If anyone needs a set of really good strong armor, it is a beginning mage. Since you are not really smithing it up much at the beginning the base stats on even weak heavy armors significantly outshine light armor.
As fast as the mage skills go up vs the armor skill, it might actually make sense to have something seemingly "odd" like an orc mage.
That way you would start out with 25 skill in heavy armor and 20 smithing and enchanting.
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Unless you are shooting for a stealth mage, there really isnt a reason not to go heavy.
Let's enjoy the time we have together right now, because right now we're all playing the exact same version of Skyrim. Once mods (not the graphical ones, but the quest givers, the landmass, or gameplay changing mods) arrive, we won't be seeing each other in same light and we won't be experiencing the same world.
By the way I just finished downloading Skyrim. My PC isn't top notch, I'm just playing it in low-med settings, but still, the game looks good.
You cast the spell on anything "other" than a human/elf/orc and then if you kill the creature within the time the spell is still active your soul gems will absorb it. Keep in mind larger soul gems are required for more "robust" beast. The only way you can absorb a human (elf, orc etc) soul is to use a black soul gem. Not sure how you make one in skyrim but it's considered "bad" magic.
(...)
The NPCs started selling black gems at some point once my enchanting was high level.
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Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
So far i am not having much fun,it plays exactly liek a console game as anything from the last 5-7 years.There is a definite trend to the way zones are coloured,it is to keep the gpu stress down.IDK it could be that i have a console version so it might be a lower quality game than the PC version.
As for game play,it is extremely linear,as much a console type game play as it gets.
Non responsive game code al lthe time,i havd to click the same npc 10-20x just to get it to talk.
Do not like the UI or controls one bit,partly my fault,i detest controllers with a passion.I must have had a mental lapse when i purchased the PS3 version,i guess i was looking for an excuse to use my PS3 that had maybe 20 minutes play time on it.
Overall i would say i would feel more relaxed if i got the PC version,but the game itself ,is highly over rated,nothing has caught me by surprise.I have seen this exact same gaming in Morrowind already a few years ago and it definitely does not have anything over a PC game.
I hope the game gets better,or it will be filed beside FFXIII collecting dust and my PS3 will be filed also ,until i have another mental lapse as to why i detest console gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
So far i am not having much fun,it plays exactly liek a console game as anything from the last 5-7 years.There is a definite trend to the way zones are coloured,it is to keep the gpu stress down.IDK it could be that i have a console version so it might be a lower quality game than the PC version.
As for game play,it is extremely linear,as much a console type game play as it gets.
Non responsive game code al lthe time,i havd to click the same npc 10-20x just to get it to talk.
Do not like the UI or controls one bit,partly my fault,i detest controllers with a passion.I must have had a mental lapse when i purchased the PS3 version,i guess i was looking for an excuse to use my PS3 that had maybe 20 minutes play time on it.
Overall i would say i would feel more relaxed if i got the PC version,but the game itself ,is highly over rated,nothing has caught me by surprise.I have seen this exact same gaming in Morrowind already a few years ago and it definitely does not have anything over a PC game.
I hope the game gets better,or it will be filed beside FFXIII collecting dust and my PS3 will be filed also ,until i have another mental lapse as to why i detest console gaming.
Linear, aside from dungeons how is the game linear at all? I can go anywhere and explore an dungeon I want so long as I dont die. Also, I've never had that issue about getting npcs to talk, nor have I read of anyone having that problem. I guess your just the 1 of 100 that doesnt like the game. I think your issues about the game are personal issues (and maybe based on how much time you actually spent playing.)
So far i am not having much fun,it plays exactly liek a console game as anything from the last 5-7 years.There is a definite trend to the way zones are coloured,it is to keep the gpu stress down.IDK it could be that i have a console version so it might be a lower quality game than the PC version.
As for game play,it is extremely linear,as much a console type game play as it gets.
Non responsive game code al lthe time,i havd to click the same npc 10-20x just to get it to talk.
Do not like the UI or controls one bit,partly my fault,i detest controllers with a passion.I must have had a mental lapse when i purchased the PS3 version,i guess i was looking for an excuse to use my PS3 that had maybe 20 minutes play time on it.
Overall i would say i would feel more relaxed if i got the PC version,but the game itself ,is highly over rated,nothing has caught me by surprise.I have seen this exact same gaming in Morrowind already a few years ago and it definitely does not have anything over a PC game.
I hope the game gets better,or it will be filed beside FFXIII collecting dust and my PS3 will be filed also ,until i have another mental lapse as to why i detest console gaming.
I think most of your disapointment with the game is based on the platform you chose to pick and not with the actual game itself.
The game is about as far from linear as you can get. Now... that being said you can make it linear if you like by persuing the main story line and thats it. However, there are TONS of side quests, randomly generated quests, guild quests, hunting, crafting... etc etc.
Every class plays differently and as long as you focus on your classes desires, IE a thief wanting to join the thieves guild, assassins dark brotherhood...etc etc then its a great game. If you just power grind straight through with only the main story yes it will be very linear, very quick, and very disapointing.
It all depends on what type of player you are. For me personally Im having a blast just roaming around, crafting, exploring, hunting, occasionally...murdering etc etc.
If you need some ideas check out my youtube channel below I record most of my stuff.
So far i am not having much fun,it plays exactly liek a console game as anything from the last 5-7 years.There is a definite trend to the way zones are coloured,it is to keep the gpu stress down.IDK it could be that i have a console version so it might be a lower quality game than the PC version.
As for game play,it is extremely linear,as much a console type game play as it gets.
Non responsive game code al lthe time,i havd to click the same npc 10-20x just to get it to talk.
Do not like the UI or controls one bit,partly my fault,i detest controllers with a passion.I must have had a mental lapse when i purchased the PS3 version,i guess i was looking for an excuse to use my PS3 that had maybe 20 minutes play time on it.
Overall i would say i would feel more relaxed if i got the PC version,but the game itself ,is highly over rated,nothing has caught me by surprise.I have seen this exact same gaming in Morrowind already a few years ago and it definitely does not have anything over a PC game.
I hope the game gets better,or it will be filed beside FFXIII collecting dust and my PS3 will be filed also ,until i have another mental lapse as to why i detest console gaming.
So far i am not having much fun,it plays exactly liek a console game as anything from the last 5-7 years.There is a definite trend to the way zones are coloured,it is to keep the gpu stress down.IDK it could be that i have a console version so it might be a lower quality game than the PC version.
As for game play,it is extremely linear,as much a console type game play as it gets.
Non responsive game code al lthe time,i havd to click the same npc 10-20x just to get it to talk.
Do not like the UI or controls one bit,partly my fault,i detest controllers with a passion.I must have had a mental lapse when i purchased the PS3 version,i guess i was looking for an excuse to use my PS3 that had maybe 20 minutes play time on it.
Overall i would say i would feel more relaxed if i got the PC version,but the game itself ,is highly over rated,nothing has caught me by surprise.I have seen this exact same gaming in Morrowind already a few years ago and it definitely does not have anything over a PC game.
I hope the game gets better,or it will be filed beside FFXIII collecting dust and my PS3 will be filed also ,until i have another mental lapse as to why i detest console gaming.
It plays very much like morrowind and oblvion. You go out, you explore, there are quests, you do them when you want to do them, you explore some more. There is nothing linear about it. If you take a quest and keep following it then of course you are going to think it's linear. What you are probably missing is that morrowind forced you to stop for a while where this game doesn't do that. Pretty much like oblvion. Game looks great on pc unless you are a player where every texture has to be highest quality, everything so real that yoiu can touch it. Not a lot of games like that but some players want everything to be super hyper real.
Start a quest and when you feel you want to go off the beaten path do it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
I found my answer while reading on perks.. The Mage Armor perk in Alteration improves your protection spells (stoneflesh ect.) by 100%/150%/200% if you are not wearing any armor. Which means Ebonyflesh would grant you 300 armor, sitting between the armor rating of a dragon bone (heavy) set and a dragonscale (light) set (unimproved).
Linear doesn't apply to Skyrim as a whole. The only parts that are linear are a few of the dungeons, which are straight away. But there are numerous others that branch some. Not saying I've found anything the equivalent of a 1980's-1990's dungeon maze, but the majority aren't linear.
Then there's the game world. How can anyone say Skyrim is linear? You get past the tutorial and the game sets you free. Sure, you can pursue the original, central questline, but there is nothing, absolutely nothing that forces you to do so. If you want, like I did, you pick an interesting looking direction (follow the river out of Riverwood, for me) and go. Go as far as you want. Dive into whatever cave or ruin you just found. Go as far as you want, whatever direction you want. And the game still will not force you to pursue the central quest.
Lastly, the system requirements for Skyrim on the PC isn't much. But if you still chose the console version if your rig can chew it up, then that's your loss.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
I found my answer while reading on perks.. The Mage Armor perk in Alteration improves your protection spells (stoneflesh ect.) by 100%/150%/200% if you are not wearing any armor. Which means Ebonyflesh would grant you 300 armor, sitting between the armor rating of a dragon bone (heavy) set and a dragonscale (light) set (unimproved).
Great find, thanks!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
If anyone needs a set of really good strong armor, it is a beginning mage. Since you are not really smithing it up much at the beginning the base stats on even weak heavy armors significantly outshine light armor.
As fast as the mage skills go up vs the armor skill, it might actually make sense to have something seemingly "odd" like an orc mage.
That way you would start out with 25 skill in heavy armor and 20 smithing and enchanting.
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Unless you are shooting for a stealth mage, there really isnt a reason not to go heavy.
I see where you're getting at, but early in the game, unless you have some good enchanting, going for armor as a mage will bring serious repurcussions. For one, those bonuses for Magicka Regen and spell cost reductions are very nice, and not having them will bring a negative impact on your spellcaster.
Even if you DO have some enchantment ability early in the game, it will not be high enough to fully dive headfirst into spellcasting armor. Not in the same magic skill bonuses as dedicated robes. This can be viable later on, but early no.
Early in the game for a spellcaster, I want good stats and perks for the main reasons why I would play a spellcaster: To get bada** magic.
Early on, you have to be also careful about spreading your skills out too thin.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
I found my answer while reading on perks.. The Mage Armor perk in Alteration improves your protection spells (stoneflesh ect.) by 100%/150%/200% if you are not wearing any armor. Which means Ebonyflesh would grant you 300 armor, sitting between the armor rating of a dragon bone (heavy) set and a dragonscale (light) set (unimproved).
Great find, thanks!
Spellswords, baby.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
I found my answer while reading on perks.. The Mage Armor perk in Alteration improves your protection spells (stoneflesh ect.) by 100%/150%/200% if you are not wearing any armor. Which means Ebonyflesh would grant you 300 armor, sitting between the armor rating of a dragon bone (heavy) set and a dragonscale (light) set (unimproved).
It's really a matter of early game versus late game. Early game, the mage cloth offers very valuable magicka regen and reduced cost. You really need all the offense you can get during the early mage levels. If you build defensively or ditch the cloth magicka bonuses, you may find yourself running OOM and resorting to elaborate, lengthy kiting tactics. This early path provides a seamless transition to those alteration mage perks. This is probably the natural way mages were intended to be played.
However, if you could fight through the early game struggles, smithing + enchanting can offer you the most ridiculous end game. A ton more armor and resistances than you could ever get from the alteration perks and 100% magicka cost reduction on most pells. More work, higher reward.
Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
I found my answer while reading on perks.. The Mage Armor perk in Alteration improves your protection spells (stoneflesh ect.) by 100%/150%/200% if you are not wearing any armor. Which means Ebonyflesh would grant you 300 armor, sitting between the armor rating of a dragon bone (heavy) set and a dragonscale (light) set (unimproved).
It's really a matter of early game versus late game. Early game, the mage cloth offers very valuable magicka regen and reduced cost. You really need all the offense you can get during the early mage levels. If you build defensively or ditch the cloth magicka bonuses, you may find yourself running OOM and resorting to elaborate, lengthy kiting tactics. This early path provides a seamless transition to those alteration mage perks. This is probably the natural way mages were intended to be played.
However, if you could fight through the early game struggles, smithing + enchanting can offer you the most ridiculous end game. A ton more armor and resistances than you could ever get from the alteration perks and 100% magicka cost reduction on most pells. More work, higher reward.
I also keep finding gear that gives 100% magicka regen. that and usign staves and I can imagine one could do well.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
After playing some more, I gotta say this: Whoever makes a good UI mod will be a GOD in the Skyrim gaming community. Again, this UI is absolutely terrible. Bethesda lost any sort of common sense designing and implementing this. And WTF happened with their play testers? Nobody griped about it? Complaints about the UI is pretty widespread.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I'm just wondering if a pure mage requires more than blasting away? For instance, are you using runes and staves. there is also a magic shield spell that seems pretty useful.
And what about higher lvl summons? there is also invisibility (which I haven't tried in this game as I usually dont' use invisibility in these games. I feel it can be overpowered. But maybe it's needed in skyrim?
There are a lot of utility spells that help a lot. I'm personally finding that:
They're very situational (different enemies weaker to different elements, certain spells are more or less effective against different attacks, etc)
You need to have them and I tend to find that the spells that would be most useful in a given situation, I don't have yet.
