90% of it is fantasy

     

    as others have stated both games will be good and are by talented dev teams

    no reason to contrast these unreleased games beyond adding to their hype

     

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Nazgol

    Originally posted by Zeroxin


    Originally posted by Nazgol


     

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

    Healing and damage mitigation are under the same category called 'Support'. Control and Damage are the other two.

    Control is the same as damage mitigation. If I stun lock you, you are not damaging me, thus I am mitigating the damage you do to me. They should have really just called it Support and Damage.

    It's not the same. Different types of control (for instance stun lock) can be seen as damage mitigation but control is not damage mitigation. I cripple you I'm not mitigating any damage you do I'm only stopping from running or away or stopping you from chasing me, therefore controlling you. It can also be quite situational and it straddles the line between the two but they are not the same.

    This is not a game.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by Thane

    uh yea, i forgot, one point star wars has and GW does not:

    it's scifi!

     

    dont you ever get bored of chasing those dragons? :)

    GW2 has stargates.  That's all I need.

     

    dont you ever get bored of slow hyperspace travel? :)

    I used to TL;DR, but then I took a bullet point to the footnote.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by mmogawd

    Originally posted by AKASlaphappy


    Originally posted by Nazgol


     

    It's evasion tanking.


     


    Ok first off evasive or Evade means “to get around, shirk, or dodge”!  Now how is a guardian putting wards on the ground to control an area dodging? So if they are not dodging but in fact control ground to stop damage how is that evasive tanking?


     


     


     


    Originally posted by mmogawd


     

    A lack of "taunting" certainly doesn't eliminate a tank.  Im pretty damn sure there's a mechanic that says if I attack something, it's going to attack me back.  Creatures will have to decide where to direct their aggression when getting hit by two people, and by making sure they attack one person, we'll have tanking.

     


    Oh really so that makes it so GW2 has tanks and that Guardians can tank. Well let’s see what the developers the only ones playing the game have to say about the matter.


     


     




    Quote:


    Originally Posted by Martin Kerstein View Post


    To everybody who wants to use the guardian as a traditional tank: Good luck, you will spent a lot of time on the ground yelling for help.



    The profession is not designed to just stand there and take punishment, it is about battlefield awareness and control.





    Quote:


    Originally Posted by Martin Kerstein View Post


    Like we said in multiple interviews - we don't have the holy trinity, so we do not have a "designated tank". The guardian is a support profession, not a "hit me I can take it" class.


     



     

     


    So what was that about tanking again? Guild Wars 2 is about dodging and preventing damage not taking it.  Let me put this simple for you, if you do not use WSAD to dodge damage you die!

     




    Right, so I get the attention of all of the mobs, then I use WSAD to dodge damage while everyone DPS's and some loser heals me.  So they're right, it's not a "traditional tank", but it's stil a tank.

    .... How are you going to get the attention of "all" the mobs? Let's say there are about 3 mobs and there are 3 PC. Even if gardian is to go and try to tag all 3, the damage will not retain it's meter and the mob will loose interest. You can apply this scenerio to any battle. It will be really difficult to keep an agro from multiple enemies. Sure there are AOE, but then all the mobs would have to be really close to you. Even then, gardian is still engaged with ONE foe.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by nomss

    Originally posted by mmogawd


     

    Right, so I get the attention of all of the mobs, then I use WSAD to dodge damage while everyone DPS's and some loser heals me.  So they're right, it's not a "traditional tank", but it's stil a tank.

    .... How are you going to get the attention of "all" the mobs? Let's say there are about 3 mobs and there are 3 PC. Even if gardian is to go and try to tag all 3, the damage will not retain it's meter and the mob will loose interest. You can apply this scenerio to any battle. It will be really difficult to keep an agro from multiple enemies. Sure there are AOE, but then all the mobs would have to be really close to you. Even then, gardian is still engaged with ONE foe.

    You can tank in GW2 and yes it is probably not the way he describes it but there is a method of holding the enemy you can label as tanking and Anet call it control.

    This is not a game.

  • NazgolNazgol Member Posts: 864

    Originally posted by Zeroxin

    Originally posted by Nazgol

    Originally posted by Zeroxin

    Originally posted by Nazgol

     

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

    Healing and damage mitigation are under the same category called 'Support'. Control and Damage are the other two.

    Control is the same as damage mitigation. If I stun lock you, you are not damaging me, thus I am mitigating the damage you do to me. They should have really just called it Support and Damage.

    It's not the same. Different types of control (for instance stun lock) can be seen as damage mitigation but control is not damage mitigation. I cripple you I'm not mitigating any damage you do I'm only stopping from running or away or stopping you from chasing me, therefore controlling you. It can also be quite situational and it straddles the line between the two but they are not the same.

     Good point kind sir!

    In Bioware we trust!

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Meowhead

    (PS.  GW2 IS AMAZING LIKE SUPER AWESOME, TOO BAD SW:TOR IS SO VERY BAD, AS YOU CAN TELL BY HOW LOUDLY I AM PROCLAIMING THIS.)

    (PPS.  Unreasonable enough for you, Darkpony?)

    Omigod yess!

    Also our universe indeed could be somekind of simulation. What we still don't know. (Documentary on video.google: watch it before they pull the plug V_V)

  • bill4747bill4747 Member Posts: 202

    Can't both games be good?

     

    But here is my 'way too early to really know' prediction.

     

    TOR will have more 'Story' and better voice acting/better writing, and better crafting.

    GW2 will have dynamic quests that make playing the game fun; no walls of text or painful grinding.

     

    I will likely play both games.

  • NazgolNazgol Member Posts: 864

    Originally posted by Master10K

    Originally posted by Nazgol

    Originally posted by Requiamer

    Originally posted by Nazgol

    Originally posted by Master10K

    Originally posted by Nazgol

    Originally posted by someforumguy

    Originally posted by Nazgol

    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

     No trinity is about role. I can play a Shaman on wow. The Shaman is my CLASS, I can spec into a HEALING Role if I wish, or spec into a DPS role.

    Then if we go by that logic, explain to me how I can spec a healer role in Guild Wars 2; when at most I can have maybe 3 or 4 allied heals on my 10 skill and these heals cannot target allies, these heals are also basically just minor regeneration buffs and can't really heal for sh*t, when compared to everyone else's self-heal. So tell me, how will I spec a healer in this kind of game when being a healer equates to being more useless than a pet/companion?

     

    If being a healer means being useless, then why be a healer? Come on, use the entire capacity of your brain convince me of your way of thinking.

     You can't spec healer, but you can play the role of one from my understanding. You can't target allies with heals, but you can throw aoe heals down.

    In Bioware we trust!

  • AlotAlot Member Posts: 1,948

    Originally posted by Nazgol

    Originally posted by Master10K


    Originally posted by Nazgol


    Originally posted by Requiamer


    Originally posted by Nazgol


    Originally posted by Master10K


    Originally posted by Nazgol


    Originally posted by someforumguy


    Originally posted by Nazgol


    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

     No trinity is about role. I can play a Shaman on wow. The Shaman is my CLASS, I can spec into a HEALING Role if I wish, or spec into a DPS role.

    Then if we go by that logic, explain to me how I can spec a healer role in Guild Wars 2; when at most I can have maybe 3 or 4 allied heals on my 10 skill and these heals cannot target allies, these heals are also basically just minor regeneration buffs and can't really heal for sh*t, when compared to everyone else's self-heal. So tell me, how will I spec a healer in this kind of game when being a healer equates to being more useless than a pet/companion?

     

    If being a healer means being useless, then why be a healer? Come on, use the entire capacity of your brain convince me of your way of thinking.

     You can't spec healer, but you can play the role of one from my understanding. You can't target allies with heals, but you can throw aoe heals down.

    Which don't stack in effectiveness, only in duration, and apply a somewhat weak health regeneration unlike most of the self-healing skills, which are more effective than the AOE-heals.

  • NazgolNazgol Member Posts: 864

    Originally posted by bill4747

    Can't both games be good?

     

    But here is my 'way too early to really know' prediction.

     

    TOR will have more 'Story' and better voice acting/better writing, and better crafting.

    GW2 will have dynamic quests that make playing the game fun; no walls of text or painful grinding.

     

    I will likely play both games.

     NOOOO one must win and the other must fall! The gods demand it!

    In Bioware we trust!

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Nazgol

    Originally posted by bill4747

    Can't both games be good?

     

    But here is my 'way too early to really know' prediction.

     

    TOR will have more 'Story' and better voice acting/better writing, and better crafting.

    GW2 will have dynamic quests that make playing the game fun; no walls of text or painful grinding.

     

    I will likely play both games.

     NOOOO one must win and the other must fall! The gods demand it!

    "There can be only one!"

  • AlotAlot Member Posts: 1,948

    Originally posted by arenasb

    Originally posted by Nazgol


    Originally posted by bill4747

    Can't both games be good?

     

    But here is my 'way too early to really know' prediction.

     

    TOR will have more 'Story' and better voice acting/better writing, and better crafting.

    GW2 will have dynamic quests that make playing the game fun; no walls of text or painful grinding.

     

    I will likely play both games.

     NOOOO one must win and the other must fall! The gods demand it!

    "There can only be one!"

    "The one Charr to rule them all."

  • NazgolNazgol Member Posts: 864

    Originally posted by Alot

    Originally posted by Nazgol

    Originally posted by Master10K

    Originally posted by Nazgol

    Originally posted by Requiamer

    Originally posted by Nazgol

    Originally posted by Master10K

    Originally posted by Nazgol

    Originally posted by someforumguy

    Originally posted by Nazgol

    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

     No trinity is about role. I can play a Shaman on wow. The Shaman is my CLASS, I can spec into a HEALING Role if I wish, or spec into a DPS role.

    Then if we go by that logic, explain to me how I can spec a healer role in Guild Wars 2; when at most I can have maybe 3 or 4 allied heals on my 10 skill and these heals cannot target allies, these heals are also basically just minor regeneration buffs and can't really heal for sh*t, when compared to everyone else's self-heal. So tell me, how will I spec a healer in this kind of game when being a healer equates to being more useless than a pet/companion?

     

    If being a healer means being useless, then why be a healer? Come on, use the entire capacity of your brain convince me of your way of thinking.

     You can't spec healer, but you can play the role of one from my understanding. You can't target allies with heals, but you can throw aoe heals down.

    Which don't stack in effectiveness, only in duration, and apply a somewhat weak health regeneration unlike most of the self-healing skills, which are more effective than the AOE-heals.

     Ugh, That is going to be a mess, people forgetting to heal themselves, I can see the wipes now.

    In Bioware we trust!

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Nazgol

    Which don't stack in effectiveness, only in duration, and apply a somewhat weak health regeneration unlike most of the self-healing skills, which are more effective than the AOE-heals.

     Ugh, That is going to be a mess, people forgetting to heal themselves, I can see the wipes now.

    They will learn quick enough. People adapt pretty quickly.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by arenasb

    Originally posted by Nazgol


    Which don't stack in effectiveness, only in duration, and apply a somewhat weak health regeneration unlike most of the self-healing skills, which are more effective than the AOE-heals.

     Ugh, That is going to be a mess, people forgetting to heal themselves, I can see the wipes now.

    They will learn quick enough. People adapt pretty quickly.

    Though I'm not sure 'Play SW:ToR, it's for people who can't remember basic surviavl skills' is the tagline Bioware is going to want associated with them for an advertising campaign... :(

    ... seriously, 'Sounds like it requires basic memory and skills' is not a very good way to complain about a game. :(

  • AlotAlot Member Posts: 1,948

    Originally posted by Nazgol

    Originally posted by Alot


    Originally posted by Nazgol


    Originally posted by Master10K


    Originally posted by Nazgol


    Originally posted by Requiamer


    Originally posted by Nazgol


    Originally posted by Master10K


    Originally posted by Nazgol


    Originally posted by someforumguy


    Originally posted by Nazgol


    *snip*

     I can crawl on all fours, so does that mean I am less human?

    That basically makes all mammals reskinned humanoids.  After several ppl pointed out how Charr are very different in model, animations etc, you still call them a reskinned humanoid. And now its clear that this is very different from SWTOR races, you now start to argue semantics.

    I think you are trolling. I cant believe that you are really this stupid.

     Dolphins are not reskinned humans and are mammals.

    Well since we're talking about someone who claims that Guild Wars 2 will have tanks and healers and that Charr are human reskins because I can get on my hands and knees and start crawling my a$$ off, I'm actually quite surprised that you're saying something as logical as dophins are not reskinned humans. So, do you want a cookie for that?

     

    Ad hominem FTW ^_^

     I believe I said they have a trinity, which their own website says that they do.  They have HEALING, DPS and Damage MITIGATION. Yep that looks like 3 roles there.

     Trinity is about class, not role i don't think you make a difference, the difference is huge, if you don't understand it play some game without trinity like Uo for exemple, healing in Uo was one of the pillar in pvp, still no healer class, how that can be? Honestly it seam you just don't know what you are talking about, or are just mixing stuff.

     No trinity is about role. I can play a Shaman on wow. The Shaman is my CLASS, I can spec into a HEALING Role if I wish, or spec into a DPS role.

    Then if we go by that logic, explain to me how I can spec a healer role in Guild Wars 2; when at most I can have maybe 3 or 4 allied heals on my 10 skill and these heals cannot target allies, these heals are also basically just minor regeneration buffs and can't really heal for sh*t, when compared to everyone else's self-heal. So tell me, how will I spec a healer in this kind of game when being a healer equates to being more useless than a pet/companion?

     

    If being a healer means being useless, then why be a healer? Come on, use the entire capacity of your brain convince me of your way of thinking.

     You can't spec healer, but you can play the role of one from my understanding. You can't target allies with heals, but you can throw aoe heals down.

    Which don't stack in effectiveness, only in duration, and apply a somewhat weak health regeneration unlike most of the self-healing skills, which are more effective than the AOE-heals.

     Ugh, That is going to be a mess, people forgetting to heal themselves, I can see the wipes now.

    Then again, the group-centric areas of the game can only really be found in content that is meant for the hardcore crowd: competitive PvP, dungeons in Exploration Mode. In case of the latter, you don't need to complete dungeons in order to acquire the statistically best gear, just the best-looking, rarest gear.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Nazgol

     Ugh, That is going to be a mess, people forgetting to heal themselves, I can see the wipes now.

    You really think MMO players are that stupid?

    Anyone that stupid will find a way to wipe that party no matter what you do.

    The hard thing with combat in GW2 will be moving and actively dodging while you fight, not self healing.

    I do see some people having problems with that part however, a lot of MMO players stand in one place while fighting, I think particularly the thief will be a problem for some players.

    But I believe that most players will get used to the combat pretty fast.

  • NazgolNazgol Member Posts: 864

    Originally posted by Loke666

    Originally posted by Nazgol

     Ugh, That is going to be a mess, people forgetting to heal themselves, I can see the wipes now.

    You really think MMO players are that stupid?

    Anyone that stupid will find a way to wipe that party no matter what you do.

    The hard thing with combat in GW2 will be moving and actively dodging while you fight, not self healing.

    I do see some people having problems with that part however, a lot of MMO players stand in one place while fighting, I think particularly the thief will be a problem for some players.

    But I believe that most players will get used to the combat pretty fast.

     Yes, Yes I do.

    In Bioware we trust!

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,196

    Originally posted by Meowhead

     

    So far as GW2 goes, there appear to be quite a few story choices based specifically off of the race... definitely in the beginning, since all 5 races have seperate branching storylines at least up until the point where they meet in the 6th major city.

    How much story, we don't really know, so you can just speculate it's very little, and I can hope it's a lot, and neither of us will know until the game comes out, really.  It helps if you realize that GW2 is splitting the personal story based off of race and some biography choices, rather than class like SW:ToR is doing.  Does SW:ToR have more personal story?  Absolutely.  I can't deny that.  Plus, there's mroe classes in SW:ToR than GW2 has races, so there's probably going to be more possible stories.  Still, that means what GW2 IS focusing on for seperation is the whole race thing, rather than anything else.

    ... but I don't go supporting GW2 by mindlessly bashing SW:ToR and guessing the worst when what's shown so far shows differently, so why do the opposite?  Because some other people do?  Are you going to model your behavior off of the worst anti-SW:ToR pro-GW2 fans?  Really?  Take the high road man!  Talk positive about the features you're familiar with for the game you like, and don't go talking about the dearth of options in a game you apparently don't know nearly as much about.

     

    Oh I don't go mindlessly bashing anything.  While stories will be geared somewhat on race,  it really matters very little in the scope of factions (as there aren't any) or alignment in GW2 (as GW2 didn't do alignment either).  As all races are buddy buddy, and there aren't any faction specific races, I look at it rather differently.  While some story options may show a human character showing animosity to a charr,  the next moment they'll be buddy buddy saving a town.  On the flip side for SWTOR you won't find a Sith Pureblood and a Miraluka in the same room together without a fight.  Do you disagree about that?

     

    While I am looking forward to both games, there are some features of both games I don't find so appealing.  While in these threads we get into rock throwing contests, it seems that they usually center around those features of GW2 that I just happen to have my rocks aimed at.

     

    I don't like how GW2 does races, I don't like the idea of scaling and giving everyone the same rewards.  I think the combat system is pretty great, but I don't like the chains they added to the skill system where you can't choose your own skills.  I also am not fond of the animations.

     

    For SWTOR, I am not entirely thrilled about space combat,  I still think the faces need some touching up, I'm disappointed that there isn't at least a placeholder swimming animation, if to only cross a river.  I'm somewhat disappointed that the trooper cover system (not the LOS) turned out to be a bug too.

     

    I have lots of areas where I am critical of both games,  but in the context of these back and forths its easier to take a stance on a preferred title and exaggerate that which I dislike the most.  On the flip side, had this been a thread primarily bashing GW2, I would have switched sides with a critical eye on the other game in question.  I'm all about balance,  and no game is perfect, so every game will have holes that I can poke.



  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by maskedweasel

    Oh I don't go mindlessly bashing anything.  While stories will be geared somewhat on race,  it really matters very little in the scope of factions (as there aren't any) or alignment in GW2 (as GW2 didn't do alignment either).  As all races are buddy buddy, and there aren't any faction specific races, I look at it rather differently.  While some story options may show a human character showing animosity to a charr,  the next moment they'll be buddy buddy saving a town.  On the flip side for SWTOR you won't find a Sith Pureblood and a Miraluka in the same room together without a fight.  Do you disagree about that?

    That isn't what you said, though, you said you didn't think there would be story decisions based around the races.

    If you had said 'You didn't think there was faction based story decisions based around the races', I wouldn't have even batted an eyelash.

    It's true, the races aren't divided by faction, that's simply not the kind of game Arenanet is trying to do.  If you dislike that the races aren't divided into factions, I can't really argue against that, that's a matter of personal preference.

    I can argue against you saying that you don't think it's likely there's any story differences based around what race you pick. :)

    (PS.  While this thread started off as a GW2 against SW:ToR thread, I think I can safely say that the bashing is flying fast and heavy in BOTH directions, and it's about equal.)

    edit:  I'm pretty familiar with what I like and don't like about GW2.  Oddly enough, all the things you dislike about GW2, I think are positive about it.  I think those are all matters of opinion, though.  Well, I'm not positive about the skill chains, per se, more like I'm neutral, but the non-faction thing I'm fine with, and I actively like the scaling and rewards system.  I won't argue that it's perfectly possible to dislike features I like, or even love though.  MMORPG users hardly have a monilithic sense of taste. :)

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