It's embarrassing really. I am enjoying TOR but it could be better. A more robust LFG system would go a long way in both building the community and alleviating the frustration of finding players to group with. BW did a decent job with their current LFG system, but where they went wrong was the limited scope of only including some group content.
A better way would have been to allow players to flag missions in their log to automactically form strike teams for ANY missions they want a group for. Right click a mission would bring up a menu to queue yourself up for a set time to search for other players for 15, 30 or 60 minutes. Your request is them checked and matched with anyone else flagging their missions. You can queue up to 5 different missions. A comfirmation is then displayed before you join to see if you are still willing to participate.
If you choose to join, your LFG flags are automatically reset. Also you cannot queue up for a different mission while part of a team/group. If a member decides to drop out, the leader has the option of flagging the mission again which will then search for a replacement (sort of like Looking for more).
Once a stike team is fully formed, you will NOT be automatically transported to the mission's location. Leaving a planet will reset your mission's LFG tags as well.
I envision this LFG system like a local help wanted board that players can post on without the board. Incorporating the cantinas into the system would be nice but I wouldn't know how to go about doing so. But overall this system would cut down on general chatter (which I hate in any mmo btw) and give players a LFG system that feels next gen without the annoying instant travel and cross server turn-off.
Agreed. Your suggestion is along the same lines as what I had envisioned as well. It would be really nice if they were to incorporate something like this into the game.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It's embarrassing really. I am enjoying TOR but it could be better. A more robust LFG system would go a long way in both building the community and alleviating the frustration of finding players to group with. BW did a decent job with their current LFG system, but where they went wrong was the limited scope of only including some group content.
A better way would have been to allow players to flag missions in their log to automactically form strike teams for ANY missions they want a group for. Right click a mission would bring up a menu to queue yourself up for a set time to search for other players for 15, 30 or 60 minutes. Your request is them checked and matched with anyone else flagging their missions. You can queue up to 5 different missions. A comfirmation is then displayed before you join to see if you are still willing to participate.
If you choose to join, your LFG flags are automatically reset. Also you cannot queue up for a different mission while part of a team/group. If a member decides to drop out, the leader has the option of flagging the mission again which will then search for a replacement (sort of like Looking for more).
Once a stike team is fully formed, you will NOT be automatically transported to the mission's location. Leaving a planet will reset your mission's LFG tags as well.
I envision this LFG system like a local help wanted board that players can post on without the board. Incorporating the cantinas into the system would be nice but I wouldn't know how to go about doing so. But overall this system would cut down on general chatter (which I hate in any mmo btw) and give players a LFG system that feels next gen without the annoying instant travel and cross server turn-off.
Agreed. Your suggestion is along the same lines as what I had envisioned as well. It would be really nice if they were to incorporate something like this into the game.
its simple and logically and would probably work well... amazing people at bioware couldn't come up with anything decent over the years.. just seems very strange..
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
A) I don't want random idiots in my party. I want to select and talk to the people I group with. If you want idiots, fine. If they implement a tool, I won't use it. They are stupid, and I now have friends to group with that I met through flagging, that I know are decent players.
I met my guild through LFG grouping. I responded to the LF2M post, they asked a few questions, we got to talking. It was a good ice-breaker. Ended up joining their guild and now we never need a tool to find people to group with. I am an example of LFG helping the "community."
C) If you think not having an LFD tool kills a game, you are a fair-weather beginner anyway with no real MMO experience besides WoW - and I don't want to party with you anyway.
A) I don't want random idiots in my party. I want to select and talk to the people I group with. If you want idiots, fine. If they implement a tool, I won't use it. They are stupid, and I now have friends to group with that I met through flagging, that I know are decent players.
I met my guild through LFG grouping. I responded to the LF2M post, they asked a few questions, we got to talking. It was a good ice-breaker. Ended up joining their guild and now we never need a tool to find people to group with. I am an example of LFG helping the "community."
C) If you think not having an LFD tool kills a game, you are a fair-weather beginner anyway with no real MMO experience besides WoW - and I don't want to party with you anyway.
You were doing good up until this...well look at what's highlighted.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
this game is as close to a lobby game as you can get without actually being a full lobby game so don't try to kid yourself otherwise.
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
Thats a completely false dichotomy.
You can have effortless grouping and an open-world.
How so? When they start working on these types of things, they stop working on things that promote open-world game-play. The focus shifts toward the aspects that are used the most. This is what happened to Open-world PVP as an example. The BG has become the major focus of devs.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
this game is as close to a lobby game as you can get without actually being a full lobby game so don't try to kid yourself otherwise.
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
Thats a completely false dichotomy.
You can have effortless grouping and an open-world.
How so? When they start working on these types of things, they stop working on things that promote open-world game-play. The focus shifts toward the aspects that are used the most. This is what happened to Open-world PVP as an example. The BG has become the major focus of devs.
you do realise large companies like this have more than one department or people working on differn't aspects of the game at the same time right? it would take next to nothing to get a decent LFG or LFD added in.. also I'm pretty sure that someone somewhere in that company already has the code written for it and ready to test it. It will be in sooner or later.. was just hoping for sooner
this game is as close to a lobby game as you can get without actually being a full lobby game so don't try to kid yourself otherwise.
We've already went over my own opinion on this subject in regard to TOR ( just in case you forgot).
What I said had nothing to do with TOR and more to do with what is leading this genre toward this type of structuring. These types of tools and the requests for them have been a big part of the force pushing them in this direction. For better or worse, we really can't have it both ways.
We can either have open-world MMO's where it takes time and effort to complete objectives (which includes finding groups) or lobbies where few move within the world or make friends, instead most sit around waiting on automated systems to do the legwork for them.
Thats a completely false dichotomy.
You can have effortless grouping and an open-world.
How so? When they start working on these types of things, they stop working on things that promote open-world game-play. The focus shifts toward the aspects that are used the most. This is what happened to Open-world PVP as an example. The BG has become the major focus of devs.
Its an outdated approach in game-mechanics, the whole problem is that someone that follows the WoW design philosophy tries to separate PVP/PVE/Raiding/Grouping/etc into little boxes instead of seamlessly integrating all aspects into the gameplay and mechanics.
Look at games like "Realm of the mad god", while its not strictly an MMO due to technical limitations it illustrates and prototypes nicely next-gen spontainous grouping mechanics and things like perma-death or -competitive- PVE.
Especially the grouping mechanic in that game is a perfect example why LFG in any form is a completely outdated system and should be shelved together with things like keyboard-look and hitscan weapons.
you do realise large companies like this have more than one department or people working on differn't aspects of the game at the same time right? it would take next to nothing to get a decent LFG or LFD added in.. also I'm pretty sure that someone somewhere in that company already has the code written for it and ready to test it. It will be in sooner or later.. was just hoping for sooner
You also know that these big companies spend as little as possible when adding to their games and typically only focus on what is most used or important to the players right?
This isn't Trion, or some other small company trying really hard to make a name for themselves. This is EA/Bioware. AS far as I remember they have two teams, one who focuses on PVP, one who focuses on content. Do you actually think if they started working on one area due to outcry, they'd split resouces to work on the other (the world)?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
you do realise large companies like this have more than one department or people working on differn't aspects of the game at the same time right? it would take next to nothing to get a decent LFG or LFD added in.. also I'm pretty sure that someone somewhere in that company already has the code written for it and ready to test it. It will be in sooner or later.. was just hoping for sooner
You also know that these big companies spend as little as possible when adding to their games and typically only focus on what is most used or important to the players right?
This isn't Trion, or some other small company trying really hard to make a name for themselves. This is EA/Bioware. AS far as I remember they have two teams, one who focuses on PVP, one who focuses on content. Do you actually think if they started working on one area due to outcry, they'd split resouces to work on the other (the world)?
pretty sure I read bioware said they are keeping an entire full team working on this game to put out content unlike most games that cut a huge portion of them after the game is released.. If anyone feels like finding the link go for it.
Its an outdated approach in game-mechanics, the whole problem is that someone that follows the WoW design philosophy tries to separate PVP/PVE/Raiding/Grouping/etc into little boxes instead of seamlessly integrating all aspects into the gameplay and mechanics.
Look at games like "Realm of the mad god", while its not strictly an MMO due to technical limitations it illustrates and prototypes nicely next-gen spontainous grouping mechanics and things like perma-death or -competitive- PVE.
Especially the grouping mechanic in that game is a perfect example why LFG in any form is a completely outdated system and should be shelved together with things like keyboard-look and hitscan weapons.
Exactly my point, in a perfect world these Devs would focus on all aspects equally and attempt to please all who play. It just hasn't worked out that way in just about every MMO I"ve played.
I really don't want to go off on a tangent covering all of the examples I could cite. I'll just use a few.
AOC: advertised as the next "big pvp game". Starts off okay in this regard, then over time the focus shifted to pure PVE, leaving the PVPers with little to nothing as an incentive.
EVE, supposed to have a new " walking in stations" feature, focus shifts toward that and the rest of the game was neglected. So they stop working on the new additions and instead focus on the rest of the game, leaving most of these new features on the back-burner.
WOW: Started off with decent open-world PVP (well at least it was a regular occurance), no focus was given to it though, and that feature died.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
you do realise large companies like this have more than one department or people working on differn't aspects of the game at the same time right? it would take next to nothing to get a decent LFG or LFD added in.. also I'm pretty sure that someone somewhere in that company already has the code written for it and ready to test it. It will be in sooner or later.. was just hoping for sooner
You also know that these big companies spend as little as possible when adding to their games and typically only focus on what is most used or important to the players right?
This isn't Trion, or some other small company trying really hard to make a name for themselves. This is EA/Bioware. AS far as I remember they have two teams, one who focuses on PVP, one who focuses on content. Do you actually think if they started working on one area due to outcry, they'd split resouces to work on the other (the world)?
pretty sure I read bioware said they are keeping an entire full team working on this game to put out content unlike most games that cut a huge portion of them after the game is released.. If anyone feels like finding the link go for it.
Didn't they also say they'd have High-rez textures in soon after launch?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
you do realise large companies like this have more than one department or people working on differn't aspects of the game at the same time right? it would take next to nothing to get a decent LFG or LFD added in.. also I'm pretty sure that someone somewhere in that company already has the code written for it and ready to test it. It will be in sooner or later.. was just hoping for sooner
You also know that these big companies spend as little as possible when adding to their games and typically only focus on what is most used or important to the players right?
This isn't Trion, or some other small company trying really hard to make a name for themselves. This is EA/Bioware. AS far as I remember they have two teams, one who focuses on PVP, one who focuses on content. Do you actually think if they started working on one area due to outcry, they'd split resouces to work on the other (the world)?
pretty sure I read bioware said they are keeping an entire full team working on this game to put out content unlike most games that cut a huge portion of them after the game is released.. If anyone feels like finding the link go for it.
Didn't they also say they'd have High-rez textures in soon after launch?
lol got me there! can't argue that one.. i'm still mad over losing match to chest
Comments
Agreed. Your suggestion is along the same lines as what I had envisioned as well. It would be really nice if they were to incorporate something like this into the game.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
its simple and logically and would probably work well... amazing people at bioware couldn't come up with anything decent over the years.. just seems very strange..
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
LFG Healer.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
A) I don't want random idiots in my party. I want to select and talk to the people I group with. If you want idiots, fine. If they implement a tool, I won't use it. They are stupid, and I now have friends to group with that I met through flagging, that I know are decent players.
I met my guild through LFG grouping. I responded to the LF2M post, they asked a few questions, we got to talking. It was a good ice-breaker. Ended up joining their guild and now we never need a tool to find people to group with. I am an example of LFG helping the "community."
C) If you think not having an LFD tool kills a game, you are a fair-weather beginner anyway with no real MMO experience besides WoW - and I don't want to party with you anyway.
You were doing good up until this...well look at what's highlighted.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
How so? When they start working on these types of things, they stop working on things that promote open-world game-play. The focus shifts toward the aspects that are used the most. This is what happened to Open-world PVP as an example. The BG has become the major focus of devs.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
you do realise large companies like this have more than one department or people working on differn't aspects of the game at the same time right? it would take next to nothing to get a decent LFG or LFD added in.. also I'm pretty sure that someone somewhere in that company already has the code written for it and ready to test it. It will be in sooner or later.. was just hoping for sooner
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Its an outdated approach in game-mechanics, the whole problem is that someone that follows the WoW design philosophy tries to separate PVP/PVE/Raiding/Grouping/etc into little boxes instead of seamlessly integrating all aspects into the gameplay and mechanics.
Look at games like "Realm of the mad god", while its not strictly an MMO due to technical limitations it illustrates and prototypes nicely next-gen spontainous grouping mechanics and things like perma-death or -competitive- PVE.
Especially the grouping mechanic in that game is a perfect example why LFG in any form is a completely outdated system and should be shelved together with things like keyboard-look and hitscan weapons.
You also know that these big companies spend as little as possible when adding to their games and typically only focus on what is most used or important to the players right?
This isn't Trion, or some other small company trying really hard to make a name for themselves. This is EA/Bioware. AS far as I remember they have two teams, one who focuses on PVP, one who focuses on content. Do you actually think if they started working on one area due to outcry, they'd split resouces to work on the other (the world)?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
pretty sure I read bioware said they are keeping an entire full team working on this game to put out content unlike most games that cut a huge portion of them after the game is released.. If anyone feels like finding the link go for it.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Exactly my point, in a perfect world these Devs would focus on all aspects equally and attempt to please all who play. It just hasn't worked out that way in just about every MMO I"ve played.
I really don't want to go off on a tangent covering all of the examples I could cite. I'll just use a few.
AOC: advertised as the next "big pvp game". Starts off okay in this regard, then over time the focus shifted to pure PVE, leaving the PVPers with little to nothing as an incentive.
EVE, supposed to have a new " walking in stations" feature, focus shifts toward that and the rest of the game was neglected. So they stop working on the new additions and instead focus on the rest of the game, leaving most of these new features on the back-burner.
WOW: Started off with decent open-world PVP (well at least it was a regular occurance), no focus was given to it though, and that feature died.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Didn't they also say they'd have High-rez textures in soon after launch?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
lol got me there! can't argue that one.. i'm still mad over losing match to chest
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
HEH..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson