Forgive my TERA/GW2 comparison but TERA is the MMO i'm currently playing.
-TERA offers you from lvl 1 an account bank that is larger than a fully maxed out guild max in WoW (rough guess. It's friggin massive)
-TERA offers you a repsectable amount of bagspace for every character with the option to upgrade this bag at increasing rate of gold to again a massive amount of storage.
-TERA offers you 8 character slots at no extra fee
-TERA rewards only vary based on player determination and skill (exp, rep, and general rewards ingame)
GW2 on the other hand offers none of that appearently for free but at a price of gems which someone has to buy. I'm all for making money and that is why I don't mind paying a sub for an MMO. Everyone with business sense knows that F2P or in GW2 case B2P, is very profitable and maybe even more so than a sub because of it's low acessiblity and in reality it's higher cost to actually play. The GW2 cash shop currently looks like the straight copy of most F2P games that are not to the extreme of pay2win but still F2P advantage none the less.
I've played many F2P games and P2P and I can tell you this for certain. Like other F2P games people will be throwing hundreds of dollars at GW2.... monthly....
So both parties are correct. GW2 is more exspensive to play but no it will not be for everyone because, of people riding the backs of the high rollers.
Question by the end of the year who has spent more money? Just curious.
Also what's in red occurs in GW 2. Actually playing both you can have just as much amount of bag space lmao in GW 2, without paying gold at that.
Simply math.... If GW2 is more profitable than a P2P MMO of similiar population, then on average the GW2 playerbase is paying more. Yes, there might be many for factors in why they are make more or less money but the general idea is that GW2, if it was P2P and had the same playerbase would make less money than it being B2P with it's current cash shop. Making the game more costly than it would be as a P2P title.
As for the red, it isn't for free. Some people will have the extra slots, some will not. Everyone in TERA has the same character slots and storage. If at some point TERA starts offer extra character slots and bag slots for a price, my argument would become invalid. But they haven't yet so in short, P2P is for equality and B2P/F2P just about the opposite of that due to cash shops.
I'm not even sure what to do with these statements.
Mention how some people will spend hundreds of dollars buying Tera porn, thanks to the robust Korean/Japanese fanmade porn industry.
Gets those people about the same amount of advantage. (For the sake of good taste, I won't mention what race will sell best for your Tera porn)
Oooh, there is quite an industry for that. I wonder if people are hard at work on fan fiction as well?
At any rate, wouldn't you think that, since Tera is officially launched, that the true fans of Tera would be busy playing that game rather than posting on GW2 forums?
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Originally posted by heartless WoW = 4 extra bag slots GW2 = 4 extra bag slots + 3 additional bag slots available for purchase with gems. WoW = mats have to be delivered to the bank in person and use up the same storage space as other items. GW2 = mats can be sent directly to bank from anywhere in the world and are stored in their own a separate panel. WoW = $15 a month GW2 = $0 a month You get 5 character slots, which allows you to create a character of each race in order to experience each of the 5 unique stories and if you want, you can purchase more slots. I really don't see the issue here. Don't get me wrong, I'm all for constructive criticism but at this point it's obvious that certain people have a real strong interest in discrediting GW2 and ArenaNet any way they can. There are rumors going around that certain companies pay people to join various internet communities and badmouth their competitors or advertise. I'm not sure how true that is but all these straw grasping hate threads really make me wonder.
How large are the bags and how hard are they to craft? Relative to say WoW? and on top of that, very briefly, how does crafting work? If I were to compare to say WoW meaning, bags are made by Tailoring which is only really good for caster classes. So then, Who can make bags? Is mat gathering about the same as traditional mat gathering?
GW2 = 4 extra bag slots + 3 additional bag slots available for purchase with gems.
WoW = mats have to be delivered to the bank in person and use up the same storage space as other items.
GW2 = mats can be sent directly to bank from anywhere in the world and are stored in their own a separate panel.
WoW = $15 a month
GW2 = $0 a month
You get 5 character slots, which allows you to create a character of each race in order to experience each of the 5 unique stories and if you want, you can purchase more slots.
I really don't see the issue here. Don't get me wrong, I'm all for constructive criticism but at this point it's obvious that certain people have a real strong interest in discrediting GW2 and ArenaNet any way they can. There are rumors going around that certain companies pay people to join various internet communities and badmouth their competitors or advertise. I'm not sure how true that is but all these straw grasping hate threads really make me wonder.
How large are the bags and how hard are they to craft? Relative to say WoW? and on top of that, very briefly, how does crafting work? If I were to compare to say WoW meaning, bags are made by Tailoring which is only really good for caster classes. So then, Who can make bags? Is mat gathering about the same as traditional mat gathering?
There are bags BUT people who take up armorsmithing make 8 slot boxes (initially) to carry things and leatherworkers make 8 slot packs (initially) so the market is not cornered by tailors. I think I had 3 bags by the time I was level 12 but I wasn't focusing on crafting.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I'm not even sure what to do with these statements.
Mention how some people will spend hundreds of dollars buying Tera porn, thanks to the robust Korean/Japanese fanmade porn industry.
Gets those people about the same amount of advantage. (For the sake of good taste, I won't mention what race will sell best for your Tera porn)
Oooh, there is quite an industry for that. I wonder if people are hard at work on fan fiction as well?
At any rate, wouldn't you think that, since Tera is officially launched, that the true fans of Tera would be busy playing that game rather than posting on GW2 forums?
I know for a fact when GW2 launches, my stars here will plummet. Next time I post something I'll be a novice member again, of this I'm certain.
Korean TERA also has Elin character models that are 80% naked while our version they are only a mere 40%. EME can and will change the game to fit the western market and not everything done as a carbon copy of the Korean version.
No you're right, you didn't say "you only have five character slots. If you want the other three, you’ll just need to make a one-time payment in the cash shop to unlock them."
Silly me. If you meant with gems, then my point still stands. You don't have to spend cash to buy gems, thus your argument is even more invalid. Where is this mythical hidden cost, I want to know.
You're right. I didn't say that.
If someone wasn't aware of the costs, they would be hidden. Thus hidden costs.
GW2 = 4 extra bag slots + 3 additional bag slots available for purchase with gems.
WoW = mats have to be delivered to the bank in person and use up the same storage space as other items.
GW2 = mats can be sent directly to bank from anywhere in the world and are stored in their own a separate panel.
WoW = $15 a month
GW2 = $0 a month
You get 5 character slots, which allows you to create a character of each race in order to experience each of the 5 unique stories and if you want, you can purchase more slots.
I really don't see the issue here. Don't get me wrong, I'm all for constructive criticism but at this point it's obvious that certain people have a real strong interest in discrediting GW2 and ArenaNet any way they can. There are rumors going around that certain companies pay people to join various internet communities and badmouth their competitors or advertise. I'm not sure how true that is but all these straw grasping hate threads really make me wonder.
How large are the bags and how hard are they to craft? Relative to say WoW? and on top of that, very briefly, how does crafting work? If I were to compare to say WoW meaning, bags are made by Tailoring which is only really good for caster classes. So then, Who can make bags? Is mat gathering about the same as traditional mat gathering?
From what I understand, the largest bag has 20 slots. Armorsmiths, tailors and leatherworkers can craft bags. I have not done any crafting myself, so maybe someone else can answer that question for you.
How large are the bags and how hard are they to craft? Relative to say WoW? and on top of that, very briefly, how does crafting work? If I were to compare to say WoW meaning, bags are made by Tailoring which is only really good for caster classes. So then, Who can make bags? Is mat gathering about the same as traditional mat gathering?
Over 2 days of beta weekend, I was about to craft myself two full level appropriate sets of leather armor and 12 8 slot bags, with enough materials left over to make another 4 8 slot bags. They go up to at LEAST 20 slot, even in the beta. DUnno if it ever gets bigger than that, but having 4 20 slot bags = 80 slots of extra storage, so pretty sweet. :P
8 slot bags is the first you can craft, and you can do it as a tailor or a leatherworker and I THINK as an armorcrafter as well (Not 100% positive on that)
It takes 20 leather scraps -> 10 leather squares -> 1 8 slot bag for a leatherworker, 20 cloth/copper for the other classes (Assuming armorcrafter has early bags. I know they have late bags)
You get leather scraps pretty easily. Any leather armor can be broken down into 2-4 or so leather scraps. You also get hides from animals that can be broken down (Think Skyrim).
Material gathering is easier than usual because anybody can do it, and the material gathering items (Pickaxe/wood axe/harvesting tool) go into their own slots in your inventory and take up 0 inventory room.
ALSO, all materials gathered with them can instantly be sent to dedicated bank storage (Meaning they still aren't taking up any room).
So, basically, it's easier than Vanilla Wow was for crafting bags. Maybe not as easy as it is now (Wouldn't know, don't play WoW anymore), but WoW is an old game with lots of extra convenience added in and lots of ways to help new players catch up to older players.
Korean TERA also has Elin character models that are 80% naked while our version they are only a mere 40%. EME can and will change the game to fit the western market and not everything done as a carbon copy of the Korean version.
Time will tell. We'll see how popular and profitable TERA remains a few months from now. Remember EME has to eat too.
No you're right, you didn't say "you only have five character slots. If you want the other three, you’ll just need to make a one-time payment in the cash shop to unlock them."
Silly me. If you meant with gems, then my point still stands. You don't have to spend cash to buy gems, thus your argument is even more invalid. Where is this mythical hidden cost, I want to know.
You're right. I didn't say that.
If someone wasn't aware of the costs, they would be hidden. Thus hidden costs.
If anyone just ups and buys a game without any forethought or research on the matter then no matter what the issue is brought up, it's 'Buyer beware!' and no amount of warning will be relevant.
Anyone here that reads these forums and wishes to know about GW2, they have a wealth of knowledge available to them, so alot of these long paged threads are irrelevant as well. They are here for discussion and debate, rarely for enlightening. No offense.
If someone wasn't aware of the costs, they would be hidden. Thus hidden costs.
Buying the extra super deluxe package isn't a neccessary cost, and it's disingenuous of that person... or you... to suggest they are.
Bag storage is already above and beyond the industry standard, even taking into account drop rates and junk items.
Extra storage is just that. Extra. It's not 'getting up to par'.
So the whole post is an abyssmal failure, because the huge dollar cost mentioned is predicated upon every one of 8 charactres buying 3 compltely optional, luxury bag slots that go far beyond standard storage rates, or what is needed.
Don't keep backing up an abyssmal failure, just hang your head and walk away from it while you still can.
The idea that you NEED to buy all those bags and bank things. Why?
Who said anything about need? That would be something that only each individual could decide. You can't debunk whether or not someone would need to buy all those things. You can give your opinion on whether or not you need them. However you can't make that decision for someone else.
If someone wasn't aware of the costs, they would be hidden. Thus hidden costs.
Buying the extra super deluxe package isn't a neccessary cost, and it's disingenuous of that person... or you... to suggest they are.
Bag storage is already above and beyond the industry standard, even taking into account drop rates and junk items.
Extra storage is just that. Extra. It's not 'getting up to par'.
So the whole post is an abyssmal failure, because the huge dollar cost mentioned is predicated upon every one of 8 charactres buying 3 compltely optional, luxury bag slots that go far beyond standard storage rates, or what is needed.
Don't keep backing up an abyssmal failure, just hang your head and walk away from it while you still can.
In your opinion.
Someone else may have a different point of view and expect it.
What is extra storage for you might be required for someone else.
This isn't failure. I got you to post in it multiple times. How can that be a failure?
It is simply mentioning costs that others might not be aware of.
No you're right, you didn't say "you only have five character slots. If you want the other three, you’ll just need to make a one-time payment in the cash shop to unlock them."
Silly me. If you meant with gems, then my point still stands. You don't have to spend cash to buy gems, thus your argument is even more invalid. Where is this mythical hidden cost, I want to know.
You're right. I didn't say that.
If someone wasn't aware of the costs, they would be hidden. Thus hidden costs.
You didn't say something I quoted you as saying from your first post? I'm done here.
Who said anything about need? That would be something that only each individual could decide. You can't debunk whether or not someone would need to buy all those things. You can give your opinion on whether or not you need them. However you can't make that decision for someone else.
Then in that case, if we're talking about 'might cost more than you think if you set no limits for what is reasonable', then every single game with a cash shop of any stripe 'might cost you more than you think'
Including WoW.
Between server transfers, character appearance changes, sparkle mounts, vanity pets, and whatever else the hell they have in there.
Oh hey, and EVE too.
Any game where you can pay ANYTHING more than amounts very specifically detailed on the box falls under 'costs more than you think'.
If the idea is 'costs more than you think if you're a prolifigate spender with no self control or ability to discern things', then the article takes on a ludicrous tone, and sounds more like a parody.
... but hey, if that's the way you want to roll, be my guest. I'll just stand over here.
With the normal people who have even the slightest bit of self control.
Actually, even a sub game, now that I think of it.... 'might cost more than you think'
I mean, you might need a better system. ... and then a second one. Then you need to buy a second and third account, so you can multibox, to maximize your advantages! We're talking tens of thouands of dollars here eventually!
MMORPGs, more expensive than a reasonably priced car! THE HORROR
Sorry. I'm not laughing at the article or you. Okay. I'm laughing at the article. ... but not you.
Then in that case, if we're talking about 'might cost more than you think if you set no limits for what is reasonable', then every single game with a cash shop of any stripe 'might cost you more than you think'
Including WoW.
Between server transfers, character appearance changes, sparkle mounts, vanity pets, and whatever else the hell they have in there.
Oh hey, and EVE too.
Any game where you can pay ANYTHING more than amounts very specifically detailed on the box falls under 'costs more than you think'.
If the idea is 'costs more than you think if you're a prolifigate spender with no self control or ability to discern things', then the article takes on a ludicrous tone, and sounds more like a parody.
... but hey, if that's the way you want to roll, be my guest. I'll just stand over here.
With the normal people who have even the slightest bit of self control.
Actually, even a sub game, now that I think of it.... 'might cost more than you think'
I mean, you might need a better system. ... and then a second one. Then you need to buy a second and third account, so you can multibox, to maximize your advantages! We're talking tens of thouands of dollars here eventually!
MMORPGs, more expensive than a reasonably priced car! THE HORROR
Sorry. I'm not laughing at the article or you. Okay. I'm laughing at the article. ... but not you.
Anything in life might cost you more than you think, but if you were brought up right, and you didn't pass crazy two exits ago, this is just common sense.
These cash shop threads are just so old.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
So, then unless I really really want to max out my bag space on day one, I can chose to craft my bags early on to get additional bag space and it's not that hard to craft bags...or whatever your profession of choice crafts? Or does inventory come later?
Mmm. Well, you seem to like overreactions a lot. You started the whole thread with one.
By the way, people responding to something isn't proof that it's a useful statement.
You'd get a lot of responses to 2+2=3
Doesn't mean it's a smart, insightful comment. Nor does quoting somebody who said '2+2=3' absolve you of all responsibility 'well, heck, just quoting a guy!'
I did say there are SOME parts where he made sense (Buying 3 characters is a pretty normal thing I think a lot of people might do)
The part about the bags is poor logic. I hate poor logic. Of course you're going to get a lot of responses from me. Just trying to help you understand the difference between paying to remove inconvenience, and paying for extra convenience.
You uh... you do see that there's a difference, right?
I could even agree on the bank to a point (Even though the material storage reduces the usefulness of extra bank tabs, there is the fact it's a shared bank, so if you have a lot of active characters, extra bank tabs could come in handy) I'm willing to bend on that, but the bag thing, you just can't back up that kind of logic with anything other than 'some people might have no impulse control and are hoarders, and you're only helping those people with their horrible sick problems!'.
So, then unless I really really want to max out my bag space on day one, I can chose to craft my bags early on to get additional bag space and it's not that hard to craft bags...or whatever your profession of choice crafts? Or does inventory come later?
I don't think you can craft bag slots, but you can craft better bags (bags that can hold more items).
What a bag slot is in this game, is this: Starting out you have your main backpack, and up to 4 additional bags. You can buy more slots, allowing you to hold up to 7 additional bags. So it has nothing to do w/ how many slots are in an individual bag, but rather how many bags you can carry at one time.
So, then unless I really really want to max out my bag space on day one, I can chose to craft my bags early on to get additional bag space and it's not that hard to craft bags...or whatever your profession of choice crafts? Or does inventory come later?
Bigger bags come from quests, drops, crafting and vendors.
You start off with one giant bag, and 4 empty bag slots you can slot bags into.
Cash shop allows you to buy up to 3 more empty bag slots.
Crafting bags is ridiculously easy, and can be done by 3 out of 8 crafting professions (When you can pick 2 to start with). Can't speak for bags past 8 slot bags, but those are the first bags and are easy. To the point I felt super stupid that I bought 4 slot bags at the vendor when I realized I wasted my money. Of course, not everybody likes crafting, but that's what the marketplace will be for. Can probably trade crafting materials to crafters with a tiny profit margin, and most would be deliriously happy to level up their crafting skill while supplying you with a bag. :P
Comments
Mention how some people will spend hundreds of dollars buying Tera porn, thanks to the robust Korean/Japanese fanmade porn industry.
Gets those people about the same amount of advantage. (For the sake of good taste, I won't mention what race will sell best for your Tera porn)
Doesn't Korean TERA have a cash shop already?
Oooh, there is quite an industry for that. I wonder if people are hard at work on fan fiction as well?
At any rate, wouldn't you think that, since Tera is officially launched, that the true fans of Tera would be busy playing that game rather than posting on GW2 forums?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
How large are the bags and how hard are they to craft? Relative to say WoW? and on top of that, very briefly, how does crafting work? If I were to compare to say WoW meaning, bags are made by Tailoring which is only really good for caster classes. So then, Who can make bags? Is mat gathering about the same as traditional mat gathering?
There are bags BUT people who take up armorsmithing make 8 slot boxes (initially) to carry things and leatherworkers make 8 slot packs (initially) so the market is not cornered by tailors. I think I had 3 bags by the time I was level 12 but I wasn't focusing on crafting.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I know for a fact when GW2 launches, my stars here will plummet. Next time I post something I'll be a novice member again, of this I'm certain.
Korean TERA also has Elin character models that are 80% naked while our version they are only a mere 40%. EME can and will change the game to fit the western market and not everything done as a carbon copy of the Korean version.
You're right. I didn't say that.
If someone wasn't aware of the costs, they would be hidden. Thus hidden costs.
From what I understand, the largest bag has 20 slots. Armorsmiths, tailors and leatherworkers can craft bags. I have not done any crafting myself, so maybe someone else can answer that question for you.
Over 2 days of beta weekend, I was about to craft myself two full level appropriate sets of leather armor and 12 8 slot bags, with enough materials left over to make another 4 8 slot bags. They go up to at LEAST 20 slot, even in the beta. DUnno if it ever gets bigger than that, but having 4 20 slot bags = 80 slots of extra storage, so pretty sweet. :P
8 slot bags is the first you can craft, and you can do it as a tailor or a leatherworker and I THINK as an armorcrafter as well (Not 100% positive on that)
It takes 20 leather scraps -> 10 leather squares -> 1 8 slot bag for a leatherworker, 20 cloth/copper for the other classes (Assuming armorcrafter has early bags. I know they have late bags)
You get leather scraps pretty easily. Any leather armor can be broken down into 2-4 or so leather scraps. You also get hides from animals that can be broken down (Think Skyrim).
Material gathering is easier than usual because anybody can do it, and the material gathering items (Pickaxe/wood axe/harvesting tool) go into their own slots in your inventory and take up 0 inventory room.
ALSO, all materials gathered with them can instantly be sent to dedicated bank storage (Meaning they still aren't taking up any room).
So, basically, it's easier than Vanilla Wow was for crafting bags. Maybe not as easy as it is now (Wouldn't know, don't play WoW anymore), but WoW is an old game with lots of extra convenience added in and lots of ways to help new players catch up to older players.
Time will tell. We'll see how popular and profitable TERA remains a few months from now. Remember EME has to eat too.
If anyone just ups and buys a game without any forethought or research on the matter then no matter what the issue is brought up, it's 'Buyer beware!' and no amount of warning will be relevant.
Anyone here that reads these forums and wishes to know about GW2, they have a wealth of knowledge available to them, so alot of these long paged threads are irrelevant as well. They are here for discussion and debate, rarely for enlightening. No offense.
Buying the extra super deluxe package isn't a neccessary cost, and it's disingenuous of that person... or you... to suggest they are.
Bag storage is already above and beyond the industry standard, even taking into account drop rates and junk items.
Extra storage is just that. Extra. It's not 'getting up to par'.
So the whole post is an abyssmal failure, because the huge dollar cost mentioned is predicated upon every one of 8 charactres buying 3 compltely optional, luxury bag slots that go far beyond standard storage rates, or what is needed.
