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  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by WSIMike

    I have a question about the strength/capability of different setups...

     

    I have one character that's level 8, in full steel armor, focused on Archery, one-handed sword and shield. The sword is "fine" and enchanted with ice damage. I can one-shot most enemies in Redoran's Retreat and out in the wild in general. However, when I get the Bandit Chief, I'm absolutely getting my ass kicked. Even having my shield up barely makes a difference. However, when I'm hitting the chief, including a clear head-shot that I got off before they saw me, it barely scratched them, and as long as they had their shield up, I wasn't even putting a dent in their HP.

    I'm noticing this with every enemy around that range/area that isn't a regular "common enemy". Everything/everyone is kicking my ass without effort.

    Now... by comparison, I have another character, a Dunmer that's only level 6, focused on Destruction magic, with Conjuration secondary and Restoration tertiary. I'm laying waste to anything I encounter that would otherwise kill me on my first character. I beat the same Bandit Chief without breaking a sweat, at level 6, in light armor that provides next to no protection, and no buffs up.

     

    ... does that sound normal to anyone here?

    I made a dual wielding warrior in light armor. At the beginning I was getting a hard time against 'bosses', exactly like you mentionned... Until I focused my training on Smithing & Enchanting. I got to 100 Smith in no time crafting iron daggers. It took much longer to get to 100 in Enchanting by filling petty/lesser/common gems with a soul trap weapon then enchanting my iron daggers. It was a long grind, but that's fine as I've seen worse as a MMO player. I got very rich in the process.

    Once I reached 100/100 in Smithing/Enchanting I crafted a legendary dragonscale set with my 'fortified smithing' enchanted set and I put 2 enchants on all of my stuff... And now I... kinda overdid it because I two shot dragons, take no damage (80% resistance to Fire/Frost/Shock) and I'm not even far in the main story. I'm thinking about starting over and putting up some personal rules such as 'do not get your tradeskill levels higher than your combat skills'.

    But yes, dual wield is very gear dependant... I also noticed that stamina isn't really a problem as a dual wield, so feel free to put points into health.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Failtrain

    Originally posted by Paradigm68



    I have 50 hours into the game, level 25 and tons of content left  undone. Many quests in my log and my map is littered with things I haven't seen or done.

    If you're a themepark mmo fan rather than a sandbox mmo fan you may be mistaking the game not leading from each set piece of content to the next set piece of content, as lack of content. Get out there, explore, talk to people. Granted 300 seems optimistic unless you're going for 100% but there should be lots more for you to do.

     

    That's definately not it. I'm more of a sandbox fan, following a linear path can get boring. I've been exploring, found all the little settlements and areas with any sidequests and even randoms in caves with quests. I even ran to the majority of the locations because I feel as though fast travelling ruins the immersion for me a little bit.

    Maybe I just never spent as much time choosing what kind of character I wanted to play..?

    The poor souls of Markath [spelling?] will have to suffer until an expansion comes out ;]

    I think a lot of it comes back to playstyle and things people do without even realizing it.

    Are you the more "cut to the chase" type player who will go straight for the goal of whatever you're doing, or the more "meandering" type who will work their way toward it, but take detours, look around, search for hidden stuff, etc?

    Or perhaps some other style?

    You'd be amazed how much of a difference it can make. What you might think as "casual" could actually be much more "direct" compared to others.

    For example, my sister  and I started off with brand-new characters in WoW sometime back (the last time I played it). Within 4 hours she was *way* ahead of me in levels and in progress. We both started in the same place, did the same quest lines, etc. The difference was that when my sister plays, even though she doesn't race through everything, she is very much "go straight for the goal and finish the task, then move on to the next". I'm much more "okay, I know my objective is over there, so I'm gonna work my way in that direction and see what I can find along the way". That difference in playstyle put her about half again as far along as I was in the same amount of time.

    But anyway... back to my point. It could very well be that your playstyle is much more "straight forward" than it may seem, especially compared to other people.

    That said, have you joined all the guilds and gone through all their quest content? I know each of them has their own series of quests and storylines to be completed. I think when Bethesda says hundreds of hours of play, they mean altogether, including every single thing you can do in the game, which you're not necessarily going to do on one character. I joined the Mage's College on my second character and have done quite a bit of stuff already for them, yet my first character hasn't even been to that town yet.  So, bear that in mind as well.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Emhster

    Originally posted by WSIMike

    I have a question about the strength/capability of different setups...

     

    I have one character that's level 8, in full steel armor, focused on Archery, one-handed sword and shield. The sword is "fine" and enchanted with ice damage. I can one-shot most enemies in Redoran's Retreat and out in the wild in general. However, when I get the Bandit Chief, I'm absolutely getting my ass kicked. Even having my shield up barely makes a difference. However, when I'm hitting the chief, including a clear head-shot that I got off before they saw me, it barely scratched them, and as long as they had their shield up, I wasn't even putting a dent in their HP.

    I'm noticing this with every enemy around that range/area that isn't a regular "common enemy". Everything/everyone is kicking my ass without effort.

    Now... by comparison, I have another character, a Dunmer that's only level 6, focused on Destruction magic, with Conjuration secondary and Restoration tertiary. I'm laying waste to anything I encounter that would otherwise kill me on my first character. I beat the same Bandit Chief without breaking a sweat, at level 6, in light armor that provides next to no protection, and no buffs up.

     

    ... does that sound normal to anyone here?

    I made a dual wielding warrior in light armor. At the beginning I was getting a hard time against 'bosses', exactly like you mentionned... Until I focused my training on Smithing & Enchanting. I got to 100 Smith in no time crafting iron daggers. It took much longer to get to 100 in Enchanting by filling petty/lesser/common gems with a soul trap weapon then enchanting my iron daggers. It was a long grind, but that's fine as I've seen worse as a MMO player. I got very rich in the process.

    Once I reached 100/100 in Smithing/Enchanting I crafted a legendary dragonscale set with my 'fortified smithing' enchanted set and I put 2 enchants on all of my stuff... And now I... kinda overdid it because I two shot dragons, take no damage (80% resistance to Fire/Frost/Shock) and I'm not even far in the main story. I'm thinking about starting over and putting up some personal rules such as 'do not get your tradeskill levels higher than your combat skills'.

    But yes, dual wield is very gear dependant... I also noticed that stamina isn't really a problem as a dual wield, so feel free to put points into health.

    lol your second paragraph sorta sums up what I was thinking while reading your first paragraph... You basically gimped the game for your character. I mean, that good of armor at the very beginning is pretty much "broken" lol.

    I suppose there could be limitations built into the game, but then that would go against the "do whatever you want" approach Bethesda wanted to take to it.

    Hey, think of it this way, you can go back to a saved game later on, after completing the game "normally", and just have fun with that OP'd one, doing crazy stuff that would be suicide on a "normally equipped" character of that level, just because you can.

    Edit: Regarding what I was previously saying about being able to craft cloth armor... I looked into it and apparently you can't craft cloth. Further, it seems that there's no cloth gear that gives any sort of natural protection (that I've seen yet anyway). Every piece of robe gear I've gotten gives me 0 defense. It seems the only benefit is from the enchantments they have. So! Looks like what I'll be doing is basically salvaging them to get the enchants that would benefit me as a mage, and then re-enchanting a light set of armor. I already crafted a fine leather set, so I can use that. I'm sure at some point along the way I'll come into better gear. Some screenshots I've seen of players in their gear look amazing, purely badass in a few cases.

    Now I just need to get my gems charged... That should be fun :p

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Kaelano1Kaelano1 Member Posts: 375

    Originally posted by Failtrain

    Originally posted by Paradigm68



    I have 50 hours into the game, level 25 and tons of content left  undone. Many quests in my log and my map is littered with things I haven't seen or done.

    If you're a themepark mmo fan rather than a sandbox mmo fan you may be mistaking the game not leading from each set piece of content to the next set piece of content, as lack of content. Get out there, explore, talk to people. Granted 300 seems optimistic unless you're going for 100% but there should be lots more for you to do.

     

    That's definately not it. I'm more of a sandbox fan, following a linear path can get boring. I've been exploring, found all the little settlements and areas with any sidequests and even randoms in caves with quests. I even ran to the majority of the locations because I feel as though fast travelling ruins the immersion for me a little bit.

    Maybe I just never spent as much time choosing what kind of character I wanted to play..?

    The poor souls of Markath [spelling?] will have to suffer until an expansion comes out ;]

    I have no doubt a resourceful, capable person can cover alot of ground in any game in a disproportionate amount of time. I recommend you raise the game difficulty to "master" and play through the game, purposely without any "exploits" or, if on PC, "codes" (not that you did, only you would know that), with a different "class" of toon (i.e. if you played 2-hander in heavy armor, this time play a rogue or mage), and join the "other side" of the civil war (imperials or stormcloaks). Surely if you're "that good" this will be a fun challenge for you.

     

    Also, how do you know you covered all the "side material"? I can tell you several places to which you gain no access and several "events" will not happen unless you're on the specific quests.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Kaelano1

    Originally posted by Failtrain

     

     

    Also, how do you know you covered all the "side material"? I can tell you several places to which you gain no access and several "events" will not happen unless you're on the specific quests.

    That's kinda what I'm thinking is the case. There's some key quest somewhere that unlocks a whole series (or several as the case may be). Plus, joining each guild provides an entire series of quests and tasks that are required... which could easily account for hours more of playtime each.

    That's kinda one of the double-edged swords about TES games... There's tons of content in the game to do, but it's not always obvious what's available. I prefer it that way, personally, but I can see where it can get frustrating or confusing heh.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • pressedNutzpressedNutz Member Posts: 36

    Originally posted by kashiegamer

    Saw this somewhere on the net.

    Lol, this was me to a tee!

    Then I saw the 'wings collected' tracker in the Crafting stats, and was "ohh, now I have to load an older save." Then after a bit more thought I was like, "well they do seem to respawn a lot, I think I'll collect them after all."

     

    hehe

    image
  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093

    does anyone else hate their horse? seriously. my horse is totally more bloodthirsty than me, and my character is a vampire who weilds magic in one hand and an axe in the other.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    If you feel like you don't have anything to do in Skyrim, you're doing it wrong.

     

    Level 61, 108 hours into the game of going from one quest to the next (I hate exploring), and I've STILL yet to finish the main storyline, need to collect most of the daedric artifacts (only have a few), most of the shouts still left to find, my "Miscellaneous" quest section is still filled with crap, I've only found and befriended a few companions (so I still have a huge list of quests I still have to find to befriend all the others)...and just out of curiosity, I used the console to open up all the travel markers to see how much I've found so far...

     

    ...I haven't even opened up half of the map yet. Mostly, just the outer rim. Still craploads of things to uncover in the inner parts.

     

    Seems like everytime I finish one thing, five more things appear for me to complete.

     

    That doesn't even take into account people are ALREADY making mods for the bloody thing, at this point we'll have player-made content before Bethesda even finishes fixing the bugs. Though considering Oblivion, that was probably a safe bet already.

    Oh and then I get to do it all over again since my first character is an Assassin who has probably killed more potential quest NPCs than he's saved.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Once I reached 100/100 in Smithing/Enchanting I crafted a legendary dragonscale set with my 'fortified smithing' enchanted set and I put 2 enchants on all of my stuff... And now I... kinda overdid it because I two shot dragons, take no damage (80% resistance to Fire/Frost/Shock) and I'm not even far in the main story. I'm thinking about starting over and putting up some personal rules such as 'do not get your tradeskill levels higher than your combat skills'.

    lol your second paragraph sorta sums up what I was thinking while reading your first paragraph... You basically gimped the game for your character. I mean, that good of armor at the very beginning is pretty much "broken" lol.

    I suppose there could be limitations built into the game, but then that would go against the "do whatever you want" approach Bethesda wanted to take to it.

     

    Had the same problem, made the game way too easy. I ended up reloading to an earlier save. The rules I set for myself was I could only have gear as strong as the gear enemies were dropping for me. It was only recently that I made myself dragon/daedra gear since I was high enough that it started to drop from enemies. Prior to that I'd been using an Elf bow and Nightingale Armor most of the game

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by WSIMike

    Originally posted by Emhster

    snip

    lol your second paragraph sorta sums up what I was thinking while reading your first paragraph... You basically gimped the game for your character. I mean, that good of armor at the very beginning is pretty much "broken" lol.

    I suppose there could be limitations built into the game, but then that would go against the "do whatever you want" approach Bethesda wanted to take to it.

    Hey, think of it this way, you can go back to a saved game later on, after completing the game "normally", and just have fun with that OP'd one, doing crazy stuff that would be suicide on a "normally equipped" character of that level, just because you can.

    Edit: Regarding what I was previously saying about being able to craft cloth armor... I looked into it and apparently you can't craft cloth. Further, it seems that there's no cloth gear that gives any sort of natural protection (that I've seen yet anyway). Every piece of robe gear I've gotten gives me 0 defense. It seems the only benefit is from the enchantments they have. So! Looks like what I'll be doing is basically salvaging them to get the enchants that would benefit me as a mage, and then re-enchanting a light set of armor. I already crafted a fine leather set, so I can use that. I'm sure at some point along the way I'll come into better gear. Some screenshots I've seen of players in their gear look amazing, purely badass in a few cases.

    Now I just need to get my gems charged... That should be fun :p

     

    I'm not sure how they could limitate your progress. Maybe they shouldn't be selling Malachite ore/bars before a certain milestone? Maybe they should cap bonuses to skills (My smithing set gives me 160% bonus)... Also perhaps you should only be able to get any kind of enchant once and only once on your set? 80% resistance on fire/frost/shock, +80 damage to 1H weapons and +50 light armor skills is kinda overpowered :)

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Emhster

    Originally posted by WSIMike


    Originally posted by Emhster

    snip

    lol your second paragraph sorta sums up what I was thinking while reading your first paragraph... You basically gimped the game for your character. I mean, that good of armor at the very beginning is pretty much "broken" lol.

    I suppose there could be limitations built into the game, but then that would go against the "do whatever you want" approach Bethesda wanted to take to it.

    Hey, think of it this way, you can go back to a saved game later on, after completing the game "normally", and just have fun with that OP'd one, doing crazy stuff that would be suicide on a "normally equipped" character of that level, just because you can.

    Edit: Regarding what I was previously saying about being able to craft cloth armor... I looked into it and apparently you can't craft cloth. Further, it seems that there's no cloth gear that gives any sort of natural protection (that I've seen yet anyway). Every piece of robe gear I've gotten gives me 0 defense. It seems the only benefit is from the enchantments they have. So! Looks like what I'll be doing is basically salvaging them to get the enchants that would benefit me as a mage, and then re-enchanting a light set of armor. I already crafted a fine leather set, so I can use that. I'm sure at some point along the way I'll come into better gear. Some screenshots I've seen of players in their gear look amazing, purely badass in a few cases.

    Now I just need to get my gems charged... That should be fun :p

     

    I'm not sure how they could limitate your progress. Maybe they shouldn't be selling Malachite ore/bars before a certain milestone? Maybe they should cap bonuses to skills (My smithing set gives me 160% bonus)... Also perhaps you should only be able to get any kind of enchant once and only once on your set? 80% resistance on fire/frost/shock, +80 damage to 1H weapons and +50 light armor skills is kinda overpowered :)

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • SupersoupsSupersoups Member Posts: 1,004

    I would like to add that i find it kind of unfair that i can make armors but not any clothing items. There is lot of variety for heavy and light armor but nothing when it comes to robes.

    image

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Supersoups

    I would like to add that i find it kind of unfair that i can make armors but not any clothing items. There is lot of variety for heavy and light armor but nothing when it comes to robes.

