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Of all the games I was excited to try out at Eurogamer Expo, Star Wars: The Old Republic was definit

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  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by Benthon
    Pretty much just a box sale for me. Burn through the "amazing" story quests, begin raiding, quit game.
    Dat clone.

    pretty much.

    scintillating isnt it?

    the list of things that will prevent this from being a long time title for me is endless.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by whilan
    I originally wasn't going to post in this thread but i've got nothing else better to do.
    First off i want to state that the atricle is based on an impression (thats the creators words not mine) so he is entitled to it.
    I will also point out this isn't a common opinion amongst the majority.
    Also the creator states that they got 10 mins of playtime. 
    If i know questing like i do. This is probably how it ran down
    Min 1: basic start up, looking at the pre-made characters and loading into the game.
    Min 2 and 3: Talking to the quest npc
    Min 4 and 5: running to the required mob
    Min 6 and 7: Killing the mob.
    Min 8: Running back to the quest NPC
    Min 9 and 10: turning in the quest.
    So if my basic run down is right. He got to play one quest in a starter zone. If we know MMOs the starting quest usually starts off slow with limited abilities.
    Now Bioware has also stated that some attacks would be able to be placed on the ground and fired off without needing a target.
    I will just say it's his opinion on immersiveness but i disagree with it based on what i got to play. Disclaimer No i'm not in beta :) wish i was though.

    That clown probably spent five minutes "figuring out" how to access the character creation screen (which he wasn't supposed to) and only had five minutes to actually test the thing before he got thrown off.

    My guess is he wrote his "review" by proxy; watching someone else play while he was waiting in line and then afterwards.


    Can't do all he claims to have done in less than ten minutes time.

  • revslaverevslave Member UncommonPosts: 154

    I have to say i agree with the article posted above

     

    And yes i am in Beta.

    (If this is an NDA breach i am sorry, and please remove my post)

     

    Welcome Home

    Rev

    image

  • RoinRoin Member RarePosts: 3,444

    *shrug* I don't really have a problem with what he said. If that's how he felt, well that's just how he felt.  Those who want to buy TOR will.  Those who don't, won't.  Something written by someone else won't stop someone really interested in the game, from purchasing it.  I'm still very much looking forward to release day, and if it still happens as they planned.  A possible beta weekend.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • BfallingstarBfallingstar Member Posts: 8

    Originally posted by Worstluck

    Also is it possible they cancelled the character because they didn't want everyone sitting there for two hours trying to figure out how to maximize the boob size on their twi'lek?

     

    I think you summarized that very well...

  • IsawaIsawa Member UncommonPosts: 1,051

    Waiting in line and playing for 10 minutes would make be most definitely disappointed as well...Takes me more than 10 minutes just to make my character in most MMOs, and he got kicked out of that process haha...

    I agree that the combat should be something more advanced or differant than WoW's combat. Dodge and block keys for one.

    For 10 minutes and atleast a couple minutes spent in character creation is a joke of a demo.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by popinjay

     




    Originally posted by whilan

    I originally wasn't going to post in this thread but i've got nothing else better to do.

    First off i want to state that the atricle is based on an impression (thats the creators words not mine) so he is entitled to it.

    I will also point out this isn't a common opinion amongst the majority.

    Also the creator states that they got 10 mins of playtime. 

    If i know questing like i do. This is probably how it ran down

    Min 1: basic start up, looking at the pre-made characters and loading into the game.

    Min 2 and 3: Talking to the quest npc

    Min 4 and 5: running to the required mob

    Min 6 and 7: Killing the mob.

    Min 8: Running back to the quest NPC

    Min 9 and 10: turning in the quest.

    So if my basic run down is right. He got to play one quest in a starter zone. If we know MMOs the starting quest usually starts off slow with limited abilities.

    Now Bioware has also stated that some attacks would be able to be placed on the ground and fired off without needing a target.

    I will just say it's his opinion on immersiveness but i disagree with it based on what i got to play. Disclaimer No i'm not in beta :) wish i was though.






    That clown probably spent five minutes "figuring out" how to access the character creation screen (which he wasn't supposed to) and only had five minutes to actually test the thing before he got thrown off.

     

     

    My guess is he wrote his "review" by proxy; watching someone else play while he was waiting in line and then afterwards.

     



    Can't do all he claims to have done in less than ten minutes time.

    So many assumptions in one post.

    Maybe it took him 10 seconds to find the button. He got in, about the 15 second mark he was kicked out and the employee shouted at him from across the room.

    He spent the remaining 9minutes and 45 seconds on playing the game.

     

    About as accurate as your theory.

    He who keeps his cool best wins.

  • KostKost Member CommonPosts: 1,975

    Originally posted by Benthon

    Originally posted by popinjay

     




    Originally posted by whilan

    I originally wasn't going to post in this thread but i've got nothing else better to do.

    First off i want to state that the atricle is based on an impression (thats the creators words not mine) so he is entitled to it.

    I will also point out this isn't a common opinion amongst the majority.

    Also the creator states that they got 10 mins of playtime. 

    If i know questing like i do. This is probably how it ran down

    Min 1: basic start up, looking at the pre-made characters and loading into the game.

    Min 2 and 3: Talking to the quest npc

    Min 4 and 5: running to the required mob

    Min 6 and 7: Killing the mob.

    Min 8: Running back to the quest NPC

    Min 9 and 10: turning in the quest.

    So if my basic run down is right. He got to play one quest in a starter zone. If we know MMOs the starting quest usually starts off slow with limited abilities.

    Now Bioware has also stated that some attacks would be able to be placed on the ground and fired off without needing a target.

    I will just say it's his opinion on immersiveness but i disagree with it based on what i got to play. Disclaimer No i'm not in beta :) wish i was though.







    That clown probably spent five minutes "figuring out" how to access the character creation screen (which he wasn't supposed to) and only had five minutes to actually test the thing before he got thrown off.

     

     

    My guess is he wrote his "review" by proxy; watching someone else play while he was waiting in line and then afterwards.

     



    Can't do all he claims to have done in less than ten minutes time.

    So many assumptions in one post.

    Maybe it took him 10 seconds to find the button. He got in, about the 15 second mark he was kicked out and the employee shouted at him from across the room.

    He spent the remaining 9minutes and 45 seconds on playing the game.

     

    About as accurate as your theory.

    Doesn't even matter, 10 is 10 regardless, and nowhere near enough time to form any worthwhile impression.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    I heard that writer hates Pop Tarts, girls with back hair, and cognac, what an ass!

    I appreciate hearing about the downsides of the game as well as the strengths, gives me a more measured expectation. I am super excited about this title, but thinking that it will be the alpha and the omega of games (as would be for any title) is a set up for disappointment. 

     

    Survivor of the great MMORPG Famine of 2011

  • channel84channel84 Member UncommonPosts: 585

    Originally posted by Jimmy562

    Story quests are pretty similar to BW's SP quests. 

    Also they have allowed very different amount of times for people. Some got a whole weekend to play it, some had 45mins and some have had 10. I don't know what GW2 was like at the expo but I've heard TOR queue's are generally much larger than GW2's (Don't start something please) and they need to cut down on time to allow everyone a chance.

    the difference between mmo story quest vs single player quest = center on 1 player vs center on every player. I'm sure the story is great as other games like the original guild war have proved that "story quest" can be done. But what i found lacking in mmo is that story mode doesn't make you feel anymore special than the guy next to you. 

    Btw source for " I've heard TOR queue's are generally much larger than GW2's"

     

    Originally posted by Biggus99 

    Or maybe the demand for the SWTOR demo is so much greater than other games that they need to limit the amount of time alloted so as many people as possible get a chance to test it out?



    Well basically for cinematic and dialog heavy game i'd say people need more than 10minute to get an idea of the game and mind you this is a mmo which call's for more time to test it out. Thus my theory on "they're not so proud of their game mechanic" unlike their competitor who is dying to let the public try out their gameplay.

    But enough of all that. Thats just my own conspiracy theory from my experience in marketing field and basic presentation technique. Btw i'm sharing this with you seeing that we both enjoy building up conspiracy theory.

     

     

  • NBlitzNBlitz Member Posts: 1,904

    Déjà vu is hitting me so hard right now. On one end we have people who've tried the game and/or are in beta agreeing with said article and on the other end we have the apologists.

    The forums will get livelier, I can't wait >:-)

    I did preorder and will try it for myself at launch, of course.

  • nemesynemesy Member UncommonPosts: 4

    how can someone make a review of the game when he tryed the game ONLY  for 10min with a low level char with only 2 -3 skill on the quickbar?bah another fan of gw2.

  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by Kost

    Originally posted by Benthon

    Originally posted by popinjay

     


    Originally posted by whilan
    I originally wasn't going to post in this thread but i've got nothing else better to do.
    First off i want to state that the atricle is based on an impression (thats the creators words not mine) so he is entitled to it.
    I will also point out this isn't a common opinion amongst the majority.
    Also the creator states that they got 10 mins of playtime. 
    If i know questing like i do. This is probably how it ran down
    Min 1: basic start up, looking at the pre-made characters and loading into the game.
    Min 2 and 3: Talking to the quest npc
    Min 4 and 5: running to the required mob
    Min 6 and 7: Killing the mob.
    Min 8: Running back to the quest NPC
    Min 9 and 10: turning in the quest.
    So if my basic run down is right. He got to play one quest in a starter zone. If we know MMOs the starting quest usually starts off slow with limited abilities.
    Now Bioware has also stated that some attacks would be able to be placed on the ground and fired off without needing a target.
    I will just say it's his opinion on immersiveness but i disagree with it based on what i got to play. Disclaimer No i'm not in beta :) wish i was though.



    That clown probably spent five minutes "figuring out" how to access the character creation screen (which he wasn't supposed to) and only had five minutes to actually test the thing before he got thrown off.
     
     
    My guess is he wrote his "review" by proxy; watching someone else play while he was waiting in line and then afterwards.
     

    Can't do all he claims to have done in less than ten minutes time.


    So many assumptions in one post.
    Maybe it took him 10 seconds to find the button. He got in, about the 15 second mark he was kicked out and the employee shouted at him from across the room.
    He spent the remaining 9minutes and 45 seconds on playing the game.
     
    About as accurate as your theory.


    Doesn't even matter, 10 is 10 regardless, and nowhere near enough time to form any worthwhile impression.

    Bioware, and every other game company at any other conference around the world would tend to disagree with you. They don't goto conferences for their health. They go for hype. They go to show off their game with the intention of leaving a good impression on people and to sway them to buy the game. That is the whole purpose of a convention.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • pressedNutzpressedNutz Member Posts: 36

    Originally posted by DrunkWolf

    Originally posted by Xero_Chance

    The reason for the combat is not because they can't afford modern server hardware but only because the public cannot afford very good internet connections. There's this thing called "accessibility".

    I also think 3 months is plenty long enough to do the tiny insignificant tweaks to the character creator that were needed. Of course they freaked out pretending it wasn't even done, they don't want people like you going onto forums and saying "oh noez all hope is lost" about a missing "create character" button or some buggy costume pieces that needs small tweaks.

    This is one of those threads. OP saw something he didn't immediately orgasm over and instantly categorized it as "bad".

    i beg to differ with your first statement.

    12 years ago a game came out ( Asherons Call ) that allowed people to dodge magic and arrows and was 100% skill based when fighting both Mobs and People and back then internet was on 56k.

    the reason combat is dumbed down so much in all these games like WoW is because people keep buying them so the game companys dont have to change shit.

    at least age of conan tried to change it up with their melee combat.

    bleh guess i was just lieing to myself when i hoped star wars would be somthing different.....


    Agreed,


     


    99.99% of the time I read something on the internet that is related to some opinion of what technology can do or why a company made some regressive decision I have to roll my eyes.


     


    Games can be 1000 times more complex and still run on the systems we have today in a very smooth way. Anyone who tells you otherwise has not had a broad enough experience with video games in the last 30 years. On top of that they have some fairy-tail second-hand knowledge of what computers can do and what programs do.


     


    They buy into marketing-speak from people who can barely ride tricycles without falling off so their only job is to try to sell other people's broken sh!t. Stop watching all that gaming TV nonsense. Video games sold just fine before all this bubblegum adworks came around with their gimmicky sales forces constantly pushing to have the bar lowered.


     


    **I'm not going to say anything about my TOR beta test experience except to say that I had one. I take NDA's seriously.**


    What I am going to talk about is how very little people understand about computers and even consoles.


     


    One word: Language.


     


    Language acquisition is the most important concept to grasp when discussing what computers can do. As the languages used to communicate one’s desires to the computer evolve, so does the programmer's need to reacquire new language skills increase.


     


    The next thing that happens is a period of mastery, where the programmers begin to become fluent with the new language. Some grasp languages and new concepts faster than others. Some use the language in totally different ways.


     


    The result is many different qualities of idea translations are put forward. Over time these become revised and each learner adapts hopefully to improve their ability to translate their ideas to the end user through this universal translator called a computer.


     


    Ergo, if you don’t know anything about computers or how they work STFU and GTFO of any discussion involving what a company can do. Stay on the sidelines and shout opinion, that is fine. But never try to explain why some company could or couldn’t do something suggested with their game because you have some fanciful idea of how the world works.


     


    /elbowsmash

    image
  • channel84channel84 Member UncommonPosts: 585

    Originally posted by nemesy

    how can someone make a review of the game when he tryed the game ONLY(it's an impression piece not a review)  for 10min with a low level char with only 2 -3 skill on the quickbar?(who limit it to tutorial and 10minute?the author or the dev?) bah another fan of gw2. (is this relevant?)

     

  • BenthonBenthon Member Posts: 2,069

    Originally posted by nontact

    Originally posted by DrunkWolf

    Originally posted by Xero_Chance

    The reason for the combat is not because they can't afford modern server hardware but only because the public cannot afford very good internet connections. There's this thing called "accessibility".

    I also think 3 months is plenty long enough to do the tiny insignificant tweaks to the character creator that were needed. Of course they freaked out pretending it wasn't even done, they don't want people like you going onto forums and saying "oh noez all hope is lost" about a missing "create character" button or some buggy costume pieces that needs small tweaks.

    This is one of those threads. OP saw something he didn't immediately orgasm over and instantly categorized it as "bad".

    i beg to differ with your first statement.

    12 years ago a game came out ( Asherons Call ) that allowed people to dodge magic and arrows and was 100% skill based when fighting both Mobs and People and back then internet was on 56k.

    the reason combat is dumbed down so much in all these games like WoW is because people keep buying them so the game companys dont have to change shit.

    at least age of conan tried to change it up with their melee combat.

    bleh guess i was just lieing to myself when i hoped star wars would be somthing different.....


    Agreed,


     


    99.99% of the time I read something on the internet that is related to some opinion of what technology can do or why a company made some regressive decision I have to roll my eyes.


     


    Games can be 1000 times more complex and still run on the systems we have today in a very smooth way. Anyone who tells you otherwise has not had a broad enough experience with video games in the last 30 years. On top of that they have some fairy-tail second-hand knowledge of what computers can do and what programs do.


     


    They buy into marketing-speak from people who can barely ride tricycles without falling off so their only job is to try to sell other people's broken sh!t. Stop watching all that gaming TV nonsense. Video games sold just fine before all this bubblegum adworks came around with their gimmicky sales forces constantly pushing to have the bar lowered.


     


    **I'm not going to say anything about my TOR beta test experience except to say that I had one. I take NDA's seriously.**


    What I am going to talk about is how very little people understand about computers and even consoles.


     


    One word: Language.


     


    Language acquisition is the most important concept to grasp when discussing what computers can do. As the languages used to communicate one’s desires to the computer evolve, so does the programmer's need to reacquire new language skills increase.


     


    The next thing that happens is a period of mastery, where the programmers begin to become fluent with the new language. Some grasp languages and new concepts faster than others. Some use the language in totally different ways.


     


    The result is many different qualities of idea translations are put forward. Over time these become revised and each learner adapts hopefully to improve their ability to translate their ideas to the end user through this universal translator called a computer.


     


    Ergo, if you don’t know anything about computers or how they work STFU and GTFO of any discussion involving what a company can do. Stay on the sidelines and shout opinion, that is fine. But never try to explain why some company could or couldn’t do something suggested with their game because you have some fanciful idea of how the world works.


     


    /elbowsmash

    Marry me. Right now.

    He who keeps his cool best wins.

  • stamps79stamps79 Member Posts: 233

    It took me 3 months to finally find joy when I first played WOW back in early 2006. The Trial was an immediate fail to me, it was nothing exciting for me and I was a Blizzard fan since the beginning. I was plaing EVE at the time and the trial did not win me over, so I just went back to playing EVE. My brother ended up buying me the game and I tried it again , with no trial restrictions and it was a little better this time around, but not until later on in the next month of playing, I started to really find joy in it.

    I played WOW for over 5 + years, with of course a few MMO's on the side and even though it did not win me at first, it became a great experience for me for online gaming.

    10 Minutes to find satisfaction in a MMO, that's just not enough? Except for LOTRO, it is the only MMO game that grabbed me right at the beginning of the game.

    Wildstar (2013) & Elder Scroll Online (2013)

    Playing: Diablo 3, WOW, Far Cry 3 & X-Com.

    Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).

    Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.

  • whilanwhilan Member UncommonPosts: 3,472

    I will state one thing. Take it or leave it.

    But a trend i noticed with this game is that previewers tend to dislike the game with short time spans saying it didn't feel all that great, then when getting more time they actually liked it more.

    I'd have to do some finding of one that actually stated this but i'm positive it's out there. 

    If that is the case then maybe short times like 10 mins aren't enough to show the games true colors for immersiveness? 

    Now i will state i don't know this for certain as i've not had enough time with the game. But if 10 mins doesn't leave with a good impression then Bioware or the convention need to come at some kind of cross roads here, but either way if what i stated above is true of the game they need more time.

    Which brings me to a second point.  I don't know what goes on behind the scenes of these conventions, but the possibility that they get a lot of people but not enough computers or whatever to do proper long term playing on it. So it may be the convention, Frankly i'd love for a 45 min demo of the game. Give a full perspective. Would do more to tell of the games str and weakness then 10 mins which doesn't (IMO) help me at all.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • SatariousSatarious Member UncommonPosts: 1,073

    The author of the article referred to by the OP is an Eve fanatic.  Not surprising that he would have a bias against any themepark type game:  http://massively.joystiq.com/editor/brendan-drain

    People into sandbox type games like Eve tend to despise the themepark games, I've found.

    I would take his negativity towards the game with a grain of salt.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Originally posted by smob561

    since u say that then lets point out the facts....WoW is a clone of Ultima online....lets not forget EverQuest....jesus WoW fanboys are the worst...u guys think any MMO is a WoW clone....the only game ive come across that can be labeled a WoW clone is Runes of Magic.....

    From what I can tell, its usually not the wow fanboys that say this, its usually those that dislike wow the most.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    It's just his impressions from a 10 minute demo. I wouldn't get that worked up about it.

  • channel84channel84 Member UncommonPosts: 585

    Originally posted by Satarious

    The author of the article referred to by the OP is an Eve fanatic.  Not surprising that he would have a bias against any theme park type game:  http://massively.joystiq.com/editor/brendan-drain

    People into sandbox type games like Eve tend to despise the theme park games, I've found.

    I would take his negativity towards the game with a grain of salt.

     

    Funny his fav pick at the expo is a next gen themepark game and not some sandbox ^^

    btw nice stereotyping ^^

  • KostKost Member CommonPosts: 1,975

    Originally posted by azmundai

     




    Originally posted by Kost





    Originally posted by Benthon






    Originally posted by popinjay



     








    Originally posted by whilan

    I originally wasn't going to post in this thread but i've got nothing else better to do.

    First off i want to state that the atricle is based on an impression (thats the creators words not mine) so he is entitled to it.

    I will also point out this isn't a common opinion amongst the majority.

    Also the creator states that they got 10 mins of playtime. 

    If i know questing like i do. This is probably how it ran down

    Min 1: basic start up, looking at the pre-made characters and loading into the game.

    Min 2 and 3: Talking to the quest npc

    Min 4 and 5: running to the required mob

    Min 6 and 7: Killing the mob.

    Min 8: Running back to the quest NPC

    Min 9 and 10: turning in the quest.

    So if my basic run down is right. He got to play one quest in a starter zone. If we know MMOs the starting quest usually starts off slow with limited abilities.

    Now Bioware has also stated that some attacks would be able to be placed on the ground and fired off without needing a target.

    I will just say it's his opinion on immersiveness but i disagree with it based on what i got to play. Disclaimer No i'm not in beta :) wish i was though.












    That clown probably spent five minutes "figuring out" how to access the character creation screen (which he wasn't supposed to) and only had five minutes to actually test the thing before he got thrown off.

     

     

    My guess is he wrote his "review" by proxy; watching someone else play while he was waiting in line and then afterwards.

     



    Can't do all he claims to have done in less than ten minutes time.






    So many assumptions in one post.

    Maybe it took him 10 seconds to find the button. He got in, about the 15 second mark he was kicked out and the employee shouted at him from across the room.

    He spent the remaining 9minutes and 45 seconds on playing the game.

     

    About as accurate as your theory.






    Doesn't even matter, 10 is 10 regardless, and nowhere near enough time to form any worthwhile impression.



     

    Bioware, and every other game company at any other conference around the world would tend to disagree with you. They don't goto conferences for their health. They go for hype. They go to show off their game with the intention of leaving a good impression on people and to sway them to buy the game. That is the whole purpose of a convention.

    They don't allow 10 minute previews of the game so that some clown can rage back to the motel and write a "review" either.

    This thread, and the statement I made, had nothing to do with hype. You already knew that though.

  • channel84channel84 Member UncommonPosts: 585

    Originally posted by whilan

    I will state one thing. Take it or leave it.

    But a trend i noticed with this game is that previewers tend to dislike the game with short time spans saying it didn't feel all that great, then when getting more time they actually liked it more.

    I'd have to do some finding of one that actually stated this but i'm positive it's out there. 

    If that is the case then maybe short times like 10 mins aren't enough to show the games true colors for immersiveness? 

    Now i will state i don't know this for certain as i've not had enough time with the game. But if 10 mins doesn't leave with a good impression then Bioware or the convention need to come at some kind of cross roads here, but either way if what i stated above is true of the game they need more time.

    Which brings me to a second point.  I don't know what goes on behind the scenes of these conventions, but the possibility that they get a lot of people but not enough computers or whatever to do proper long term playing on it. So it may be the convention, Frankly i'd love for a 45 min demo of the game. Give a full perspective. Would do more to tell of the games str and weakness then 10 mins which doesn't (IMO) help me at all.

    Of all the argument in this thread i find this most compeling. Good reasoning skill

  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by Kost

    Originally posted by azmundai
     


    Originally posted by Kost



    Originally posted by Benthon




    Originally posted by popinjay

     





    Originally posted by whilan
    I originally wasn't going to post in this thread but i've got nothing else better to do.
    First off i want to state that the atricle is based on an impression (thats the creators words not mine) so he is entitled to it.
    I will also point out this isn't a common opinion amongst the majority.
    Also the creator states that they got 10 mins of playtime. 
    If i know questing like i do. This is probably how it ran down
    Min 1: basic start up, looking at the pre-made characters and loading into the game.
    Min 2 and 3: Talking to the quest npc
    Min 4 and 5: running to the required mob
    Min 6 and 7: Killing the mob.
    Min 8: Running back to the quest NPC
    Min 9 and 10: turning in the quest.
    So if my basic run down is right. He got to play one quest in a starter zone. If we know MMOs the starting quest usually starts off slow with limited abilities.
    Now Bioware has also stated that some attacks would be able to be placed on the ground and fired off without needing a target.
    I will just say it's his opinion on immersiveness but i disagree with it based on what i got to play. Disclaimer No i'm not in beta :) wish i was though.






    That clown probably spent five minutes "figuring out" how to access the character creation screen (which he wasn't supposed to) and only had five minutes to actually test the thing before he got thrown off.
     
     
    My guess is he wrote his "review" by proxy; watching someone else play while he was waiting in line and then afterwards.
     

    Can't do all he claims to have done in less than ten minutes time.





    So many assumptions in one post.
    Maybe it took him 10 seconds to find the button. He got in, about the 15 second mark he was kicked out and the employee shouted at him from across the room.
    He spent the remaining 9minutes and 45 seconds on playing the game.
     
    About as accurate as your theory.




    Doesn't even matter, 10 is 10 regardless, and nowhere near enough time to form any worthwhile impression.



     
    Bioware, and every other game company at any other conference around the world would tend to disagree with you. They don't goto conferences for their health. They go for hype. They go to show off their game with the intention of leaving a good impression on people and to sway them to buy the game. That is the whole purpose of a convention.


    They don't allow 10 minute previews of the game so that some clown can rage back to the motel and write a "review" either.
    This thread, and the statement I made, had nothing to do with hype. You already knew that though.

    Don't presume to tell me what I know and I don't know.

    Whether it has anything to do with hype, or is just about impressions (your word, not mine) is really just semantics. They are there to make an impression. You thinking 10 minutes isn't enough is irrelevant. To assume people aren't going to gain an impression is ridiculous.

    What I know (right or wrong) is that every company that goes to a convention knows full well someone is going to write about their experience there, and tailor what they display at said convention in the best way possible to make good impressions.

    I dont know if you are just a rabid fan or just arguing for argument sake, but the OP has a right to his opinion. Sure you have a right to your opinion too, but again, you thinking 10 minutes isn't enough time isn't A. The Ops fault, nor B. Relevant really to the fact that he formed an impression, which is by all rational accounts THE reason games goto conventions.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

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