So gw2 is revolutionary because: ¨dont have an Endgame¨?. and just the rp players care about cosmetic gear, so at the end, gw2 will be all about arenas and the WvWvW, where you dont even need to level up your char to do that. good thing im not hype about this game, but i fell sorry for the people who really believe that gw2 gonna be ¨a revolution¨ for the genre. And i just saw this vid, is this the exciting gw2 combat? is all about ¨ 1 2 1 2 111111 and 2 once again. http://www.youtube.com/watch?v=Wv6mCOo2k5k
Ohh man...so many people are going to wake up the hard way after this game releases...
A game with no world pvp
No better gear? everyone can acess better gear that means gear is the same as fighting naked but with less stats. and that sucks imo
Pvp only in an instanced zone for pvp or arenas everyone gets the same gear and level, no fun factor or carrot in a stick to try to improve gear, its only cosmetic.
Everyone can tank, heal and dps no specialization classes, is that good? just remove classes already a class is meant to have a specialization even if gameplay is different.
Everyone can go up to a mining node and mine it at the same time , no competition to get the node from friendly or enemy because there are no enemies in the open world only in pvp instanced arenas or zones
Everyone can belong to different guilds, where is the sense of getting together in ONE guild to become the best, if i login a diferent guild my playtime with get beneficts for another guild not my guild wtf is that? If im in a guild and know someone is beneficting another guild instead of my or our guild , i will be mad.
Everything you just described is exactly the reason why I'm looking forward to this game
Except we know something. We know that gear with best stats will be quick to obtain once you reach level 80. It's not really speculation, unless you speculate that Anet changes their minds about it.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
We're basing that assumption probz from previous GW , but currently what we know is : based on
-) u get token from dungeons , with this token we can buy gear . Not sure if this is still happening once we hit 80 ...and dungeon drops gears as well +weapon.
-) we can craft better gears once we go 80, (not 100% here)... And crafting in gw2 uses trial&error concept . So its gonna be fun imo.
-) PVP gives us reward?... i have no idea, no idea .
Except we know something. We know that gear with best stats will be quick to obtain once you reach level 80. It's not really speculation, unless you speculate that Anet changes their minds about it.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
We're basing that assumption probz from previous GW , but currently what we know is : based on
-) u get token from dungeons , with this token we can buy gear . Not sure if this is still happening once we hit 80 ...and dungeon drops gears as well +weapon.
-) we can craft better gears once we go 80, (not 100% here)... And crafting in gw2 uses trial&error concept . So its gonna be fun imo.
-) PVP gives us reward?... i have no idea, no idea .
So gw2 is revolutionary because: ¨dont have an Endgame¨?. and just the rp players care about cosmetic gear, so at the end, gw2 will be all about arenas and the WvWvW, where you dont even need to level up your char to do that. good thing im not hype about this game, but i fell sorry for the people who really believe that gw2 gonna be ¨a revolution¨ for the genre. And i just saw this vid, is this the exciting gw2 combat? is all about ¨ 1 2 1 2 111111 and 2 once again.
Ohh man...so many people are going to wake up the hard way after this game releases...
A game with no world pvp
No better gear? everyone can acess better gear that means gear is the same as fighting naked but with less stats. and that sucks imo
Pvp only in an instanced zone for pvp or arenas everyone gets the same gear and level, no fun factor or carrot in a stick to try to improve gear, its only cosmetic.
Everyone can tank, heal and dps no specialization classes, is that good? just remove classes already a class is meant to have a specialization even if gameplay is different.
Everyone can go up to a mining node and mine it at the same time , no competition to get the node from friendly or enemy because there are no enemies in the open world only in pvp instanced arenas or zones
Everyone can belong to different guilds, where is the sense of getting together in ONE guild to become the best, if i login a diferent guild my playtime with get beneficts for another guild not my guild wtf is that? If im in a guild and know someone is beneficting another guild instead of my or our guild , i will be mad.
Everything you just described is exactly the reason why I'm looking forward to this game
Quoted for truth.
There is world PvP, in the mists. You know that HUGE open world multi zone, NON instanced RvR area. If you think it sucks then you never played DAoC as I assure you most anyone who is a PvP junkie will attest that DAoC has the best PvP EVAR.
Yay, no better gear jsut better looks, finally I dont have to put up with the elitest assholes who spend 80 hours a week playing a game, msot are fat lazy and live in their moms basement. If you raid then you are a loser (see I can make imflamatory untrue comments too).
Yay DEATH to the holy trininty, now I can play with my friends the way a game is meant to be played isntead of one of us being forced to play some outdated pre-crambian notion that there has to be roles for classes, which is completely untrue. Your only role is to kill the enemy and have fun. This and lack of conventional raids is #1 reason why I am looking forward to GW2. In fact I would play a MMO titled World of peas and carrots online if they did away with trinitys and raiding. The 2 most archaic and stupid ideas ever invented for this genre.
Yay no more having to put up with asshats who enjoy griefing, enjoy your future of lolumad bros, meme idiots, and juvenile idiocy. I will enjoy a game that fosters comraderie, Community building, and good old fashion team work anyday over the Y U Mad crowd any day of the week.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
So gw2 is revolutionary because: ¨dont have an Endgame¨?. and just the rp players care about cosmetic gear, so at the end, gw2 will be all about arenas and the WvWvW, where you dont even need to level up your char to do that. good thing im not hype about this game, but i fell sorry for the people who really believe that gw2 gonna be ¨a revolution¨ for the genre. And i just saw this vid, is this the exciting gw2 combat? is all about ¨ 1 2 1 2 111111 and 2 once again.
Ohh man...so many people are going to wake up the hard way after this game releases...
A game with no world pvp
No better gear? everyone can acess better gear that means gear is the same as fighting naked but with less stats. and that sucks imo
Pvp only in an instanced zone for pvp or arenas everyone gets the same gear and level, no fun factor or carrot in a stick to try to improve gear, its only cosmetic.
Everyone can tank, heal and dps no specialization classes, is that good? just remove classes already a class is meant to have a specialization even if gameplay is different.
Everyone can go up to a mining node and mine it at the same time , no competition to get the node from friendly or enemy because there are no enemies in the open world only in pvp instanced arenas or zones
Everyone can belong to different guilds, where is the sense of getting together in ONE guild to become the best, if i login a diferent guild my playtime with get beneficts for another guild not my guild wtf is that? If im in a guild and know someone is beneficting another guild instead of my or our guild , i will be mad.
i know! awesome isn't it???? finally, you'll have to be the BEST not by hanging out with the geared dudes, but actually BEING the best through your own skill! woo!
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
Yes we are ANet has said it more than once, so unless they are lying to us all, max stat gear will be easy to get for your level and the only difference between gear types (raid, crafted, DE, and so forth) will be cosmetic. Watch this video at 18:04 you will get your gear stat question. http://www.youtube.com/watch?v=NHKrzOFv7sw
Originally posted by Djildjamesh
TL;DR: I raid because i love the teamwork aspect of it. If there would be no loot i would still be raiding with my friends.
That being said. Im really looking forward to this game simply because it's different
The only thing GW2 does not have is a gear grind! If you like challenging team based content read the dungeon gel by Ravious, he explains how the dungeons will meet that need. Now if you are looking for something that 40 people on vent can tackle together then the elder dragon lieutenants and the other world bosses will fill that. These bosses will just not randomly start up like in the demo; instead you will have to push chains of events in order to get them to kick off. For example watch the GW2 Events panel part 1 through 10 and you will see the fans design a DE. After watching that video and seeing all the parts that come into play into a boss fight that could easily be a great way for 40 people to have all the teamwork and fun they can imagine without a gear grind.
So gw2 is revolutionary because: ¨dont have an Endgame¨?. and just the rp players care about cosmetic gear, so at the end, gw2 will be all about arenas and the WvWvW, where you dont even need to level up your char to do that. good thing im not hype about this game, but i fell sorry for the people who really believe that gw2 gonna be ¨a revolution¨ for the genre. And i just saw this vid, is this the exciting gw2 combat? is all about ¨ 1 2 1 2 111111 and 2 once again.
Ohh man...so many people are going to wake up the hard way after this game releases...
A game with no world pvp
No better gear? everyone can acess better gear that means gear is the same as fighting naked but with less stats. and that sucks imo
Pvp only in an instanced zone for pvp or arenas everyone gets the same gear and level, no fun factor or carrot in a stick to try to improve gear, its only cosmetic.
Everyone can tank, heal and dps no specialization classes, is that good? just remove classes already a class is meant to have a specialization even if gameplay is different.
Everyone can go up to a mining node and mine it at the same time , no competition to get the node from friendly or enemy because there are no enemies in the open world only in pvp instanced arenas or zones
Everyone can belong to different guilds, where is the sense of getting together in ONE guild to become the best, if i login a diferent guild my playtime with get beneficts for another guild not my guild wtf is that? If im in a guild and know someone is beneficting another guild instead of my or our guild , i will be mad.
You are pretty good at this marketing thing. You did more to sell me the game than any other comment here.
Not sure if this was your intention, but nice work.
So gw2 is revolutionary because: ¨dont have an Endgame¨?. and just the rp players care about cosmetic gear, so at the end, gw2 will be all about arenas and the WvWvW, where you dont even need to level up your char to do that. good thing im not hype about this game, but i fell sorry for the people who really believe that gw2 gonna be ¨a revolution¨ for the genre. And i just saw this vid, is this the exciting gw2 combat? is all about ¨ 1 2 1 2 111111 and 2 once again.
Ohh man...so many people are going to wake up the hard way after this game releases...
A game with no world pvp
No better gear? everyone can acess better gear that means gear is the same as fighting naked but with less stats. and that sucks imo
Pvp only in an instanced zone for pvp or arenas everyone gets the same gear and level, no fun factor or carrot in a stick to try to improve gear, its only cosmetic.
Everyone can tank, heal and dps no specialization classes, is that good? just remove classes already a class is meant to have a specialization even if gameplay is different.
Everyone can go up to a mining node and mine it at the same time , no competition to get the node from friendly or enemy because there are no enemies in the open world only in pvp instanced arenas or zones
Everyone can belong to different guilds, where is the sense of getting together in ONE guild to become the best, if i login a diferent guild my playtime with get beneficts for another guild not my guild wtf is that? If im in a guild and know someone is beneficting another guild instead of my or our guild , i will be mad.
Everything you just described is exactly the reason why I'm looking forward to this game
Quoted for truth.
There is world PvP, in the mists. You know that HUGE open world multi zone, NON instanced RvR area. If you think it sucks then you never played DAoC as I assure you most anyone who is a PvP junkie will attest that DAoC has the best PvP EVAR.
Yay, no better gear jsut better looks, finally I dont have to put up with the elitest assholes who spend 80 hours a week playing a game, msot are fat lazy and live in their moms basement. If you raid then you are a loser (see I can make imflamatory untrue comments too).
Yay DEATH to the holy trininty, now I can play with my friends the way a game is meant to be played isntead of one of us being forced to play some outdated pre-crambian notion that there has to be roles for classes, which is completely untrue. Your only role is to kill the enemy and have fun. This and lack of conventional raids is #1 reason why I am looking forward to GW2. In fact I would play a MMO titled World of peas and carrots online if they did away with trinitys and raiding. The 2 most archaic and stupid ideas ever invented for this genre.
Yay no more having to put up with asshats who enjoy griefing, enjoy your future of lolumad bros, meme idiots, and juvenile idiocy. I will enjoy a game that fosters comraderie, Community building, and good old fashion team work anyday over the Y U Mad crowd any day of the week.
Well you will still have some form of World pvp in the massive never ending pvp zone of two week long death matches, which is the big selling point for me, I will always be there more than likely or doing matches for fun. I hate raiding and really just dont like raiders as players so no holy trinity gear grind is a plus to be sure. I dont really need to grief lowbies although it was kinda fun, scaring the crap out of a low level player good times. But beating people to death in huge battles is also something I thouroughly enjoy. So let the games begin, I am torn between necromancer and Earth elementalist right now.... decisions gah.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
Yes we are ANet has said it more than once, so unless they are lying to us all, max stat gear will be easy to get for your level and the only difference between gear types (raid, crafted, DE, and so forth) will be cosmetic. Watch this video at 18:04 you will get your gear stat question. http://www.youtube.com/watch?v=NHKrzOFv7sw
Originally posted by Djildjamesh
TL;DR: I raid because i love the teamwork aspect of it. If there would be no loot i would still be raiding with my friends.
That being said. Im really looking forward to this game simply because it's different
The only thing GW2 does not have is a gear grind! If you like challenging team based content read the dungeon gel by Ravious, he explains how the dungeons will meet that need. Now if you are looking for something that 40 people on vent can tackle together then the elder dragon lieutenants and the other world bosses will fill that. These bosses will just not randomly start up like in the demo; instead you will have to push chains of events in order to get them to kick off. For example watch the GW2 Events panel part 1 through 10 and you will see the fans design a DE. After watching that video and seeing all the parts that come into play into a boss fight that could easily be a great way for 40 people to have all the teamwork and fun they can imagine without a gear grind.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
Yes we are ANet has said it more than once, so unless they are lying to us all, max stat gear will be easy to get for your level and the only difference between gear types (raid, crafted, DE, and so forth) will be cosmetic. Watch this video at 18:04 you will get your gear stat question. http://www.youtube.com/watch?v=NHKrzOFv7sw
Originally posted by Djildjamesh
TL;DR: I raid because i love the teamwork aspect of it. If there would be no loot i would still be raiding with my friends.
That being said. Im really looking forward to this game simply because it's different
The only thing GW2 does not have is a gear grind! If you like challenging team based content read the dungeon gel by Ravious, he explains how the dungeons will meet that need. Now if you are looking for something that 40 people on vent can tackle together then the elder dragon lieutenants and the other world bosses will fill that. These bosses will just not randomly start up like in the demo; instead you will have to push chains of events in order to get them to kick off. For example watch the GW2 Events panel part 1 through 10 and you will see the fans design a DE. After watching that video and seeing all the parts that come into play into a boss fight that could easily be a great way for 40 people to have all the teamwork and fun they can imagine without a gear grind.
My question and worry is whether these major DEs will have the difficulty and not that the more mistakes are made the longer it takes. That there is a good cahnce a DE will fail because of lack of teamwork. I would love to see some real challenging DEs that would require some real teamwork (as in guilds getting their people together and coordinated) that'll rival any P2P MMO but in favor of fun and casualness it will lack that.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
Yes we are ANet has said it more than once, so unless they are lying to us all, max stat gear will be easy to get for your level and the only difference between gear types (raid, crafted, DE, and so forth) will be cosmetic. Watch this video at 18:04 you will get your gear stat question. http://www.youtube.com/watch?v=NHKrzOFv7sw
Originally posted by Djildjamesh
TL;DR: I raid because i love the teamwork aspect of it. If there would be no loot i would still be raiding with my friends.
That being said. Im really looking forward to this game simply because it's different
The only thing GW2 does not have is a gear grind! If you like challenging team based content read the dungeon gel by Ravious, he explains how the dungeons will meet that need. Now if you are looking for something that 40 people on vent can tackle together then the elder dragon lieutenants and the other world bosses will fill that. These bosses will just not randomly start up like in the demo; instead you will have to push chains of events in order to get them to kick off. For example watch the GW2 Events panel part 1 through 10 and you will see the fans design a DE. After watching that video and seeing all the parts that come into play into a boss fight that could easily be a great way for 40 people to have all the teamwork and fun they can imagine without a gear grind.
My question and worry is whether these major DEs will have the difficulty and not that the more mistakes are made the longer it takes. That there is a good cahnce a DE will fail because of lack of teamwork. I would love to see some real challenging DEs that would require some real teamwork (as in guilds getting their people together and coordinated) that'll rival any P2P MMO but in favor of fun and casualness it will lack that.
i agree that i'd like to see a lot of the major de's fail. i think there should be a high probability of failing. given that the events scale in difficulty depending on numbers/levels around, i'd be hoping the big ones would get more epic, too. at the very least it makes doing it again more refreshing. say, you do it with only a handful of you today, then tomorrow there's a handful more, and then on weekends you've got dozens trying for it... that alone makes it refreshing.
that said, i think the "teamwork" thing will be more important than you realise. for me, there's two kinds of teamwork - dynamic and automaton.
modern raiding is, essentially, automaton. you know your set position, your set focus and you press your buttons at the set time. it's almost clockwork. everyone needs to "know" the fight. for me, that yawns me off.
i'm hoping with gw2 that we get more of a dynamic teamwork experience. where you have to adjust your tactics on the fly. not just because everyone's different classes, but because the event itself scales depending on who's around. and naturally any event will attract more people. this means, hopefully, a lot more effort from everyone not just to communicate, but to be aware of what everyone's doing and try to shore up any gaps as they see fit. this could make everyone feel integral to the fight rather than a few feeling like bystanders because they're just waiting for the tank to hit x on their hp so they can finally press a button.
whatever gw2 does with this, even if it's not quite what we expect - it will pave the way toward more dynamic gameplay in my opinion. because i think we're all going to enjoy it a lot more than we think. the trinity really has had its day. it's time to be more fluid with class development and this can only lead to more fluid challenges in the game world.
tying teamwork into difficulty is important, and the fact that from the very beginning of the game gw2 attempts to bring everyone together ALL THE TIME shows how they're trying to train gamers into being more dynamic with their teamwork. learning to rely not on joining a "leet" guild full of over-geared raiders willing to walk you through stuff, but actually feeling that at any given moment YOU can wade into the action and do it yourself. that's a powerful thing to bring to the mmo table.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
Yes we are ANet has said it more than once, so unless they are lying to us all, max stat gear will be easy to get for your level and the only difference between gear types (raid, crafted, DE, and so forth) will be cosmetic. Watch this video at 18:04 you will get your gear stat question. http://www.youtube.com/watch?v=NHKrzOFv7sw
Originally posted by Djildjamesh
TL;DR: I raid because i love the teamwork aspect of it. If there would be no loot i would still be raiding with my friends.
That being said. Im really looking forward to this game simply because it's different
The only thing GW2 does not have is a gear grind! If you like challenging team based content read the dungeon gel by Ravious, he explains how the dungeons will meet that need. Now if you are looking for something that 40 people on vent can tackle together then the elder dragon lieutenants and the other world bosses will fill that. These bosses will just not randomly start up like in the demo; instead you will have to push chains of events in order to get them to kick off. For example watch the GW2 Events panel part 1 through 10 and you will see the fans design a DE. After watching that video and seeing all the parts that come into play into a boss fight that could easily be a great way for 40 people to have all the teamwork and fun they can imagine without a gear grind.
My question and worry is whether these major DEs will have the difficulty and not that the more mistakes are made the longer it takes. That there is a good cahnce a DE will fail because of lack of teamwork. I would love to see some real challenging DEs that would require some real teamwork (as in guilds getting their people together and coordinated) that'll rival any P2P MMO but in favor of fun and casualness it will lack that.
i agree that i'd like to see a lot of the major de's fail. i think there should be a high probability of failing. given that the events scale in difficulty depending on numbers/levels around, i'd be hoping the big ones would get more epic, too. at the very least it makes doing it again more refreshing. say, you do it with only a handful of you today, then tomorrow there's a handful more, and then on weekends you've got dozens trying for it... that alone makes it refreshing.
that said, i think the "teamwork" thing will be more important than you realise. for me, there's two kinds of teamwork - dynamic and automaton.
modern raiding is, essentially, automaton. you know your set position, your set focus and you press your buttons at the set time. it's almost clockwork. everyone needs to "know" the fight. for me, that yawns me off.
i'm hoping with gw2 that we get more of a dynamic teamwork experience. where you have to adjust your tactics on the fly. not just because everyone's different classes, but because the event itself scales depending on who's around. and naturally any event will attract more people. this means, hopefully, a lot more effort from everyone not just to communicate, but to be aware of what everyone's doing and try to shore up any gaps as they see fit. this could make everyone feel integral to the fight rather than a few feeling like bystanders because they're just waiting for the tank to hit x on their hp so they can finally press a button.
whatever gw2 does with this, even if it's not quite what we expect - it will pave the way toward more dynamic gameplay in my opinion. because i think we're all going to enjoy it a lot more than we think. the trinity really has had its day. it's time to be more fluid with class development and this can only lead to more fluid challenges in the game world.
tying teamwork into difficulty is important, and the fact that from the very beginning of the game gw2 attempts to bring everyone together ALL THE TIME shows how they're trying to train gamers into being more dynamic with their teamwork. learning to rely not on joining a "leet" guild full of over-geared raiders willing to walk you through stuff, but actually feeling that at any given moment YOU can wade into the action and do it yourself. that's a powerful thing to bring to the mmo table.
I know the DE's scale up to arround 40 people or something.
But i don't expect it to be arround WoW's level for group play. From all the video's i've seen it all looked kinda straight forward, basic strategy's. Don't get me wrong they look absolutely amazing but when you've done some of the most toughest content in WoW it's kind off underwhelming. I honestly think the big DE events are being tuned for the masses. The people that want a real challange can find them in the 5 man dungeons. And therefor i don't believe there will be any form or organised raiding. And it's prob for the best since i just got a new job i have to work on
Doing these DE's with your 40 guildies would be amazing tho i wonder if that's even possible. This game is simply made for 5 people group play and that's how it is.
I know the DE's scale up to arround 40 people or something.
But i don't expect it to be arround WoW's level for group play. From all the video's i've seen it all looked kinda straight forward, basic strategy's. Don't get me wrong they look absolutely amazing but when you've done some of the most toughest content in WoW it's kind off underwhelming. I honestly think the big DE events are being tuned for the masses. The people that want a real challange can find them in the 5 man dungeons. And therefor i don't believe there will be any form or organised raiding. And it's prob for the best since i just got a new job i have to work on
Doing these DE's with your 40 guildies would be amazing tho i wonder if that's even possible. This game is simply made for 5 people group play and that's how it is.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
There are other boss events, such as the Shatterer or Tequatl, which scale up to 100 people. These events the bosses gain more abilities the more people there are.
DEs for the most part are going to be tuned to expect that random groups of strangers will be able to do them if they play well, but we don't know exactly what that means. Personally, I expect that good players will be able to synergize with bad players by assisting them to focus fire or trying to take advantage of cross profession combos (either setting up that guy or taking advantage of their random skills)
There are elite dynamic events which are marked as elite and will require a higher degree of coordination. I don't know if we know if there will be elite events throughout or whether they'll just be in the highest zones.
There isn't instanced raiding for more than 5 people, but 5 man dungeons are said to be very difficult in the explorable mode. There's at least 32 dungeon paths (8 story, 24 explorable), so that will be where people should go for the most difficult content. Like in the open world, you'll be scaled down if you try to do a lower level dungeon so that should keep them pretty challenging and give people a lot more options than might be normally found for level capped people.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I know the DE's scale up to arround 40 people or something.
But i don't expect it to be arround WoW's level for group play. From all the video's i've seen it all looked kinda straight forward, basic strategy's. Don't get me wrong they look absolutely amazing but when you've done some of the most toughest content in WoW it's kind off underwhelming. I honestly think the big DE events are being tuned for the masses. The people that want a real challange can find them in the 5 man dungeons. And therefor i don't believe there will be any form or organised raiding. And it's prob for the best since i just got a new job i have to work on
Doing these DE's with your 40 guildies would be amazing tho i wonder if that's even possible. This game is simply made for 5 people group play and that's how it is.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
There are other boss events, such as the Shatterer or Tequatl, which scale up to 100 people. These events the bosses gain more abilities the more people there are.
DEs for the most part are going to be tuned to expect that random groups of strangers will be able to do them if they play well, but we don't know exactly what that means. Personally, I expect that good players will be able to synergize with bad players by assisting them to focus fire or trying to take advantage of cross profession combos (either setting up that guy or taking advantage of their random skills)
There are elite dynamic events which are marked as elite and will require a higher degree of coordination. I don't know if we know if there will be elite events throughout or whether they'll just be in the highest zones.
There isn't instanced raiding for more than 5 people, but 5 man dungeons are said to be very difficult in the explorable mode. There's at least 32 dungeon paths (8 story, 24 explorable), so that will be where people should go for the most difficult content. Like in the open world, you'll be scaled down if you try to do a lower level dungeon so that should keep them pretty challenging and give people a lot more options than might be normally found for level capped people.
yes i know how the game works All i ment was that i believe the boss DE's will aslo be tuned towards the masses.
- You never know when a DE's going to hit
- You never know who'll be in your party
- noone will be screaming tactics over vent
- everything will have to be done on the 'fly'.
- im sure it won't be extremly easy i just doubt there will be allot of one-shot mechanics like you see in other games like WoW.
All these things sound extremely exciting to me. Seeing a boss spawn and going oooOOOOOHHHHH SH%@#%T and having to act without 'thinking' sounds awesome to me . Like i said in an earlier post. I hope this game will be very different from what've played before
I know the DE's scale up to arround 40 people or something.
But i don't expect it to be arround WoW's level for group play. From all the video's i've seen it all looked kinda straight forward, basic strategy's. Don't get me wrong they look absolutely amazing but when you've done some of the most toughest content in WoW it's kind off underwhelming. I honestly think the big DE events are being tuned for the masses. The people that want a real challange can find them in the 5 man dungeons. And therefor i don't believe there will be any form or organised raiding. And it's prob for the best since i just got a new job i have to work on
Doing these DE's with your 40 guildies would be amazing tho i wonder if that's even possible. This game is simply made for 5 people group play and that's how it is.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
Do you have a reference for that? (Not that I don't believe you, but I'd just like to see where they said this and their thoughts).
Hmm, I don't like this that much. I think scaling up to 15 or 20 would make more sense for regular DEs. The game encourages doing things with other people and generally rewards grouping. I could see going around with several friends. Suddenly if you run into a few more people and stick together you can easily reach the scaling cap (which reduces the difficulty of the game, something I don't think is very fun).
It's especially bad if you have a guild and are doing things with them. If you have 15 people, then you are kind of out of luck unless you split up. The game shouldn't really encourage you to split up unless you are coming in with a veritable horde, And note, if your group is 10 people, then anyone who tags along with mess up the scaling, and a 10-person guild group is rather small.
While 10 might be the sweet spot in terms of feeling good with that many people, I think the scaling should be able to handle it if more people are around. Though I imagine beta will show if this will be a problem since they'll be able to get more realistic population numbers and see how it plays out. Imho, if more than 10 people are at DEs that stop scaling past 10 even 10% of the time, then they should adjust it so it can handle more people.
I think they might be underestimating just how much DEs will probably change how people behave and group. You don't get around doing quests with 8+ friends in WoW because it is boring (even if a lot of quests are quicker). In GW2 it won't be and so having more friends joining you will be encouraged. The scaling needs to handle that and anyone else who is wandering in and joining the fight. 20 provides some breathing room.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
Do you have a reference for that? (Not that I don't believe you, but I'd just like to see where they said this and their thoughts).
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
I know the DE's scale up to arround 40 people or something.
But i don't expect it to be arround WoW's level for group play. From all the video's i've seen it all looked kinda straight forward, basic strategy's. Don't get me wrong they look absolutely amazing but when you've done some of the most toughest content in WoW it's kind off underwhelming. I honestly think the big DE events are being tuned for the masses. The people that want a real challange can find them in the 5 man dungeons. And therefor i don't believe there will be any form or organised raiding. And it's prob for the best since i just got a new job i have to work on
Doing these DE's with your 40 guildies would be amazing tho i wonder if that's even possible. This game is simply made for 5 people group play and that's how it is.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
Do you have a reference for that? (Not that I don't believe you, but I'd just like to see where they said this and their thoughts).
Hmm, I don't like this that much. I think scaling up to 15 or 20 would make more sense for regular DEs. The game encourages doing things with other people and generally rewards grouping. I could see going around with several friends. Suddenly if you run into a few more people and stick together you can easily reach the scaling cap (which reduces the difficulty of the game, something I don't think is very fun).
It's especially bad if you have a guild and are doing things with them. If you have 15 people, then you are kind of out of luck unless you split up. The game shouldn't really encourage you to split up unless you are coming in with a veritable horde, And note, if your group is 10 people, then anyone who tags along with mess up the scaling, and a 10-person guild group is rather small.
While 10 might be the sweet spot in terms of feeling good with that many people, I think the scaling should be able to handle it if more people are around. Though I imagine beta will show if this will be a problem since they'll be able to get more realistic population numbers and see how it plays out. Imho, if more than 10 people are at DEs that stop scaling past 10 even 10% of the time, then they should adjust it so it can handle more people.
I think they might be underestimating just how much DEs will probably change how people behave and group. You don't get around doing quests with 8+ friends in WoW because it is boring (even if a lot of quests are quicker). In GW2 it won't be and so having more friends joining you will be encouraged. The scaling needs to handle that and anyone else who is wandering in and joining the fight. 20 provides some breathing room.
I get where you're coming from. At first I thought this was mostly a huge nitpick, but I respect your opinion for one reason - the leveling itself differs from the traditional MMO. I figured "how often do guilds even do anything together in big groups, etc" unless it's some kind of end game content, but then it hit me. The reason guilds don't do enough AS A GUILD, is because there is no scaling. In WoW once you've hit 85, everything below you is no challenge, so if you group with a lowbie guildie, neither of you have any fun.
GW2, however, encourages grouping more than any game I've ever heard of, since your levels even out based on the area you're in, sidekicking system, etc. Unlike DCUniverse, even the guy that's done the content already can still die if he's not careful. That sounds like a lot of fun, and it would be awesome to see groups of 20 people or more going around hunting for dynamic events and still getting a challenge. TBH though, this would probably be a small fix and it could be implimented someday.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
Do you have a reference for that? (Not that I don't believe you, but I'd just like to see where they said this and their thoughts).
Hmm, I don't like this that much. I think scaling up to 15 or 20 would make more sense for regular DEs. The game encourages doing things with other people and generally rewards grouping. I could see going around with several friends. Suddenly if you run into a few more people and stick together you can easily reach the scaling cap (which reduces the difficulty of the game, something I don't think is very fun).
It's especially bad if you have a guild and are doing things with them. If you have 15 people, then you are kind of out of luck unless you split up. The game shouldn't really encourage you to split up unless you are coming in with a veritable horde, And note, if your group is 10 people, then anyone who tags along with mess up the scaling, and a 10-person guild group is rather small.
While 10 might be the sweet spot in terms of feeling good with that many people, I think the scaling should be able to handle it if more people are around. Though I imagine beta will show if this will be a problem since they'll be able to get more realistic population numbers and see how it plays out. Imho, if more than 10 people are at DEs that stop scaling past 10 even 10% of the time, then they should adjust it so it can handle more people.
I think they might be underestimating just how much DEs will probably change how people behave and group. You don't get around doing quests with 8+ friends in WoW because it is boring (even if a lot of quests are quicker). In GW2 it won't be and so having more friends joining you will be encouraged. The scaling needs to handle that and anyone else who is wandering in and joining the fight. 20 provides some breathing room.
I get where you're coming from. At first I thought this was mostly a huge nitpick, but I respect your opinion for one reason - the leveling itself differs from the traditional MMO. I figured "how often do guilds even do anything together in big groups, etc" unless it's some kind of end game content, but then it hit me. The reason guilds don't do enough AS A GUILD, is because there is no scaling. In WoW once you've hit 85, everything below you is no challenge, so if you group with a lowbie guildie, neither of you have any fun.
GW2, however, encourages grouping more than any game I've ever heard of, since your levels even out based on the area you're in, sidekicking system, etc. Unlike DCUniverse, even the guy that's done the content already can still die if he's not careful. That sounds like a lot of fun, and it would be awesome to see groups of 20 people or more going around hunting for dynamic events and still getting a challenge. TBH though, this would probably be a small fix and it could be implimented someday.
I disagree. Their decision to limit normal dynamic events to scaling to only 10 people isn't just to have an arbitrary cap, it's because they feel it becomes too confusing and less fun.
I know we all want dynamic events to be perfect, but we might just have to settle for them being better than the current system (by a lot). Even back in the EQ day, open world content might be handled by a group of 6, and it's been a long time since we've even had that. Being able to take 10 people around the world is still a huge improvement over what we have today, where you don't even need a full 5 people to trivialize the content.
I do think such guilds aren't completely without options though. For instance, we've seen that people trying to take on higher level DEs have struggled greatly. Taking 20 people into a DE like that might be a real challenge, even if the event itself only scaled up to 10 equal-level people. It would take more coordination of levels and sidekicking, and you couldn't do it on max level stuff, but it's an option.
Another idea would have to have different groups working on major chains at the same time. One group of 5-10 trying to spawn the Shatterer, another group going for Tequatl, etc, etc. As soon as one major boss is about to appear, send the word out in guild chat and everyone can port over. Then afterwords everyone goes back to work on trying to progress the other chains. The Shadow Behemoth is a level 15 boss, so it's possible that there's a ton of these all throughout the game from level 15 to 80 to give some variety.
It's also not for everybody, but World PVP is another option for getting the whole guild doing something together.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Great points. I too thought about the splitting up of a guild into separate groups but hadn't considered your idea about parts of a quest chain. Even then, guilds would be playing together outside of 5 mans and that, right there, is gold to me.
I wanted to add world PvP to that list, but I'm not sure how it would work in GW2. Personally with the scaling system the way it is, it would be amazing in one on one, but also could becoming hectic with multiple people responding to a guildie's PvP struggle in a zone. Maybe I'm off on that one, I only PvP'd in open world for a short time compared to most.
It will be a year and a half probably for next expansion. Dont forget, you are paying a sub at this point.
Year and a half? What do you base that on?
Paying a sub? *boggle*
edit actually wrong game ignore lol, was involved in a swtor chat and got posts mixed up. GW2 game is the entire opposite, there is huge amounts of content that WILL easily last to next expansion.
Every MMO ever launched runs out of content too fast for the majority of players. Not all players like the same things. Having a variety of things to do is better for me, maybe not for others.
What I'm hoping is that Arena-Net tackles the challenges of content delivery post launch with as much passion and pursuit of excellence as they have tackled the original development. Some games have frequest updates of bits and pieces of content, some go the expansion route, and some do both. Hopefully, Arena-Net continues to expand all the variety of things to do post launch and doesn't concentrate on any one aspect.
All that said I should also note that I don't raid - ever. I either roll an alt when I hit max level or go play another game. Actually often times when I get bored at any level I'll roll an alt or go play another game. When I get bored of GW2 I'll be either rolling an alt or playing another game.
Guild Wars2 doesn't follow any gear grind, raiding mini game story lines and it never will. GW2 wont add a true end game like you had with WOW where you get to kill a mighty raid boss, you will most likely get what you got with GW1 content updates and more expansions that dont break the game, just add skills, areas, maybe another class to play or two. But if your waiting on GW2 to openly compete with holy trinity raiding games ( just in case) you get tired of the one your currently playing, you will be waiting a long time.
Comments
Ohh man...so many people are going to wake up the hard way after this game releases...
A game with no world pvp
No better gear? everyone can acess better gear that means gear is the same as fighting naked but with less stats. and that sucks imo
Pvp only in an instanced zone for pvp or arenas everyone gets the same gear and level, no fun factor or carrot in a stick to try to improve gear, its only cosmetic.
Everyone can tank, heal and dps no specialization classes, is that good? just remove classes already a class is meant to have a specialization even if gameplay is different.
Everyone can go up to a mining node and mine it at the same time , no competition to get the node from friendly or enemy because there are no enemies in the open world only in pvp instanced arenas or zones
Everyone can belong to different guilds, where is the sense of getting together in ONE guild to become the best, if i login a diferent guild my playtime with get beneficts for another guild not my guild wtf is that? If im in a guild and know someone is beneficting another guild instead of my or our guild , i will be mad.
We are still not 100% sure that best gear would be quick to obtain once u reach 80.
We're basing that assumption probz from previous GW , but currently what we know is : based on
(Everything We Know about GW2)
-) there is no grinding-for gear in raid
-) u get token from dungeons , with this token we can buy gear . Not sure if this is still happening once we hit 80 ...and dungeon drops gears as well +weapon.
-) we can craft better gears once we go 80, (not 100% here)... And crafting in gw2 uses trial&error concept . So its gonna be fun imo.
-) PVP gives us reward?... i have no idea, no idea .
http://www.gdcvault.com/play/1013691/Designing_Guild_Wars_2_Dynamic_Events (1:07:45)
The assumption based on GW1 is perfectly correct, because they said they are carrying over that part of their philosophy to second game.
Quoted for truth.
There is world PvP, in the mists. You know that HUGE open world multi zone, NON instanced RvR area. If you think it sucks then you never played DAoC as I assure you most anyone who is a PvP junkie will attest that DAoC has the best PvP EVAR.
Yay, no better gear jsut better looks, finally I dont have to put up with the elitest assholes who spend 80 hours a week playing a game, msot are fat lazy and live in their moms basement. If you raid then you are a loser (see I can make imflamatory untrue comments too).
Yay DEATH to the holy trininty, now I can play with my friends the way a game is meant to be played isntead of one of us being forced to play some outdated pre-crambian notion that there has to be roles for classes, which is completely untrue. Your only role is to kill the enemy and have fun. This and lack of conventional raids is #1 reason why I am looking forward to GW2. In fact I would play a MMO titled World of peas and carrots online if they did away with trinitys and raiding. The 2 most archaic and stupid ideas ever invented for this genre.
Yay no more having to put up with asshats who enjoy griefing, enjoy your future of lolumad bros, meme idiots, and juvenile idiocy. I will enjoy a game that fosters comraderie, Community building, and good old fashion team work anyday over the Y U Mad crowd any day of the week.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
i know! awesome isn't it???? finally, you'll have to be the BEST not by hanging out with the geared dudes, but actually BEING the best through your own skill! woo!
Yes we are ANet has said it more than once, so unless they are lying to us all, max stat gear will be easy to get for your level and the only difference between gear types (raid, crafted, DE, and so forth) will be cosmetic. Watch this video at 18:04 you will get your gear stat question. http://www.youtube.com/watch?v=NHKrzOFv7sw
The only thing GW2 does not have is a gear grind! If you like challenging team based content read the dungeon gel by Ravious, he explains how the dungeons will meet that need. Now if you are looking for something that 40 people on vent can tackle together then the elder dragon lieutenants and the other world bosses will fill that. These bosses will just not randomly start up like in the demo; instead you will have to push chains of events in order to get them to kick off. For example watch the GW2 Events panel part 1 through 10 and you will see the fans design a DE. After watching that video and seeing all the parts that come into play into a boss fight that could easily be a great way for 40 people to have all the teamwork and fun they can imagine without a gear grind.
http://www.killtenrats.com/2011/06/29/gwfanday-the-dungeon-gel/
http://www.youtube.com/watch?v=5mjiRKkHwXk&lr=1
You are pretty good at this marketing thing. You did more to sell me the game than any other comment here.
Not sure if this was your intention, but nice work.
Well you will still have some form of World pvp in the massive never ending pvp zone of two week long death matches, which is the big selling point for me, I will always be there more than likely or doing matches for fun. I hate raiding and really just dont like raiders as players so no holy trinity gear grind is a plus to be sure. I dont really need to grief lowbies although it was kinda fun, scaring the crap out of a low level player good times. But beating people to death in huge battles is also something I thouroughly enjoy. So let the games begin, I am torn between necromancer and Earth elementalist right now.... decisions gah.
makes you drool, doesn't it?
My question and worry is whether these major DEs will have the difficulty and not that the more mistakes are made the longer it takes. That there is a good cahnce a DE will fail because of lack of teamwork. I would love to see some real challenging DEs that would require some real teamwork (as in guilds getting their people together and coordinated) that'll rival any P2P MMO but in favor of fun and casualness it will lack that.
i agree that i'd like to see a lot of the major de's fail. i think there should be a high probability of failing. given that the events scale in difficulty depending on numbers/levels around, i'd be hoping the big ones would get more epic, too. at the very least it makes doing it again more refreshing. say, you do it with only a handful of you today, then tomorrow there's a handful more, and then on weekends you've got dozens trying for it... that alone makes it refreshing.
that said, i think the "teamwork" thing will be more important than you realise. for me, there's two kinds of teamwork - dynamic and automaton.
modern raiding is, essentially, automaton. you know your set position, your set focus and you press your buttons at the set time. it's almost clockwork. everyone needs to "know" the fight. for me, that yawns me off.
i'm hoping with gw2 that we get more of a dynamic teamwork experience. where you have to adjust your tactics on the fly. not just because everyone's different classes, but because the event itself scales depending on who's around. and naturally any event will attract more people. this means, hopefully, a lot more effort from everyone not just to communicate, but to be aware of what everyone's doing and try to shore up any gaps as they see fit. this could make everyone feel integral to the fight rather than a few feeling like bystanders because they're just waiting for the tank to hit x on their hp so they can finally press a button.
whatever gw2 does with this, even if it's not quite what we expect - it will pave the way toward more dynamic gameplay in my opinion. because i think we're all going to enjoy it a lot more than we think. the trinity really has had its day. it's time to be more fluid with class development and this can only lead to more fluid challenges in the game world.
tying teamwork into difficulty is important, and the fact that from the very beginning of the game gw2 attempts to bring everyone together ALL THE TIME shows how they're trying to train gamers into being more dynamic with their teamwork. learning to rely not on joining a "leet" guild full of over-geared raiders willing to walk you through stuff, but actually feeling that at any given moment YOU can wade into the action and do it yourself. that's a powerful thing to bring to the mmo table.
I know the DE's scale up to arround 40 people or something.
But i don't expect it to be arround WoW's level for group play. From all the video's i've seen it all looked kinda straight forward, basic strategy's. Don't get me wrong they look absolutely amazing but when you've done some of the most toughest content in WoW it's kind off underwhelming. I honestly think the big DE events are being tuned for the masses. The people that want a real challange can find them in the 5 man dungeons. And therefor i don't believe there will be any form or organised raiding. And it's prob for the best since i just got a new job i have to work on
Doing these DE's with your 40 guildies would be amazing tho i wonder if that's even possible. This game is simply made for 5 people group play and that's how it is.
Regular dynamic events scale up to 10 people. There's no set path through the zone so people scatter immediately. Having it scale for more people would make things too chaotic. This is subject to change but they've said 10 or so feels right.
There are other boss events, such as the Shatterer or Tequatl, which scale up to 100 people. These events the bosses gain more abilities the more people there are.
DEs for the most part are going to be tuned to expect that random groups of strangers will be able to do them if they play well, but we don't know exactly what that means. Personally, I expect that good players will be able to synergize with bad players by assisting them to focus fire or trying to take advantage of cross profession combos (either setting up that guy or taking advantage of their random skills)
There are elite dynamic events which are marked as elite and will require a higher degree of coordination. I don't know if we know if there will be elite events throughout or whether they'll just be in the highest zones.
There isn't instanced raiding for more than 5 people, but 5 man dungeons are said to be very difficult in the explorable mode. There's at least 32 dungeon paths (8 story, 24 explorable), so that will be where people should go for the most difficult content. Like in the open world, you'll be scaled down if you try to do a lower level dungeon so that should keep them pretty challenging and give people a lot more options than might be normally found for level capped people.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
yes i know how the game works All i ment was that i believe the boss DE's will aslo be tuned towards the masses.
- You never know when a DE's going to hit
- You never know who'll be in your party
- noone will be screaming tactics over vent
- everything will have to be done on the 'fly'.
- im sure it won't be extremly easy i just doubt there will be allot of one-shot mechanics like you see in other games like WoW.
All these things sound extremely exciting to me. Seeing a boss spawn and going oooOOOOOHHHHH SH%@#%T and having to act without 'thinking' sounds awesome to me . Like i said in an earlier post. I hope this game will be very different from what've played before
Do you have a reference for that? (Not that I don't believe you, but I'd just like to see where they said this and their thoughts).
Hmm, I don't like this that much. I think scaling up to 15 or 20 would make more sense for regular DEs. The game encourages doing things with other people and generally rewards grouping. I could see going around with several friends. Suddenly if you run into a few more people and stick together you can easily reach the scaling cap (which reduces the difficulty of the game, something I don't think is very fun).
It's especially bad if you have a guild and are doing things with them. If you have 15 people, then you are kind of out of luck unless you split up. The game shouldn't really encourage you to split up unless you are coming in with a veritable horde, And note, if your group is 10 people, then anyone who tags along with mess up the scaling, and a 10-person guild group is rather small.
While 10 might be the sweet spot in terms of feeling good with that many people, I think the scaling should be able to handle it if more people are around. Though I imagine beta will show if this will be a problem since they'll be able to get more realistic population numbers and see how it plays out. Imho, if more than 10 people are at DEs that stop scaling past 10 even 10% of the time, then they should adjust it so it can handle more people.
I think they might be underestimating just how much DEs will probably change how people behave and group. You don't get around doing quests with 8+ friends in WoW because it is boring (even if a lot of quests are quicker). In GW2 it won't be and so having more friends joining you will be encouraged. The scaling needs to handle that and anyone else who is wandering in and joining the fight. 20 provides some breathing room.
http://www.guildwars2guru.com/forum/showpost.php?p=667941&postcount=42
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I get where you're coming from. At first I thought this was mostly a huge nitpick, but I respect your opinion for one reason - the leveling itself differs from the traditional MMO. I figured "how often do guilds even do anything together in big groups, etc" unless it's some kind of end game content, but then it hit me. The reason guilds don't do enough AS A GUILD, is because there is no scaling. In WoW once you've hit 85, everything below you is no challenge, so if you group with a lowbie guildie, neither of you have any fun.
GW2, however, encourages grouping more than any game I've ever heard of, since your levels even out based on the area you're in, sidekicking system, etc. Unlike DCUniverse, even the guy that's done the content already can still die if he's not careful. That sounds like a lot of fun, and it would be awesome to see groups of 20 people or more going around hunting for dynamic events and still getting a challenge. TBH though, this would probably be a small fix and it could be implimented someday.
I disagree. Their decision to limit normal dynamic events to scaling to only 10 people isn't just to have an arbitrary cap, it's because they feel it becomes too confusing and less fun.
I know we all want dynamic events to be perfect, but we might just have to settle for them being better than the current system (by a lot). Even back in the EQ day, open world content might be handled by a group of 6, and it's been a long time since we've even had that. Being able to take 10 people around the world is still a huge improvement over what we have today, where you don't even need a full 5 people to trivialize the content.
I do think such guilds aren't completely without options though. For instance, we've seen that people trying to take on higher level DEs have struggled greatly. Taking 20 people into a DE like that might be a real challenge, even if the event itself only scaled up to 10 equal-level people. It would take more coordination of levels and sidekicking, and you couldn't do it on max level stuff, but it's an option.
Another idea would have to have different groups working on major chains at the same time. One group of 5-10 trying to spawn the Shatterer, another group going for Tequatl, etc, etc. As soon as one major boss is about to appear, send the word out in guild chat and everyone can port over. Then afterwords everyone goes back to work on trying to progress the other chains. The Shadow Behemoth is a level 15 boss, so it's possible that there's a ton of these all throughout the game from level 15 to 80 to give some variety.
It's also not for everybody, but World PVP is another option for getting the whole guild doing something together.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Great points. I too thought about the splitting up of a guild into separate groups but hadn't considered your idea about parts of a quest chain. Even then, guilds would be playing together outside of 5 mans and that, right there, is gold to me.
I wanted to add world PvP to that list, but I'm not sure how it would work in GW2. Personally with the scaling system the way it is, it would be amazing in one on one, but also could becoming hectic with multiple people responding to a guildie's PvP struggle in a zone. Maybe I'm off on that one, I only PvP'd in open world for a short time compared to most.
ROFL this is priceless
Every MMO ever launched runs out of content too fast for the majority of players. Not all players like the same things. Having a variety of things to do is better for me, maybe not for others.
What I'm hoping is that Arena-Net tackles the challenges of content delivery post launch with as much passion and pursuit of excellence as they have tackled the original development. Some games have frequest updates of bits and pieces of content, some go the expansion route, and some do both. Hopefully, Arena-Net continues to expand all the variety of things to do post launch and doesn't concentrate on any one aspect.
All that said I should also note that I don't raid - ever. I either roll an alt when I hit max level or go play another game. Actually often times when I get bored at any level I'll roll an alt or go play another game. When I get bored of GW2 I'll be either rolling an alt or playing another game.
Guild Wars2 doesn't follow any gear grind, raiding mini game story lines and it never will. GW2 wont add a true end game like you had with WOW where you get to kill a mighty raid boss, you will most likely get what you got with GW1 content updates and more expansions that dont break the game, just add skills, areas, maybe another class to play or two. But if your waiting on GW2 to openly compete with holy trinity raiding games ( just in case) you get tired of the one your currently playing, you will be waiting a long time.