This is funny, everyone getting so defensive over their baby. It will be more expensive. If you decide to buy keys, karma boost, exp boost, hats, pets, bank slots, bag slots, character slots...
It will be more expensive than a sub based game, for the basic things. You get all of this and MORE for 15 a month..or you pay one small 4 dollar fee, 10 times a month to buy what you end up wanting.
If you do not purchase anything..than good for you..I will have an advantage over you in every way.
I'm buying, Karma boosts, EXP boosts, Bag slots, Bank slots, special keys to open boxes for loot and anything else that gives me an advantage.
You're forgetting something critical in GW2 however. You're not competing with me. I'll repeat that.
You're not competing with me.
GW2 is built at it's core on player cooperation at the entire server level. As such, anything you choose to buy to enhance your playing experience will have no affect on me whatsoever. You can't get to nodes faster than me and take the resources. You can't beat me to mobs and claim all the kills. Maybe, just maybe, you can beat me to level 80. If I even notice, I'll offer a note of congrats and keep on playing, unaffected. What you're mistaking as an "advantage" is simply things to add optional conveniences that you choose to add. I'll probably get a bag slot or three, maybe some minipets for the kids if they want them, who knows? But whatever I get, it'll have no affect on your gameplay whatsoever, so make your own choices and have your own fun.
Something that just occured to me about the cost comparison between WoW ($156 ?) and GW2:
Any GW2 purchase retains its utility potentially indefinitely without additional cost. It doesn't go away at the end of a year as your WoW subscription does if you don't continue to pay. So a more apt comparison would be to compare such purchases to a WoW subscription measured over the life of the game. WoW is coming up on its eighth anniversary right ? So the comparison would have to be the GW cost vs approximately $1,200+ dollars for WoW.
Then again this is comparing GW2 + the cost of micro-transaction extras to just the basic subscription fees for WoW. It shouldnt be too terribly difficult to further jack up the cost for WoW with a short trip to its own MT shop...
never understimate player acquisitiveness, im sure if Blizzard ever need a quick $20 million, they can always knock out a new improved sparkly pony.. if Arenanet are not offering something similar.. its because they havent got around to it yet
I agree.
A company putting out a product that people want to buy is a good thing in my opinion. I am happy to have options as a consumer and am more than happy to see a company that provides me with a service that I enjoy making a profit. Of course I reserve the right to decide for myself whether or not a particular product is worth the asking price (or buying at all).
But a mount purchased for WoW is paid for on top of a sub fee and access to it is lost if one does not continue to pay the sub fee. I just found it odd that the OP would skew his comparison so heavily.
When all has been said and done, more will have been said than done.
If you people think this game was made not to make money some how you are mistaken. The original purchase of the game will not cover 2 months of server cost, You know there will be the "cool" things added to the game that people will buy with real cash. All the people saying they can just play for free and still compete might be able to I guess, but how in the hell will this game stay afloat without cash coming into Anet?
I guess some of you are relying on other peoples ability to afford to buy the "cool" stuff to keep the game going for awhile.
"All of this hinges on beta test gem prices for cash shop items, and involves an assumption on the cash price for gems. Either of those two things may change before release. "
That above quote sums up your whole post in one sentence. You make an assumption, then an observation. You assume the price will be something that you plucked out of your head so it's automatically BAD!
The game is still in Beta stage and so everything in game is subject to change. There's no evidence they will adopt this imagined money grab policy, the evidence that they wont is the GW1 cash shop. Your post is an obvious attempt to inflame the GW2 fanbase with one of the Troll 5 a day thread topics. If this was wow I'd roll a gnome rogue right now and gank senjin village.
Futher reading that disclaimer with my handy 'Troll Translation Dictionary' ($2.99 @ Amazon).
My goal <snip> is <snip>to incite panicked nerd rage, to make people unaware of the <snip> cash cost in GW2’s gem store model of business, and the fact that it may be <snip> less expensive than other games with monthly fees.
Disclaimer:
The views stated above may not constitue the original posters intended message. It is firmly believed the original post was made using 'Google Translate' and the new Troll to english setting. Any offense caused by the above translation should be directed to the original post and not to Amazon's ebook department.
On a more serious note. The entire original post about wow compared to GW2.
You HAVE to pay a subscription and the box in wow.
You DON'T HAVE to pay anything except the box in GW2.
I've played both GW1 and WoW for years.
In GB£ I spend £110 a year to play WoW. I pay nothing for GW1.
I've felt compelled to spend £15 each time I server changed....i.e. followed friends (£35 if they also faction change).
I've spent nothing in the GW1 cash shop.
Without TBC you can't play WOTLK, without WOTLK you can't play Cataclysm.
With GW1 you can buy Prophacies, factions or nightfall and play them independantly, they don't require a previous game to work.
I only played Prophacies only till last year when i picked up Nightfall and Factions for £4.99 each.
Cataclysm is still £25 here, WotLK is still £20 and TBC is £10.
Played wow for 7 ish years - £770 subscription - £250 on server xfer/faction change - £35 on fun stuff = £1055
Played GW1 for 4 ish years - £0 sub - £0 paid services - £0 fun stuff = £0
That's without the cost of the boxes and the fact i have 2 wow accounts.
GW2 is offering exactly the same in their gem shop as their GW1 shop, with one exception.
Every item in the shop has a gem value. Gems can be bought for an as of yet unknown real world price or an in game price set by the local economy. Players can choose which way they want to get the gems, if they feel their gold is worth more to them than real life cash then they can whip out the purse. If they feel real life cash is worth more than in game gold then they can whip out the simulated purse. the big one is IF THEY DON'T WANT TO EVEN BUY ANYTHING.......THEY DON'T HAVE TO.
Caps are intended to make sure the troll bangs his head.
To sumuraize your original post. If you like spending lots of money on nice things then this could potentially cost you a bit of cash. If your only interested in the in game currency you can buy everything with that too!
If you like to have a choice, play GW2. If you like having no choice but you spend £110/$180 per year then play a subscription game like wow!
If you people think this game was made not to make money some how you are mistaken. The original purchase of the game will not cover 2 months of server cost, You know there will be the "cool" things added to the game that people will buy with real cash. All the people saying they can just play for free and still compete might be able to I guess, but how in the hell will this game stay afloat without cash coming into Anet?
I guess some of you are relying on other peoples ability to afford to buy the "cool" stuff to keep the game going for awhile.
Its obvious they will sell advantage items in the CS that enough players will think they need or want. They are not planning to run the servers as a charity. And if later they think they need higher profit they will add more items.
If you people think this game was made not to make money some how you are mistaken. The original purchase of the game will not cover 2 months of server cost, You know there will be the "cool" things added to the game that people will buy with real cash. All the people saying they can just play for free and still compete might be able to I guess, but how in the hell will this game stay afloat without cash coming into Anet?
I guess some of you are relying on other peoples ability to afford to buy the "cool" stuff to keep the game going for awhile.
Its obvious they will sell advantage items in the CS that enough players will think they need or want. They are not planning to run the servers as a charity. And if later they think they need higher profit they will add more items.
You'll have to define "advantage" in a game where players aren't competing with each other. There's nothing you can buy that gives you an advantage over me or affects my gameplay, period. Even if you manage to level faster, you have no affect on me at all.
People need to keep this in mind, it's a big part of the big picture.
If you people think this game was made not to make money some how you are mistaken. The original purchase of the game will not cover 2 months of server cost, You know there will be the "cool" things added to the game that people will buy with real cash. All the people saying they can just play for free and still compete might be able to I guess, but how in the hell will this game stay afloat without cash coming into Anet?
I guess some of you are relying on other peoples ability to afford to buy the "cool" stuff to keep the game going for awhile.
Its obvious they will sell advantage items in the CS that enough players will think they need or want. They are not planning to run the servers as a charity. And if later they think they need higher profit they will add more items.
You'll have to define "advantage" in a game where players aren't competing with each other. There's nothing you can buy that gives you an advantage over me or affects my gameplay, period. Even if you manage to level faster, you have no affect on me at all.
People need to keep this in mind, it's a big part of the big picture.
People that only want to highlight the negative don't like big pictures.
GW1 is still profitable enough to pay for server costs across the board. Devs have even said that the GW1 CS was a lot more profitable than people imagine. They are simply expanding on that with GW2 and this is without the need for P2W items.
Honestly if you get annoyed by how another person got to 80 in GW2 faster due to a few xp boost than you have bigger issues.
I wouldn't say it failed. It's one of the most popular threads on the general discussion forums. Several people have learned things that hadn't known prior.
Fiontar made a few nice posts in this thread as well, that were very informative.
Overall I would say this thread has been a success.
"Don't play with that, or you'll go blind" - James Cameron's "Avatar", 2009.