    Yeah, for some reason they decided not to give robes any kind of presence beyond drops, quest items or stuff you can buy.

    I've made a set of leather armor that I'm going to imbue with some enchants... if I can ever get the damn things filled without dying now :-/

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by WSIMike

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    You aren't doing anything wrong. This isn't like Oblivion where you could do every quest in the game at level 1. In This game you are going to run into enemies that you can't beat at your current level. This is the game's way of slowing you down a bit. You just need to go do some other side quests or explore the world a bit until you level up more and go back and try again. The only 'Wrong' way to play this game is to try to rush through it. The game is set up so you can't rush through with any character build.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • EmhsterEmhster Member UncommonPosts: 913

    Originally posted by WSIMike

    Originally posted by Emhster

    (snip)

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    I don't have much experience with mages in Skyrim, though I will start one tonight or tomorrow. Maybe they don't scale as well as warriors, since warriors gets all kind of neat +weapon damage perks and enchants while mages get stuck with cost reduction perks and enchants. Are you using any illusion or alteration spells? I also just read that you cannot soul trap with spells (except the conjured ones)... If that is so, it makes it harder to level up enchanting... Unless you put soul trap on a bow to keep a distance.

    Edit: On a side note, maybe you can save up some perk points if you max out enchanting/alchemist, since you can get some decent cost reduction enchants on your gear instead of wasting your precious points into it.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Emhster

    Originally posted by WSIMike


    Originally posted by Emhster

    (snip)

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    I don't have much experience with mages in Skyrim, though I will start one tonight or tomorrow. Maybe they don't scale as well as warriors, since warriors gets all kind of neat +weapon damage perks and enchants while mages get stuck with cost reduction perks and enchants. Are you using any illusion or alteration spells? I also just read that you cannot soul trap with spells (except the conjured ones)... If that is so, it makes it harder to level up enchanting... Unless you put soul trap on a bow to keep a distance.

    Edit: On a side note, maybe you can save up some perk points if you max out enchanting/alchemist, since you can get some decent cost reduction enchants on your gear instead of wasting your precious points into it.

    There's a spell called Soul Trap that, according to the description, will consume the soul of an enemy you cast it on, so long as it's defeated within 60 seconds.

    So I guess you have to cast that on them, and then kill them. I'll have tot ry it out... if I can find something that won't kill me first XD

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • SovrathSovrath Member LegendaryPosts: 32,949

    Originally posted by WSIMike

    Originally posted by Emhster


    Originally posted by WSIMike


    Originally posted by Emhster

    (snip)

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    I don't have much experience with mages in Skyrim, though I will start one tonight or tomorrow. Maybe they don't scale as well as warriors, since warriors gets all kind of neat +weapon damage perks and enchants while mages get stuck with cost reduction perks and enchants. Are you using any illusion or alteration spells? I also just read that you cannot soul trap with spells (except the conjured ones)... If that is so, it makes it harder to level up enchanting... Unless you put soul trap on a bow to keep a distance.

    Edit: On a side note, maybe you can save up some perk points if you max out enchanting/alchemist, since you can get some decent cost reduction enchants on your gear instead of wasting your precious points into it.

    There's a spell called Soul Trap that, according to the description, will consume the soul of an enemy you cast it on, so long as it's defeated within 60 seconds.

    So I guess you have to cast that on them, and then kill them. I'll have tot ry it out... if I can find something that won't kill me first XD

     

    I'm just wondering if a pure mage requires more than blasting away? For instance, are you using runes and staves. there is also a magic shield spell that seems pretty useful.

    And what about higher lvl summons? there is also invisibility (which I haven't tried in this game as I usually dont' use invisibility in these games. I feel it can be overpowered. But maybe it's needed in skyrim?

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TealaTeala Member RarePosts: 7,627

    Originally posted by Sovrath

    Originally posted by WSIMike


    Originally posted by Emhster


    Originally posted by WSIMike


    Originally posted by Emhster

    (snip)

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    I don't have much experience with mages in Skyrim, though I will start one tonight or tomorrow. Maybe they don't scale as well as warriors, since warriors gets all kind of neat +weapon damage perks and enchants while mages get stuck with cost reduction perks and enchants. Are you using any illusion or alteration spells? I also just read that you cannot soul trap with spells (except the conjured ones)... If that is so, it makes it harder to level up enchanting... Unless you put soul trap on a bow to keep a distance.

    Edit: On a side note, maybe you can save up some perk points if you max out enchanting/alchemist, since you can get some decent cost reduction enchants on your gear instead of wasting your precious points into it.

    There's a spell called Soul Trap that, according to the description, will consume the soul of an enemy you cast it on, so long as it's defeated within 60 seconds.

    So I guess you have to cast that on them, and then kill them. I'll have tot ry it out... if I can find something that won't kill me first XD

     

    I'm just wondering if a pure mage requires more than blasting away? For instance, are you using runes and staves. there is also a magic shield spell that seems pretty useful.

    And what about higher lvl summons? there is also invisibility (which I haven't tried in this game as I usually dont' use invisibility in these games. I feel it can be overpowered. But maybe it's needed in skyrim?



    I started a pure mage character(going to try the game using no weapons at all - ecept maybe a staff of frost that cast like a cone of frost at your enemy - not going to physically hit, stab or slash anything) and I find the pure mage class so far to be the most challenging.   However, with that said, it seems mages have lots of little things they can do to mitigate damage  while dealing huge amounts of damage.   I am finding you cannot just blast your way through things - at least not at low levels.  There are illusion spells, warding spells, and what not that will help you alot.   Plus, the plus the mage has a wide variety of damage spells the have different effects on how your enemy/ies can react.   This can give you time to move away from melee based enemies - which is primarily what you'll face up against.  

  • HomituHomitu Member UncommonPosts: 2,030

    Originally posted by WSIMike

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    It's a matter of what order you level each skill.  Enemies scale based on your character level.  If you got your character level up mostly by increasing skills that don't yield much of an offensive return for you yet, enemies will feel unkillable early.  While enchanting proves to be the single most OP skill late game, it will put you at a disadvantage early game if it's one of the first things you level.  

    For me, I had max level smithing since about level 14.  At first, my awesome new armor felt underwhelming as enemies continued to hit me just as hard.  My new weapons also didn't noticably increase my damage.  The truth is, the 5-7 level increase of my enemies (the result of my increased character level from taking smithing to 100) seemed to outweigh, or at best broke even, the boosts given to me by my new gear.  From there, I focused on raising my combat skills for a bit.  

    There came a point around mid game (level 30ish) where my offensive and defensive skills were plenty suitable.  My 1h, block and heavy armor were all over 70.  Bows were around 55.  I actually increased the game's difficulty at this point, as I felt unkillable.  At this point, I refocused on crafting to achieve my ultimate armor sets, working up my enchanting skills.  This felt good to me because it seemed to parallel the model of my favorite classic RPG series: Final Fantasy, where there inevitably came a time in the story (about 70-80% through) where you could work to unlock all sorts of ultimate abilities and weapons.  Enchanting became a fun sidequest in its own right.  

    I haven't quite gotten there yet, but I see enchanting's insane potential.  The rating of my armor can be improved to almost 3x it's current value (if not infinitely--there seems like there may be a loophole where you can continuously craft ever stronger + alchemy gear and + enchanting potions--unless there is a hard cap I haven't encountered, this could mathematically go on forever.)  Not to mention you can increase magic resistances to 100% and reduce magicka cost to 0.  Now that I think about it, this feels EXACTLY like how OP you inevitably become in every FF game.  

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Brenelael

    Originally posted by WSIMike

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

    You aren't doing anything wrong. This isn't like Oblivion where you could do every quest in the game at level 1. In This game you are going to run into enemies that you can't beat at your current level. This is the game's way of slowing you down a bit. You just need to go do some other side quests or explore the world a bit until you level up more and go back and try again. The only 'Wrong' way to play this game is to try to rush through it. The game is set up so you can't rush through with any character build.

     

    Bren

    Oh, I'm not rushing through it at all. I have over 20 hours into the game and am only level 8. I've cleared out several bandit camps, have like 3 new Shouts that I need the souls for (haven't even encountered a dragon yet outside of the storyline lol), have cleared out a few crypts/mines, etc.  I took a side-route and joined the Mage's College, doing a few of their quests, etc.

    I'm habitually slow in RPGs/MMOs, etc. I like to take in as much as I can along the way.

    I just decided to get back to the main storyline and went off to that place to get the horn that the Greybeards ask you to get. The bandits out there absolutely kicked my ass.  I think I'd have been okay if there were maybe 2 less than there are, but it was just a bit too much for me to take with like... 5 I think. Even my Atronarch was kinda "wtf" about it... didn't seem to know which one to attack.

    I do know that they said there's some scaling in Skyrim, just not to the degree of Oblivion. Some content scales, while some doesn't. I guess I need to get a companion to come along with me, though I hate having full-time NPC companions... They always end up being suicidal and/or getting us both killed.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ToxiaToxia Member UncommonPosts: 1,308

    Originally posted by Teala

    Originally posted by Sovrath


    Originally posted by WSIMike


    Originally posted by Emhster


    Originally posted by WSIMike


    Originally posted by Emhster

    (snip)

    They could restrict it in various ways...For example, can't use certain armor types until your Heavy/Light armor level is high enough, etc. Same for weapons. Even if they don't restrict your crafting and you could make the stuff, you wouldn't be able to use it.

    They could also restrict what kind of enchantments can go on what kind of armor, or what level of them.

     

    That said... I'm realizing that I'm in a bit of a dead end on my mage now, as well. It's the same situation I ran into on my first character. Everything I need to do to progress is putting me up against enemies that are ripping me apart and I can't beat them. Same level, too. Level 8. Exact same point I noticed everything get a lot tougher on my first character. I don't know what it is that I'm doing wrong, but somewhere along the line I'm making really bad choices and it's rendering the game - seemingly - impossible for me to progress in. I've cleared out all the lower level camps I can find and all my quests require me going into tougher areas than I'm able to handle.

    Kinda sucks lol.

    I'll need to figure something out, 'cause I'm not about to start yet another new character.

     



    I started a pure mage character(going to try the game using no weapons at all - ecept maybe a staff of frost that cast like a cone of frost at your enemy - not going to physically hit, stab or slash anything) and I find the pure mage class so far to be the most challenging.   However, with that said, it seems mages have lots of little things they can do to mitigate damage  while dealing huge amounts of damage.   I am finding you cannot just blast your way through things - at least not at low levels.  There are illusion spells, warding spells, and what not that will help you alot.   Plus, the plus the mage has a wide variety of damage spells the have different effects on how your enemy/ies can react.   This can give you time to move away from melee based enemies - which is primarily what you'll face up against.  

    Playing a straight mage is a tough one. I'd recomend doing it while in stealth constantly, honestly. That's what i did, and at level 65 or so in it you can be in front of enemies, drop down and move away, and they'll lose sight of you. Useful. Also, I assume since you are all mage you are doing dual wielding of the same attacks? This gives a nice bonus to damage. Also, get over to winterhold and grab some better spells if you havent. do the quest to get in, and you'll get a great set of armor as well. Other than that, you can do a side set of missions, like the dark brotherhood or thieves guild missions to level up nicely. Leveling up before doing the main story doesnt hurt anything, the mob's will be tougher(sometimes) But you will have all your perk points. perks are where it's at! Hope this advice helps!

    To anyone hurting for money, get that speechcraft up! my current char has 82 speech, and i'm swimming in gold. Also, invest money in the business of the person you use the most. the Trader in riverwood is sitting on 11k gold everytime i go in now. makes getting money much faster. My current char is also a thief/pickpocket, so that really helps my pocketbook.

    The Deep Web is sca-ry.

  • SovrathSovrath Member LegendaryPosts: 32,949

    Originally posted by WSIMike

     

    There's a spell called Soul Trap that, according to the description, will consume the soul of an enemy you cast it on, so long as it's defeated within 60 seconds.

    So I guess you have to cast that on them, and then kill them. I'll have tot ry it out... if I can find something that won't kill me first XD

     

    That's exactly how it works. My advice is to go to Azura's shrine and do that quest. It's pretty neat and not only do you get the option of a companion you can also get azura's star. I used this a lot in Oblvion.

    It's a soul gem that doesn't vanish when used.

    You cast the spell on anything "other" than a human/elf/orc and then if you kill the creature within the time the spell is still active your soul gems will absorb it. Keep in mind larger soul gems are required for more "robust" beast. The only way you can absorb a human (elf, orc etc) soul is to use a black soul gem. Not sure how you make one in skyrim but it's considered "bad" magic.

    In any case, then you pick the item you want to recharge and on the botton you will see a choice for soul gem. you can then scroll through your gems and recharge an item.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Homitu

     

    It's a matter of what order you level each skill.  Enemies scale based on your character level.  If you got your character level up mostly by increasing skills that don't yield much of an offensive return for you yet, enemies will feel unkillable early.  While enchanting proves to be the single most OP skill late game, it will put you at a disadvantage early game if it's one of the first things you level.  

    I just now got into Enchanting and disenchanted a few pieces to get the enchants I want to apply to other gear. That's about the extent of it, though.

    Right now I'm between a rock and hard place...  I can use leather armor for better survivability, but no magic bonuses (making magic casting less efficient) until I apply the enchants (which I'm working on getting). Or I can continue using robes which give me some nice magic bonuses, but no protection.

    So... 'til I come out the other side of that "slump" by being able to enchant the leather gear, I'm having a rather tough time dealing with some enemies. That's why I think I'll need to ask Lydia to be a meat shield for a while and hopefully not get her killed.

    Edit: So I got Lydia to come along and, go figure, this time there were only 2 bandits outside and not 3. Natch.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • MykellMykell Member UncommonPosts: 780

    Originally posted by WSIMike

    Originally posted by Homitu


     

    It's a matter of what order you level each skill.  Enemies scale based on your character level.  If you got your character level up mostly by increasing skills that don't yield much of an offensive return for you yet, enemies will feel unkillable early.  While enchanting proves to be the single most OP skill late game, it will put you at a disadvantage early game if it's one of the first things you level.  

    I just now got into Enchanting and disenchanted a few pieces to get the enchants I want to apply to other gear. That's about the extent of it, though.

    Right now I'm between a rock and hard place...  I can use leather armor for better survivability, but no magic bonuses (making magic casting less efficient) until I apply the enchants (which I'm working on getting). Or I can continue using robes which give me some nice magic bonuses, but no protection.

    So... 'til I come out the other side of that "slump" by being able to enchant the leather gear, I'm having a rather tough time dealing with some enemies. That's why I think I'll need to ask Lydia to be a meat shield for a while and hopefully not get her killed.

    Edit: So I got Lydia to come along and, go figure, this time there were only 2 bandits outside and not 3. Natch.

    I use Lydia since i am a mage type squishy playing master difficulty and she is quite good at taking hits. You can even equip her with better armor and weapons, just talk to her and ask her to carry something and if the item is better than her default she automatically uses it.

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by WSIMike

    Originally posted by Supersoups

    I would like to add that i find it kind of unfair that i can make armors but not any clothing items. There is lot of variety for heavy and light armor but nothing when it comes to robes.

    Yeah, for some reason they decided not to give robes any kind of presence beyond drops, quest items or stuff you can buy.

    I've made a set of leather armor that I'm going to imbue with some enchants... if I can ever get the damn things filled without dying now :-/

    Even a bit of the crafted item lists are pretty incomplete.  Imperial section is an example.  You can't craft the Imperial shield, sword, nor any of the Imperial light armors.  You can't even upgrade the Imperial studded leather armor.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

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