Welcome to Guild Wars 2, new player! We’re the fun new game where you don’t pay a monthly fee to play! But you do realize of course that we need money to keep up our servers and update the game, so there are a few modest cash store items to help cover our costs. But it’s probably nothing that you actually need, so don’t pay any attention to it!
How do you like the classes? They’re all great fun, aren’t they? We bet you’d like to play them all! But not so fast, you only have five character slots. If you want the other three, you’ll just need to make a one-time payment in the cash shop to unlock them. It’s only 800 gems per slot, so for only 2400 gems you’ll be on your way!
What’s that, adventurer? Your bags are full? Why shucks, have we got a deal for you! You have seven bag slots, but we locked three of them so you’d have room to grow! For an insignificant 400 gems, you can unlock one bag slot on one character. Of course, if you have eight characters, that’s twenty-four slots, but hey, what’s a little 9600 gems between friends for the luxury of being able to carry things?
Oh, you wanted to actually be able to store things? Like, in a bank? Well other MMOGs make you spend nasty gold to have more than 30 bank slots, but not us! You can just buy them with gems! We’ve helped you out by making the sky the limit and locked a whopping seven bank expansions at 600 gems each, so you can feel extra accomplished when you pull out your credit card to pay for the 4200 gems for that.
tl;dr:
At the current listed rates, you have to pay 16,200 gems to have eight characters with unlocked inventory and bank slots in GW2. With the assumption that the conversion rate is $1=100 gems, that’s $162 dollars above and beyond the box cost of the game. Edit: The actual gem price is believed to be $5=400 gems, which makes the cost $202.50 for those 16200 gems. A year’s subscription to WoW is $156 if purchased in six-month blocks, making it ironically cheaper to play a year of WoW than a year of GW2.
Bear in mind that I’m ignoring vanity items, convenience items, and keys in this tally. Those are all entirely optional, and a player can take or leave those without any particular penalty. I’m focusing entirely on the one universal constant of any MMOG: storage. It’s the thing that is indisputably vital for every player, that nobody can afford to be without, and everybody absolutely requires. Anyone who doesn’t purchase bag and bank space is going to be regretting it, deeply and often. I don’t consider it optional, and doubt that anyone with any length of experience in online games would disagree with me on that.
There needs to be an alternative option to gems for purchasing in-game storage. There’s no telling what the gold value of gems will be after the game’s release, but if the beta weekend’s average around 20 silver per gem holds true, it will cost 120 gold per bank expansion and 80 gold per bag slot, which are fairly ridiculous amounts. Edit: My numbers for the silver price for gems was incorrect, see below.
Alternatively, making the bag slots an account-wide purchase rather than a per-character purchase would save the eight-character player 8400 gems, making the grand total a much more reasonable sum.
Disclaimer:
All of this hinges on beta test gem prices for cash shop items, and involves an assumption on the cash price for gems. Either of those two things may change before release. My goal in bringing this to peoples’ attention is not to incite panicked nerd rage, but to make people aware of the potential cash cost in GW2’s gem store model of business, and the fact that it may be no less expensive than other games with monthly fees.
I call complete and total ignornace and BS
AMD Phenum II x4 3.6Ghz 975 black edition 8 gig Ram Nvidia GeForce GTX 760
For me I'm pretty sure I can get by with only spending for the box for quite some time.
I also happen to be one of those crazy packrat types as well. I have no problem with cash shops so long as actual exclusive items that affect a character's ability to kill things are NOT sold in them. If people want to pay for frills I could care less. As a matter of fact, more power to them if it means I don't have to pay a subscription fee.
Yes, it does cost some degree of cash to maintain servers and bandwidth and support. But honestly, the rationale for subscriptions were supposed to be that they covered those things AND a fair degree of new content. The reality has been that in most games that I have seen or heard of, the amount of extra content generated in between paid expansions never came even remotely close to being equivalent in value to the amount of cash paid in subscriptions during that time frame. If you want an idea of just exactly how much profit can be generated from subs, go to the Blizzard website and look at their quarterly financial statements. It is pretty clear that most of the subscription fees are pure profit. After that, I find it really hard to personally justify spending that extra $15 per month.
As far as using in game gold to buy cash shop items... the questions really become how easy it will be to get gold and what exactly you can get with just gold in the game that is worth spending gold on. If gold isn't really all that useful then there probably won't be a lot of players buying gems with real money and then trying to resell them for gold. Keep in mind if ANet's goal is to marginalize the 3rd party gold sellers, pretty much all the perks will have to be cash shop items and the item per hour ratio of using in game gold to buy gems will have to be so bad that just paying the cash up from to ANet to buy the gems will be practically a no-brainer.
Only time in game at release will tell how it all works out though.
I like that on page 1 someone explained that this post is entirely trivial because you can buy gems from others players with the gold you make ingame, therefore you can get all the bag space and extra character slots you want and it still wont cost you anything more than the price of the box.
28 pages later....ROFLBBQWTFHELICOPTERLOLWUT
Thats because its a WAHHHHHHHHHH WAAAAAAAAAAAAAAhhhh QQ
Pretty sure I paid 59.99 for the game and that's all I'll pay. So *shrug*
Wrong, you are obviously an irresponsible adult with no self control and ANet is manipulating you and everyone else and will earn at least $40 extra from each person who bought the box because of our crazy habits of wasting money, no arguments, go to your room!
Yeah I think this is BS. Honestly, I don't even see me getting the other three character slots. 5 seems like more than enough, there are only a few classes that I plan on leveling up to max level. When I was in the beta, I reached level 26, and I didn't even fill up 1/4 of my bank space, I sold everything and put all my crafting mats into my collectibles tab (Which is a GODSEND by the way). The amount of bag slots you have is also more than enough, especially because your bags are going to be getting bigger and bigger as you adventure.
I already tried to explain in my previous posting but it was obviously ignored by the "anti-gw2" people so I think I'll just answer to a few things I came across through the postings (yes I read all 29 pages partially yesterday and partially today cause I don't want to do anyone wrong):
- GW1 HAD free updates next to the STAND ALONE full games (Prophecies, Factions, Nightfall) and only ONE OPTIONALL Expansion (EotN).
- GW2 has NO REAL LIMITATIONS since you can get everything you need in the game with in game gold or through crafting.
The Standard edition with beta access and one in game item goes here in germany for 49€ which is a more than fair price compared to offline console games that are going for 69€ and offer you like 10-15 hours of gameplay or other mmos that are more frustrating than fun to say the least.
- GW2 DOESN'T offer Mounts with stats that makes you more powerful, Armors/Weapons that makes you more powerful and are not obtainable in the game or other stuff that would give the balance of the game a hit.
- The XP, Karma Boosts are optional and you DON'T need them cause leveling faster than someone else DOESN'T give you any real advantage!
To those that are whining about "limitations" because of the 5 character slots:
- Most MMOs give you 3 character slots by default with no option to purchase more, some gives you the opportunity to buy more and one MMO (FF11) even gave you only ONE character slot and you had to purchase if you wanted a second one.
- The Bag Slots are NOT a limitation since you can craft 8 slots bags yourself very early and very easily in the game as also craft bigger bags later for more space.
- The Bank Slots are plenty even they are used by all your characters and unless you gathering a armada of weapons and armors that you actually not even use, you WON'T need much space there.
I used only 1-2 slot of my bank across 3 characters in the betas only for mystic chests.
All weapons and armors I either sold them or dismantled them for materials, I crafted 8 slot bags for all my bag slots on my character in not time and had plenty of space.
Other drops are only stuff you sell to the npc for a few extra coins or stuff you can salvage materials from.
As a side note: PLEASE STOP comparing the GW2 item shop with these of free to play games or the ones from P2P that charge you extra cause it's nothing like that!
Inform yourself first by people that witnessed what's offered and do some research (even when it comes to GW1 since many off things were posted about it) before you post such arguments.
- GW1 HAD free updates next to the STAND ALONE full games (Prophecies, Factions, Nightfall) and only ONE OPTIONALL Expansion (EotN).
All games are optional, what are you capsing for? And the free updates don't amount to any real content for the game. They were mostly all half assed stuff made to meet the promise of free content updates, not even 1 per full game.
- GW2 has NO REAL LIMITATIONS since you can get everything you need in the game with in game gold or through crafting.
Not 2 extra bag slots or bank slots, that'll be cash shop onry. Same with transmutation stones, Anet took those out of the karma vendors and they were cash shop only again.
- The XP, Karma Boosts are optional and you DON'T need them cause leveling faster than someone else DOESN'T give you any real advantage!
What is WvW? And why does it use what you have from PvE?
To those that are whining about "limitations" because of the 5 character slots:
- Most MMOs give you 3 character slots by default with no option to purchase more, some gives you the opportunity to buy more and one MMO (FF11) even gave you only ONE character slot and you had to purchase if you wanted a second one.
Extreme example from a Guild Wars Extremist. FF 11 does that because you can be all classes on one char. GW2 was planning to do it but, no money for ANet's pockets! (See original GW2 plans) and which mmo are you playing that allow you only 3 slots?
- The Bag Slots are NOT a limitation since you can craft 8 slots bags yourself very early and very easily in the game as also craft bigger bags later for more space.
You obviously did not try crafting, with the going out and gathering the matterials and ETC. Which by the way take up more inventory space.
- The Bank Slots are plenty even they are used by all your characters and unless you gathering a armada of weapons and armors that you actually not even use, you WON'T need much space there.
- As a side note: PLEASE STOP comparing the GW2 item shop with these of free to play games or the ones from P2P that charge you extra cause it's nothing like that!
The game is going to cost $60. The cash shop is like that. Sorry, but the truth hurts.
if you really want it to change to a sub model nothing is stopping you from spending £15 a month in the cash shop so you can benifit from all the extra super items
in fact its probably the best game in the world for anyone who wants a sub model to play
as according to some people here its a pay 2 win game the £15 a month players will be so advantaged they can beat half the population with the items they can buy in the cash shop(untill they look in the cash shop and see flaff)
so at least the money your spending is acctualy giving you somthing
myself im not buying anything
and if bag space and character slots become a problem the cheapest option is to buy a new account and you get 5 character slots and all the bag space with them
I already tried to explain in my previous posting but it was obviously ignored by the "anti-gw2" people so I think I'll just answer to a few things I came across through the postings (yes I read all 29 pages partially yesterday and partially today cause I don't want to do anyone wrong):
- GW1 HAD free updates next to the STAND ALONE full games (Prophecies, Factions, Nightfall) and only ONE OPTIONALL Expansion (EotN).
- GW2 has NO REAL LIMITATIONS since you can get everything you need in the game with in game gold or through crafting.
The Standard edition with beta access and one in game item goes here in germany for 49€ which is a more than fair price compared to offline console games that are going for 69€ and offer you like 10-15 hours of gameplay or other mmos that are more frustrating than fun to say the least.
- GW2 DOESN'T offer Mounts with stats that makes you more powerful, Armors/Weapons that makes you more powerful and are not obtainable in the game or other stuff that would give the balance of the game a hit.
- The XP, Karma Boosts are optional and you DON'T need them cause leveling faster than someone else DOESN'T give you any real advantage!
To those that are whining about "limitations" because of the 5 character slots:
- Most MMOs give you 3 character slots by default with no option to purchase more, some gives you the opportunity to buy more and one MMO (FF11) even gave you only ONE character slot and you had to purchase if you wanted a second one.
- The Bag Slots are NOT a limitation since you can craft 8 slots bags yourself very early and very easily in the game as also craft bigger bags later for more space.
- The Bank Slots are plenty even they are used by all your characters and unless you gathering a armada of weapons and armors that you actually not even use, you WON'T need much space there.
I used only 1-2 slot of my bank across 3 characters in the betas only for mystic chests.
All weapons and armors I either sold them or dismantled them for materials, I crafted 8 slot bags for all my bag slots on my character in not time and had plenty of space.
Other drops are only stuff you sell to the npc for a few extra coins or stuff you can salvage materials from.
As a side note: PLEASE STOP comparing the GW2 item shop with these of free to play games or the ones from P2P that charge you extra cause it's nothing like that!
Inform yourself first by people that witnessed what's offered and do some research (even when it comes to GW1 since many off things were posted about it) before you post such arguments.
Aren't we all forgetting that those bag/bank space purchases are for your account as a whole and not for single characters? You buy additional bank space once and thats it.
Math doesn't help if the root assumptions are wrong.
These are all still completely optional purchases.
1. Character slots.
Some people play alts, some don't. Some people play tons of alts, some people will be fine with five slots. The slots are optional and the purchase is permanent. Completely optional, don't know how to make it more clear.
A note needs to be made, however, as to what one character slot gets you in this game. Leveling to the cap is expected to take about 110 hours of actual adventuring. However, the game does not stop at the level cap. I have seen dev estimates of 300+ hours of PVE content for a single character. This is partially possible because of the system of scaling you down in level for lower level content, while still giving you rewards based on your true level. As you level in this game, the amount of viable, fun, rewarding content increases exponentially. You never outlevel content.
This is in sharp contrast to games where it takes maybe 40 hours to reach the level cap and then all you have to do is PvP and raids.
You can get a lot more original game play from one character slot in GW2 than in any other MMO I'm aware of.
2. Bag slots.
How many bag slots do you get for free in GW2? A back pack and four bag slots.
How many bag slots do you get for free in almost every other AAA MMORPG out there? A back pack and four bag slots.
You get, for free, the industry standard amount of bag slots. Optional slots are just that, optional. It's nice that you ate least have the option if you want it!
Many people in the WBE didn't get some of the important ways the game allows you to make the most of your bag space.
Easy, cheap teleportation to way points always puts a vendor with in easy reach and return to your previous location easy as well. Plus, most Heart locations and other settlements have vendors right in proximity to where you will be hunting.
Everyone should carry the best salvage kits that are economical for them to purchase. Unwanted gear you don't want to offer on the marketplace, plus other salvageable drops, should be salvaged in the field, which will break them down into stackable basic crafting components to save space.
Those stacks of crafting mats you salvaged? Guess what? If you right click these, one option is to mail them to your bank, which has dedicated slots for each crafting item type. You don't even have to go back to your bank to store them!
Another often missed feature. You can sell and buy items from the Marketplace from an icon in your user interface! Got some gear drops actually worth selling to other players? You can list them right in the field! The only thing you have to go to an actual Marketplace trading post for is to pick up your profits, or any items you've purchased!
You see? Extra bag slots are even more an optional convenience in GW2 than in a typical MMORPG!
3. Bank Slots.
The 30 included is about standard for an MMO.
Yes, it's space shared by your entire account, so it may get a little crowded. Bank slots may be something many people want to purchase, but it still remains optional.
Some factors that eleviate cramped account storage space?
Being shared account storage, muling to other characters with excess bag space is cheap, easy and secure.
As mentioned above, you have seperate bank space for all the various types of crafting materials, basic and rare, plus you even have slots for your collectible miniatures! None of these have to take up your normal vault space!
It's easy to make a guild and you can belong to more than one guild. If you really want some more free vault space, when ever you aren't representing some other guild, represent your own vanity guild. It may take a while, but you can unlock a guild vault and have some addes storage space!
All the info above on easy waypoints and access to the marketplace have a bearing on vault space. It's very easy to sell saleable items from any where in the world or to get to a vendor.
The maketplace is global, not server wide, so any saleable item you get but don't want to store "for later" can just be sold, with a good chance that you will be able to just buy the same item, if you do end up needing it, in the future for about the same price. There just won't be as many things that you "absolutely have to hold onto in case you want/need them in the future", so those vault spaces can go a long way.
With so many tools that make the need for normal vault slot storage minimal, those 30 basic slots should go a lot further than they do in other games.
Remember, as well, that you can always save up gold to trade for gems on the market exchange and buy any of these things with out the need to spend cash! If you are lucky, another MMORPG gives you the option to buy extra slots for gold or cash. GW2 gives the option of buying them either way!
These are all truly optional, while also providing great value for those who do feel the need/desire to upgrade. It's really a win/win and an issue that just doesn't hold up under the weight of fact and reason.
For those who didn't make it to page three before skipping to the most recent posts in the thread, I just wanted to bring this one back around, since many questions I answered are being asked again (and again) and what I already wrote addresses a lot of concerns some are expressing.
Reminder, all these account upgrades are optional! The game is pretty generous with storage that is available with out buying more bag or vault slots from the cash shop, plus there are other features that even further alleviate inventory overcrowding issues, once you know about them.
A problem with the thread is that the title suggests that there are hidden costs to playing and enjoying the full game, but there are not. These account upgrades are nice for people who want them, but the game decidedly does not create a situation where you need them.
Might I actually spend a lot more than $60 over the course of a year playing the game? Of course I could. Just like a one year "movie a month" pass at a local movie theater might find me spending more than the $60 pass price if I also buy popcorn and a drink every time I use it! Of course, that isn't even a good analogy, because when I buy GW2, I don't just get to play the game for a year, but for the lifetime of the game!
Consider my original post to be a mini-FAQ for the thread. The FAQs are answered and the "issues" that are portrayed as mountains of hidden costs are really just a rather small mole hill of optional account upgrades.
Welcome to Guild Wars 2, new player! We’re the fun new game where you don’t pay a monthly fee to play! But you do realize of course that we need money to keep up our servers and update the game, so there are a few modest cash store items to help cover our costs. But it’s probably nothing that you actually need, so don’t pay any attention to it!
How do you like the classes? They’re all great fun, aren’t they? We bet you’d like to play them all! But not so fast, you only have five character slots. If you want the other three, you’ll just need to make a one-time payment in the cash shop to unlock them. It’s only 800 gems per slot, so for only 2400 gems you’ll be on your way!
What’s that, adventurer? Your bags are full? Why shucks, have we got a deal for you! You have seven bag slots, but we locked three of them so you’d have room to grow! For an insignificant 400 gems, you can unlock one bag slot on one character. Of course, if you have eight characters, that’s twenty-four slots, but hey, what’s a little 9600 gems between friends for the luxury of being able to carry things?
Oh, you wanted to actually be able to store things? Like, in a bank? Well other MMOGs make you spend nasty gold to have more than 30 bank slots, but not us! You can just buy them with gems! We’ve helped you out by making the sky the limit and locked a whopping seven bank expansions at 600 gems each, so you can feel extra accomplished when you pull out your credit card to pay for the 4200 gems for that.
tl;dr:
At the current listed rates, you have to pay 16,200 gems to have eight characters with unlocked inventory and bank slots in GW2. With the assumption that the conversion rate is $1=100 gems, that’s $162 dollars above and beyond the box cost of the game. Edit: The actual gem price is believed to be $5=400 gems, which makes the cost $202.50 for those 16200 gems. A year’s subscription to WoW is $156 if purchased in six-month blocks, making it ironically cheaper to play a year of WoW than a year of GW2.
Bear in mind that I’m ignoring vanity items, convenience items, and keys in this tally. Those are all entirely optional, and a player can take or leave those without any particular penalty. I’m focusing entirely on the one universal constant of any MMOG: storage. It’s the thing that is indisputably vital for every player, that nobody can afford to be without, and everybody absolutely requires. Anyone who doesn’t purchase bag and bank space is going to be regretting it, deeply and often. I don’t consider it optional, and doubt that anyone with any length of experience in online games would disagree with me on that.
There needs to be an alternative option to gems for purchasing in-game storage. There’s no telling what the gold value of gems will be after the game’s release, but if the beta weekend’s average around 20 silver per gem holds true, it will cost 120 gold per bank expansion and 80 gold per bag slot, which are fairly ridiculous amounts. Edit: My numbers for the silver price for gems was incorrect, see below.
Alternatively, making the bag slots an account-wide purchase rather than a per-character purchase would save the eight-character player 8400 gems, making the grand total a much more reasonable sum.
Disclaimer:
All of this hinges on beta test gem prices for cash shop items, and involves an assumption on the cash price for gems. Either of those two things may change before release. My goal in bringing this to peoples’ attention is not to incite panicked nerd rage, but to make people aware of the potential cash cost in GW2’s gem store model of business, and the fact that it may be no less expensive than other games with monthly fees.
I don't know what you damn people's problem is with the in game gem shop is. It is no different than buying the rest of the chest panes in gw1 from their store or buying costumes from their store or any different than buying more character slots from their store for GW1, they just made it a little easier to purchase things for gw2 with the in game gem shop . And you ignorant noobs seem to forget you don't have to spend a damn dime of real money if you don't want to.. You can use in game gold to get what gems you need. You people need to do your freakin research before spouting off at the mouth and pull head from arse.
Try reading my post. Particularly the part in red.
I'm sure it will come to you.
How come you are the only poster on the forums that I have to literally explain everything to?
I mean literally draw a diagram. The poster I responded to got it. Yet somehow you miss it.
You resort to attacks the second you get caught being silly. You attempted to call me out on not reading your post, and then you got caught not reading my post. Now you are attacking my character by acting like you have to explain something.
You resort to attackd the second you get caught being silly. You attempted to call me out on not reading your post, and then you got caught not reading my post. Now you are attacking my character by acting like you have to explain something.
You are embarrassing yourself.
Not really. I'm actually quite shocked that you didn't understand my response. Again I'm at a loss like the last thread you argued with me forever in. The one where I had to lead you to the logical conclusion by asking you questions. It took about 10 posts to get you to finally admit it.
It seems like I have to explain things to you multiple times, when most people would get it the first time and move on. It's frustrating more anything.
You resort to attackd the second you get caught being silly. You attempted to call me out on not reading your post, and then you got caught not reading my post. Now you are attacking my character by acting like you have to explain something.
You are embarrassing yourself.
Not really. I'm actually quite shocked that you didn't understand my response. Again I'm at a loss like the last thread you argued with me forever in. The one where I had to lead you to the logical conclusion by askin you questions. It took about 10 posts to get you to finally admit it.
It seems like I have to explain things to you multiple times, when most people would get the first time and move on. It's frustrating more anything.
Welcome to Guild Wars 2, new player! We’re the fun new game where you don’t pay a monthly fee to play! But you do realize of course that we need money to keep up our servers and update the game, so there are a few modest cash store items to help cover our costs. But it’s probably nothing that you actually need, so don’t pay any attention to it!
How do you like the classes? They’re all great fun, aren’t they? We bet you’d like to play them all! But not so fast, you only have five character slots. If you want the other three, you’ll just need to make a one-time payment in the cash shop to unlock them. It’s only 800 gems per slot, so for only 2400 gems you’ll be on your way!
What’s that, adventurer? Your bags are full? Why shucks, have we got a deal for you! You have seven bag slots, but we locked three of them so you’d have room to grow! For an insignificant 400 gems, you can unlock one bag slot on one character. Of course, if you have eight characters, that’s twenty-four slots, but hey, what’s a little 9600 gems between friends for the luxury of being able to carry things?
Oh, you wanted to actually be able to store things? Like, in a bank? Well other MMOGs make you spend nasty gold to have more than 30 bank slots, but not us! You can just buy them with gems! We’ve helped you out by making the sky the limit and locked a whopping seven bank expansions at 600 gems each, so you can feel extra accomplished when you pull out your credit card to pay for the 4200 gems for that.
tl;dr:
At the current listed rates, you have to pay 16,200 gems to have eight characters with unlocked inventory and bank slots in GW2. With the assumption that the conversion rate is $1=100 gems, that’s $162 dollars above and beyond the box cost of the game. Edit: The actual gem price is believed to be $5=400 gems, which makes the cost $202.50 for those 16200 gems. A year’s subscription to WoW is $156 if purchased in six-month blocks, making it ironically cheaper to play a year of WoW than a year of GW2.
Bear in mind that I’m ignoring vanity items, convenience items, and keys in this tally. Those are all entirely optional, and a player can take or leave those without any particular penalty. I’m focusing entirely on the one universal constant of any MMOG: storage. It’s the thing that is indisputably vital for every player, that nobody can afford to be without, and everybody absolutely requires. Anyone who doesn’t purchase bag and bank space is going to be regretting it, deeply and often. I don’t consider it optional, and doubt that anyone with any length of experience in online games would disagree with me on that.
There needs to be an alternative option to gems for purchasing in-game storage. There’s no telling what the gold value of gems will be after the game’s release, but if the beta weekend’s average around 20 silver per gem holds true, it will cost 120 gold per bank expansion and 80 gold per bag slot, which are fairly ridiculous amounts. Edit: My numbers for the silver price for gems was incorrect, see below.
Alternatively, making the bag slots an account-wide purchase rather than a per-character purchase would save the eight-character player 8400 gems, making the grand total a much more reasonable sum.
Disclaimer:
All of this hinges on beta test gem prices for cash shop items, and involves an assumption on the cash price for gems. Either of those two things may change before release. My goal in bringing this to peoples’ attention is not to incite panicked nerd rage, but to make people aware of the potential cash cost in GW2’s gem store model of business, and the fact that it may be no less expensive than other games with monthly fees.
Does one not need to buy the box to play WoW, or is that included in the $156 price tag quoted here ?
Does one need to buy all of the WoW expansions in order to access all of the game's content ?
Does WoW allow for unlimited bag space and an unlimited number of characters ?
Note that I ask these questions because I am not sufficiently familiar with WoW to answer them for myself and they are all important to your comparison.
Now, can one buy the WoW box and play for as long as one wants without any additional payment ?
Does one get access to everything that can be had in WoW for the basic purchase of the game ?
Ultimately of course one can choose spend more than the base cost of the game on GW2. The point is that you don't have to. Comparing the cost of the bare minimum to play WoW to the cost of buying extras and the like on top of the cost of the GW2 box is a bit odd.
I mean a Civic with a million music downloads for the sound system costs much more than a Ferrari so people should keep in mind that Driving a Honda might cost more than they think.
When all has been said and done, more will have been said than done.
To me, there really is nothing hidden about the costs. If I wanted to play all 8 classes, and I like all enough so I'd want to keep on playing them, then I really have no problem with paying extra for 3 more character slots if the game is truely that fantastic. The bag space and the need to have those on all 8 characters is a bit of a stretch. If you don't mind paying for the convenience then you could do that. There is the possibility that item drops will be so varied and that the game will fill up your inventory so fast that not having the extra space would be a real pain, but that's not a sure thing to say the least.
It's possible that having 8 characters with maximum inventory and bank space would cost 16200 gems. I trust that the math is good and the prices were those of the beta. But in the F2P game I'm playing now, if you wanted all that, then it would cost you a LOT more. It could even cost significantly more on one character in a F2P game than on all 8 in GW2 under the assumed price. Of course the F2P game has no box price. But, from where I'm coming, I won't be deluded into thinking I actually need that on every single character very quickly, even if relatively speaking it's really still a great bargain.
The WoW pricing reference is rather silly since after your year of WoW you're still faced with the option to either quit or keep on playing and of course keep on paying.
Server and bandwidth costs are barely worth talking about, certainly nothing even remotely close to $15 a month per player. And the updates to the game will come through expansions, that you either pay for if you like them, and that you don't pay for when you don't. Not buying the expansion does not mean you have to stop playing the game. Unlike not paying the sub, which would suspend your story until you choose to p(l)ay again.
I think its unrealistic to expect to not to ever have to make any further payments, even small ones, if the game is enjoyable enough that you play it several hours a week, then surely its not unrealistic to pay a few pounds or dollars a month, or even every few months, from everything have seen so far, it's still cheaper than the F2P game cash shops, which are the ones that give the whole cash shop thing a bad name btw, too many greedy little games from 'slightly dodgy' publishers, i won't say names but i don't think it takes much imagination to work out which ones they are... GW2 asks only for a 'few' payments every now and then, and certainly not on the same scale as other cash shops, and those who don't wish to use the cash shop arent really inconvenienced that much either.
You are on a crusade against the cash shop and you pull "facts" out of thin air to support your disliking for that feature, it's obvious from your post history. Read the other part of my post, the one you didn't quote, and you'll see that it's definitely not that bad. But of course, spreading doomsday predictions about the shop is more fun that using real facts which prove the shop isn't that bad, don't you think? ;-)
PS: and I was one of the most skeptical about the cash shop before experiencing it myself, it's not like I'm a cash shop fanboi or something like that. But unless ANet drastically changes it before release, the shop as is it now is really no big deal.
What facts have I pulled out of thin air in this thread?
Love how you added "in this thread" to that question, brought a smile to my face...
Something that just occured to me about the cost comparison between WoW ($156 ?) and GW2:
Any GW2 purchase retains its utility potentially indefinitely without additional cost. It doesn't go away at the end of a year as your WoW subscription does if you don't continue to pay. So a more apt comparison would be to compare such purchases to a WoW subscription measured over the life of the game. WoW is coming up on its eighth anniversary right ? So the comparison would have to be the GW cost vs approximately $1,200+ dollars for WoW.
Then again this is comparing GW2 + the cost of micro-transaction extras to just the basic subscription fees for WoW. It shouldnt be too terribly difficult to further jack up the cost for WoW with a short trip to its own MT shop...
When all has been said and done, more will have been said than done.
Something that just occured to me about the cost comparison between WoW ($156 ?) and GW2:
Any GW2 purchase retains its utility potentially indefinitely without additional cost. It doesn't go away at the end of a year as your WoW subscription does if you don't continue to pay. So a more apt comparison would be to compare such purchases to a WoW subscription measured over the life of the game. WoW is coming up on its eighth anniversary right ? So the comparison would have to be the GW cost vs approximately $1,200+ dollars for WoW.
Then again this is comparing GW2 + the cost of micro-transaction extras to just the basic subscription fees for WoW. It shouldnt be too terribly difficult to further jack up the cost for WoW with a short trip to its own MT shop...
never understimate player acquisitiveness, im sure if Blizzard ever need a quick $20 million, they can always knock out a new improved sparkly pony.. if Arenanet are not offering something similar.. its because they havent got around to it yet
Comments
I call complete and total ignornace and BS
AMD Phenum II x4 3.6Ghz 975 black edition
8 gig Ram
Nvidia GeForce GTX 760
For me I'm pretty sure I can get by with only spending for the box for quite some time.
I also happen to be one of those crazy packrat types as well. I have no problem with cash shops so long as actual exclusive items that affect a character's ability to kill things are NOT sold in them. If people want to pay for frills I could care less. As a matter of fact, more power to them if it means I don't have to pay a subscription fee.
Yes, it does cost some degree of cash to maintain servers and bandwidth and support. But honestly, the rationale for subscriptions were supposed to be that they covered those things AND a fair degree of new content. The reality has been that in most games that I have seen or heard of, the amount of extra content generated in between paid expansions never came even remotely close to being equivalent in value to the amount of cash paid in subscriptions during that time frame. If you want an idea of just exactly how much profit can be generated from subs, go to the Blizzard website and look at their quarterly financial statements. It is pretty clear that most of the subscription fees are pure profit. After that, I find it really hard to personally justify spending that extra $15 per month.
As far as using in game gold to buy cash shop items... the questions really become how easy it will be to get gold and what exactly you can get with just gold in the game that is worth spending gold on. If gold isn't really all that useful then there probably won't be a lot of players buying gems with real money and then trying to resell them for gold. Keep in mind if ANet's goal is to marginalize the 3rd party gold sellers, pretty much all the perks will have to be cash shop items and the item per hour ratio of using in game gold to buy gems will have to be so bad that just paying the cash up from to ANet to buy the gems will be practically a no-brainer.
Only time in game at release will tell how it all works out though.
Thats because its a WAHHHHHHHHHH WAAAAAAAAAAAAAAhhhh QQ
Troll post.
Sorry SWTOR stinks, not our problem.
lol.. oh now I get it, cheers
Yeah I think this is BS. Honestly, I don't even see me getting the other three character slots. 5 seems like more than enough, there are only a few classes that I plan on leveling up to max level. When I was in the beta, I reached level 26, and I didn't even fill up 1/4 of my bank space, I sold everything and put all my crafting mats into my collectibles tab (Which is a GODSEND by the way). The amount of bag slots you have is also more than enough, especially because your bags are going to be getting bigger and bigger as you adventure.
So yeah...OP's argument is void.
Ok!
I already tried to explain in my previous posting but it was obviously ignored by the "anti-gw2" people so I think I'll just answer to a few things I came across through the postings (yes I read all 29 pages partially yesterday and partially today cause I don't want to do anyone wrong):
- GW1 HAD free updates next to the STAND ALONE full games (Prophecies, Factions, Nightfall) and only ONE OPTIONALL Expansion (EotN).
- GW2 has NO REAL LIMITATIONS since you can get everything you need in the game with in game gold or through crafting.
The Standard edition with beta access and one in game item goes here in germany for 49€ which is a more than fair price compared to offline console games that are going for 69€ and offer you like 10-15 hours of gameplay or other mmos that are more frustrating than fun to say the least.
- GW2 DOESN'T offer Mounts with stats that makes you more powerful, Armors/Weapons that makes you more powerful and are not obtainable in the game or other stuff that would give the balance of the game a hit.
- The XP, Karma Boosts are optional and you DON'T need them cause leveling faster than someone else DOESN'T give you any real advantage!
To those that are whining about "limitations" because of the 5 character slots:
- Most MMOs give you 3 character slots by default with no option to purchase more, some gives you the opportunity to buy more and one MMO (FF11) even gave you only ONE character slot and you had to purchase if you wanted a second one.
- The Bag Slots are NOT a limitation since you can craft 8 slots bags yourself very early and very easily in the game as also craft bigger bags later for more space.
- The Bank Slots are plenty even they are used by all your characters and unless you gathering a armada of weapons and armors that you actually not even use, you WON'T need much space there.
I used only 1-2 slot of my bank across 3 characters in the betas only for mystic chests.
All weapons and armors I either sold them or dismantled them for materials, I crafted 8 slot bags for all my bag slots on my character in not time and had plenty of space.
Other drops are only stuff you sell to the npc for a few extra coins or stuff you can salvage materials from.
As a side note: PLEASE STOP comparing the GW2 item shop with these of free to play games or the ones from P2P that charge you extra cause it's nothing like that!
Inform yourself first by people that witnessed what's offered and do some research (even when it comes to GW1 since many off things were posted about it) before you post such arguments.
Thanks in advance!
i really dont understand what the problem is
if you really want it to change to a sub model nothing is stopping you from spending £15 a month in the cash shop so you can benifit from all the extra super items
in fact its probably the best game in the world for anyone who wants a sub model to play
as according to some people here its a pay 2 win game the £15 a month players will be so advantaged they can beat half the population with the items they can buy in the cash shop(untill they look in the cash shop and see flaff)
so at least the money your spending is acctualy giving you somthing
myself im not buying anything
and if bag space and character slots become a problem the cheapest option is to buy a new account and you get 5 character slots and all the bag space with them
Aren't we all forgetting that those bag/bank space purchases are for your account as a whole and not for single characters? You buy additional bank space once and thats it.
Math doesn't help if the root assumptions are wrong.
For those who didn't make it to page three before skipping to the most recent posts in the thread, I just wanted to bring this one back around, since many questions I answered are being asked again (and again) and what I already wrote addresses a lot of concerns some are expressing.
Reminder, all these account upgrades are optional! The game is pretty generous with storage that is available with out buying more bag or vault slots from the cash shop, plus there are other features that even further alleviate inventory overcrowding issues, once you know about them.
A problem with the thread is that the title suggests that there are hidden costs to playing and enjoying the full game, but there are not. These account upgrades are nice for people who want them, but the game decidedly does not create a situation where you need them.
Might I actually spend a lot more than $60 over the course of a year playing the game? Of course I could. Just like a one year "movie a month" pass at a local movie theater might find me spending more than the $60 pass price if I also buy popcorn and a drink every time I use it! Of course, that isn't even a good analogy, because when I buy GW2, I don't just get to play the game for a year, but for the lifetime of the game!
Consider my original post to be a mini-FAQ for the thread. The FAQs are answered and the "issues" that are portrayed as mountains of hidden costs are really just a rather small mole hill of optional account upgrades.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I don't know what you damn people's problem is with the in game gem shop is. It is no different than buying the rest of the chest panes in gw1 from their store or buying costumes from their store or any different than buying more character slots from their store for GW1, they just made it a little easier to purchase things for gw2 with the in game gem shop . And you ignorant noobs seem to forget you don't have to spend a damn dime of real money if you don't want to.. You can use in game gold to get what gems you need. You people need to do your freakin research before spouting off at the mouth and pull head from arse.
W...T...F.
You quoted the post he posted here. Then he told you that you didn't read the whole thing because they weren't his words.
W... T... F.
Is he trying to be slippery or something? Because it's just coming off as awful.
Try reading the whole post. In particular the first few sentences at the top. I'm sure it will come to you.
Try reading my post. Particularly the part in red.
I'm sure it will come to you.
How come you are the only poster on the forums that I have to literally explain everything to?
I mean literally draw a diagram. The poster I responded to got it. Yet somehow you miss it.
You resort to attacks the second you get caught being silly. You attempted to call me out on not reading your post, and then you got caught not reading my post. Now you are attacking my character by acting like you have to explain something.
You are embarrassing yourself.
Not really. I'm actually quite shocked that you didn't understand my response. Again I'm at a loss like the last thread you argued with me forever in. The one where I had to lead you to the logical conclusion by asking you questions. It took about 10 posts to get you to finally admit it.
It seems like I have to explain things to you multiple times, when most people would get it the first time and move on. It's frustrating more anything.
cool
Does one not need to buy the box to play WoW, or is that included in the $156 price tag quoted here ?
Does one need to buy all of the WoW expansions in order to access all of the game's content ?
Does WoW allow for unlimited bag space and an unlimited number of characters ?
Note that I ask these questions because I am not sufficiently familiar with WoW to answer them for myself and they are all important to your comparison.
Now, can one buy the WoW box and play for as long as one wants without any additional payment ?
Does one get access to everything that can be had in WoW for the basic purchase of the game ?
Ultimately of course one can choose spend more than the base cost of the game on GW2. The point is that you don't have to. Comparing the cost of the bare minimum to play WoW to the cost of buying extras and the like on top of the cost of the GW2 box is a bit odd.
I mean a Civic with a million music downloads for the sound system costs much more than a Ferrari so people should keep in mind that Driving a Honda might cost more than they think.
When all has been said and done, more will have been said than done.
To me, there really is nothing hidden about the costs. If I wanted to play all 8 classes, and I like all enough so I'd want to keep on playing them, then I really have no problem with paying extra for 3 more character slots if the game is truely that fantastic. The bag space and the need to have those on all 8 characters is a bit of a stretch. If you don't mind paying for the convenience then you could do that. There is the possibility that item drops will be so varied and that the game will fill up your inventory so fast that not having the extra space would be a real pain, but that's not a sure thing to say the least.
It's possible that having 8 characters with maximum inventory and bank space would cost 16200 gems. I trust that the math is good and the prices were those of the beta. But in the F2P game I'm playing now, if you wanted all that, then it would cost you a LOT more. It could even cost significantly more on one character in a F2P game than on all 8 in GW2 under the assumed price. Of course the F2P game has no box price. But, from where I'm coming, I won't be deluded into thinking I actually need that on every single character very quickly, even if relatively speaking it's really still a great bargain.
The WoW pricing reference is rather silly since after your year of WoW you're still faced with the option to either quit or keep on playing and of course keep on paying.
Server and bandwidth costs are barely worth talking about, certainly nothing even remotely close to $15 a month per player. And the updates to the game will come through expansions, that you either pay for if you like them, and that you don't pay for when you don't. Not buying the expansion does not mean you have to stop playing the game. Unlike not paying the sub, which would suspend your story until you choose to p(l)ay again.
Love how you added "in this thread" to that question, brought a smile to my face...
Something that just occured to me about the cost comparison between WoW ($156 ?) and GW2:
Any GW2 purchase retains its utility potentially indefinitely without additional cost. It doesn't go away at the end of a year as your WoW subscription does if you don't continue to pay. So a more apt comparison would be to compare such purchases to a WoW subscription measured over the life of the game. WoW is coming up on its eighth anniversary right ? So the comparison would have to be the GW cost vs approximately $1,200+ dollars for WoW.
Then again this is comparing GW2 + the cost of micro-transaction extras to just the basic subscription fees for WoW. It shouldnt be too terribly difficult to further jack up the cost for WoW with a short trip to its own MT shop...
When all has been said and done, more will have been said than done.
never understimate player acquisitiveness, im sure if Blizzard ever need a quick $20 million, they can always knock out a new improved sparkly pony.. if Arenanet are not offering something similar.. its because they havent got around to it yet