Originally posted by Volkon
You'll have to define "advantage" in a game where players aren't competing with each other. There's nothing you can buy that gives you an advantage over me or affects my gameplay, period. Even if you manage to level faster, you have no affect on me at all.
People need to keep this in mind, it's a big part of the big picture.
XP boost that allow to level faster only affect others in games with PvP servers - then you become canon fodder for bored high/max levels if you stay behind the average leveling speed.
But in GW2? No effect at all. And even less so since even if your friends outlevel you, they can still play with you and be rewarded for it accordingly to their level.
Any honest appraisal of the *current* cash shop of GW2 can only conclude that there is no need to ever use it if you don't want to. Not even for bag space. The additional character slots are maybe what comes the closest to a "must buy" item for people who play to have a lot of alts of each class, but even then, you can make the purchases at your own rythm, there's no mandatory monthly fee holding a gun to your head because if you don't pay it, you can't play. Can't afford a new character slot this month? No big deal, just keep on playing and wait next month.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
I wouldn't say it failed. It's one of the most popular threads on the general discussion forums. Several people have learned things that hadn't known prior.
Fiontar made a few nice posts in this thread as well, that were very informative.
Overall I would say this thread has been a success.
"Don't play with that, or you'll go blind" - James Cameron's "Avatar", 2009.
Originally posted by Volkon
You'll have to define "advantage" in a game where players aren't competing with each other. There's nothing you can buy that gives you an advantage over me or affects my gameplay, period. Even if you manage to level faster, you have no affect on me at all.
People need to keep this in mind, it's a big part of the big picture.
XP boost that allow to level faster only affect others in games with PvP servers - then you become canon fodder for bored high/max levels if you stay behind the average leveling speed.
But in GW2? No effect at all. And even less so since even if your friends outlevel you, they can still play with you and be rewarded for it accordingly to their level.
Any honest appraisal of the *current* cash shop of GW2 can only conclude that there is no need to ever use it if you don't want to. Not even for bag space. The additional character slots are maybe what comes the closest to a "must buy" item for people who play to have a lot of alts of each class, but even then, you can make the purchases at your own rythm, there's no mandatory monthly fee holding a gun to your head because if you don't pay it, you can't play. Can't afford a new character slot this month? No big deal, just keep on playing and wait next month.
BTW I'm not raggin on the game, just curious is all. BUT, how will this game stay afloat if most people decide they need not buy anything? If there are a million players lets say for example, and only several thousand purchase from the shop a month, will that be enough to keep the servers going for the hundreds of thousand of other players not paying anything?
BTW I'm not raggin on the game, just curious is all. BUT, how will this game stay afloat if most people decide they need not buy anything? If there are a million players lets say for example, and only several thousand purchase from the shop a month, will that be enough to keep the servers going for the hundreds of thousand of other players not paying anything?
I'm fairly sure people will buy additional char slots, bank space, the two bags for their main at least, and even some cosmetic stuff. My point was it's not mandatory to play the game, meaning you can buy whenever you want instead of being forced to fork out $15 every month.
I know I will certainly use the cash shop sometimes.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
BTW I'm not raggin on the game, just curious is all. BUT, how will this game stay afloat if most people decide they need not buy anything? If there are a million players lets say for example, and only several thousand purchase from the shop a month, will that be enough to keep the servers going for the hundreds of thousand of other players not paying anything?
Simple. By removing the "need" to buy things you increase the "want" to buy things for a lot of people. If there were necessary things to buy in the shop I'd likely not bother playing and be highly disappointed. But, with it as it is, I can see a few things I'll likely buy just because I want to.
BTW I'm not raggin on the game, just curious is all. BUT, how will this game stay afloat if most people decide they need not buy anything? If there are a million players lets say for example, and only several thousand purchase from the shop a month, will that be enough to keep the servers going for the hundreds of thousand of other players not paying anything?
Simple. By removing the "need" to buy things you increase the "want" to buy things for a lot of people. If there were necessary things to buy in the shop I'd likely not bother playing and be highly disappointed. But, with it as it is, I can see a few things I'll likely buy just because I want to.
This is not point specifically at GW2 but rather at all so-called FREE to play games.
Now, GW2 is saying they are f2p..correct? Yet, if you go back and read many of the posts that are being made here, the discussion is about how much you can SPEND. Real money spent does not a "free" anything make.
This is not point specifically at GW2 but rather at all so-called FREE to play games.
Now, GW2 is saying they are f2p..correct? Yet, if you go back and read many of the posts that are being made here, the discussion is about how much you can SPEND. Real money spent does not a "free" anything make.
No, buy to play with an optional cash shop that contains cosmetic or convenience items. The spending extra is purely optional.
That'd make this whole discussion at this point in time trivial.
You can but that will lead to them saying that by selling Gems you will earn enough gold, to pimp your fortress in world vs world - bringing us back on the p2w track.
you pimp a fortress, which is gone after 2 weeks??? how weird is that.
well, if this would be real persistant territorial pvp, it would be a point.
BTW I'm not raggin on the game, just curious is all. BUT, how will this game stay afloat if most people decide they need not buy anything? If there are a million players lets say for example, and only several thousand purchase from the shop a month, will that be enough to keep the servers going for the hundreds of thousand of other players not paying anything?
Simple. By removing the "need" to buy things you increase the "want" to buy things for a lot of people. If there were necessary things to buy in the shop I'd likely not bother playing and be highly disappointed. But, with it as it is, I can see a few things I'll likely buy just because I want to.
That makes sense, never thought of it that way.
Ive said this so many times it's ridiculous. I think that the op it's getting confused with wants by believing that a want is a need. It's even worse when they make the game give you what you want from the cs just by playing the game itself. If you don't have time though but you have money you can buy a want but it won't make you better than someone who didn't spend a dime in rl. That is a fact as of right now.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
If you people think this game was made not to make money some how you are mistaken. The original purchase of the game will not cover 2 months of server cost, You know there will be the "cool" things added to the game that people will buy with real cash. All the people saying they can just play for free and still compete might be able to I guess, but how in the hell will this game stay afloat without cash coming into Anet?
I guess some of you are relying on other peoples ability to afford to buy the "cool" stuff to keep the game going for awhile.
Its obvious they will sell advantage items in the CS that enough players will think they need or want. They are not planning to run the servers as a charity. And if later they think they need higher profit they will add more items.
You'll have to define "advantage" in a game where players aren't competing with each other. There's nothing you can buy that gives you an advantage over me or affects my gameplay, period. Even if you manage to level faster, you have no affect on me at all.
People need to keep this in mind, it's a big part of the big picture.
There can be advantages even if you are not competing. If I want to level faster a XP-potion will give me an advantage. My friend that also wants to level fast will perhaps recognize it if he never use XP-potions. If we both level 2 hous/day he will recognize that he cant level as fast as I can. Maybe it means nothing to you. But XP-potions are still advantage items.
This is not point specifically at GW2 but rather at all so-called FREE to play games.
Now, GW2 is saying they are f2p..correct? Yet, if you go back and read many of the posts that are being made here, the discussion is about how much you can SPEND. Real money spent does not a "free" anything make.
No, buy to play with an optional cash shop that contains cosmetic or convenience items. The spending extra is purely optional.
which definately means, it is F2P. even if far away from P2W.
in a B2B game you would find just expansions and some basic account services in the shop. most B2B games dont have a shop ingame at all. they sell you the few services and expansions on their website. you also dont need an artificial currency like gems in a pure B2B game.
but there is no universal solid defintion of B2P or F2P at all. so it is idle to dispute about this point.
There can be advantages even if you are not competing. If I want to level faster a XP-potion will give me an advantage. My friend that also wants to level fast will perhaps recognize it if he never use XP-potions. If we both level 2 hous/day he will recognize that he cant level as fast as I can. Maybe it means nothing to you. But XP-potions are still advantage items.
Convenience items. Not advantages. You can level faster than me or your friend, but you don't have any advantages over us by doing so. You're not going to sneak up on me and rip my lungs out no matter how much higher you are in level. You're not going to beat me to nodes and take them before I do. You're not going to be able to tear through all the mobs in my area keeping be from being able to progress. So you simply have purchased items that make it more convenient for your chosen style of quicker levelling. Same item actually would be a disadvantage towards my more casual style of letting levels come as they may and simply playing.
As an aside, the experience potions really aren't all that... they give you an experience boost on kills only, and only for one hour. Considering most of the experience you get is from events, with good experience also from personal story, ... well, there you go.
This is not point specifically at GW2 but rather at all so-called FREE to play games.
Now, GW2 is saying they are f2p..correct? Yet, if you go back and read many of the posts that are being made here, the discussion is about how much you can SPEND. Real money spent does not a "free" anything make.
No, buy to play with an optional cash shop that contains cosmetic or convenience items. The spending extra is purely optional.
which definately means, it is F2P. even if far away from P2W.
in a B2B game you would find just expansions and some basic account services in the shop. most B2B games dont have a shop ingame at all. they sell you the few services and expansions on their website. you also dont need an artificial currency like gems in a pure B2B game.
but there is no universal solid defintion of B2P or F2P at all. so it is idle to dispute about this point.
The major distinction is that B2P, such as GW2, gives you full access to all content. Most F2P games require a purchase at a certain point in order to progress, or simply have pay to win items that will beat people in a head to head if they hadn't purchased anything. WoW's F2P is an example... it's only until level 20, then you must cough up the cash. STO you have better ships you can buy with cash compared to the ones you get ingame without purchasing. Others have P2W ammo, etc.
The major distinction is that B2P, such as GW2, gives you full access to all content.
perhaps for you personally, but thats not universal solid. there are other clear F2P games out there, where you get all the content for free. but they are not called B2B.
and i like to disagree about the point at all. B2B means exactly the opposite. you have to buy content in order to play it. so if GW2 would have no cash shop, but you had to buy every zone for 5$ starting with the newbzone, plus 5$ per endgame dungeon, plus 5$ for the WvW zone plus 1$ for every instanced battleground. this would be pure B2P. you see that business model in some offline games with tons of DLCs.
GW2 just gave us a lot of content bundled for 60$. but this is not a must in a B2B model. selling content including everything else, is exactly the nature of B2B, while selling items via microtransitions is the nature of F2P and selling access is the nature of P2P.
dent get me wrong. i am fine with GW2s business modell. but it is F2P, no doubt.
The major distinction is that B2P, such as GW2, gives you full access to all content.
perhaps for you personally, but thats not universal solid. there are other clear F2P games out there, where you get all the content for free. but they are not called B2B.
and i like to disagree about the point at all. B2B means exactly the opposite. you have to buy content in order to play it. so if GW2 would have no cash shop, but you had to buy every zone for 5$ starting with the newbzone, plus 5$ per endgame dungeon, plus 5$ for the WvW zone plus 1$ for every instanced battleground. this would be pure B2P. you see that business model in some offline games with tons of DLCs.
GW2 just gave us a lot of content bundled for 60$. but this is not a must in a B2B model. selling content, is exactly the nature of B2B, while selling items via microtransitions is the nature of F2P and selling access is the nature of P2P.
dent get me wrong. i am fine with GW2s business modell. but it is F2P, no doubt.
What the heck is this B2B you keep mentioning? GW2 is B2P, buy the game, play forever. No subs, no locks, no P2W.
What the heck is this B2B you keep mentioning? GW2 is B2P, buy the game, play forever. No subs, no locks, no P2W.
most F2P games ( if not freemium) dont have a sub, too. and some of them are not P2W. so your one and only criteria is a lock? lot of F2P games have no lock. because it is not universal solid defined, what a lock means.
i say, if they sell items via microtransactions, regardless what type of items, it is F2P. you find such F2P components even in former pure P2P games like EVE. so EVE is no longer pure P2P. as GW2 never was B2B. it is a mix of B2B components and F2P components. call it an hybrid, like most other games out there, but please dont call it B2B. it is not.
most F2P games ( if not freemium) dont have a sub, too. and some of them are not P2W. so your one and only criteria is a lock? lot of F2P games have no lock. because it is not universal solid defined, what a lock means.
i say, if they sell items via microtransactions, regardless what type of items, it is F2P. you find such F2P components even in former pure P2P games like EVE. so EVE is no longer pure P2P. as GW2 never was B2B. it is a mix of B2B components and F2P components. call it an hybrid, like most other games out there, but please dont call it B2B. it is not.
and i am fine with that.
The criteria to make it 'B2P' (Stop saying B2B by the way. xD ) is that you buy the box to play it.
Buy.... to.... play.
It's F2P because technically you have to spend 0 dollars to play it. Free... to.... play.
P2P is because you pay.... to... play.... it. I'm saying the words slow so they'll sink it. You pay a monthly fee to play.
GW2 is B2P because you have to buy a box, but you don't have to pay an ongoing monthly fee.
Whether or not a game has a cash shop is detached from whether a game is F2P, B2P or P2P
Plenty of P2P games have cash shops nowadays.
GW2 is B2P (Buy the box, no payinga monthly fee) with a cash shop (A shop where you can spend cash)
I can explain things slower, but I thought I'd save my ellipses for emergencies.
(Using your own made up definition, WoW is F2P... Mass Effect is F2P... