this game is as close to a lobby game as you can get without actually being a full lobby game so don't try to kid yourself otherwise.
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
as i said... people are all spamming the chat that they want to do a run on something. but no-one bothers to JOIN another player. what good could a tool do if you only shout "come to me" instead of joining someone else who asks the same?
i really don't understand that...
Holy crap man. Maybe because they're looking for different quests?
Jesus Christ, they aren't separately asking for groups for the same quest.
/shakes head
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Gummy bears. This thread is just a lot of posting back and forth now and a lot of people trying to say "Because I think this way, you have to believe it too" or that "it makes it true because I think this way."
I realize that this is the way these forums work since they are free forums, but common' people. Let's make it a little more nicer in here.
If people are not using it, it is there own laziness. I use it a lot and it works great. Would a more involved system be better? Maybe, but it isn't necessary unless you are too lazy to actually do a LITTLE bit of work. I mean seriously, is a few clicks and typing a few words really that hard?
What nonsense. If people across the board are not using something then there is a problem with the mechanic not the players. Furthermore, it doesn't matter if YOU use it if no one else on the server is.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
this game is as close to a lobby game as you can get without actually being a full lobby game so don't try to kid yourself otherwise.
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
Thats a completely false dichotomy.
You can have effortless grouping and an open-world.
this game is as close to a lobby game as you can get without actually being a full lobby game so don't try to kid yourself otherwise.
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
Thats a completely false dichotomy.
You can have effortless grouping and an open-world.
I'm not sure you can. Last time I played Rift, open world invasions where going ignored because everyone was waiting in dungeon matching queues in the big cities. Trion made all this dynamic open-world content than basicly made it unplayed by adding convenice and better rewards with a auto-joining tool. Maybe if the open-world content rewards were better than what you could get out of instances this wouldn't have happened but than people get all whinny about progression being messed up.
I'm not sure you can. Last time I played Rift, open world invasions where going ignored because everyone was waiting in dungeon matching queues in the big cities. Trion made all this dynamic open-world content than basicly made it unplayed by adding convenice and better rewards with a auto-joining tool. Maybe if the open-world content rewards were better than what you could get out of instances this wouldn't have happened but than people get all whinny about progression being messed up.
That isn't why they get ignored. People just got tired of them because they basically follow the same mechanics regardless the invasion. Had nothing to do with the lfd feature.
Not kocking the game they just get old after a while. Not really surprising that after some time people would stop doing them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Your server needs to get organized. My server has created multiple chat channels for all our needs.
QFT!!
I was actualle one of the first few ppl to start telling ppl to go to the lfg custom channel and get it filled up in my server
''/\/\'' Posted using Iphone bunni ( o.o) (")(") **This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
You know what funny? If they added a LFD tool, the chat channel would be completely empty. Don't get me wrong, I'm not saying the game a bad or anything like that as I haven't even played it. I'm saying it's funny how everyone wants to play a game (mmo's) designed with playing with other in mind, games that are supposed to bring people together to create large communities yet most poeple simple can't figure out how to get 4-5 players together.
It may have been said, but there is 19 pages on the thread.
Anyways, you can make youself as looking for group in social (press key "O") and mark yourself as LFG along with in the comments what you are looking fo. You also get to see all the others who are listed a LFG.
I think the problem is its a weak system, only because most dont know it is there. I didnt know until someone sent me a tell the other day.
Now I use a combo of the social and General chat when looking for a group. But even before I knew about the social panel, it only took 15 mins to get a group going.
Its gonna be really funny when, in a month maybe two, the samething happens to SWTOR that happened to WoW and then they are forced to implement a LFD tool.
Once everyone is max level and the low level zones are ghost towns and running ANY dungeon that is Pre 40's or so will be completely impossible due to lack of low level pop.
You ever try to run WC or RFC back in WoW after BC came out or WotLK before the LFD tool. No... of course you didn't... because no one did. Unless you got a max level friend to run you though it
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
Its gonna be really funny when, in a month maybe two, the samething happens to SWTOR that happened to WoW and then they are forced to implement a LFD tool.
Once everyone is max level and the low level zones are ghost towns and running ANY dungeon that is Pre 40's or so will be completely impossible due to lack of low level pop.
You ever try to run WC or RFC back in WoW after BC came out or WotLK before the LFD tool. No... of course you didn't... because no one did. Unless you got a max level friend to run you though it
yeah it took yeasrs because when wow came out it took FOREVER!!!!! to reach max level.... like months and months... it wasnt until later that they made leveling easy mode. I rememeber I had been playing for like a month and was about to run SFK for the first time and my friends and I saw a guy that was level 40's and we all thought... wow. That guy has been playing forever.
This game on the other hand... you can be max level in a week. So therefore the ghost town effect will happen much... much faster.
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
op let me get this straigt people asking for groups in gerneral chat is bad? And forming groups by asking questions from individuals is bad?
No kidding. Its not like you cannot read other chat between them. Even during peak time, I like to think my old brain can sort through they LFG comments and the general chatting. Mostly, however, I chat in guild and group.../shrug
The interesting part of this whole thing, is that people are constantly saying how no one interacts, no one socializes or groups, and here we have a thread bitching about people socializing, interacting and grouping via chat too much.
People seem hell bent on finding things wrong with this game, rather than just playing and enjoying it, or moving on to something else they might enjoy. Its bittersweet to me that we live in a society where one can devote so much energy to being bitter about a game...gotta love First World Problems. ;-)
yeah it took yeasrs because when wow came out it took FOREVER!!!!! to reach max level.... like months and months... it wasnt until later that they made leveling easy mode. I rememeber I had been playing for like a month and was about to run SFK for the first time and my friends and I saw a guy that was level 40's and we all thought... wow. That guy has been playing forever.
This game on the other hand... you can be max level in a week. So therefore the ghost town effect will happen much... much faster.
In WoW I knew many, MANY people who were 60 in the first 3 weeks.
Many are probably the same people already done with SWTOR and waiting in the wings to burn out on GW2,
yeah it took yeasrs because when wow came out it took FOREVER!!!!! to reach max level.... like months and months... it wasnt until later that they made leveling easy mode. I rememeber I had been playing for like a month and was about to run SFK for the first time and my friends and I saw a guy that was level 40's and we all thought... wow. That guy has been playing forever.
This game on the other hand... you can be max level in a week. So therefore the ghost town effect will happen much... much faster.
In WoW I knew many, MANY people who were 60 in the first 3 weeks.
Many are probably the same people already done with SWTOR and waiting in the wings to burn out on GW2,
When did you start playing WoW. I played WoW starting when it was still Vanilla. It took about two months to get to 60 and thats pushing it.
Yes, I agree it now takes about 3 weeks to get to level cap thanks to appeasing to the kiddies.
yeah it took yeasrs because when wow came out it took FOREVER!!!!! to reach max level.... like months and months... it wasnt until later that they made leveling easy mode. I rememeber I had been playing for like a month and was about to run SFK for the first time and my friends and I saw a guy that was level 40's and we all thought... wow. That guy has been playing forever.
This game on the other hand... you can be max level in a week. So therefore the ghost town effect will happen much... much faster.
In WoW I knew many, MANY people who were 60 in the first 3 weeks.
Many are probably the same people already done with SWTOR and waiting in the wings to burn out on GW2,
When did you start playing WoW. I played WoW starting when it was still Vanilla. It took about two months to get to 60 and thats pushing it.
Yes, I agree it now takes about 3 weeks to get to level cap thanks to appeasing to the kiddies.
Three weeks if you are derping along. Ive seen people max level in less than a week
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
I love the "it kills the community" argument. If by killing the community you mean general chat is able to be used for anything other than LFG spam then yes, it does "kill the community". If you mean people dont need to act like a normal human being in instances and that ruins instances then that has nothing to do with community and the tool certainly doesnt kill it.
I'm all for a SAME SERVER LFD tool in any MMO with instances. By doing it same server you still are held to a standard because if you decide to be a tard guess what, people in general chat (who are useing it to chat instead of spamming LFG crap) will still say things like "Hey, that xenogias dude was a complete douchebag and sucks." All of a sudden I'm voted out of groups before they even get started.
Now cross server tools are the devil. Not because of the "community" argument that has no standing but because people can be assholes and not have to worry about seeing the people again.
yeah it took yeasrs because when wow came out it took FOREVER!!!!! to reach max level.... like months and months... it wasnt until later that they made leveling easy mode. I rememeber I had been playing for like a month and was about to run SFK for the first time and my friends and I saw a guy that was level 40's and we all thought... wow. That guy has been playing forever.
This game on the other hand... you can be max level in a week. So therefore the ghost town effect will happen much... much faster.
In WoW I knew many, MANY people who were 60 in the first 3 weeks.
Many are probably the same people already done with SWTOR and waiting in the wings to burn out on GW2,
When did you start playing WoW. I played WoW starting when it was still Vanilla. It took about two months to get to 60 and thats pushing it.
Yes, I agree it now takes about 3 weeks to get to level cap thanks to appeasing to the kiddies.
Uh I played starting launch day with a guy named Ugg. Ugg was 60 in just over 3 weeks though he was in beta. It was like 3 weeks and a couple days. I was 60 in 4 weeks and uh I think like 4 days and I wasnt in beta and knew nothing of the game other than it was called World of Warcraft and I was getting alittle tired of AC. It certainly wasnt as fast as max level can be reached in todays MMO's but it certainly didnt take a couple months at the fastest.
Originally posted by Naral Originally posted by pmaura op let me get this straigt people asking for groups in gerneral chat is bad? And forming groups by asking questions from individuals is bad?
No kidding. Its not like you cannot read other chat between them. Even during peak time, I like to think my old brain can sort through they LFG comments and the general chatting. Mostly, however, I chat in guild and group.../shrug The interesting part of this whole thing, is that people are constantly saying how no one interacts, no one socializes or groups, and here we have a thread bitching about people socializing, interacting and grouping via chat too much. People seem hell bent on finding things wrong with this game, rather than just playing and enjoying it, or moving on to something else they might enjoy. Its bittersweet to me that we live in a society where one can devote so much energy to being bitter about a game...gotta love First World Problems. ;-)
Originally posted by Naral Originally posted by pmaura op let me get this straigt people asking for groups in gerneral chat is bad? And forming groups by asking questions from individuals is bad?
No kidding. Its not like you cannot read other chat between them. Even during peak time, I like to think my old brain can sort through they LFG comments and the general chatting. Mostly, however, I chat in guild and group.../shrug The interesting part of this whole thing, is that people are constantly saying how no one interacts, no one socializes or groups, and here we have a thread bitching about people socializing, interacting and grouping via chat too much. People seem hell bent on finding things wrong with this game, rather than just playing and enjoying it, or moving on to something else they might enjoy. Its bittersweet to me that we live in a society where one can devote so much energy to being bitter about a game...gotta love First World Problems. ;-)
Well said.
you guys obviously didn't read through many of the arguments made in this post.. I'm not going to repost same stuff over and over
you guys obviously didn't read through many of the arguments made in this post.. I'm not going to repost same stuff over and over
Waste of time anyways. They can't even comprehend the issue so why bother? Not trying to be rude but since their comments keep missing the point...well...it is what it is. Their posts speak for themselves really without anyone having to even comment on them.
They just want to live in their little bubble and pretend the only people commenting on this are simply haters or are lazy.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
you guys obviously didn't read through many of the arguments made in this post.. I'm not going to repost same stuff over and over
Waste of time anyways. They can't even comprehend the issue so why bother? Not trying to be rude but since their comments keep missing the point...well...it is what it is. Their posts speak for themselves really without anyone having to even comment on them.
They just want to live in their little bubble and pretend the only people commenting on this are simply haters or are lazy.
It's embarrassing really. I am enjoying TOR but it could be better. A more robust LFG system would go a long way in both building the community and alleviating the frustration of finding players to group with. BW did a decent job with their current LFG system, but where they went wrong was the limited scope of only including some group content.
A better way would have been to allow players to flag missions in their log to automactically form strike teams for ANY missions they want a group for. Right click a mission would bring up a menu to queue yourself up for a set time to search for other players for 15, 30 or 60 minutes. Your request is them checked and matched with anyone else flagging their missions. You can queue up to 5 different missions. A comfirmation is then displayed before you join to see if you are still willing to participate.
If you choose to join, your LFG flags are automatically reset. Also you cannot queue up for a different mission while part of a team/group. If a member decides to drop out, the leader has the option of flagging the mission again which will then search for a replacement (sort of like Looking for more).
Once a stike team is fully formed, you will NOT be automatically transported to the mission's location. Leaving a planet will reset your mission's LFG tags as well.
I envision this LFG system like a local help wanted board that players can post on without the board. Incorporating the cantinas into the system would be nice but I wouldn't know how to go about doing so. But overall this system would cut down on general chatter (which I hate in any mmo btw) and give players a LFG system that feels next gen without the annoying instant travel and cross server turn-off.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Comments
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Holy crap man. Maybe because they're looking for different quests?
Jesus Christ, they aren't separately asking for groups for the same quest.
/shakes head
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Gummy bears. This thread is just a lot of posting back and forth now and a lot of people trying to say "Because I think this way, you have to believe it too" or that "it makes it true because I think this way."
I realize that this is the way these forums work since they are free forums, but common' people. Let's make it a little more nicer in here.
What nonsense. If people across the board are not using something then there is a problem with the mechanic not the players. Furthermore, it doesn't matter if YOU use it if no one else on the server is.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Thats a completely false dichotomy.
You can have effortless grouping and an open-world.
I'm not sure you can. Last time I played Rift, open world invasions where going ignored because everyone was waiting in dungeon matching queues in the big cities. Trion made all this dynamic open-world content than basicly made it unplayed by adding convenice and better rewards with a auto-joining tool. Maybe if the open-world content rewards were better than what you could get out of instances this wouldn't have happened but than people get all whinny about progression being messed up.
Re-rolling. I'm tired of not seeing this.
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2
That isn't why they get ignored. People just got tired of them because they basically follow the same mechanics regardless the invasion. Had nothing to do with the lfd feature.
Not kocking the game they just get old after a while. Not really surprising that after some time people would stop doing them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
QFT!!
I was actualle one of the first few ppl to start telling ppl to go to the lfg custom channel and get it filled up in my server
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
You know what funny? If they added a LFD tool, the chat channel would be completely empty. Don't get me wrong, I'm not saying the game a bad or anything like that as I haven't even played it. I'm saying it's funny how everyone wants to play a game (mmo's) designed with playing with other in mind, games that are supposed to bring people together to create large communities yet most poeple simple can't figure out how to get 4-5 players together.
It may have been said, but there is 19 pages on the thread.
Anyways, you can make youself as looking for group in social (press key "O") and mark yourself as LFG along with in the comments what you are looking fo. You also get to see all the others who are listed a LFG.
I think the problem is its a weak system, only because most dont know it is there. I didnt know until someone sent me a tell the other day.
Now I use a combo of the social and General chat when looking for a group. But even before I knew about the social panel, it only took 15 mins to get a group going.
Its gonna be really funny when, in a month maybe two, the samething happens to SWTOR that happened to WoW and then they are forced to implement a LFD tool.
Once everyone is max level and the low level zones are ghost towns and running ANY dungeon that is Pre 40's or so will be completely impossible due to lack of low level pop.
You ever try to run WC or RFC back in WoW after BC came out or WotLK before the LFD tool. No... of course you didn't... because no one did. Unless you got a max level friend to run you though it
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
op let me get this straigt people asking for groups in gerneral chat is bad? And forming groups by asking questions from individuals is bad?
that was years for WoW by the way not months
yeah it took yeasrs because when wow came out it took FOREVER!!!!! to reach max level.... like months and months... it wasnt until later that they made leveling easy mode. I rememeber I had been playing for like a month and was about to run SFK for the first time and my friends and I saw a guy that was level 40's and we all thought... wow. That guy has been playing forever.
This game on the other hand... you can be max level in a week. So therefore the ghost town effect will happen much... much faster.
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
No kidding. Its not like you cannot read other chat between them. Even during peak time, I like to think my old brain can sort through they LFG comments and the general chatting. Mostly, however, I chat in guild and group.../shrug
The interesting part of this whole thing, is that people are constantly saying how no one interacts, no one socializes or groups, and here we have a thread bitching about people socializing, interacting and grouping via chat too much.
People seem hell bent on finding things wrong with this game, rather than just playing and enjoying it, or moving on to something else they might enjoy. Its bittersweet to me that we live in a society where one can devote so much energy to being bitter about a game...gotta love First World Problems. ;-)
In WoW I knew many, MANY people who were 60 in the first 3 weeks.
Many are probably the same people already done with SWTOR and waiting in the wings to burn out on GW2,
When did you start playing WoW. I played WoW starting when it was still Vanilla. It took about two months to get to 60 and thats pushing it.
Yes, I agree it now takes about 3 weeks to get to level cap thanks to appeasing to the kiddies.
Three weeks if you are derping along. Ive seen people max level in less than a week
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
I love the "it kills the community" argument. If by killing the community you mean general chat is able to be used for anything other than LFG spam then yes, it does "kill the community". If you mean people dont need to act like a normal human being in instances and that ruins instances then that has nothing to do with community and the tool certainly doesnt kill it.
I'm all for a SAME SERVER LFD tool in any MMO with instances. By doing it same server you still are held to a standard because if you decide to be a tard guess what, people in general chat (who are useing it to chat instead of spamming LFG crap) will still say things like "Hey, that xenogias dude was a complete douchebag and sucks." All of a sudden I'm voted out of groups before they even get started.
Now cross server tools are the devil. Not because of the "community" argument that has no standing but because people can be assholes and not have to worry about seeing the people again.
Uh I played starting launch day with a guy named Ugg. Ugg was 60 in just over 3 weeks though he was in beta. It was like 3 weeks and a couple days. I was 60 in 4 weeks and uh I think like 4 days and I wasnt in beta and knew nothing of the game other than it was called World of Warcraft and I was getting alittle tired of AC. It certainly wasnt as fast as max level can be reached in todays MMO's but it certainly didnt take a couple months at the fastest.
The interesting part of this whole thing, is that people are constantly saying how no one interacts, no one socializes or groups, and here we have a thread bitching about people socializing, interacting and grouping via chat too much.
People seem hell bent on finding things wrong with this game, rather than just playing and enjoying it, or moving on to something else they might enjoy. Its bittersweet to me that we live in a society where one can devote so much energy to being bitter about a game...gotta love First World Problems. ;-)
Well said.
The interesting part of this whole thing, is that people are constantly saying how no one interacts, no one socializes or groups, and here we have a thread bitching about people socializing, interacting and grouping via chat too much.
People seem hell bent on finding things wrong with this game, rather than just playing and enjoying it, or moving on to something else they might enjoy. Its bittersweet to me that we live in a society where one can devote so much energy to being bitter about a game...gotta love First World Problems. ;-)
Well said.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Waste of time anyways. They can't even comprehend the issue so why bother? Not trying to be rude but since their comments keep missing the point...well...it is what it is. Their posts speak for themselves really without anyone having to even comment on them.
They just want to live in their little bubble and pretend the only people commenting on this are simply haters or are lazy.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It's embarrassing really. I am enjoying TOR but it could be better. A more robust LFG system would go a long way in both building the community and alleviating the frustration of finding players to group with. BW did a decent job with their current LFG system, but where they went wrong was the limited scope of only including some group content.
A better way would have been to allow players to flag missions in their log to automactically form strike teams for ANY missions they want a group for. Right click a mission would bring up a menu to queue yourself up for a set time to search for other players for 15, 30 or 60 minutes. Your request is them checked and matched with anyone else flagging their missions. You can queue up to 5 different missions. A comfirmation is then displayed before you join to see if you are still willing to participate.
If you choose to join, your LFG flags are automatically reset. Also you cannot queue up for a different mission while part of a team/group. If a member decides to drop out, the leader has the option of flagging the mission again which will then search for a replacement (sort of like Looking for more).
Once a stike team is fully formed, you will NOT be automatically transported to the mission's location. Leaving a planet will reset your mission's LFG tags as well.
I envision this LFG system like a local help wanted board that players can post on without the board. Incorporating the cantinas into the system would be nice but I wouldn't know how to go about doing so. But overall this system would cut down on general chatter (which I hate in any mmo btw) and give players a LFG system that feels next gen without the annoying instant travel and cross server turn-off.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."