For me, thinking about money inside the game, even 50 cents, ruins the game experience.
It's not about balance, but about thinking about money, versus playing the game and not thinking about money.
I cannot share that sentiment. I don't mean ill by this, but to me personally that way of thinking just seems like silliness in allowing your mind to overwhelm reason. Sort of like lacking willpower. Its not a reasonable way for my mind to be allowed to operate, so I don't. I can certainly see why it IS that way for many. But I've always had a deep need for things to line up...mmm...scientifically inside my head before I could feel okay about holding on to it. Again, do NOT take that in a derogatory way. Its really just the different way each person operates. We each have different mental motivators, and these allow us each to apply our different strengths in positive ways. Yours is a much more direct mindset, you lay a kind of path and then follow it through. For you, the path your mind takes for gaming is a diversion and separation from work and stress. In this scenario, what you feel is not only perfect understandable, but very positive for you.
I'm more of a tinker, I like to kind of take an issue apart and put it back together and ALL of it has to make a perfect sense to me or I'm not happy. Before you go thinking that some kind of self-absorbed pat on the back..realize that it means my need to do that ruins a lot of good relaxing options. It also means I overthink things, and tend to be slow in addressing issues properly that you would otherwise rock me in. As a result, however, it means that only the business side, (and by this I mean the upper eschelon of Blizzard management or Vinvedi management) is applicable to me to oppose this whole thing.
Again, there is nothing at all wrong, as I see it, in how you feel. It just doesn't add up for me, and is refused in my thick little head.
I don't think "willpower" is relevant.
It's more like a preference for chocolate or vanilla.
Neither is dependent on "willpower".
You simply enjoy one more than the other.
I find shopping for items to be extremely annoying.
You enjoy shopping for items.
Vanilla versus chocolate.
Both are good, but you can prefer one over another.
No amount of "willpower" is going to make me enjoy vanilla if I prefer chocolate.
There is no amouth of "willpower" that can make me like shopping for items. I don't like that. Never have, never will.
After all, we're not talking about going on a diet.
We're talking about having fun.
Fun doesn't have anything to do with willpower.
Either it's fun, or it's not.
Generally "willpower" is required to do something that is not fun.
The whole issue boils down to why you play the games in the first place.
Do you play to win? Or do you play to play?
If you enjoy playing the game, then it shouldn't make much of a difference to you if Joe Wallet finishes all the content ahead of you, because you'll eventually get there if you care enough. OTOH, if you enjoy winning.... be it in PvP, or in beating the content first, or whatever... then microtransactions destroy the game for the poor. Like the real world, money replaces talent, and no matter how good you are, you can't compete with folks who buy their way to the top.
Please tell me the difference? You work because you have to. You play games for entertainment.
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form ofexercise, or otherwise perform an educational, simulational, or psychological role.
fun: the activity is chosen for its light-hearted character
separate: it is circumscribed in time and place
uncertain: the outcome of the activity is unforeseeable
non-productive: participation does not accomplish anything useful
governed by rules: the activity has rules that are different from everyday life
fictitious: it is accompanied by the awareness of a different reality
Rules:
Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.
Rules generally determine turn order, the rights and responsibilities of the players, and each player’s goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess's checkmate).
A job is ordinary direct, or "full-time", employment in which a free worker sells his or her labour for an indeterminate time (from a few years to the entire career of the worker), in return for a money-wage or salary and a continuing relationship with the employer which it does not in general offer contractors or other irregular staff
"Hi I'm a middle aged overweight banker, I fail at baseball. If only I could pay $20 to the umpire get a homerun, I don't have all this time to grind practice baseball I have a real job."
Who would want to watch that game? More then once.
"Hey this is a Capitalist society, those who run the basebal stadium have bills to pay, the more fat bankers who fail at baseball the better."
Hi, I'm on the same side as this guy but I didn't read anything at all, I just came in and started flaming away.
People spending real money to buy few pixels in game deserve to be ripped off. Nevermind if you're so rich that you can swim in money or you're just average joe that spends part of his income in game malls, you're laughing stock and I hope you will spend even more money to boost your sorry ego. Losers. Enjoy
a person spending money is the same as a person spending money.
a person who spends 10 bucks to get a full set of cosmetic halloween witch costume for their character in a game is the same as a person who spends 10 bucks buying an alcoholic beverage.
one could argue that the person who spent 10 bucks to get a full set of cosmetic halloween witch costume got the better deal since the halloween costume will give them the feeling of joy everytime they see their character battling monsters while lookingl ike a witch so they can fulfill some fantasy of being a witch in hogwarts and killing trolls and what not while the alcoholic beverage is just....1 alcoholic beverage that will run its course in a matter of hours and will never be felt/thought of again.
so who's the losers now again?
ah yea, you, for boosting your own ego by calling out others ignorantly.
I've played lots of F2P games, some of them until endgame.
Usually there is some consensus in which items are fair to get and which ones are simply too much. And players that rely too much in overpowered items are shunned. Even if those items are obtainable by normal grinding. Usually the players that rely more in skill and less in bought items are appreciated while players that try to buy their way are shunned.
What i cannot understand is the arrogance of P2P players as if their way to play games were the only one, the absolute truth. MMORPGs are dying because they abandones mostly any sort of innovation and instead they filled the gaps with grinding. And no big company will change this because they look at WoW and see a model to follow, a proven way to get a decent player base that have grown accustomed to the same mechanics over and over.
MOBAs and social games are the future, they sucessfully have addressed the monetization problem with minimal damage to the game fun. But I play F2P games too because they tend to have smaller worlds than P2P games and so i can play them very casually and not be so worried about not discovering all of the world.
For me, thinking about money inside the game, even 50 cents, ruins the game experience.
It's not about balance, but about thinking about money, versus playing the game and not thinking about money.
I cannot share that sentiment. I don't mean ill by this, but to me personally that way of thinking just seems like silliness in allowing your mind to overwhelm reason. Sort of like lacking willpower. Its not a reasonable way for my mind to be allowed to operate, so I don't. I can certainly see why it IS that way for many. But I've always had a deep need for things to line up...mmm...scientifically inside my head before I could feel okay about holding on to it. Again, do NOT take that in a derogatory way. Its really just the different way each person operates. We each have different mental motivators, and these allow us each to apply our different strengths in positive ways. Yours is a much more direct mindset, you lay a kind of path and then follow it through. For you, the path your mind takes for gaming is a diversion and separation from work and stress. In this scenario, what you feel is not only perfect understandable, but very positive for you.
I'm more of a tinker, I like to kind of take an issue apart and put it back together and ALL of it has to make a perfect sense to me or I'm not happy. Before you go thinking that some kind of self-absorbed pat on the back..realize that it means my need to do that ruins a lot of good relaxing options. It also means I overthink things, and tend to be slow in addressing issues properly that you would otherwise rock me in. As a result, however, it means that only the business side, (and by this I mean the upper eschelon of Blizzard management or Vinvedi management) is applicable to me to oppose this whole thing.
Again, there is nothing at all wrong, as I see it, in how you feel. It just doesn't add up for me, and is refused in my thick little head.
I don't think "willpower" is relevant.
It's more like a preference for chocolate or vanilla.
Neither is dependent on "willpower".
You simply enjoy one more than the other.
I find shopping for items to be extremely annoying.
You enjoy shopping for items.
Vanilla versus chocolate.
Both are good, but you can prefer one over another.
No amount of "willpower" is going to make me enjoy vanilla if I prefer chocolate.
There is no amouth of "willpower" that can make me like shopping for items. I don't like that. Never have, never will.
After all, we're not talking about going on a diet.
We're talking about having fun.
Fun doesn't have anything to do with willpower.
Either it's fun, or it's not.
Generally "willpower" is required to do something that is not fun.
Why would you play a game if you don't enjoy it?
Makes no sense.
Um...no its not like that at all. See, I don't really wanna buy items either. But the ability to DO so inside of the game does not affect me in the way you say it does you. You suggested that it did not matter WHAT impact the RMT had, the presence of it was weighed on your mind. The willpower issue is in being able to overcome idealism against logic when the two do not meet. You suggested you cannot do this, that your idealism, or, rather, your perception of the game is intrinsically damaged because of it. I implied that I can separate what I think from what I know and decide if the two are equal parts. If they are not, I defer to which one is the greater part.
For example:
I THINK this incarnation of RMT has absolutely no impact on the game at all, or at least none that holds any perpetual and real value. I KNOW that, in business, men are hired specifically to ensure that the company is always in a period of economic growth. Growth is nessecary for ensuring your power employees can always have benefits and advancement, (both nessecary for ensuring you can obtain and retain quality workers). These men are going to always apply pressure so that the company always moves toward more profitable options. RMT is a more profitable option, and the only way to grow that side of the game is by gating content in such a way as to encourage use and interest. This affects the game design at its core.
When pitting what I THINK with what I KNOW, I can see that the values do not match up...and that what I KNOW is heavily weighted against it. So, I must ammend what I think Now I think RMT is going to almost always deeply affect design core. The only way it will not, or much lesser so, is in the hands of already vastly growing companies. However, all business experience times of slowed growth, or stunted growth. So, inevitably, its going to be addressed down the line. Whether or not this timeframe will occur in D3's lifespan is not known to me, and thus not addressed. It seems a reasonable guess to say it probably will affect later games more than this.
The bottom line is that your motivations in this are what I found unreasonable to ME. The idea of something is not enough to warrant a stance such as you have taken, at least not in the way I have to work to be happy. My motivations, unfortunately for me, HAVE forced me to migrate toward your stance. But its more important to me WHY i must feel a way, rather than THAT I feel a way. Understanding the actual problem, and not just the outliers, is key in correcting them and moving forward from them. You are not inclined to be a part of that, you just wanna play a game. I get it.. So you don't NEED a better reason to be against it. I do. Thats all i was saying.
I'm not gonna bother reading 10 pages of articles.
To me from all the forums I've read about people whining about pay 2 win. It sure seems to me that the lot of you are just pissed because you're too broke to afford the nice shinies that the guy making six figures a year can buy without blinking. I currently play a pay 2 win game called Eudemons online and before that Conquer online. Both games have a very very high playerbase where not one single person is against the pay 2 win scheme... They might growl about being broke and not being able to afford the best shit in the game, but they move on quickly and focus on what's at hand.
In my opinion, pay to win or grind to win it really doesn't matter as long as I am enjoying the game I'm playing... If I gotta pay to get ahead or devote ten times the amount of time doing it for free. That's my choice, after all I could simply just decide to not play it.
So put your jealousy aside and think of what really matters... The gameplay.
Exellent points. My first and primary concern is if the game is fun to play. If it is, I do not care if its subscription based, "F2P" or some hybrid. If I do enjoy it, I also want the Dev's to make a profit off of their hard work and investment. That way its more likely the game will continue, and perhaps get expanded. Much of the hysteria over cash shops I've seen, stems from a big sense of entitlement (that we see a LOT of in the west).
MMORPGs are TIME CONSUMING. If you don't have the time to play, play something else. Don't just come in and ruin a genera.
Other things that you can't do if you don't have the time because of family or career:
Play basketball - would you go to a pick-up game and declare that your shots should count for 3 points, here's some cash? (side note: if you're going to try this downtown, please let us know when and where)
Play Risk - do you ask for extra armies or an extra die because you don't have the time?
Monoply - do you ask for Park Place up front?
Compete in anything at all - do you whine until someone gives you a handicap?
Climb mountains - do you get airlifted to the top and claim to be a mountain climber? This is probably the best example. Mountain climbing is about personal achievement and people are proud of their accomplishments. If airlifting is an acceptable way to be called a mountain climber it cheapens what the real mountain climbers are doing.
What you do and how you play a game affects all of the other people in the game. By giving yourself shortcuts you cheapen the time put in by people playing within the rules of the game. Rewards become meaningless if you can buy them.
If you buy clothing, you affect crafters. This is game changing for them
If you buy health, the devs increase the difficulty of the game to force you to burn through heath faster. They also decrease the frequency of health potions dropping. This affects all the people in the game, especially those that are there to actually play the game.
In conclusion - MMORPGs are TIME CONSUMING. If you don't have the time to play, play something else. Don't just come in and ruin a genera for everyone else. Go buy a Legolas standie and dress that up.
Actually your examples are broken. In MMO's you don't pay to suddenly have cleared content or gained achievements or whatever. You pay for gear which makes it easier.
Don't people pay a lot for top notch sports shoes?
Don't people pay a lot for awesome tennis rackets?
Don't people pay a lot to pimp their airsoft weapons?
Doesn't a golf stick that you bought for 1k euro give you an edge over the guy who made his own out of wood? (unless he's a professional craftsman, he might have made an awesome one)
and i could go on.
I many hobbies people pay MONEY to upgrade their gear which makes it "easier".
You could just play airsoft with the cheapest gun you could find but it's gonna be harder than with one which has been upgraded to have a better range, accuracy and rof.
Actually, your examples fall under the classic logical fallacy of misdirection - none of the things allow you to work faster, run faster or have better aim. It all comes down to your skill. More expensive gear doesn't make the miles shorter, give you less furniture to build and buying gear doesn't result in anyone else's race or hobby becoming harder like it does in MMOs. In MMOs buying health is like using performance enhancing drugs, not having better shoes. Buying weapons is like using a corked bat. All of the 'armor' on a football fields is standardized. Hell, they even have to wear the same brand shoes. Ever hear of the term "level playing field"?
In real life there are endless rewards to go for and endless ways to get to them. A MMO is much much smaller which means the impact of cheating is far greater. There are only a few types of rewards and only a few ways to get at them.
What I find funny about the above statement is your use of examples... Buying health is something any player can do for one, or just stock up on potions for free... As for the gear being a corked bat, well obviously there's more then a few people with the same gear hence why it was for sale in the first place. No one is going to sell better gear then they are currently wearing unless they can't equip it. So your logic completely fails on all grounds, besides the fact that illegal drug usage and corked bat usage results in extreme measures by the MLB, where in your MMO it just results in lots of time saving to get to what you want quicker. Always a price for convinience
There's nothing funny about it. You're not going to be a great woodworker because you have a fancy router. You're not going to complete an Iron Man triatholon because you bought something.
And this statement has got to be the funniest I've seen:
"Buying health is something any player can do for one" - that's what this entire debate is about. We don't want to be forced to buy extra crap because you personally don't have the time to play.
This is a fallacy:
"or just stock up on potions for free" because if potions are available for cash, the devs adjust the difficulty for everyone, not just you.
"As for the gear being a corked bat, well obviously there's more then a few people with the same gear hence why it was for sale in the first place" this makes no sense at all
"No one is going to sell better gear then they are currently wearing unless they can't equip it" you're getting to the level that you can equip it before others because you're accelerating your ability to get there. This cheapens the rewards for the multitude of others that are taking the time to play within a ruleset to get to that level. You didn't earn a thing.
Believing you have the right to change the rules of a game because you don't have the time to put into it is just selfish. Most of us have jobs and family and there are thousands that play these games, not just you. Go get Dragon Age and some cheat codes.
No one is "forcing" you to do anything. Hell, you don't even have to play a game that uses a business model that you don't like. Players don't have the "right" to change the rules of the game. Dev's on the other hand do. If the Dev's declare that something is allowed within the game, its by definition not cheating. Its their game after all. Once again, if you do not like a games rules, or business model, by all means find one that you do.
Believing you have the right to change the rules of a game because you don't have the time to put into it is just selfish. Most of us have jobs and family and there are thousands that play these games, not just you. Go get Dragon Age and some cheat codes.
But no one is changing the rules. If you play a P2P game the rules are clear: no gear can be purchased with R-L cash
In a P2Win the rules are clear as well: you can buy gear for cash.
Don't like the rules of the latter? don't join the game. Now that you wish more games used the first rule is fine, but you can drop the over the top self-righteous attitude.
Insult aside - LotRO, DDO, STO, CO - basically any of these conversion games. People bought them and put time into getting say, a lengendary weapon which is not big deal when you can buy them. You just wasted the time of every single person who made a choice to put that time in in the first place.
Not really. It was their CHOICE to go after that legendary weapon. They saw some utility to that use of their time. They had the use of the gear, in exchange for their time and effort. Someone in a "P2W" game values that gear more, than they do the money required to purchase it. Thus again, both sides of the uncoerced transaction are happy.
Gearflation is simply a fact of life in most long term MMO's. I have six 85's in WoW at this point. Even though my best gear is only i355, its MUCH better than the best raiding gear was from the earlier game. How dare the Dev's set it up, so that all of those raiders "wasted" all of that time!... ^^
I don't know about you guys but D3 isn't pay to win for me. I'll be buying the game and selling off all the rares for real money. I guess it is pay to win if you're the chump paying real money for gear.
Pay 2 Win: People have the ability to buy power in the game. Just because its not pay 2 win to you doesn't mean its not pay 2 win at all.
It's your mentality that really makes me hate gamers.
And while people like you bitch and whine about play 2 win being the downfall of the gaming playerbase, the real issues like people LIKE YOU being total @$$holes and giving the rest of the world the idea that nothing but 12 year old punks and dip@#$% elitist trolls plays games keeps getting worst.
Frankly I agree with Xzen. D3 isnt nearly as play 2 win as people are making it out to be. In most play 2 win games the items you buy for cash CANNOT be found in game. That is buying power. When there is NO OTHER OPTION to get it other than real world cash. There is NO play to win shop in D3 in that sense. All the items that COULD be found on the real cash AH are drops that anyone and everyone can get on their own INGAME. Sorry to tell you but my purple epic 2 hander sword or awesomeness that I grinded for will be no different from the one that john doe bought from the AH with real cash.
You feel a sense of achievement if you work for something in a MMO. P2P is just like getting your mum to buy you a new pair of trainers…lame.
Some models are not as bad as others, Lotro uses the Turbine model but I find there is never enough things that I want to buy. That shows you don’t need to Pay to Win. On the other hand when I played DDO which also uses the Turbine model it is in reality a different beast. In DDO I never had enough points. But even DDO is nothing to something like Perfect World which is a daily pay to win.
Not everyone play a game to derive sense of achievement. Some play games to make them happy, and are willing to pay for them, much like playing for a seat in a theatre or having dinner downtown.
You feel a sense of achievement, not me, not all of us. Thanks for trying to tell me what I feel from gaming. Frankly I do not want to work for something in a game, I just want to game.
You are obviously trolling. No one I've ever met on this site would lack the ability to apply logic and reason as you have. Before I report this, in a reach to those who might not yet know otherwise, your statement is very nearly entirely untrue. I've been dear friends with a large number of people who have, on different levels, engaged RMT. All of them were self sufficient and held jobs. Those I've known to spend LARGELY, ( to the level that our extremists around here would proclaim RMT expenditures can be) had incredible jobs and more disposable income that most anyone here could even imagine. More than I could, certainly.
Then they are the exception to the rule, but still losers for cheating in a video game..........cheating in a video game...............cheating in a video game..........cheating in a video game........(echoes into infinity)
Who are you to decide how each and everyone plays his game.
By the way, you are just one of the many in this community, no one cares what you think, no one knows who you are. You are entitled to your opinion, but your judgment carries zero weight.
This topic has gone so far from original topic that there is no saving of it now. A mod should just put this topic out of it misery. However, the entry of Nerf and his insults hopefully will make this happen sooner.
I am shocked anyone would disagree with my assertion that a person who buys gold in a video game is a pathetic loser. truly I'm shocked.
Maybe it is high time you realised your views are just personal views, which is far from universal truth.
Nerf lets try a new approach. If a baseball player buys a new pair of cleats so he can run faster, which is allowed by the league, is this also cheating in your mind?
I am trying this last time to attempt to find a glimmer of reason behind your blind rage. If you are still adament that using the mechanics of a game as designed is cheating, then I will stop posting in this thread and let you have it. At this point all we are doing is help you inflate your thread-count with one sentence posts.
Stop trying to rationalize cheating. Cheating is for losers, especially cheating in video games gawd how pathetic.
Stop trying to call everyone cheater, since they do not behave like you. Not everyone feels like you.
3 months after eq vanilla accounts were on eBay: p2w has been here since day 1.
Gamers are so annoying: We take things so seriously for no rational reason. Opinions constantly trying to put on a fact costume.
Sony vs Microsoft Apple vs Android
And cut from the same cloth; how somebody else plays their game somehow effects your satisfaction or happiness.
Well here are a few answers to the pay to play question:
To the person who wants achievement and believes p2w somehow takes it away or lessens it: You are not special and you haven't achieved anything. Your manastone or pvp rank or grand title are just 1s and 0s on a server that WILL be shut off someday. You own none of it. It is ALL somebody elses property. If you are made unhappy or unsatisfied because somebody else has what you have, or something better, you are probably just immature or worse. Ppl bring up cheat codes ruining games: well guess what, cheat codes may have ruined games for YOU. That's an opinion, FFS stop using it in arguments as if it were a fact. Player X has fun one way and player Y has fun a different way and a publisher Z finds a way to fill both needs....and here you are bitching...because they're happy? Seriously you need to understand that all the items and exp and titles and achievements are NOTHING, it has no value in life, in the realistic grand scheme it's worth 0. Now that you accept that isn't it silly to even question (apart from simple learning) what makes gamer x happy?
To the person who is secretly pissed at p2w because they can't afford to p2w: maybe, just maybe you should have spent a little more time working and a little less time gaming. Working as a cashier part time at star bucks at the age of 30 is YOUR fault. I'm not apologizing for having $$$ to blow: stop hating. To echo a previous point: if you took every minute you've put into mmos you no longer play and instead invested that time into real things like: your job, your education, your family, your physical fitness how do you think things would be different for you now? I know I would be better, yet after seeing posts like this simply whining about nothing I am greatful I did limit gaming.
It's not too late. (unless you are making close to minimum wage over 30 and over 300lbs and renting, then it is about over)
Yes some people treat game more seriously some less seriously. What's wrong with that.
I think people are missing one thing. People are diffrent it is impossible to cater to everone and you clearly cannot convince all of them. Some people want to buy their way , and spend money in item shop for whatever weird reason they do.
Some people don't and they don't want to play on servers where that kind of option (IS, p2w) is possible. That hard to understand? Hell you don't even have to understand reasoning for it. Just accept reality.
Simple solution.
Game developers should create diffrent server types which require diffrent subscriptions.
Main server types a) normal subscription and item shops
b) alternative subscription (higher than on servers a) ) and NO item shops at all
Players cannot transfer characters between servers.
Problem solved. Game company earn more money becase it have more players. And because on server types a) they spend money in item shop and also more money on servers b) becasue they pay more for subscription than normal subscription cost
Yes some people treat game more seriously some less seriously. What's wrong with that.
I think people are missing one thing. People are diffrent it is impossible to cater to everone and you clearly cannot convince all of them. Some people want to buy their way , and spend money in item shop for whatever weird reason they do.
Some people don't and they don't want to play on servers where that kind of option (IS, p2w) is possible. That hard to understand? Hell you don't even have to understand reasoning for it. Just accept reality.
Simple solution.
Game developers should create diffrent server types which require diffrent subscriptions.
Main server types a) normal subscription and item shops
b) alternative subscription (higher than on servers a) ) and NO item shops at all
Players cannot transfer characters between servers.
Problem solved. Game company earn more money becase it have more players. And because on server types a) they spend money in item shop and also more money on servers b) becasue they pay more for subscription than normal subscription cost
Win-win situation for all.
Very acceptable, except that D3 does not even have a persistent world. RMT does not affect the gamers unless they want to trade.
Yes some people treat game more seriously some less seriously. What's wrong with that.
I think people are missing one thing. People are diffrent it is impossible to cater to everone and you clearly cannot convince all of them. Some people want to buy their way , and spend money in item shop for whatever weird reason they do.
Some people don't and they don't want to play on servers where that kind of option (IS, p2w) is possible. That hard to understand? Hell you don't even have to understand reasoning for it. Just accept reality.
Simple solution.
Game developers should create diffrent server types which require diffrent subscriptions.
Main server types a) normal subscription and item shops
b) alternative subscription (higher than on servers a) ) and NO item shops at all
Players cannot transfer characters between servers.
Problem solved. Game company earn more money becase it have more players. And because on server types a) they spend money in item shop and also more money on servers b) becasue they pay more for subscription than normal subscription cost
Win-win situation for all.
I like your solution and it does make sense. I read somewhere though the the bread and butter of making these things work is community and spreading the community across multiple servers fractures it. I guess that comes down to quality of the game and how much of a population it attracts. I could see someone big like Blizzard doing this, but it would probably be a death knell for LotRO/DDO
It'd be cool to see how sustainable the two models are for the same game seperated based on payment model. I'm sure a F2P model would smoke the others at first, but if the game is engaging it would be interesting to see the player retention over time.
I'm not sure they could have the exact same game under the two models however. The goal for devs using sub models is making the game more engaging to keep people, while the goal in the F2P/Item shops is to burn potions and other usables while making sure the content is boring enough that you want to skip it, but not boring enough to make you quit - basically the sub game couldn't have the same volume of grind that they shoot for in F2Ps.
Comments
I don't think "willpower" is relevant.
It's more like a preference for chocolate or vanilla.
Neither is dependent on "willpower".
You simply enjoy one more than the other.
I find shopping for items to be extremely annoying.
You enjoy shopping for items.
Vanilla versus chocolate.
Both are good, but you can prefer one over another.
No amount of "willpower" is going to make me enjoy vanilla if I prefer chocolate.
There is no amouth of "willpower" that can make me like shopping for items. I don't like that. Never have, never will.
After all, we're not talking about going on a diet.
We're talking about having fun.
Fun doesn't have anything to do with willpower.
Either it's fun, or it's not.
Generally "willpower" is required to do something that is not fun.
Why would you play a game if you don't enjoy it?
Makes no sense.
The whole issue boils down to why you play the games in the first place.
Do you play to win? Or do you play to play?
If you enjoy playing the game, then it shouldn't make much of a difference to you if Joe Wallet finishes all the content ahead of you, because you'll eventually get there if you care enough. OTOH, if you enjoy winning.... be it in PvP, or in beating the content first, or whatever... then microtransactions destroy the game for the poor. Like the real world, money replaces talent, and no matter how good you are, you can't compete with folks who buy their way to the top.
Hi, I'm on the same side as this guy but I didn't read anything at all, I just came in and started flaming away.
a person spending money is the same as a person spending money.
a person who spends 10 bucks to get a full set of cosmetic halloween witch costume for their character in a game is the same as a person who spends 10 bucks buying an alcoholic beverage.
one could argue that the person who spent 10 bucks to get a full set of cosmetic halloween witch costume got the better deal since the halloween costume will give them the feeling of joy everytime they see their character battling monsters while lookingl ike a witch so they can fulfill some fantasy of being a witch in hogwarts and killing trolls and what not while the alcoholic beverage is just....1 alcoholic beverage that will run its course in a matter of hours and will never be felt/thought of again.
so who's the losers now again?
ah yea, you, for boosting your own ego by calling out others ignorantly.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
I've played lots of F2P games, some of them until endgame.
Usually there is some consensus in which items are fair to get and which ones are simply too much. And players that rely too much in overpowered items are shunned. Even if those items are obtainable by normal grinding. Usually the players that rely more in skill and less in bought items are appreciated while players that try to buy their way are shunned.
What i cannot understand is the arrogance of P2P players as if their way to play games were the only one, the absolute truth. MMORPGs are dying because they abandones mostly any sort of innovation and instead they filled the gaps with grinding. And no big company will change this because they look at WoW and see a model to follow, a proven way to get a decent player base that have grown accustomed to the same mechanics over and over.
MOBAs and social games are the future, they sucessfully have addressed the monetization problem with minimal damage to the game fun. But I play F2P games too because they tend to have smaller worlds than P2P games and so i can play them very casually and not be so worried about not discovering all of the world.
Um...no its not like that at all. See, I don't really wanna buy items either. But the ability to DO so inside of the game does not affect me in the way you say it does you. You suggested that it did not matter WHAT impact the RMT had, the presence of it was weighed on your mind. The willpower issue is in being able to overcome idealism against logic when the two do not meet. You suggested you cannot do this, that your idealism, or, rather, your perception of the game is intrinsically damaged because of it. I implied that I can separate what I think from what I know and decide if the two are equal parts. If they are not, I defer to which one is the greater part.
For example:
I THINK this incarnation of RMT has absolutely no impact on the game at all, or at least none that holds any perpetual and real value. I KNOW that, in business, men are hired specifically to ensure that the company is always in a period of economic growth. Growth is nessecary for ensuring your power employees can always have benefits and advancement, (both nessecary for ensuring you can obtain and retain quality workers). These men are going to always apply pressure so that the company always moves toward more profitable options. RMT is a more profitable option, and the only way to grow that side of the game is by gating content in such a way as to encourage use and interest. This affects the game design at its core.
When pitting what I THINK with what I KNOW, I can see that the values do not match up...and that what I KNOW is heavily weighted against it. So, I must ammend what I think Now I think RMT is going to almost always deeply affect design core. The only way it will not, or much lesser so, is in the hands of already vastly growing companies. However, all business experience times of slowed growth, or stunted growth. So, inevitably, its going to be addressed down the line. Whether or not this timeframe will occur in D3's lifespan is not known to me, and thus not addressed. It seems a reasonable guess to say it probably will affect later games more than this.
The bottom line is that your motivations in this are what I found unreasonable to ME. The idea of something is not enough to warrant a stance such as you have taken, at least not in the way I have to work to be happy. My motivations, unfortunately for me, HAVE forced me to migrate toward your stance. But its more important to me WHY i must feel a way, rather than THAT I feel a way. Understanding the actual problem, and not just the outliers, is key in correcting them and moving forward from them. You are not inclined to be a part of that, you just wanna play a game. I get it.. So you don't NEED a better reason to be against it. I do. Thats all i was saying.
Exellent points. My first and primary concern is if the game is fun to play. If it is, I do not care if its subscription based, "F2P" or some hybrid. If I do enjoy it, I also want the Dev's to make a profit off of their hard work and investment. That way its more likely the game will continue, and perhaps get expanded. Much of the hysteria over cash shops I've seen, stems from a big sense of entitlement (that we see a LOT of in the west).
No one is "forcing" you to do anything. Hell, you don't even have to play a game that uses a business model that you don't like. Players don't have the "right" to change the rules of the game. Dev's on the other hand do. If the Dev's declare that something is allowed within the game, its by definition not cheating. Its their game after all. Once again, if you do not like a games rules, or business model, by all means find one that you do.
Not really. It was their CHOICE to go after that legendary weapon. They saw some utility to that use of their time. They had the use of the gear, in exchange for their time and effort. Someone in a "P2W" game values that gear more, than they do the money required to purchase it. Thus again, both sides of the uncoerced transaction are happy.
Gearflation is simply a fact of life in most long term MMO's. I have six 85's in WoW at this point. Even though my best gear is only i355, its MUCH better than the best raiding gear was from the earlier game. How dare the Dev's set it up, so that all of those raiders "wasted" all of that time!... ^^
Not everyone play a game to derive sense of achievement. Some play games to make them happy, and are willing to pay for them, much like playing for a seat in a theatre or having dinner downtown.
You feel a sense of achievement, not me, not all of us. Thanks for trying to tell me what I feel from gaming. Frankly I do not want to work for something in a game, I just want to game.
Who are you to decide how each and everyone plays his game.
By the way, you are just one of the many in this community, no one cares what you think, no one knows who you are. You are entitled to your opinion, but your judgment carries zero weight.
Maybe it is high time you realised your views are just personal views, which is far from universal truth.
Stop trying to call everyone cheater, since they do not behave like you. Not everyone feels like you.
Gamers are so annoying: We take things so seriously for no rational reason. Opinions constantly trying to put on a fact costume.
Sony vs Microsoft
Apple vs Android
And cut from the same cloth; how somebody else plays their game somehow effects your satisfaction or happiness.
Well here are a few answers to the pay to play question:
To the person who wants achievement and believes p2w somehow takes it away or lessens it: You are not special and you haven't achieved anything. Your manastone or pvp rank or grand title are just 1s and 0s on a server that WILL be shut off someday. You own none of it. It is ALL somebody elses property. If you are made unhappy or unsatisfied because somebody else has what you have, or something better, you are probably just immature or worse. Ppl bring up cheat codes ruining games: well guess what, cheat codes may have ruined games for YOU. That's an opinion, FFS stop using it in arguments as if it were a fact. Player X has fun one way and player Y has fun a different way and a publisher Z finds a way to fill both needs....and here you are bitching...because they're happy? Seriously you need to understand that all the items and exp and titles and achievements are NOTHING, it has no value in life, in the realistic grand scheme it's worth 0. Now that you accept that isn't it silly to even question (apart from simple learning) what makes gamer x happy?
To the person who is secretly pissed at p2w because they can't afford to p2w: maybe, just maybe you should have spent a little more time working and a little less time gaming. Working as a cashier part time at star bucks at the age of 30 is YOUR fault. I'm not apologizing for having $$$ to blow: stop hating. To echo a previous point: if you took every minute you've put into mmos you no longer play and instead invested that time into real things like: your job, your education, your family, your physical fitness how do you think things would be different for you now? I know I would be better, yet after seeing posts like this simply whining about nothing I am greatful I did limit gaming.
It's not too late. (unless you are making close to minimum wage over 30 and over 300lbs and renting, then it is about over)
Yes some people treat game more seriously some less seriously. What's wrong with that.
I think people are missing one thing. People are diffrent it is impossible to cater to everone and you clearly cannot convince all of them. Some people want to buy their way , and spend money in item shop for whatever weird reason they do.
Some people don't and they don't want to play on servers where that kind of option (IS, p2w) is possible. That hard to understand? Hell you don't even have to understand reasoning for it. Just accept reality.
Simple solution.
Game developers should create diffrent server types which require diffrent subscriptions.
Main server types a) normal subscription and item shops
b) alternative subscription (higher than on servers a) ) and NO item shops at all
Players cannot transfer characters between servers.
Problem solved. Game company earn more money becase it have more players. And because on server types a) they spend money in item shop and also more money on servers b) becasue they pay more for subscription than normal subscription cost
Win-win situation for all.
Very acceptable, except that D3 does not even have a persistent world. RMT does not affect the gamers unless they want to trade.
I like your solution and it does make sense. I read somewhere though the the bread and butter of making these things work is community and spreading the community across multiple servers fractures it. I guess that comes down to quality of the game and how much of a population it attracts. I could see someone big like Blizzard doing this, but it would probably be a death knell for LotRO/DDO
It'd be cool to see how sustainable the two models are for the same game seperated based on payment model. I'm sure a F2P model would smoke the others at first, but if the game is engaging it would be interesting to see the player retention over time.
I'm not sure they could have the exact same game under the two models however. The goal for devs using sub models is making the game more engaging to keep people, while the goal in the F2P/Item shops is to burn potions and other usables while making sure the content is boring enough that you want to skip it, but not boring enough to make you quit - basically the sub game couldn't have the same volume of grind that they shoot for in F2Ps.
The thread has turned mostly into personal attacks and non-constructive discussion. Locking it.
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