Nice backhanded insults there buddy. Not my fault you guys blew through all the content in a week.
My friends (like myself) have families, school, and jobs. Given the choice between spending all my time rushing to cap and blowing through all the content in a week and spending time with my wife and family after working, I'll choose the latter thanks.
If you all have two 50's in a week, then you're doing it wrong in my opinion. Enjoy the ride or gamehop every month? I'll enjoy the ride thanks.
Guess you missed the part about not taking off work and not losing sleep over it. Also, I never said anything to insult you, unless you think being a casual player is an insult but that's your problem cause I never intended it to be that way. Though it's fine to enjoy the ride but some of us are just faster on the road then others. Though when the ride is a heap like SWTOR, I can see why people would rather race faster to the newer models.
I also find it hard to believe you can work full time, not lose sleep, and still get two 50's in a week. That sounds like bs to me.
Either way, my feet are firmly planted in the real world. I don't spend ever second of free time I have playing a game.
To eachtheir own I guess. Have fun with your poopsock!
Not my problem if you believe it or not. Though don't act butthurt that people are faster then you in a game and yet claim that you have to spend time with your family. That's your decision but don't get upset when others drop the game before you hit max level.
If SWTOR is sooo crappy...why did you devote yourself to getting 2 50's? How could you play 100 hours out of the week if you hate it so much?
"this game sucks. I'm going to spend every waking minute plowing through it for a week until I pass out on the floor!!!!"
How about some screenshots of your two level 50's? I still don't believe you.
Never have I once said that I was playing the game. I am speaking for people in my gaming group. So, derp to your reading skills. Even so, if it was me, I would have more then 2 since I am unemployed. Though, I wasn't speaking for me. =P
We dont know how it will work, rift did it with the soul system, but at the end, most of the players really like to play a role in a group, heal, dps or even tank. In gw2, everyone will be healer, dps and tank, and i dont know if that will be good for the pve and pvp.
Guild Wars will not have traditional quests, instead quests will be stumbled upon in the open world and spawn dynamic content based on variables.
Also called, warhammer ¨Public quest¨ and rift ¨dynamic events¨ is not something new and at the end, people get bored pretty fast. in warhammer you could hit 40 just doing PQs, but doing the same thing over and over is bored, at least in war we did have pvp to level up, gw2 doesnt have nothing like that. People want options to level up and progress, if gw2 is all about Pqs, i dont know.
Guild Wars will have autogrouping
Some people love it, some people hate it. I dont want a system like this in swtor tbh, at least now you need to travel to the fleet to find a group, an autogrouping system will kill that and the space travel.
Guild Wars will have multiple storylines per dungeon
We dont have enough info about this, i mean how is this ¨multiple storylines per dungeon system¨?.
My hope is that bioware will clearly see that it is at a disadvantage with Guild Wars 2, and, just as it did to Rift/Wow, so will Guild Wars 2 do to them if they don’t have a few awesome patches before GW2 is released.
Just no, gw2 is at disadvantage with swtor, but people will need to find that by themselves. I mean, at this moment looks liek gw2 have only the 10% or less of the content that a player can find in a game like swtor. can you imagine swtor in 6 months with expansion and updates?. and well, gw2 is free2 play, so is not even a competition.
Rift didnt get rid of the Holy Trinity. You can still play a full healer. You can still play a full tank. You CANNOT play either of those in GW2. About half of your skill bar will always consist of non-healing non-tanking skills. Rift simply made it so that everyone COULD be any part of the holy trinity. GW2 is making it so that you can spec in either healing or tanking, but you will never be enough to fully heal or fully tank. Thus leading to the fact that everyone must take care of themselves to a degree.
Warhammer PQ's and Rift's rifts are not quite the same as GW2's dynamic events. First and foremost, there were only a handful of PQ's and Rifts. What do you do in every rift? You fight off waves of creatures... that's about it. Rifts did not send you across the map, they did not have you escorting NPC's, they did not even let you invade the enemy territories. In GW2, there are events JUST like rift. Waves of creatures come to attack, but in GW2 you can gather reinforcements, set up artilery, defend the land, and then push foward and attack the enemy lands.
The main difference is that in GW2, a regular fetch quest (similar to what WoW, WAR, and SWTOR) can easily exist. Since you get bored of PQ's in WAR, you can just play the events similar to your beloved fetch quests. However, if you get bored of fetch quests in WAR or SWTOR... what else can you do? Dungeons? PvP? Craft? Hang out in a hub city and chat? That's great, GW2 has all of those. What most people don't understand is that GW2 is only adding to their world. If SWTOR had everything it does now, but also had dynamic events, no one would hate on it. But if GW2 has the same things plus dynamic events, it suddenly sucks.
I feel like you don't know much about GW2... GW2 is designed so that you can PvP all the way up to max level. You can do your story all the way up to max level. You can play dynamic events all the way up to max level. In GW2 you max level up from playing minigames like bar fights, keg ball, and yada yada. Pretty much EVERYTHING in GW2 will help you level up... from crafting, to exploring, to PvP.
Also with autogrouping... GW2 doesn't need to "force" you to go to a hub to level up. If SWTOR had auto grouping, than the fleet and space combat would be dead? That's what you claim? So... those aspects are so poorly designed that BioWare pretty much "forces" people to go there to group up, which has nothing to do with being in that part in the first place.
Not so in GW2. GW2 specifically added content within the main cities to attract players to go there. Things that players will go to the city because they wanted to be there, not because they were required to go there. Cities have mini games and activites like PvP sports, circus events, and loads to participate in. Don't like it? Don't go. Don't like going to a hub in SWTOR? Then you pretty much have to play alone or get lucky.
Again, since you don't know much about the GW2 world, I'll explain the multiple story dungeons. Each dungeons has a main story that you can only run once. This is your personal story part. You run through this the first tie you encounter the dungeons. Once completed, you can than run the eplorable part of the dungeon. The explorable part isn't governed by one objective. You don't need to kill the dragon at the end. On your way through your dungeon run, you will gradually be introduced choices that affect how you play the dungeon. If you want to head straight in and fight, do so. If you want to gather the fellow cave crawlers and ambush the dragon so you can put it back to sleep, do so. You want to take the rear path and just grab the treasure and run? You can do that too. They are not just different mechanics, they are also different layouts.
That is the basic part. The bonus parts are the dynamic events that take place in the dungeon. Being dynamic and random, they may occure everytime you enter, or you might not experience it until your tenth run. Some examples are things like stepping on a trigger will open up a hidden door which then leads to dynamic events and even choices of how to handle the main objective. Yea, it may not be a completely new dungeon feel and atmosphere, but I would much rather run a dungeon 5 or 6 different ways than grind the same dungeon 5 or 6 times.
I will say now that GW2 will have much more than 10% of what SWTOR has. If you go by strictly content... take a look at how many dungeons exists in both games, how many different modes you can play like PvP, crafting, PvE, dungeons, quests... and then tell me it is only 10%
If you do find a fact that compares GW2 at only 10% of SWTOR, I will gladly admit that you are right.
SWTOR has a lot of planets, but they aren't REAL planets. A map that is 10 square miles is larger than 9 planets that are 1 square mile each.
I'm not butthurt that people reach 50 and quit before I even get there, don't know where you got that idea. I'm more than happy to spend time with my family over gaming. I'll get there when I get There. If I have to chose it's family every time. No regrets about that.
Real life > games. You'll learn about that when you grow up.
I'm not butthurt that people reach 50 and quit before I even get there, don't know where you got that idea. I'm more than happy to spend time with my family over gaming. I'll get there when I get There. If I have to chose it's family every time. No regrets about that.
Real life > games. You'll learn about that when you grow up.
Never said I never played the game. I said I wasn't playing it.
I got the idea of you being butthurt about it cause you feel the need to reenforce that RL > games. If you didn't care then you would assume it was obvious cause I never once said that it wasn't. So, chillax, brony. No one is judging you on prefering RL over games, you are just taking it that way cause you are obviously butthurt at the idea that people are going to max level much quicker and drop the game. Again, nothing wrong with it, it's just what's going to happen.
Sorry but The Old Republic will not be almost a barren wasteland when GW2 launches. GW2 just offers so much more than just story and voice over compared to The Old Repulbic.
We dont know how it will work, rift did it with the soul system, but at the end, most of the players really like to play a role in a group, heal, dps or even tank. In gw2, everyone will be healer, dps and tank, and i dont know if that will be good for the pve and pvp.
Guild Wars will not have traditional quests, instead quests will be stumbled upon in the open world and spawn dynamic content based on variables.
Also called, warhammer ¨Public quest¨ and rift ¨dynamic events¨ is not something new and at the end, people get bored pretty fast. in warhammer you could hit 40 just doing PQs, but doing the same thing over and over is bored, at least in war we did have pvp to level up, gw2 doesnt have nothing like that. People want options to level up and progress, if gw2 is all about Pqs, i dont know.
Guild Wars will have autogrouping
Some people love it, some people hate it. I dont want a system like this in swtor tbh, at least now you need to travel to the fleet to find a group, an autogrouping system will kill that and the space travel.
Guild Wars will have multiple storylines per dungeon
We dont have enough info about this, i mean how is this ¨multiple storylines per dungeon system¨?.
My hope is that bioware will clearly see that it is at a disadvantage with Guild Wars 2, and, just as it did to Rift/Wow, so will Guild Wars 2 do to them if they don’t have a few awesome patches before GW2 is released.
Just no, gw2 is at disadvantage with swtor, but people will need to find that by themselves. I mean, at this moment looks liek gw2 have only the 10% or less of the content that a player can find in a game like swtor. can you imagine swtor in 6 months with expansion and updates?. and well, gw2 is free2 play, so is not even a competition.
Rift didnt get rid of the Holy Trinity. You can still play a full healer. You can still play a full tank. You CANNOT play either of those in GW2. About half of your skill bar will always consist of non-healing non-tanking skills. Rift simply made it so that everyone COULD be any part of the holy trinity. GW2 is making it so that you can spec in either healing or tanking, but you will never be enough to fully heal or fully tank. Thus leading to the fact that everyone must take care of themselves to a degree.
Warhammer PQ's and Rift's rifts are not quite the same as GW2's dynamic events. First and foremost, there were only a handful of PQ's and Rifts. What do you do in every rift? You fight off waves of creatures... that's about it. Rifts did not send you across the map, they did not have you escorting NPC's, they did not even let you invade the enemy territories. In GW2, there are events JUST like rift. Waves of creatures come to attack, but in GW2 you can gather reinforcements, set up artilery, defend the land, and then push foward and attack the enemy lands.
The main difference is that in GW2, a regular fetch quest (similar to what WoW, WAR, and SWTOR) can easily exist. Since you get bored of PQ's in WAR, you can just play the events similar to your beloved fetch quests. However, if you get bored of fetch quests in WAR or SWTOR... what else can you do? Dungeons? PvP? Craft? Hang out in a hub city and chat? That's great, GW2 has all of those. What most people don't understand is that GW2 is only adding to their world. If SWTOR had everything it does now, but also had dynamic events, no one would hate on it. But if GW2 has the same things plus dynamic events, it suddenly sucks.
I feel like you don't know much about GW2... GW2 is designed so that you can PvP all the way up to max level. You can do your story all the way up to max level. You can play dynamic events all the way up to max level. In GW2 you max level up from playing minigames like bar fights, keg ball, and yada yada. Pretty much EVERYTHING in GW2 will help you level up... from crafting, to exploring, to PvP.
Also with autogrouping... GW2 doesn't need to "force" you to go to a hub to level up. If SWTOR had auto grouping, than the fleet and space combat would be dead? That's what you claim? So... those aspects are so poorly designed that BioWare pretty much "forces" people to go there to group up, which has nothing to do with being in that part in the first place.
Not so in GW2. GW2 specifically added content within the main cities to attract players to go there. Things that players will go to the city because they wanted to be there, not because they were required to go there. Cities have mini games and activites like PvP sports, circus events, and loads to participate in. Don't like it? Don't go. Don't like going to a hub in SWTOR? Then you pretty much have to play alone or get lucky.
Again, since you don't know much about the GW2 world, I'll explain the multiple story dungeons. Each dungeons has a main story that you can only run once. This is your personal story part. You run through this the first tie you encounter the dungeons. Once completed, you can than run the eplorable part of the dungeon. The explorable part isn't governed by one objective. You don't need to kill the dragon at the end. On your way through your dungeon run, you will gradually be introduced choices that affect how you play the dungeon. If you want to head straight in and fight, do so. If you want to gather the fellow cave crawlers and ambush the dragon so you can put it back to sleep, do so. You want to take the rear path and just grab the treasure and run? You can do that too. They are not just different mechanics, they are also different layouts.
That is the basic part. The bonus parts are the dynamic events that take place in the dungeon. Being dynamic and random, they may occure everytime you enter, or you might not experience it until your tenth run. Some examples are things like stepping on a trigger will open up a hidden door which then leads to dynamic events and even choices of how to handle the main objective. Yea, it may not be a completely new dungeon feel and atmosphere, but I would much rather run a dungeon 5 or 6 different ways than grind the same dungeon 5 or 6 times.
I will say now that GW2 will have much more than 10% of what SWTOR has. If you go by strictly content... take a look at how many dungeons exists in both games, how many different modes you can play like PvP, crafting, PvE, dungeons, quests... and then tell me it is only 10%
If you do find a fact that compares GW2 at only 10% of SWTOR, I will gladly admit that you are right.
SWTOR has a lot of planets, but they aren't REAL planets. A map that is 10 square miles is larger than 9 planets that are 1 square mile each.
well you've convinced me thats for sure
however i don't think its going to be a case of GW2 vs SW;TOR... thats not to say that i don't think SW;TOR players will end up playing GW2.. because i think a great many will do so.. but... as GW1 didnt really compete with other P2P games - it is B2P after all, i think GW2 will be the same, as in.. it will make a great addition to anyones (everyones?) MMO games collection - and will probably compete with other games hugely in terms of time spent playing it, each game has its attractions.. but for the moment.. i see GW2 having a great deal more replayability..
Again, not "butthurt" at all that people are racing to 50. They are wasting their time, in my opinion, but like I said to each their own.
You can keep saying I'm upset about it all you want, but it doesn't make it any more truthful.
Anyways, your point was that if you based it off your friends play habits then TOR will have poor retention. That evidence is anecdotal at best. I was simply pointing out that your friends are the exception, not the rule and that you can't make any kind of claim as to toes retention based on one group of like minded people.
however i don't think its going to be a case of GW2 vs SW;TOR... thats not to say that i don't think SW;TOR players will end up playing GW2.. because i think a great many will do so.. but... as GW1 didnt really compete with other P2P games - it is B2P after all, i think GW2 will be the same, as in.. it will make a great addition to anyones (everyones?) MMO games collection - and will probably compete with other games hugely in terms of time spent playing it, each game has its attractions.. but for the moment.. i see GW2 having a great deal more replayability..
I believe they will compete, but I don't believe they will compete to the point of destroying each other. GW1 was not a real MMO, and therefore should not be competing in the MMO genre.
BF3 and MW3 both compete against each other. There are a lot of people who play both games, but there are LOTS more who only play one game.
The people who play both are generally those who have more time, or are just more casual in that they don't need to reach that next level.
SWTOR, GW2, and dare I say TSW and Tera will all compete with each other. There will be people who play two of these games, and there will probably be people who play all of these games... but for every person you find that plays two MMO's, I can almost guarantee I could find ten people who only play one.
I am not a GW2 hater and not a SWTOR fan... but you claim that GW2 eliminated the holy trinity and the game is not released yet.
Question is... is the new class system GW2 is implementing good? Is it going to play bettrr than role-specific-class system? (regardless if it was a shallow and simplified "trinity" or a more complex class-role system).
We need to know if the no-role system is actually a positive imprivement. Personally I am skeptical and I doubt it. I believe having specific classes doing specific role(s) is the way to go. I know WoW simplified it with Tank, Heal and DPS.... why copy WoW's lack if death? Developers should expand on features not reduce them. Unfortunately, a game released on 1999 had more roles than any of MMORPGs released afterwards (tank, puller, slowrr debuffer, support, CC, healer, DPS...etc).
TOR will never be able to compete with GW2, given its outdated features. BW will be lucky to retain half a mill subscribers a few months in, especially once GW2 hits.
TOR will never be able to compete with GW2, given its outdated features. BW will be lucky to retain half a mill subscribers a few months in, especially once GW2 hits.
That is almost like saying that BF3 is better than MW3 because it as new stuff graphics etc... it doenst matter u have to realize that it doenst matter, WOW > the rest of the mmo's many came and went had awsome features, but that doesnt matter, SWTOR >gw because it is STAR WARS, MW3 did more money then AVATAR for the love of GOD can u understand now, it doesnt matter if GW will bring anything new : , i know you wont understand the diference even if i paint it on your bedroom wall, but it is a fact Merchandising > new features game etc..., i play BF3 i always liked the game, but quantity = quality in the overall picture of the gaming industry so MW3 is way better(atleast that is what people will always remenber and not the bf3 graphics etc), dont know what else to say, GW will be like a grain of sand in the SWTOR world that is just how little it is compared .
TOR will never be able to compete with GW2, given its outdated features. BW will be lucky to retain half a mill subscribers a few months in, especially once GW2 hits.
That is almost like saying that BF3 is better than MW3 because it as new stuff graphics etc... it doenst matter u have to realize that it doenst matter, WOW > the rest of the mmo's many came and went had awsome features, but that doesnt matter, SWTOR >gw because it is STAR WARS, MW3 did more money then AVATAR for the love of GOD can u understand now, it doesnt matter if GW will bring anything new : , i know you wont understand the diference even if i paint it on your bedroom wall, but it is a fact Merchandising > new features game etc..., i play BF3 i always liked the game, but quantity = quality in the overall picture of the gaming industry so MW3 is way better(atleast that is what people will always remenber and not the bf3 graphics etc), dont know what else to say, GW will be like a grain of sand in the SWTOR world that is just how little it is compared .
Your post made me lawl. Especially when you try to compare FPSs to MMO. lol
I am not a GW2 hater and not a SWTOR fan... but you claim that GW2 eliminated the holy trinity and the game is not released yet.
Question is... is the new class system GW2 is implementing good? Is it going to play bettrr than role-specific-class system? (regardless if it was a shallow and simplified "trinity" or a more complex class-role system).
We need to know if the no-role system is actually a positive imprivement. Personally I am skeptical and I doubt it. I believe having specific classes doing specific role(s) is the way to go. I know WoW simplified it with Tank, Heal and DPS.... why copy WoW's lack if death? Developers should expand on features not reduce them. Unfortunately, a game released on 1999 had more roles than any of MMORPGs released afterwards (tank, puller, slowrr debuffer, support, CC, healer, DPS...etc).
After trying it out and witnessing it in purpose I am sorry but they did eliminate the holy trinity, it isn't "holy" any more, and there won't be any cases were people are saying "LFG need a healer for such and such."
It's better than being restricted from my experience and I'd careless what people had to say I say this so many times I went to intentially think of every thing to nit nack on, I couldn't, I tried but even the small things were fixed after wards.
Any way can this thread be locked, I don't like how people brought up GW 2 to compete with SWTOR, all SWTOR needs to focus on is responsivness because it's like the cancer of most mmos whether fans like it or not and it's an glarring issue with SWTOR, once they fix that they shouldn't need any of what the OP brought up.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
yea, i have played it at the NYCC meet & greet and PAX East. there is no trinity at all. the guys who keep on repeating that there is seem to be desparately looking for ways to bash the game. well if the best they got is that it's potentially using a familiar mechanic....lol.
they say damage, support, control. well DSC my ass guys. you cannot heal another player as well as they can heal themself(everyone's dedicated healing skills are quite superior to effects that can heal allies such as water magic/battle standard). no one will ask you for a heal, no one will ever care. the only hard support is reviving which all players can do(sadly they didn't do it much in the events at the show). you support yourself and do not rely on X class for X skill needed to survive. you don't have to use CC, although it's much less painful to do so as some mobs hit very hard and move fast. there is no kind of overt required trinity at all. there is also no soft trinity...there's not even three concrete roles necessary.
TOR will never be able to compete with GW2, given its outdated features. BW will be lucky to retain half a mill subscribers a few months in, especially once GW2 hits.
That is almost like saying that BF3 is better than MW3 because it as new stuff graphics etc... it doenst matter u have to realize that it doenst matter, WOW > the rest of the mmo's many came and went had awsome features, but that doesnt matter, SWTOR >gw because it is STAR WARS, MW3 did more money then AVATAR for the love of GOD can u understand now, it doesnt matter if GW will bring anything new : , i know you wont understand the diference even if i paint it on your bedroom wall, but it is a fact Merchandising > new features game etc..., i play BF3 i always liked the game, but quantity = quality in the overall picture of the gaming industry so MW3 is way better(atleast that is what people will always remenber and not the bf3 graphics etc), dont know what else to say, GW will be like a grain of sand in the SWTOR world that is just how little it is compared .
Your post made me lawl. Especially when you try to compare FPSs to MMO. lol
WOW isnt an fps , i hoped people that used their brain could understand the BF3 - MF3 example, but i was wrong, it wont matter how many threads u write, like it didnt mattered the crying on wow forums, but we will wait and see then ill just lol in GW2 forums.
yea, i have played it at the NYCC meet & greet and PAX East. there is no trinity at all. the guys who keep on repeating that there is seem to be desparately looking for ways to bash the game. well if the best they got is that it's potentially using a familiar mechanic....lol.
they say damage, support, control. well DSC my ass guys. you cannot heal another player as well as they can heal themself. no one will ask you for a heal, no one will ever care. the only hard support is reviving which all players can do(sadly they didn't do it much in the events at the show). you support yourself and do not rely on X class for X skill needed to survive. you don't have to use CC, although it's much less painful to do so as some mobs hit very hard and move fast. there is no kind of overt required trinity at all. there is also no soft trinity...there's not even three concrete roles necessary.
You actually can heal others? And support?
You played at PAX this year or last year?
Though you could mean by healing your self you can heal another but you don't just click onto the guy and heal him it's more so...
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
yea, i have played it at the NYCC meet & greet and PAX East. there is no trinity at all. the guys who keep on repeating that there is seem to be desparately looking for ways to bash the game. well if the best they got is that it's potentially using a familiar mechanic....lol.
they say damage, support, control. well DSC my ass guys. you cannot heal another player as well as they can heal themself. no one will ask you for a heal, no one will ever care. the only hard support is reviving which all players can do(sadly they didn't do it much in the events at the show). you support yourself and do not rely on X class for X skill needed to survive. you don't have to use CC, although it's much less painful to do so as some mobs hit very hard and move fast. there is no kind of overt required trinity at all. there is also no soft trinity...there's not even three concrete roles necessary.
You actually can heal others? And support?
You played at PAX this year or last year?
Though you could mean by healing your self you can heal another but you don't just click onto the guy and heal him it's more so...
you cannot target allies for spells. you can heal them by hitting them(well their general area) with skills. healing rain and several water ele spells that explode...it does area damage or slow to foes, but area healing/condition removal to allies. this healing is still lower than what they'd have in their 6 slot. same for guardian's regen virtue, warrior's elite banner, guardian regen shout, etc.
of course there is not tab target healing, thus why there is no trinity in the game. but you know, some people can't live with this.
Let me tell you this now, The battle for the next Gen of MMORPG hasnt started yet. wait till everyone brings their cards to the table. your argueing a battle that is still in the pregame stages.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Thanks for the info Fony. That pretty much convinced me that GW 2 holds little interest to me.
I love playing healers, like I posted earlier in the thread. I get super bored with dps classes and I only sometimes choose to play tanks.
I really love support roles, and if there's no healer class I'm not that interested. Perhaps I'll pick it up, since it's B2P, and play it as a single player game for a while, but I doubt that I will be able to commit to that game.
Thanks for the info Fony. That pretty much convinced me that GW 2 holds little interest to me.
I love playing healers, like I posted earlier in the thread. I get super bored with dps classes and I only sometimes choose to play tanks.
I really love support roles, and if there's no healer class I'm not that interested. Perhaps I'll pick it up, since it's B2P, and play it as a single player game for a while, but I doubt that I will be able to commit to that game.
to you, and to many others, but this thread war is pointless, no holy trinity yay!! , not yay that sucks balls i want our tanks dps and healers with their rolls, in SWTOR i actually love tanking and dpsing with the same class, and tank skills work in pvp y taunt guard etc awsome
Comments
Guess you missed the part about not taking off work and not losing sleep over it. Also, I never said anything to insult you, unless you think being a casual player is an insult but that's your problem cause I never intended it to be that way. Though it's fine to enjoy the ride but some of us are just faster on the road then others. Though when the ride is a heap like SWTOR, I can see why people would rather race faster to the newer models.
"this game sucks. I'm going to spend every waking minute plowing through it for a week until I pass out on the floor!!!!"
How about some screenshots of your two level 50's? I still don't believe you.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Not my problem if you believe it or not. Though don't act butthurt that people are faster then you in a game and yet claim that you have to spend time with your family. That's your decision but don't get upset when others drop the game before you hit max level.
Never have I once said that I was playing the game. I am speaking for people in my gaming group. So, derp to your reading skills. Even so, if it was me, I would have more then 2 since I am unemployed. Though, I wasn't speaking for me. =P
Rift didnt get rid of the Holy Trinity. You can still play a full healer. You can still play a full tank. You CANNOT play either of those in GW2. About half of your skill bar will always consist of non-healing non-tanking skills. Rift simply made it so that everyone COULD be any part of the holy trinity. GW2 is making it so that you can spec in either healing or tanking, but you will never be enough to fully heal or fully tank. Thus leading to the fact that everyone must take care of themselves to a degree.
Warhammer PQ's and Rift's rifts are not quite the same as GW2's dynamic events. First and foremost, there were only a handful of PQ's and Rifts. What do you do in every rift? You fight off waves of creatures... that's about it. Rifts did not send you across the map, they did not have you escorting NPC's, they did not even let you invade the enemy territories. In GW2, there are events JUST like rift. Waves of creatures come to attack, but in GW2 you can gather reinforcements, set up artilery, defend the land, and then push foward and attack the enemy lands.
The main difference is that in GW2, a regular fetch quest (similar to what WoW, WAR, and SWTOR) can easily exist. Since you get bored of PQ's in WAR, you can just play the events similar to your beloved fetch quests. However, if you get bored of fetch quests in WAR or SWTOR... what else can you do? Dungeons? PvP? Craft? Hang out in a hub city and chat? That's great, GW2 has all of those. What most people don't understand is that GW2 is only adding to their world. If SWTOR had everything it does now, but also had dynamic events, no one would hate on it. But if GW2 has the same things plus dynamic events, it suddenly sucks.
I feel like you don't know much about GW2... GW2 is designed so that you can PvP all the way up to max level. You can do your story all the way up to max level. You can play dynamic events all the way up to max level. In GW2 you max level up from playing minigames like bar fights, keg ball, and yada yada. Pretty much EVERYTHING in GW2 will help you level up... from crafting, to exploring, to PvP.
Also with autogrouping... GW2 doesn't need to "force" you to go to a hub to level up. If SWTOR had auto grouping, than the fleet and space combat would be dead? That's what you claim? So... those aspects are so poorly designed that BioWare pretty much "forces" people to go there to group up, which has nothing to do with being in that part in the first place.
Not so in GW2. GW2 specifically added content within the main cities to attract players to go there. Things that players will go to the city because they wanted to be there, not because they were required to go there. Cities have mini games and activites like PvP sports, circus events, and loads to participate in. Don't like it? Don't go. Don't like going to a hub in SWTOR? Then you pretty much have to play alone or get lucky.
Again, since you don't know much about the GW2 world, I'll explain the multiple story dungeons. Each dungeons has a main story that you can only run once. This is your personal story part. You run through this the first tie you encounter the dungeons. Once completed, you can than run the eplorable part of the dungeon. The explorable part isn't governed by one objective. You don't need to kill the dragon at the end. On your way through your dungeon run, you will gradually be introduced choices that affect how you play the dungeon. If you want to head straight in and fight, do so. If you want to gather the fellow cave crawlers and ambush the dragon so you can put it back to sleep, do so. You want to take the rear path and just grab the treasure and run? You can do that too. They are not just different mechanics, they are also different layouts.
That is the basic part. The bonus parts are the dynamic events that take place in the dungeon. Being dynamic and random, they may occure everytime you enter, or you might not experience it until your tenth run. Some examples are things like stepping on a trigger will open up a hidden door which then leads to dynamic events and even choices of how to handle the main objective. Yea, it may not be a completely new dungeon feel and atmosphere, but I would much rather run a dungeon 5 or 6 different ways than grind the same dungeon 5 or 6 times.
I will say now that GW2 will have much more than 10% of what SWTOR has. If you go by strictly content... take a look at how many dungeons exists in both games, how many different modes you can play like PvP, crafting, PvE, dungeons, quests... and then tell me it is only 10%
If you do find a fact that compares GW2 at only 10% of SWTOR, I will gladly admit that you are right.
SWTOR has a lot of planets, but they aren't REAL planets. A map that is 10 square miles is larger than 9 planets that are 1 square mile each.
I'm not butthurt that people reach 50 and quit before I even get there, don't know where you got that idea. I'm more than happy to spend time with my family over gaming. I'll get there when I get There. If I have to chose it's family every time. No regrets about that.
Real life > games. You'll learn about that when you grow up.
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Never said I never played the game. I said I wasn't playing it.
I got the idea of you being butthurt about it cause you feel the need to reenforce that RL > games. If you didn't care then you would assume it was obvious cause I never once said that it wasn't. So, chillax, brony. No one is judging you on prefering RL over games, you are just taking it that way cause you are obviously butthurt at the idea that people are going to max level much quicker and drop the game. Again, nothing wrong with it, it's just what's going to happen.
Sorry but The Old Republic will not be almost a barren wasteland when GW2 launches. GW2 just offers so much more than just story and voice over compared to The Old Repulbic.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
well you've convinced me thats for sure
however i don't think its going to be a case of GW2 vs SW;TOR... thats not to say that i don't think SW;TOR players will end up playing GW2.. because i think a great many will do so.. but... as GW1 didnt really compete with other P2P games - it is B2P after all, i think GW2 will be the same, as in.. it will make a great addition to anyones (everyones?) MMO games collection - and will probably compete with other games hugely in terms of time spent playing it, each game has its attractions.. but for the moment.. i see GW2 having a great deal more replayability..
You can keep saying I'm upset about it all you want, but it doesn't make it any more truthful.
Anyways, your point was that if you based it off your friends play habits then TOR will have poor retention. That evidence is anecdotal at best. I was simply pointing out that your friends are the exception, not the rule and that you can't make any kind of claim as to toes retention based on one group of like minded people.
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I believe they will compete, but I don't believe they will compete to the point of destroying each other. GW1 was not a real MMO, and therefore should not be competing in the MMO genre.
BF3 and MW3 both compete against each other. There are a lot of people who play both games, but there are LOTS more who only play one game.
The people who play both are generally those who have more time, or are just more casual in that they don't need to reach that next level.
SWTOR, GW2, and dare I say TSW and Tera will all compete with each other. There will be people who play two of these games, and there will probably be people who play all of these games... but for every person you find that plays two MMO's, I can almost guarantee I could find ten people who only play one.
Question is... is the new class system GW2 is implementing good? Is it going to play bettrr than role-specific-class system? (regardless if it was a shallow and simplified "trinity" or a more complex class-role system).
We need to know if the no-role system is actually a positive imprivement. Personally I am skeptical and I doubt it. I believe having specific classes doing specific role(s) is the way to go. I know WoW simplified it with Tank, Heal and DPS.... why copy WoW's lack if death? Developers should expand on features not reduce them. Unfortunately, a game released on 1999 had more roles than any of MMORPGs released afterwards (tank, puller, slowrr debuffer, support, CC, healer, DPS...etc).
TOR will never be able to compete with GW2, given its outdated features. BW will be lucky to retain half a mill subscribers a few months in, especially once GW2 hits.
That is almost like saying that BF3 is better than MW3 because it as new stuff graphics etc... it doenst matter u have to realize that it doenst matter, WOW > the rest of the mmo's many came and went had awsome features, but that doesnt matter, SWTOR >gw because it is STAR WARS, MW3 did more money then AVATAR for the love of GOD can u understand now, it doesnt matter if GW will bring anything new : , i know you wont understand the diference even if i paint it on your bedroom wall, but it is a fact Merchandising > new features game etc..., i play BF3 i always liked the game, but quantity = quality in the overall picture of the gaming industry so MW3 is way better(atleast that is what people will always remenber and not the bf3 graphics etc), dont know what else to say, GW will be like a grain of sand in the SWTOR world that is just how little it is compared .
Your post made me lawl. Especially when you try to compare FPSs to MMO. lol
After trying it out and witnessing it in purpose I am sorry but they did eliminate the holy trinity, it isn't "holy" any more, and there won't be any cases were people are saying "LFG need a healer for such and such."
It's better than being restricted from my experience and I'd careless what people had to say I say this so many times I went to intentially think of every thing to nit nack on, I couldn't, I tried but even the small things were fixed after wards.
Any way can this thread be locked, I don't like how people brought up GW 2 to compete with SWTOR, all SWTOR needs to focus on is responsivness because it's like the cancer of most mmos whether fans like it or not and it's an glarring issue with SWTOR, once they fix that they shouldn't need any of what the OP brought up.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
yea, i have played it at the NYCC meet & greet and PAX East. there is no trinity at all. the guys who keep on repeating that there is seem to be desparately looking for ways to bash the game. well if the best they got is that it's potentially using a familiar mechanic....lol.
they say damage, support, control. well DSC my ass guys. you cannot heal another player as well as they can heal themself(everyone's dedicated healing skills are quite superior to effects that can heal allies such as water magic/battle standard). no one will ask you for a heal, no one will ever care. the only hard support is reviving which all players can do(sadly they didn't do it much in the events at the show). you support yourself and do not rely on X class for X skill needed to survive. you don't have to use CC, although it's much less painful to do so as some mobs hit very hard and move fast. there is no kind of overt required trinity at all. there is also no soft trinity...there's not even three concrete roles necessary.
WOW isnt an fps , i hoped people that used their brain could understand the BF3 - MF3 example, but i was wrong, it wont matter how many threads u write, like it didnt mattered the crying on wow forums, but we will wait and see then ill just lol in GW2 forums.
You actually can heal others? And support?
You played at PAX this year or last year?
Though you could mean by healing your self you can heal another but you don't just click onto the guy and heal him it's more so...
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
you cannot target allies for spells. you can heal them by hitting them(well their general area) with skills. healing rain and several water ele spells that explode...it does area damage or slow to foes, but area healing/condition removal to allies. this healing is still lower than what they'd have in their 6 slot. same for guardian's regen virtue, warrior's elite banner, guardian regen shout, etc.
of course there is not tab target healing, thus why there is no trinity in the game. but you know, some people can't live with this.
Let me tell you this now, The battle for the next Gen of MMORPG hasnt started yet. wait till everyone brings their cards to the table. your argueing a battle that is still in the pregame stages.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
I love playing healers, like I posted earlier in the thread. I get super bored with dps classes and I only sometimes choose to play tanks.
I really love support roles, and if there's no healer class I'm not that interested. Perhaps I'll pick it up, since it's B2P, and play it as a single player game for a while, but I doubt that I will be able to commit to that game.
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cool dub, saw that coming. i wish you well.
to you, and to many others, but this thread war is pointless, no holy trinity yay!! , not yay that sucks balls i want our tanks dps and healers with their rolls, in SWTOR i actually love tanking and dpsing with the same class, and tank skills work in pvp y taunt guard etc awsome
Am I missing something or are you discussing a game that hasn't been released yet?