At least for me, if I could have about 3 more hands to cast spells from, I would be fine lol.
#3 I think is what has given me the most trouble, is the micro-management of spells, along with shouts, etc. Having to switch between different spells in the midst of battle without having to press Q every 3 seconds to swap out spells. Plus, I just can not get used to the whole L mouse button = right hand and R mouse button = L hand thing. There may be a way to swap them though, I may have overlooked it. I think that alone screws with me more than anything. I'm trying to cast a protection spell and hit the button that casts a fireball instead, etc... In some of those tougher fights, that one or two lost seconds can make or break the fight.
Or maybe I'm just not good at playing a pure mage lol.
I will say since I got the full Shout for the knockback effect, it's made a huge difference. That Snow Troll up near High Hrothgar went from being a "stun and run" situation to me pretty much destroying him just by getting that completed Shout. Fights have become a lot more manageable.. The only ones that still give me a hard time are ones in close quarters where something might obstruct the shout.
Oh... and another thing that has gotten me killed several times now, where I would have been fine otherwise? My damn companion... thus re-confirming why I hate having companions in games. They almost always end up doing exactly what you don't want them to.
The worst so far, though, has been in Swindler's Den (I think that's the name of it) with all those tight corridors. I died 3 times in there - every time because of Lydia being exactly where she shouldn't have been at the given moment. For one example, when I got to the Bandit Chief (or maybe it was the Thug) I died literally because Lydia, fully armed in Steel Armor, an iron helmet (that I'd given to them to wear), a sword and shield, was basically using me - a table cloth wearing, walking roman candle - as a meat shield. I couldn't back out. I couldn't get around them. My magic was tapped and taking too long to regen to any useful level. Lydia stood behind me uselessly while I got slaughtered.
It's occurring to me that the companions exist to help out some of the builds that might have a harder time getting through the hairier situations... Which is fine. I won't say Lydia has been completely useless in that regard. But my god... Must all companion characters be annoying as hell and dumb as doornails in every game?
There was the situation last night, too, where I was trying to get to a quest location and - when I went by myself - there were 5 Bandits there all attacking me at once (thanks to my Atronarch who decided to go ahead and get the attention of 2 that *hadn't* attacked yet, instead of focusing on the 3 that had - another Win for companions/NPCs). When I went back with Lydia, there were only 2. Natch.
Oh, then we're down in Ustengard (I think that's how it's spelled) and we're at one of the fire traps. She's standing on the plate that sets off the fire trap... and just standing there being cooked alive, quite vocally not enjoying the experience... but not moving either. I had to run half way across the room before she finally moved, nearly dead. Stupid stupid stupid.
Of all the things I see people complaining about in Skyrim - the UI being the biggest one, so far - the only thing that has really bothered me is the one I have hardly seen mentioned... the companion NPCs. They're slow. They get stuck on everything. They get in the way. They're suicidal, possibly homicidal. "I'm running into this waist-high ledge that I can't possibly get over. There's a staircase 5 feet to my left, but that would be lame. I could jump, but Nord warriors don't know how. I know if I just keep running into this little ledge, my will shall win out... Hey, my Thane? Where you going? Wait up!"
lol... I realize it sounds like I'm ranting and bitching about Skyrim. But really not, I'm freaking loving this game - deaths and all. I just can not stand freaking companions. I think I'm seriously going to try and find a way to get through without having to use them if I can. I'm also going to bring Lydia around to help me pick up all the random gear that gets left behind when I can't carry any more. She can take her sarcastic "I am sworn to carry your burden...-eyeroll-" and shove it up her you-know-what. I'll stand her in a fire and tell her to "stay here" if she don't like it. I might do that anyway.
Anyway... I still have my mage and I'm gonna keep playing that, but after watching a vid last night of someone playing an Assassin type character... I decided to create one myself. That just looks like *fun*. Sneaking around, assassinating people, etc. Gonna work on thievery/pickpocketing too... that's an area I've never really gotten into in other TES games.
Anyway... /rant over lol
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Plus, I just can not get used to the whole L mouse button = right hand and R mouse button = L hand thing. There may be a way to swap them though, I may have overlooked it. I think that alone screws with me more than anything. I'm trying to cast a protection spell and hit the button that casts a fireball instead, etc... In some of those tougher fights, that one or two lost seconds can make or break the fight.
And in many of the 5 points made me smile and laugh because all the reactions on the described behaviors are things I have gone through before myself, in another sandbox game, Ultima Online.
It is at the same time sad and refeshing to see newer generation players react to kyrim with such enthousisam.
Refreshing because it shows how even today's players are not so different than the one's of old. We are all humans anyways and we have common traits and would be attracted by very simlar gameplay.
Sad because for many years the MMO industry simply does not understand this or doe snot want to accept this fact and keeps churning out games that are simply not fun in the long run.
Skyrim is not an MMO, for sure, yet it incorporates in its gameplay and mechanics many of the things that made Ultima Online and other early Sandbox MMO's so cherish by the few of us that are still envolved with Gaming since those early days.
It consitutes if you will a proof of concept, and a demonstartion of it at the same time to the newer generation of players, which many have argued would not accept a Sandbox MMO, would not play it was not ready for it and as a result such an MMO would not make money.
But when I read the comments here and in so many other places, It gets me excited to see how today's gamers share the same enthousiasm and awe some of us had back then when introduced to such a living breathing world.
The technical prowess of Skyrim is that it has secceded in recreating much of the feeling and immersion of playing in such a world within the Single Player Platform.
yet when I read the author speaking of not having any direction whatsoever and going from Castle to Castle and they explore this glorious world and having fun in the process, I can't but reminess to the days of Ultima when some of us experienced the exact same thing within an MMO context. See all the Castles populated by NPC's here, in UO were castles built and populated by Players, the feeling of traveling from Player town to Player town meeting real people and helping or participating in their events was a story in the making every single time, and it was Fun, very Fun more fun than what Skyrim players maybe experiencing now.
The Books, the cabages the Cooking, all was there in UO too.
How come all this has been forgotten by the Industry is simply amazing, yet maybe it has not been forgotten there is a scarier scenario here, maybe in reality there were a handfull of people who actually know how to make a Good MMO of this sort, and all the rest of Gaming companies just jumped in to making MMO's because they thought there was money to be made in it without having the slightest idea of what players really wanted.
I really hope it is not the later scenario that is closest to the truth but even if it were, maybe now, with Skyrim, the industry has a new template from which to get their inspiration and experience from and be able to actually make Future MMORPG's with this Gameplay in mind. And since it is obvious that the Industry is unnable to listen to the players and understand what these really want, maybe now, the Industry will listen to the opportunity for more profit then.
Cheers!
- Duke Suraknar - Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
After playing some more, I gotta say this: Whoever makes a good UI mod will be a GOD in the Skyrim gaming community. Again, this UI is absolutely terrible. Bethesda lost any sort of common sense designing and implementing this. And WTF happened with their play testers? Nobody griped about it? Complaints about the UI is pretty widespread.
All DEVS only played with controller on console(99% of reviewers played on console its so SAD these days for PC im affraid) and did not care about PC at all.
Only thing they aloud was higher resolution and AA thats it, its a pure console port.
But i must say movement and combat is verygood i dont have problems with movement and camera as i had with The Witcher 2 that realy had terible console movement and even worse camera.
Im now rather used to UI and remapped some spells to 1-8 and its not so bad after while but it could be alot better i agree.
So we wait for mods to fix that right?
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
Comments
Why not use HEAVY armor on your mage?
If anyone needs a set of really good strong armor, it is a beginning mage. Since you are not really smithing it up much at the beginning the base stats on even weak heavy armors significantly outshine light armor.
As fast as the mage skills go up vs the armor skill, it might actually make sense to have something seemingly "odd" like an orc mage.
That way you would start out with 25 skill in heavy armor and 20 smithing and enchanting.
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Unless you are shooting for a stealth mage, there really isnt a reason not to go heavy.
Not only do the NPC's sleep in this game, but so do dragons! Found this one sleeping on a stone structure.
How cool is this? ^_^
Punching the chicken? You and Peter Griffin have a lot in common !
Let's enjoy the time we have together right now, because right now we're all playing the exact same version of Skyrim. Once mods (not the graphical ones, but the quest givers, the landmass, or gameplay changing mods) arrive, we won't be seeing each other in same light and we won't be experiencing the same world.
By the way I just finished downloading Skyrim. My PC isn't top notch, I'm just playing it in low-med settings, but still, the game looks good.
My Blog About Hellgate Global, an ARPG/FPS hybrid MMO:
http://kashiewannaplay.wordpress.com/
Hellgate Global Official Fan Blog
http://t3funhellgate.wordpress.com/
Currently Playing: Hellgate Global, LoL, Skyrim, Morrowind
Recently Played: Cardmon Hero, Cabal, Oblivion
The NPCs started selling black gems at some point once my enchanting was high level.
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Question: Are there any incentives for a mage to wear cloth armor other than enchants? If not, I don't see why a mage shouldn't pick heavy armor if he's leveling enchantments :P
So far i am not having much fun,it plays exactly liek a console game as anything from the last 5-7 years.There is a definite trend to the way zones are coloured,it is to keep the gpu stress down.IDK it could be that i have a console version so it might be a lower quality game than the PC version.
As for game play,it is extremely linear,as much a console type game play as it gets.
Non responsive game code al lthe time,i havd to click the same npc 10-20x just to get it to talk.
Do not like the UI or controls one bit,partly my fault,i detest controllers with a passion.I must have had a mental lapse when i purchased the PS3 version,i guess i was looking for an excuse to use my PS3 that had maybe 20 minutes play time on it.
Overall i would say i would feel more relaxed if i got the PC version,but the game itself ,is highly over rated,nothing has caught me by surprise.I have seen this exact same gaming in Morrowind already a few years ago and it definitely does not have anything over a PC game.
I hope the game gets better,or it will be filed beside FFXIII collecting dust and my PS3 will be filed also ,until i have another mental lapse as to why i detest console gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
Linear, aside from dungeons how is the game linear at all? I can go anywhere and explore an dungeon I want so long as I dont die. Also, I've never had that issue about getting npcs to talk, nor have I read of anyone having that problem. I guess your just the 1 of 100 that doesnt like the game. I think your issues about the game are personal issues (and maybe based on how much time you actually spent playing.)
I think most of your disapointment with the game is based on the platform you chose to pick and not with the actual game itself.
The game is about as far from linear as you can get. Now... that being said you can make it linear if you like by persuing the main story line and thats it. However, there are TONS of side quests, randomly generated quests, guild quests, hunting, crafting... etc etc.
Every class plays differently and as long as you focus on your classes desires, IE a thief wanting to join the thieves guild, assassins dark brotherhood...etc etc then its a great game. If you just power grind straight through with only the main story yes it will be very linear, very quick, and very disapointing.
It all depends on what type of player you are. For me personally Im having a blast just roaming around, crafting, exploring, hunting, occasionally...murdering etc etc.
If you need some ideas check out my youtube channel below I record most of my stuff.
Linear? Skyrim?! Stopped reading there.
It plays very much like morrowind and oblvion. You go out, you explore, there are quests, you do them when you want to do them, you explore some more. There is nothing linear about it. If you take a quest and keep following it then of course you are going to think it's linear. What you are probably missing is that morrowind forced you to stop for a while where this game doesn't do that. Pretty much like oblvion. Game looks great on pc unless you are a player where every texture has to be highest quality, everything so real that yoiu can touch it. Not a lot of games like that but some players want everything to be super hyper real.
Start a quest and when you feel you want to go off the beaten path do it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I found my answer while reading on perks.. The Mage Armor perk in Alteration improves your protection spells (stoneflesh ect.) by 100%/150%/200% if you are not wearing any armor. Which means Ebonyflesh would grant you 300 armor, sitting between the armor rating of a dragon bone (heavy) set and a dragonscale (light) set (unimproved).
Linear doesn't apply to Skyrim as a whole. The only parts that are linear are a few of the dungeons, which are straight away. But there are numerous others that branch some. Not saying I've found anything the equivalent of a 1980's-1990's dungeon maze, but the majority aren't linear.
Then there's the game world. How can anyone say Skyrim is linear? You get past the tutorial and the game sets you free. Sure, you can pursue the original, central questline, but there is nothing, absolutely nothing that forces you to do so. If you want, like I did, you pick an interesting looking direction (follow the river out of Riverwood, for me) and go. Go as far as you want. Dive into whatever cave or ruin you just found. Go as far as you want, whatever direction you want. And the game still will not force you to pursue the central quest.
Lastly, the system requirements for Skyrim on the PC isn't much. But if you still chose the console version if your rig can chew it up, then that's your loss.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Great find, thanks!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I see where you're getting at, but early in the game, unless you have some good enchanting, going for armor as a mage will bring serious repurcussions. For one, those bonuses for Magicka Regen and spell cost reductions are very nice, and not having them will bring a negative impact on your spellcaster.
Even if you DO have some enchantment ability early in the game, it will not be high enough to fully dive headfirst into spellcasting armor. Not in the same magic skill bonuses as dedicated robes. This can be viable later on, but early no.
Early in the game for a spellcaster, I want good stats and perks for the main reasons why I would play a spellcaster: To get bada** magic.
Early on, you have to be also careful about spreading your skills out too thin.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
Spellswords, baby.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
It's really a matter of early game versus late game. Early game, the mage cloth offers very valuable magicka regen and reduced cost. You really need all the offense you can get during the early mage levels. If you build defensively or ditch the cloth magicka bonuses, you may find yourself running OOM and resorting to elaborate, lengthy kiting tactics. This early path provides a seamless transition to those alteration mage perks. This is probably the natural way mages were intended to be played.
However, if you could fight through the early game struggles, smithing + enchanting can offer you the most ridiculous end game. A ton more armor and resistances than you could ever get from the alteration perks and 100% magicka cost reduction on most pells. More work, higher reward.
I also keep finding gear that gives 100% magicka regen. that and usign staves and I can imagine one could do well.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
After playing some more, I gotta say this: Whoever makes a good UI mod will be a GOD in the Skyrim gaming community. Again, this UI is absolutely terrible. Bethesda lost any sort of common sense designing and implementing this. And WTF happened with their play testers? Nobody griped about it? Complaints about the UI is pretty widespread.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
There are a lot of utility spells that help a lot. I'm personally finding that:
They're very situational (different enemies weaker to different elements, certain spells are more or less effective against different attacks, etc)
You need to have them and I tend to find that the spells that would be most useful in a given situation, I don't have yet.
At least for me, if I could have about 3 more hands to cast spells from, I would be fine lol.
#3 I think is what has given me the most trouble, is the micro-management of spells, along with shouts, etc. Having to switch between different spells in the midst of battle without having to press Q every 3 seconds to swap out spells. Plus, I just can not get used to the whole L mouse button = right hand and R mouse button = L hand thing. There may be a way to swap them though, I may have overlooked it. I think that alone screws with me more than anything. I'm trying to cast a protection spell and hit the button that casts a fireball instead, etc... In some of those tougher fights, that one or two lost seconds can make or break the fight.
Or maybe I'm just not good at playing a pure mage lol.
I will say since I got the full Shout for the knockback effect, it's made a huge difference. That Snow Troll up near High Hrothgar went from being a "stun and run" situation to me pretty much destroying him just by getting that completed Shout. Fights have become a lot more manageable.. The only ones that still give me a hard time are ones in close quarters where something might obstruct the shout.
Oh... and another thing that has gotten me killed several times now, where I would have been fine otherwise? My damn companion... thus re-confirming why I hate having companions in games. They almost always end up doing exactly what you don't want them to.
The worst so far, though, has been in Swindler's Den (I think that's the name of it) with all those tight corridors. I died 3 times in there - every time because of Lydia being exactly where she shouldn't have been at the given moment. For one example, when I got to the Bandit Chief (or maybe it was the Thug) I died literally because Lydia, fully armed in Steel Armor, an iron helmet (that I'd given to them to wear), a sword and shield, was basically using me - a table cloth wearing, walking roman candle - as a meat shield. I couldn't back out. I couldn't get around them. My magic was tapped and taking too long to regen to any useful level. Lydia stood behind me uselessly while I got slaughtered.
It's occurring to me that the companions exist to help out some of the builds that might have a harder time getting through the hairier situations... Which is fine. I won't say Lydia has been completely useless in that regard. But my god... Must all companion characters be annoying as hell and dumb as doornails in every game?
There was the situation last night, too, where I was trying to get to a quest location and - when I went by myself - there were 5 Bandits there all attacking me at once (thanks to my Atronarch who decided to go ahead and get the attention of 2 that *hadn't* attacked yet, instead of focusing on the 3 that had - another Win for companions/NPCs). When I went back with Lydia, there were only 2. Natch.
Oh, then we're down in Ustengard (I think that's how it's spelled) and we're at one of the fire traps. She's standing on the plate that sets off the fire trap... and just standing there being cooked alive, quite vocally not enjoying the experience... but not moving either. I had to run half way across the room before she finally moved, nearly dead. Stupid stupid stupid.
Of all the things I see people complaining about in Skyrim - the UI being the biggest one, so far - the only thing that has really bothered me is the one I have hardly seen mentioned... the companion NPCs. They're slow. They get stuck on everything. They get in the way. They're suicidal, possibly homicidal. "I'm running into this waist-high ledge that I can't possibly get over. There's a staircase 5 feet to my left, but that would be lame. I could jump, but Nord warriors don't know how. I know if I just keep running into this little ledge, my will shall win out... Hey, my Thane? Where you going? Wait up!"
lol... I realize it sounds like I'm ranting and bitching about Skyrim. But really not, I'm freaking loving this game - deaths and all. I just can not stand freaking companions. I think I'm seriously going to try and find a way to get through without having to use them if I can. I'm also going to bring Lydia around to help me pick up all the random gear that gets left behind when I can't carry any more. She can take her sarcastic "I am sworn to carry your burden...-eyeroll-" and shove it up her you-know-what. I'll stand her in a fire and tell her to "stay here" if she don't like it. I might do that anyway.
Anyway... I still have my mage and I'm gonna keep playing that, but after watching a vid last night of someone playing an Assassin type character... I decided to create one myself. That just looks like *fun*. Sneaking around, assassinating people, etc. Gonna work on thievery/pickpocketing too... that's an area I've never really gotten into in other TES games.
Anyway... /rant over lol
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
You can. I did it right away in control settings.
Well...
Just read this article:
http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/
And in many of the 5 points made me smile and laugh because all the reactions on the described behaviors are things I have gone through before myself, in another sandbox game, Ultima Online.
It is at the same time sad and refeshing to see newer generation players react to kyrim with such enthousisam.
Refreshing because it shows how even today's players are not so different than the one's of old. We are all humans anyways and we have common traits and would be attracted by very simlar gameplay.
Sad because for many years the MMO industry simply does not understand this or doe snot want to accept this fact and keeps churning out games that are simply not fun in the long run.
Skyrim is not an MMO, for sure, yet it incorporates in its gameplay and mechanics many of the things that made Ultima Online and other early Sandbox MMO's so cherish by the few of us that are still envolved with Gaming since those early days.
It consitutes if you will a proof of concept, and a demonstartion of it at the same time to the newer generation of players, which many have argued would not accept a Sandbox MMO, would not play it was not ready for it and as a result such an MMO would not make money.
But when I read the comments here and in so many other places, It gets me excited to see how today's gamers share the same enthousiasm and awe some of us had back then when introduced to such a living breathing world.
The technical prowess of Skyrim is that it has secceded in recreating much of the feeling and immersion of playing in such a world within the Single Player Platform.
yet when I read the author speaking of not having any direction whatsoever and going from Castle to Castle and they explore this glorious world and having fun in the process, I can't but reminess to the days of Ultima when some of us experienced the exact same thing within an MMO context. See all the Castles populated by NPC's here, in UO were castles built and populated by Players, the feeling of traveling from Player town to Player town meeting real people and helping or participating in their events was a story in the making every single time, and it was Fun, very Fun more fun than what Skyrim players maybe experiencing now.
The Books, the cabages the Cooking, all was there in UO too.
How come all this has been forgotten by the Industry is simply amazing, yet maybe it has not been forgotten there is a scarier scenario here, maybe in reality there were a handfull of people who actually know how to make a Good MMO of this sort, and all the rest of Gaming companies just jumped in to making MMO's because they thought there was money to be made in it without having the slightest idea of what players really wanted.
I really hope it is not the later scenario that is closest to the truth but even if it were, maybe now, with Skyrim, the industry has a new template from which to get their inspiration and experience from and be able to actually make Future MMORPG's with this Gameplay in mind. And since it is obvious that the Industry is unnable to listen to the players and understand what these really want, maybe now, the Industry will listen to the opportunity for more profit then.
Cheers!
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
All DEVS only played with controller on console(99% of reviewers played on console its so SAD these days for PC im affraid) and did not care about PC at all.
Only thing they aloud was higher resolution and AA thats it, its a pure console port.
But i must say movement and combat is verygood i dont have problems with movement and camera as i had with The Witcher 2 that realy had terible console movement and even worse camera.
Im now rather used to UI and remapped some spells to 1-8 and its not so bad after while but it could be alot better i agree.
So we wait for mods to fix that right?
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Im now at 90 houres and only 26% done yet.
I'll be playing for while untill after january 2012 im sure of that.
But i always explore every centimeter of game world wanne find every secret crawl every dungeon investigate every town.
Done some great dungeons so far for me best part of game dungeons!
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
How can u tell u have done 26%? Where can we see that?
I normally start up with Skyrim.exe.
But you can also start up steam and you see your progress.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit