Not that much more cartoony than GW 2 if we're being honest.
The early art style I saw would have had me saying differently. But the more recent footage I've seen has turned me around on the art style. If they can refine things a bit more and make things a bit more realistic that'd make me happy, but at this point the game looks good enough thatI I'd be happy with it.
Eh, GW2 looks nothing like a cartoon. Lol. Has a completely different art style considering the entire graphic engine is pretty much based on more of a painting type of style than anything else. That's why GW2 looks like Art. NOT cartoony. Calling GW2 cartoony is just a delusional fantasy if we're being honest.
As for TOR, really wish I could get into this game. I'm not a big Star Wars fan but there are a few games that I loved. Both KOTORs and Battlefront come to mind. But this just looks the same as any other MMO I've played(which have been a lot). The problem Bioware has is that they're trying to bring the MMO genre to Star Wars. They need to bring Star Wars to the MMO genre instead.
If this isn't cartoony, i don't know what is.
Yet somehow you think this is.
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
Not that much more cartoony than GW 2 if we're being honest.
The early art style I saw would have had me saying differently. But the more recent footage I've seen has turned me around on the art style. If they can refine things a bit more and make things a bit more realistic that'd make me happy, but at this point the game looks good enough thatI I'd be happy with it.
Eh, GW2 looks nothing like a cartoon. Lol. Has a completely different art style considering the entire graphic engine is pretty much based on more of a painting type of style than anything else. That's why GW2 looks like Art. NOT cartoony. Calling GW2 cartoony is just a delusional fantasy if we're being honest.
As for TOR, really wish I could get into this game. I'm not a big Star Wars fan but there are a few games that I loved. Both KOTORs and Battlefront come to mind. But this just looks the same as any other MMO I've played(which have been a lot). The problem Bioware has is that they're trying to bring the MMO genre to Star Wars. They need to bring Star Wars to the MMO genre instead.
If this isn't cartoony, i don't know what is.
Yet somehow you think this is.
Yes, the star wars picture in that looks mroe cartoony. Finding crappy pictures of one game that put it in a bad light with small characters still doesn't make it look cartoony. Were as the second picture just has a high resolution cartoony look to it.
Graphically this game is coming along. The voice acting seems the best out of all the MMOs I've seen so far (then again how many have voice acting?). It looks like it might be great to play for the story, but the combat looks boring as hell.
Graphically this game is coming along. The voice acting seems the best out of all the MMOs I've seen so far (then again how many have voice acting?). It looks like it might be great to play for the story, but the combat looks boring as hell.
Compared to What? It's improved on the regular mmo standard way of doing combat. Of course it's not gonna be this full blown FPS style action system, it's an mmorpg.
If you search youtube for TOR combat, you will find some video's that show once you compare different mmo's to this game, you can really see the difference.
The only thing i will say is that at least during that journey you feel like you have a least some say in how the quest plays out. Granted it's not pick from 300 options but always having 2 or 3 options to change it at least in a little ways is better then run up, click accept do as your told, get reward. Thats base skinner box, press button, spin wheel, press button, get reward.
I love Bioware games but I have to agree that i feel like i am making choices throughout the journey, until the very end. Then it starts to be come clear that all roads lead to A. I have trouble finishing their games at the very end because of this, but they are a ton of fun before that. That is what i hope to find in Star Wars and if i can enjoy the look of the game along the way, it would be even better!
The difference between those games and this is that there is not real ending in TOR. What ever limits to the mechanics of choice that is in launch can change or be further developed with later patches.
I agree that it may be a somewhat fluff mechanic at first but do not ignore the effects while leveling. In a single player rpg the end has to be finite but the journey was always Bioware's goal. In TOR the journey can always be expanded upon and essentially never ends as perhaps you could lose companions through choice even at max level.
As for the game's look it comes down to two categories:
1. Star Wars is known for two things: Movies and the expanded universe though comics, novels and cartoons. Obviously Bioware has chose the later to emulate and to distance themselves from trying to emulate the realistic movie look (and to keep far away from the uncanny valley). It is a matter of seeing how it feels in game or grows on you ... which is point 2:
2. All games have two elements to factor in: Game looks and game play. I absolutely never judge a game on looks alone until I can enter the game and see how the feel of it pans out. Some games simply 'feel' right and others simply do not. I have loaded many games to simply log out and uninstall within minutes. My play style is all about keybinds and movement and craptastic keyboard clicker and movers on demo's simply can't emulate through video anything close to how I would play the game so I can't judge anything at this point.
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
I agree, GW2 has cartoony characters, but the art style does not look cartoony. GW2 does seem to have a bad case of uncanny valley though same with TSW.
You can't compare the art design/graphics of SWToR to Tera. They both are goiing for a differnet art design. Because of this they both require different types of graphics treatments to make their art design believable.
If anything the above video made me slightly doubt my reasons for buying Tera. However, I soon got over it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
I agree, GW2 has cartoony characters, but the art style does not look cartoony. GW2 does seem to have a bad case of uncanny valley though same with TSW.
There is no doubt GW2 artwork looks better than TOR. This is not because of realism though. GW2 has actually simply gone with a very traditional high fantasy artwork style. It is a painted look that has never had issues with the uncanny valley.
I understand why a developer wants to develop their own style and look. Some will hit and some will miss but the more important concept is game play. What matters more than anything else is which game will be more fun after a month of playing. Only then can I make an educated opinion and decide what I would want to play.
I played AC for 5 years and it sure as hell wasn't because it was the best looking game on the market.
You can't compare the art design/graphics of SWToR to Tera. They both are goiing for a differnet art design. Because of this they both require different types of graphics treatments to make their art design believable.
If anything the above video made me slightly doubt my reasons for buying Tera. However, I soon got over it.
I hear it's not doing to good over in Korea anyways as they have had to merge over half their servers from 37 to 15.
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
I agree, GW2 has cartoony characters, but the art style does not look cartoony. GW2 does seem to have a bad case of uncanny valley though same with TSW.
There is no doubt GW2 artwork looks better than TOR. This is not because of realism though. GW2 has actually simply gone with a very traditional high fantasy artwork style. It is a painted look that has never had issues with the uncanny valley.
I understand why a developer wants to develop their own style and look. Some will hit and some will miss but the more important concept is game play. What matters more than anything else is which game will be more fun after a month of playing. Only then can I make an educated opinion and decide what I would want to play.
I played AC for 5 years and it sure as hell wasn't because it was the best looking game on the market.
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
I agree, GW2 has cartoony characters, but the art style does not look cartoony. GW2 does seem to have a bad case of uncanny valley though same with TSW.
There is no doubt GW2 artwork looks better than TOR. This is not because of realism though. GW2 has actually simply gone with a very traditional high fantasy artwork style. It is a painted look that has never had issues with the uncanny valley.
I understand why a developer wants to develop their own style and look. Some will hit and some will miss but the more important concept is game play. What matters more than anything else is which game will be more fun after a month of playing. Only then can I make an educated opinion and decide what I would want to play.
I played AC for 5 years and it sure as hell wasn't because it was the best looking game on the market.
There is, actually, plenty of doubt.
Only to the minority. And I have no idea why you even bring it up as it is only in your favor.
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
I agree, GW2 has cartoony characters, but the art style does not look cartoony. GW2 does seem to have a bad case of uncanny valley though same with TSW.
There is no doubt GW2 artwork looks better than TOR. This is not because of realism though. GW2 has actually simply gone with a very traditional high fantasy artwork style. It is a painted look that has never had issues with the uncanny valley.
I understand why a developer wants to develop their own style and look. Some will hit and some will miss but the more important concept is game play. What matters more than anything else is which game will be more fun after a month of playing. Only then can I make an educated opinion and decide what I would want to play.
I played AC for 5 years and it sure as hell wasn't because it was the best looking game on the market.
There is, actually, plenty of doubt.
Only to the minority. And I have no idea why you even bring it up as it is only in your favor.
I bring it up because you made a completely false statement.
Fan's better hope that the story is amazing because the gameplay looks to be boring as hell. Another Rift all over again except TOR seems to have quite a few more bugs than Rift had at this stage in development IMO.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
When I see the footage I just think it looks like WoW with a new paint job, the graphics look like they could have been done in 2003. I know why they are going the cartoony art style because it wont age as badly as a realistic look, just everyone is doing it now and it has become stale. When I first saw SWG at E3 2002 (I think) it blew me away and it looked like Star Wars! When I see SWTOR I refuse to see Star Wars and I just think of the shitty Clone Wars or World of Warcraft.
Not only the looks but the Gameplay just plays like what WoW refined and made standard over the years and everyone else has tried to copy. To be honest, I was fed up of that many years ago and become angry at all the clones since. They were talking about story driven gameplay and how you wont be grinding ten rats, yet the gameplay just shows grind kill quests over and over. Even Jeff Gerstmann on GiantBomb said that he wont be playing it because when he was given a demo at E3, it just looked and played like WoW to him and he isn't interested in that type of game anymore.
Then there are just let downs like how space is 2D and on rails. i was hoping for a Battlefront like 3D space PVP or exploration like SWG had where you can seamlessly watch other people out of your ship with other people on the board. Also the character models haven't really changed all that much and they're the ugliest part of the game. The combat looks really slow and akward, Bioware have never made a game with a good combat system, always have massive flaws. I'm afraid with WoW getting combat down so well, if Bioware don't do the same then they will not compete.
I've gotten older now since Star Wars Galaxies was released and I've been disappointed by so many games, MMOs in particular. There hasn't been a good one since WoW launched in 2004 and even that was ruined thanx to the dumbing down of an already easy game. I just wish I could get excited for SWTOR and I really want to try but the more I see, the more I realise it is just going to be like any other MMO but with more Age of Conan slapped on. For me story isn't the good part of an MMO, it just means there's less replay value and you cannot impact the world. The best part of MMOs is when the players create the story and have an impact on the world like what happens in EVE.
I hope I'm wrong, I just don't think I will be.
One of first interviews bioware gave was that game will be similar to WoW that should have trigger something by fans and maybe fans right?
Now game is alongtime in development and we know alot more, so this first statement come true, so whats surpprise here we all knew it would be a clone right?
You can't compare the art design/graphics of SWToR to Tera. They both are goiing for a differnet art design. Because of this they both require different types of graphics treatments to make their art design believable.
If anything the above video made me slightly doubt my reasons for buying Tera. However, I soon got over it.
I hear it's not doing to good over in Korea anyways as they have had to merge over half their servers from 37 to 15.
That might be true but it's not indicative of whether a game is good or not. Even if they had 100 servers and merged down to 1 it's still not indicative.
Why you ask?
Because it's more than evident that some people if not many people just don't think when it comes to the "they merged servers the game must suck". Sometimes it might and sometimes it might not.
If I made a game that looked great, seemed exciting and yet upon playing it the 100 servers realized that the leveling was too long, the economy was too brutal and it didn't include things like "dungeon finder" or "quest tracker" or any number of features that some of the more popular mainstream games include, then people are going to complain and leave in droves.
It happened with Aion. I still see the "Aion was a brutal grinder" which is sooooo far from the truth when compared to an actual korean grinding game that it pretty much shows me that these people came from games that were fairly easy to level in and had no idea what else was out there that might give a longer leveling curve.
So does that mean my fictional game or a game like Aion is bad? barring some ridiculous issues that Aion had (and which my fictional game "of course" doesn't have ) the answer is "no".
Because you can't judge whether a game is good by the number of players. Heck, if that is the benchmark then wow is THE bestest game of all time.
Of course, i'm sure some people think it is.
But I don't. Oh, I could go on about the good things it has or what it did right in my eyes but in no way shape or form does it even come close to the bestest game of all time. Not in my eyes.
A pop act such as madonna or lady gaga (or pick your favorite) sells far more albums than McCoy Tyner ever will over the span of both their lives but McCoy Tyner's music is by farrrrr the better music. At least compositionally.
Now take a person not so famous who creates music like Mr. Tyner's. How many stadiums are they going to sell out? Yet their music will be the better music.
Of course, one's mileage may vary based on taste.
but I suspect that there might be a lot in a game like Tera that might not appeal to the main stream audiences. Even in Korea.
More to the topic, I think that SWToR will definitely appeal more to the casual gamer/star wars fan than perhaps to the hard core player.
and once again, art design is not graphics and not every type of art design requires the same type of grapical treatment to bring out what the artists are trying to achieve.
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Perhaps you are so disillusioned from all the new games in the past years that they have always been compared to WoW. And with the influx of "Fantasy games," who could blame you?
Let's just wait and see how TOR performs and then we can make statements regarding how the game amazes or not.
When I see the footage I just think it looks like WoW with a new paint job, the graphics look like they could have been done in 2003. I know why they are going the cartoony art style because it wont age as badly as a realistic look, just everyone is doing it now and it has become stale. When I first saw SWG at E3 2002 (I think) it blew me away and it looked like Star Wars! When I see SWTOR I refuse to see Star Wars and I just think of the shitty Clone Wars or World of Warcraft.
Not only the looks but the Gameplay just plays like what WoW refined and made standard over the years and everyone else has tried to copy. To be honest, I was fed up of that many years ago and become angry at all the clones since. They were talking about story driven gameplay and how you wont be grinding ten rats, yet the gameplay just shows grind kill quests over and over. Even Jeff Gerstmann on GiantBomb said that he wont be playing it because when he was given a demo at E3, it just looked and played like WoW to him and he isn't interested in that type of game anymore.
Then there are just let downs like how space is 2D and on rails. i was hoping for a Battlefront like 3D space PVP or exploration like SWG had where you can seamlessly watch other people out of your ship with other people on the board. Also the character models haven't really changed all that much and they're the ugliest part of the game. The combat looks really slow and akward, Bioware have never made a game with a good combat system, always have massive flaws. I'm afraid with WoW getting combat down so well, if Bioware don't do the same then they will not compete.
I've gotten older now since Star Wars Galaxies was released and I've been disappointed by so many games, MMOs in particular. There hasn't been a good one since WoW launched in 2004 and even that was ruined thanx to the dumbing down of an already easy game. I just wish I could get excited for SWTOR and I really want to try but the more I see, the more I realise it is just going to be like any other MMO but with more Age of Conan slapped on. For me story isn't the good part of an MMO, it just means there's less replay value and you cannot impact the world. The best part of MMOs is when the players create the story and have an impact on the world like what happens in EVE.
I hope I'm wrong, I just don't think I will be.
One of first interviews bioware gave was that game will be similar to WoW that should have trigger something by fans and maybe fans right?
Now game is alongtime in development and we know alot more, so this first statement come true, so whats surpprise here we all knew it would be a clone right?
No, false. They never said they were making a WOW clone and that TOR would be similar. They said that, they do play WOW as well as other mmo's, and they were making a traditional mmorpg that focuses on the main pillars of mmo's but adding in another one which is story. They also said that there are some things that WOW has standardized and if you stray to far off you could be damaging your game's potential.
I find it hilarious that after the years that this game has been in development, some people are just finding out what this game is all about and how it plays. Amazing.
no, not at all. it's the game. OP describes my feelings exactly. TOR will be a fairly average game, and not something im going to invest in with Skyrim, Deus Ex, BF3, Arkham City and other amazing games coming out. when GW2 comes, people simply wont have the time for "average".
You can't compare the art design/graphics of SWToR to Tera. They both are goiing for a differnet art design. Because of this they both require different types of graphics treatments to make their art design believable.
If anything the above video made me slightly doubt my reasons for buying Tera. However, I soon got over it.
I hear it's not doing to good over in Korea anyways as they have had to merge over half their servers from 37 to 15.
That might be true but it's not indicative of whether a game is good or not. Even if they had 100 servers and merged down to 1 it's still not indicative.
Why you ask?
Because it's more than evident that some people if not many people just don't think when it comes to the "they merged servers the game must suck". Sometimes it might and sometimes it might not.
If I made a game that looked great, seemed exciting and yet upon playing it the 100 servers realized that the leveling was too long, the economy was too brutal and it didn't include things like "dungeon finder" or "quest tracker" or any number of features that some of the more popular mainstream games include, then people are going to complain and leave in droves.
It happened with Aion. I still see the "Aion was a brutal grinder" which is sooooo far from the truth when compared to an actual korean grinding game that it pretty much shows me that these people came from games that were fairly easy to level in and had no idea what else was out there that might give a longer leveling curve.
So does that mean my fictional game or a game like Aion is bad? barring some ridiculous issues that Aion had (and which my fictional game "of course" doesn't have ) the answer is "no".
Because you can't judge whether a game is good by the number of players. Heck, if that is the benchmark then wow is THE bestest game of all time.
Of course, i'm sure some people think it is.
But I don't. Oh, I could go on about the good things it has or what it did right in my eyes but in no way shape or form does it even come close to the bestest game of all time. Not in my eyes.
A pop act such as madonna or lady gaga (or pick your favorite) sells far more albums than McCoy Tyner ever will over the span of both their lives but McCoy Tyner's music is by farrrrr the better music. At least compositionally.
Now take a person not so famous who creates music like Mr. Tyner's. How many stadiums are they going to sell out? Yet their music will be the better music.
Of course, one's mileage may vary based on taste.
but I suspect that there might be a lot in a game like Tera that might not appeal to the main stream audiences. Even in Korea.
More to the topic, I think that SWToR will definitely appeal more to the casual gamer/star wars fan than perhaps to the hard core player.
and once again, art design is not graphics and not every type of art design requires the same type of grapical treatment to bring out what the artists are trying to achieve.
Pretty sure I never said Tera wasn't good ( I have never played it so I can't make that judgement) only that they had to merge over half their servers because alot of people quit due to it only taking 2 weeks to get to the level cap and that they had no endgame content at all to keep people occupied atleast on the pve side of things. So it seems people are quitting due to lack of content not because the game wasn't fun.
A big rant for something I never said in the first place.
Kinda funny that, TOR is taking so much crap, especially on this site, for looking like and playing like a game form 2003. When in fact alot here are praising AA for going back and using an even earlier gameplay model with character models that are typical Korean anime and a quest system that is almost exactly like WOW.
Graphically this game is coming along. The voice acting seems the best out of all the MMOs I've seen so far (then again how many have voice acting?). It looks like it might be great to play for the story, but the combat looks boring as hell.
Compared to What? It's improved on the regular mmo standard way of doing combat. Of course it's not gonna be this full blown FPS style action system, it's an mmorpg.
If you search youtube for TOR combat, you will find some video's that show once you compare different mmo's to this game, you can really see the difference.
It's not a comparison. I'm tired of the standard combat. I wasn't looking for FPS style combat at all, and don't think SW:ToR's combat needs to change. I've watched enough videos to know exactly what to expect. Other than the syncronized combat it really doesn't seem too interesting.
Comments
Even though i support TOR and will preorder it i actually disagree with you here. Based on the pictures you linked i would say that the SWTOR pictures do look more cartoony than the GW2 pics due to the color palate, rendering, and art style. However i would say the the GW2 pics look more childish than the SWTOR pics. It is a nuanced but real diference.
Yes, the star wars picture in that looks mroe cartoony. Finding crappy pictures of one game that put it in a bad light with small characters still doesn't make it look cartoony. Were as the second picture just has a high resolution cartoony look to it.
Graphically this game is coming along. The voice acting seems the best out of all the MMOs I've seen so far (then again how many have voice acting?). It looks like it might be great to play for the story, but the combat looks boring as hell.
Compared to What? It's improved on the regular mmo standard way of doing combat. Of course it's not gonna be this full blown FPS style action system, it's an mmorpg.
If you search youtube for TOR combat, you will find some video's that show once you compare different mmo's to this game, you can really see the difference.
The difference between those games and this is that there is not real ending in TOR. What ever limits to the mechanics of choice that is in launch can change or be further developed with later patches.
I agree that it may be a somewhat fluff mechanic at first but do not ignore the effects while leveling. In a single player rpg the end has to be finite but the journey was always Bioware's goal. In TOR the journey can always be expanded upon and essentially never ends as perhaps you could lose companions through choice even at max level.
Will wait and see.
You stay sassy!
As for the game's look it comes down to two categories:
1. Star Wars is known for two things: Movies and the expanded universe though comics, novels and cartoons. Obviously Bioware has chose the later to emulate and to distance themselves from trying to emulate the realistic movie look (and to keep far away from the uncanny valley). It is a matter of seeing how it feels in game or grows on you ... which is point 2:
2. All games have two elements to factor in: Game looks and game play. I absolutely never judge a game on looks alone until I can enter the game and see how the feel of it pans out. Some games simply 'feel' right and others simply do not. I have loaded many games to simply log out and uninstall within minutes. My play style is all about keybinds and movement and craptastic keyboard clicker and movers on demo's simply can't emulate through video anything close to how I would play the game so I can't judge anything at this point.
Gameplay is far more important than game looks.
You stay sassy!
I agree, GW2 has cartoony characters, but the art style does not look cartoony. GW2 does seem to have a bad case of uncanny valley though same with TSW.
erm, what were you actually trying to prove?
You can't compare the art design/graphics of SWToR to Tera. They both are goiing for a differnet art design. Because of this they both require different types of graphics treatments to make their art design believable.
If anything the above video made me slightly doubt my reasons for buying Tera. However, I soon got over it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There is no doubt GW2 artwork looks better than TOR. This is not because of realism though. GW2 has actually simply gone with a very traditional high fantasy artwork style. It is a painted look that has never had issues with the uncanny valley.
I understand why a developer wants to develop their own style and look. Some will hit and some will miss but the more important concept is game play. What matters more than anything else is which game will be more fun after a month of playing. Only then can I make an educated opinion and decide what I would want to play.
I played AC for 5 years and it sure as hell wasn't because it was the best looking game on the market.
You stay sassy!
I hear it's not doing to good over in Korea anyways as they have had to merge over half their servers from 37 to 15.
There is, actually, plenty of doubt.
Only to the minority. And I have no idea why you even bring it up as it is only in your favor.
You stay sassy!
I bring it up because you made a completely false statement.
Fan's better hope that the story is amazing because the gameplay looks to be boring as hell. Another Rift all over again except TOR seems to have quite a few more bugs than Rift had at this stage in development IMO.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Acutally he made a subjective statement and tried to pass it off as fact.
And as a fact, it was completely false.
One of first interviews bioware gave was that game will be similar to WoW that should have trigger something by fans and maybe fans right?
Now game is alongtime in development and we know alot more, so this first statement come true, so whats surpprise here we all knew it would be a clone right?
That might be true but it's not indicative of whether a game is good or not. Even if they had 100 servers and merged down to 1 it's still not indicative.
Why you ask?
Because it's more than evident that some people if not many people just don't think when it comes to the "they merged servers the game must suck". Sometimes it might and sometimes it might not.
If I made a game that looked great, seemed exciting and yet upon playing it the 100 servers realized that the leveling was too long, the economy was too brutal and it didn't include things like "dungeon finder" or "quest tracker" or any number of features that some of the more popular mainstream games include, then people are going to complain and leave in droves.
It happened with Aion. I still see the "Aion was a brutal grinder" which is sooooo far from the truth when compared to an actual korean grinding game that it pretty much shows me that these people came from games that were fairly easy to level in and had no idea what else was out there that might give a longer leveling curve.
So does that mean my fictional game or a game like Aion is bad? barring some ridiculous issues that Aion had (and which my fictional game "of course" doesn't have ) the answer is "no".
Because you can't judge whether a game is good by the number of players. Heck, if that is the benchmark then wow is THE bestest game of all time.
Of course, i'm sure some people think it is.
But I don't. Oh, I could go on about the good things it has or what it did right in my eyes but in no way shape or form does it even come close to the bestest game of all time. Not in my eyes.
A pop act such as madonna or lady gaga (or pick your favorite) sells far more albums than McCoy Tyner ever will over the span of both their lives but McCoy Tyner's music is by farrrrr the better music. At least compositionally.
Now take a person not so famous who creates music like Mr. Tyner's. How many stadiums are they going to sell out? Yet their music will be the better music.
Of course, one's mileage may vary based on taste.
but I suspect that there might be a lot in a game like Tera that might not appeal to the main stream audiences. Even in Korea.
More to the topic, I think that SWToR will definitely appeal more to the casual gamer/star wars fan than perhaps to the hard core player.
and once again, art design is not graphics and not every type of art design requires the same type of grapical treatment to bring out what the artists are trying to achieve.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Maybe it is not the game, it is you.
Perhaps you are so disillusioned from all the new games in the past years that they have always been compared to WoW. And with the influx of "Fantasy games," who could blame you?
Let's just wait and see how TOR performs and then we can make statements regarding how the game amazes or not.
No, false. They never said they were making a WOW clone and that TOR would be similar. They said that, they do play WOW as well as other mmo's, and they were making a traditional mmorpg that focuses on the main pillars of mmo's but adding in another one which is story. They also said that there are some things that WOW has standardized and if you stray to far off you could be damaging your game's potential.
I find it hilarious that after the years that this game has been in development, some people are just finding out what this game is all about and how it plays. Amazing.
Go play a game from 2003, make sure it's actually made in 2003 and come back and see how untrue your message is.
I think your problem is that things are colorful, when you may actually want a Gears of War/Fallout gritty, dirty type world.
Because this does NOT look that cartoony or bad.
no, not at all. it's the game. OP describes my feelings exactly. TOR will be a fairly average game, and not something im going to invest in with Skyrim, Deus Ex, BF3, Arkham City and other amazing games coming out. when GW2 comes, people simply wont have the time for "average".
Pretty sure I never said Tera wasn't good ( I have never played it so I can't make that judgement) only that they had to merge over half their servers because alot of people quit due to it only taking 2 weeks to get to the level cap and that they had no endgame content at all to keep people occupied atleast on the pve side of things. So it seems people are quitting due to lack of content not because the game wasn't fun.
A big rant for something I never said in the first place.
Kinda funny that, TOR is taking so much crap, especially on this site, for looking like and playing like a game form 2003. When in fact alot here are praising AA for going back and using an even earlier gameplay model with character models that are typical Korean anime and a quest system that is almost exactly like WOW.
It's not a comparison. I'm tired of the standard combat. I wasn't looking for FPS style combat at all, and don't think SW:ToR's combat needs to change. I've watched enough videos to know exactly what to expect. Other than the syncronized combat it really doesn't seem too interesting.