Don't keep backing up an abyssmal failure, just hang your head and walk away from it while you still can.
Who said anything about need? That would be something that only each individual could decide. You can't debunk whether or not someone would need to buy all those things. You can give your opinion on whether or not you need them. However you can't make that decision for someone else.
In your opinion.
Someone else may have a different point of view and expect it.
What is extra storage for you might be required for someone else.
This isn't failure. I got you to post in it multiple times. How can that be a failure?
It is simply mentioning costs that others might not be aware of.
Why so defensive?
You didn't say something I quoted you as saying from your first post? I'm done here.
No. Apparently you didn't read the whole post. That's ok. I've noticed that this is fairly common on these forums.
Then in that case, if we're talking about 'might cost more than you think if you set no limits for what is reasonable', then every single game with a cash shop of any stripe 'might cost you more than you think'
Including WoW.
Between server transfers, character appearance changes, sparkle mounts, vanity pets, and whatever else the hell they have in there.
Oh hey, and EVE too.
Any game where you can pay ANYTHING more than amounts very specifically detailed on the box falls under 'costs more than you think'.
If the idea is 'costs more than you think if you're a prolifigate spender with no self control or ability to discern things', then the article takes on a ludicrous tone, and sounds more like a parody.
... but hey, if that's the way you want to roll, be my guest. I'll just stand over here.
With the normal people who have even the slightest bit of self control.
Actually, even a sub game, now that I think of it.... 'might cost more than you think'
I mean, you might need a better system. ... and then a second one. Then you need to buy a second and third account, so you can multibox, to maximize your advantages! We're talking tens of thouands of dollars here eventually!
MMORPGs, more expensive than a reasonably priced car! THE HORROR
Sorry. I'm not laughing at the article or you. Okay. I'm laughing at the article. ... but not you.
The only thing ludicous is your overeaction TBH.
Anything in life might cost you more than you think, but if you were brought up right, and you didn't pass crazy two exits ago, this is just common sense.
These cash shop threads are just so old.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Ok, Mr. Passive Aggressive.
So, then unless I really really want to max out my bag space on day one, I can chose to craft my bags early on to get additional bag space and it's not that hard to craft bags...or whatever your profession of choice crafts? Or does inventory come later?
Mmm. Well, you seem to like overreactions a lot. You started the whole thread with one.
By the way, people responding to something isn't proof that it's a useful statement.
You'd get a lot of responses to 2+2=3
Doesn't mean it's a smart, insightful comment. Nor does quoting somebody who said '2+2=3' absolve you of all responsibility 'well, heck, just quoting a guy!'
I did say there are SOME parts where he made sense (Buying 3 characters is a pretty normal thing I think a lot of people might do)
The part about the bags is poor logic. I hate poor logic. Of course you're going to get a lot of responses from me. Just trying to help you understand the difference between paying to remove inconvenience, and paying for extra convenience.
You uh... you do see that there's a difference, right?
I could even agree on the bank to a point (Even though the material storage reduces the usefulness of extra bank tabs, there is the fact it's a shared bank, so if you have a lot of active characters, extra bank tabs could come in handy) I'm willing to bend on that, but the bag thing, you just can't back up that kind of logic with anything other than 'some people might have no impulse control and are hoarders, and you're only helping those people with their horrible sick problems!'.
I don't think you can craft bag slots, but you can craft better bags (bags that can hold more items).
What a bag slot is in this game, is this: Starting out you have your main backpack, and up to 4 additional bags. You can buy more slots, allowing you to hold up to 7 additional bags. So it has nothing to do w/ how many slots are in an individual bag, but rather how many bags you can carry at one time.
Bigger bags come from quests, drops, crafting and vendors.
You start off with one giant bag, and 4 empty bag slots you can slot bags into.
Cash shop allows you to buy up to 3 more empty bag slots.
Crafting bags is ridiculously easy, and can be done by 3 out of 8 crafting professions (When you can pick 2 to start with). Can't speak for bags past 8 slot bags, but those are the first bags and are easy. To the point I felt super stupid that I bought 4 slot bags at the vendor when I realized I wasted my money. Of course, not everybody likes crafting, but that's what the marketplace will be for. Can probably trade crafting materials to crafters with a tiny profit margin, and most would be deliriously happy to level up their crafting skill while supplying you with a bag. :P