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Skyrim - Reactions, Questions, News, Reviews - Post it all Here

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  • EladiEladi Member UncommonPosts: 1,145

    Originally posted by WSIMike

    Originally posted by Toxia

    My turn for a question. Are there anymore weapon and armor types? i know there are different versions of each- they have different appearances- but im level 39 on one of my characters, have done quite a good bit of exploring, yet i always see the same damn old drops in dungeons and exploring.

    Do the weapons and armor's scale to your level as well? will i not see a new set of weapons till i hit a higher level? All the dungeons i snoop DO give me alot of great misc items that sell for great prices, but offer no weapon diversity atall.

    I'm 39 on this char, and the highest i've seen are Ebony/Glass wep's and armor.

     

    EDIT: also highly upset i cant change my wife's clothes. saved myself from getting a wife till i got the nice house in solitude, grabbed ysolda, got hitched, only to find out i cant equip stuff on her. you know, like your compainions can.

    When does all this marriage shenanigans take place? Is it a side thing or is it something I"m going to run into regardless?

    I'm gonna get insurance, kill my virtual spouse then cash in and retire to a small island off the coast of Elsweyr.

    Weapon and cloth/armor skins are somewhat limeted, the modders made a few nice extensions that alow you to get some of the nicer but defaulth non-player gear.  just check out the Skyrim nexus. http://www.skyrimnexus.com

    All gear you find is level based, means you can find say a glass shield at lvl 10 and have 15 armor rating on it, getting that same shield at lvl 40 and it will have a armor rating of 40 + perk bonuses if you got the perks.

    there is a small diference between iron/steel and glass/ebony defaulth dammage.  if you make your own weapons then the diferece can become big, use a ring,necklace,gloves, circlet/headgear that give +25% improve on smithing each +a potion that gives 60% and you could end up whit a blades sword that does 300+ base dammage , enchant it as a 100skill enchanter at high level and you end up whit a onehanded  sword that does over 500dammage per hit ;)

    anyway, all gear,enemy's,skills adapt to your level and the higher lvl you are the more high end gear you will come across but the skins stay fairly the same

    think its someting like this.. ..ye i know, i played it to much already,...

    2 elfen armro skins

    2 leather skins

    5 hide skins

    2 iron skins

    3 steel skins

    1 ebony

    1 glass

    2 dwarfen

    1 dradric

    2 dragon

    2 ancient nord

    2 theif guild (player amor0

    3 dark brotherhood

    10 or so town armors

    3 imperial armors

    3 or 4 stormcloaks

    something like that anyway..

     

    Mariage is compleetly optinal, either buy the amulet from the priest of mara you sometimes find in a tavern or go to riften Mara temple and do the few quest there , one of the quest gives the amulet for free.

    you can dress your husband/wife but you need to use console commands for it. right now there aint much native support/mechanics in the game that make use of the mariage system.

    as whit any elderscroll game the comunity will make the game as it should be once the toolset is released.

     

     

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Eladi

    Mariage is compleetly optinal, either buy the amulet from the priest of mara you sometimes find in a tavern or go to riften Mara temple and do the few quest there , one of the quest gives the amulet for free.

    you can dress your husband/wife but you need to use console commands for it. right now there aint much native support/mechanics in the game that make use of the mariage system.

    as whit any elderscroll game the comunity will make the game as it should be once the toolset is released.

    Well they'll certainly provide more options for how the game is played/experienced :). That will be good for me, as I can get mods that change up the gameplay some and have the base experience altered beyond the randomness of side quests, etc.

    As for me, I'm enjoying the heck out of the game "vanilla" for now and intend to "finish" at least one play through that way. I'll only use mods that enhance the graphics, etc. But nothing that alters the gameplay my first time through. It's a "rule" I set for myself when playing a new game; play it at least once through as the devs presented it... then do whatever.

    I'll probably download the editor when it's available and work on some new content myself. I love that kind of thing, and this game is just screaming "Make Stuff For Me. Please". Or maybe that's just the voices in my head screwing with me again.

     

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Toolset for better and worse. I for one want only mods that are in line with game and dont breake the immersion so i won't dl mods where women are naked or supermodels or looking like anime characters from asian games.

    I also dont want mods that make the game more easy.

    I like mods that includes buildings castles or new areas with quests as long its inline with game no immersion breaking also.

    Would be nice if someone makes a mods where you can fish in rivers/lakes introduce better sounds with frogs/owls/hawks/eagles. Maybe some new mobs that like snakes or bee swarms that attack when comming near.

    Orca's/sharks in the sea areas that also attack when to near or dolfins/whales.

    Or mod where you actually can play music on those instruments would be awesome:)

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • skeaserskeaser Member RarePosts: 4,212

    Originally posted by forest-nl

    Toolset for better and worse. I for one want only mods that are in line with game and dont breake the immersion so i won't dl mods where women are naked or supermodels or looking like anime characters from asian games.

    I also dont want mods that make the game more easy.

    I like mods that includes buildings castles or new areas with quests as long its inline with game no immersion breaking also.

    Would be nice if someone makes a mods where you can fish in rivers/lakes introduce better sounds with frogs/owls/hawks/eagles. Maybe some new mobs that like snakes or bee swarms that attack when comming near.

    Orca's/sharks in the sea areas that also attack when to near or dolfins/whales.

    Or mod where you actually can play music on those instruments would be awesome:)

    I agree with you for the most part on not wanting the mods that are over the top or makes things too easy. The only exception for me has been a mod to redo the ore veins. It makes it a bit too easy for me but the original models don't really stand out at all and I don't feel like walking up to every wall in the game to see if I get a tooltip.

    Sig so that badges don't eat my posts.


  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by skeaser

    Originally posted by forest-nl

    Toolset for better and worse. I for one want only mods that are in line with game and dont breake the immersion so i won't dl mods where women are naked or supermodels or looking like anime characters from asian games.

    I also dont want mods that make the game more easy.

    I like mods that includes buildings castles or new areas with quests as long its inline with game no immersion breaking also.

    Would be nice if someone makes a mods where you can fish in rivers/lakes introduce better sounds with frogs/owls/hawks/eagles. Maybe some new mobs that like snakes or bee swarms that attack when comming near.

    Orca's/sharks in the sea areas that also attack when to near or dolfins/whales.

    Or mod where you actually can play music on those instruments would be awesome:)

    I agree with you for the most part on not wanting the mods that are over the top or makes things too easy. The only exception for me has been a mod to redo the ore veins. It makes it a bit too easy for me but the original models don't really stand out at all and I don't feel like walking up to every wall in the game to see if I get a tooltip.

    I agree on that, had same problem but thought my eyes where decieving me hehe.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • WarmakerWarmaker Member UncommonPosts: 2,246

    I wouldn't worry too much, gents.  There's lots of people playing this game and I recall alot of modders prepping for the transition to Skyrim.  Like it was the "Big Event" down the road.  Usually if there's a big playerbase and a moddable game, mods will flow pretty well.  Because of that, there should be a very diverse selection of mods.  Rest assured there are modders out there that seek to add on to and preserve the original feel of the game and setting.

    A great example is for FO3, the MMM mod (Martigen's Mutant Mod).  Adding more creatures, mutants, more varied / increased NPC spawns, harvesting from creatures, etc.  It greatly made the wastelands more interesting.

    All the teams need are the tools and time.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • WaldoCornWaldoCorn Member UncommonPosts: 235

    Agree, had gotten tired, finally, of playing Oblivian, over and over. Even BF3 hasn't been touched for a week (got skyrim late).

    oh this was a reply to Avery, I havent woke upyet

    See the world and all within it.
    Live a lifetime in every minute.

  • Trolldefender99Trolldefender99 Member UncommonPosts: 416

    Originally posted by Warmaker

    I wouldn't worry too much, gents.  There's lots of people playing this game and I recall alot of modders prepping for the transition to Skyrim.  Like it was the "Big Event" down the road.  Usually if there's a big playerbase and a moddable game, mods will flow pretty well.  Because of that, there should be a very diverse selection of mods.  Rest assured there are modders out there that seek to add on to and preserve the original feel of the game and setting.

    A great example is for FO3, the MMM mod (Martigen's Mutant Mod).  Adding more creatures, mutants, more varied / increased NPC spawns, harvesting from creatures, etc.  It greatly made the wastelands more interesting.

    All the teams need are the tools and time.

    There was Mart's Monster Mod for Oblivion too.

     

    I don't care if the best, greatest mod comes out that shuns everything...all I want is MMM :D Best mod ever for Fallout 3 and Oblivion. Made Cyrodiil and the Wasteland SOOOO much better.

     

    Really hoping he decides to mod Skyrim along the same lines of his other mods, while keeping things still lore friendly.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by WSIMike

    So here's a question...

    Does anyone have an idea/opinion/info on exactly how your Sneak level+boosts is applied in Skyrim?

    I ask because I'm beginning to get the feeling that it's more a factor of distance than it is of overall "stealthiness", with there being a sort of arbitrary/pre-determined point at which you become truly stealthy, and then improvements beyond that being in the form of how close you can get before they detect you.

    Here's why. I've been testing it out by going into this one dungeon that has a bandit chief in it that was problematic for me. I decided to come back when I was a bit more developed and had a more equal chance of winning/losing (I don't like it to be too easy either :-p)...

    Since my first encounter with them, barely escaping with my life... I've returned several times to test it out, after getting a couple stealth levels, getting some boosts, etc.

    I noticed that for the first 3-4 tries, regardless of additional gear (including the Dark Brotherhood gear you get, with the hood that increases your stealthiness you pick up off the bookshelf), he always "detected" me at the same distance, including around corners/behind walls, etc.

    I go up 2 or 3 more Sneak levels (don't know exactly what level it was - somewhere around 50), and I'm suddenly able to get almost on top of him before he detects anything.

    This made me curious... So I backed out, swapped out the DB gear for regular Leather gear and snuck in again... I wasn't able to get as close before he detected me those times, on several tries, coming from different directions, etc.

    As I put on pieces of the DB gear, though, I noticed I was able to get closer to him before being detected.

    So it makes me wonder if the game is set up where there's a sort of dual system happening with sneak.

    First, there's a sort of binary "on or off" setup where you can only successfully sneak undetected at all after reaching some pre-determined level (relative to the enemy's level, etc). Next, once you've reached that arbitrary level, what bonuses you have from gear, etc. kick in, determining how close you can get before being detected.

    I've noticed the same trend with other enemies.

    Hopefully I did a good job explaining that.

    Anyone else noticing this?

     

     

    Sneaking is one of the most complex mechanics in the game and depends on many factors. Those are your sneak skill, the target's line of sight, the ambient light levels, the wieght of your armor, the type of armor(Cloth is silent, Light makes little noise, Heavy makes the most), the type of weapons you are carrying(Daggers and bows are silent all others make noise depending on how large they are) and any other effects you have on you(Invis, Muffle, etc...). If you are wearing cloth and wielding nothing you will be far more successful than a heavy armor wearer wielding swords. I find that the game is balanced perfectly for a light armor wearer weilding both daggers and a bow as you can still sneak up on things but it is still a challenge in some situations. Of course some mobs are far more observent then others as well. Undead bosses are very hard to sneak up on usually. So are dragons.

     

    It's a lot more complex than any other TES game before. This is why the Stealth/Dagger/Archer has been my favorite build so far. It seems like it's a lot of other people's favorite as well.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • StonesDKStonesDK Member UncommonPosts: 1,805

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    To each his own offcorse but...

    Elder Scrolls offcorse is first and most importend the game it self but this serie is also famous and i think justified fame for its mods.

    Sure many mods are gamebreaking but there are for sure superb addition to game that make the game for longtime playable more so then those games that dont have a mod community like Elder Scrolls have. I buy spefically for PC version becouse of MODS.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by forest-nl

    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    To each his own offcorse but...

    Elder Scrolls offcorse is first and most importend the game it self but this serie is also famous and i think justified fame for its mods.

    Sure many mods are gamebreaking but there are for sure superb addition to game that make the game for longtime playable more so then those games that dont have a mod community like Elder Scrolls have. I buy spefically for PC version becouse of MODS.

    I wish I could put my finger on why I dislike tampering with the original game. Maybe it has to do with the spirit of the game and the 'vision and direction' from the developers and storytellers being altered in some way that bothers me. I really can't say. I just don't like tampering with the original product.

    I have nothing against the mod community and those that buy The Elder Scrolls because of them. It just ruins the game for me personally which is why I don't use them. It's the same with console commands even if its to resurrect a quest npc I killed on accident or my horse getting caught in the crossfire unintentionally. Once i start down that path I start to get an ambivalent attitude towards not only my own progress, but the game itself. Similar to cheating but again not quite

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    Not really fair of you to lump all mods into one catagory like that. There are some very immersion breaking mods sure but there are just as many that fit into the lore and world perfectly. Add to them the mods that fix issues or enhance features and the non-immesion breaking mods out number the other by quite a large margin. I think you just picked a few bad mods and then decided to paint them all with the same brush.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by Brenelael

    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    Not really fair of you to lump all mods into one catagory like that. There are some very immersion breaking mods sure but there are just as many that fit into the lore and world perfectly. Add to them the mods that fix issues or enhance features and the non-immesion breaking mods out number the other by quite a large margin. I think you just picked a few bad mods and then decided to paint them all with the same brush.

     

    Bren

    See post above. Maybe that explains it better. I'm by no means taking a higher road here. I have the outmost respect for modders and it's users. Regardless if somebody adds machineguns or w/e, or just a little cabin in the woods

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by Starpower

    Originally posted by Brenelael


    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    Not really fair of you to lump all mods into one catagory like that. There are some very immersion breaking mods sure but there are just as many that fit into the lore and world perfectly. Add to them the mods that fix issues or enhance features and the non-immesion breaking mods out number the other by quite a large margin. I think you just picked a few bad mods and then decided to paint them all with the same brush.

     

    Bren

    See post above. Maybe that explains it better. I'm by no means taking a higher road here. I have the outmost respect for modders and it's users. Regardless if somebody adds machineguns or w/e, or just a little cabin in the woods

    Yes, I read it after I posted. If you want to play that way then it's fine... it's your game to do what you like. One thing to consider though... I've already noticed about 5 extremely popular Oblivion player made mods that the developers have incorporated into Skyrim at launch. One in particular is the most noticable. You know all of those followers in inns and stores everywhere in Skyrim? That was an extremely popular player made Oblivion mod named Companions 2.0. Appearently the developers liked it so much that this time around it's part of the base game.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • StonesDKStonesDK Member UncommonPosts: 1,805

    Originally posted by Brenelael

    Originally posted by Starpower


    Originally posted by Brenelael


    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    Not really fair of you to lump all mods into one catagory like that. There are some very immersion breaking mods sure but there are just as many that fit into the lore and world perfectly. Add to them the mods that fix issues or enhance features and the non-immesion breaking mods out number the other by quite a large margin. I think you just picked a few bad mods and then decided to paint them all with the same brush.

     

    Bren

    See post above. Maybe that explains it better. I'm by no means taking a higher road here. I have the outmost respect for modders and it's users. Regardless if somebody adds machineguns or w/e, or just a little cabin in the woods

    Yes, I read it after I posted. If you want to play that way then it's fine... it's your game to do what you like. One thing to consider though... I've already noticed about 5 extremely popular Oblivion player made mods that the developers have incorporated into Skyrim at launch. One in particular is the most noticable. You know all of those followers in Inns and stores everywhere in Skyrim? That was an extremely popular player made Oblivion mod named Companions 2.0. Appearently the developers liked it so much that this time around it's part of the base game.

     

    Bren

    And that's when it gets weird. As long as the devs add it to the game. I'm ok with it.

  • HerodesHerodes Member UncommonPosts: 1,494

    The Skyrim-client is only 5 GB ???

    I am currently dowloading it off Steam, and this sounds unbelievable. I bought some older Total War-Deals recently which were upto three times as big each.

    Or am I accidently downloading the manual only? ;)

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by Herodes

    The Skyrim-client is only 5 GB ???

    I am currently dowloading it off Steam, and this sounds unbelievable. I bought some older Total War-Deals recently which were upto three times as big each.

    Or am I accidently downloading the manual only? ;)

    Nope, you got the right one. They pack a whole lot of game in that 5.5 GB. image

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Starpower

    Originally posted by Brenelael


    Originally posted by Starpower

    I hate mods, which is why Oblivion was a bad purchase for me in more than one sense. Skyrim thank god is awesome straight out of the box for the PC. Any playermade content is completely immersion breaking to me. Well maybe except mods that changes UI

    Sure the UI could have been handled better but not gamebreaking by far. As an archer you rarely access your inventory for it to become an issue.

     

    I've put 145 hours into the game, which makes this game my third most played game on steam already

    Not really fair of you to lump all mods into one catagory like that. There are some very immersion breaking mods sure but there are just as many that fit into the lore and world perfectly. Add to them the mods that fix issues or enhance features and the non-immesion breaking mods out number the other by quite a large margin. I think you just picked a few bad mods and then decided to paint them all with the same brush.

     

    Bren

    See post above. Maybe that explains it better. I'm by no means taking a higher road here. I have the outmost respect for modders and it's users. Regardless if somebody adds machineguns or w/e, or just a little cabin in the woods

    Most people recommend playing the game before doing ANY modding.  I certainly do.  Then you know what the original game is like and what things about it bug you and you might like changed.

  • yaminsuxyaminsux Member UncommonPosts: 973

    I must say, I enjoyed the game very much. I confessed I wanted the game to be Morrowind-like, but after putting about 100hrs already. It didnt matter anymore.

    One particular thing I like and dislike at the same time is the controls. While I like how they managed to find balance with the controls both befitting PC and consoles. While I just hate console-like controls on my PC. That's my only gripe so far, also there are a few quests that are just lacking like the mage guild and companion quests to name a few, but that's just minor annoyances anyway.

  • kashiegamerkashiegamer Member Posts: 263

    Not to mention that you are actually buying two products:

     


    1. The Game Itself

    2. The Construction Kit

     


    Seems a nice deal to me.

    My Blog About Hellgate Global, an ARPG/FPS hybrid MMO:
    http://kashiewannaplay.wordpress.com/

    Hellgate Global Official Fan Blog
    http://t3funhellgate.wordpress.com/

    Currently Playing: Hellgate Global, LoL, Skyrim, Morrowind
    Recently Played: Cardmon Hero, Cabal, Oblivion

  • tazarconantazarconan Member Posts: 1,013

    Ok guys i have a  problem concerning keybinding various weapons to 1-9 keys.

    I have set:

    1. bow

    2. Two handed sword

    3.Steel sword

    4. Iron sword

    5.Shield

    Ok so here is the problem. When i switch for 2 handed to duel wield meaning from key 2 to 3+4 there are situations where i need a shield so i click 5. The problem is that if i ever equip a shield i can not go back to dual wilding unless i go again to the inventory and set again from start they keys again and again. Is this a bug supposed to be corrected in future patches ?

    And secondly while in duel wielding left mouse button is main hand right mouse button is offhand weapon ok. So how i can block while duel wielding ,since right mouse  button which blocks if u have 2 handed or 1 handed +shield is occupied with a second weapon?

    Thanks in advance.

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by tazarconan

    Ok guys i have a  problem concerning keybinding various weapons to 1-9 keys.

    I have set:

    1. bow

    2. Two handed sword

    3.Steel sword

    4. Iron sword

    5.Shield

    Ok so here is the problem. When i switch for 2 handed to duel wield meaning from key 2 to 3+4 there are situations where i need a shield so i click 5. The problem is that if i ever equip a shield i can not go back to dual wilding unless i go again to the inventory and set again from start they keys again and again. Is this a bug supposed to be corrected in future patches ?

    And secondly while in duel wielding left mouse button is main hand right mouse button is offhand weapon ok. So how i can block while duel wielding ,since right mouse  button which blocks if u have 2 handed or 1 handed +shield is occupied with a second weapon?

    Thanks in advance.

    I had same kind problem with my spells and suddenly i could not go back to my other spell dual wield seems new to me a bug that was not there before patch but im not 100% sure.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Hotkeys are really wonky in Skyrim.  Most especially if you use alot of dual wielding spells / weapons.  Gets even worse if you like to swap between spells, shields, weapons.  Ugh...

    Oh, and had to take a short break from Skyrim.  Man oh man.  Went to BF3 again and noticed how off my reactions and sense of the battlefield have gotten after a putting in serious time in Skyrim.  But I'm back.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

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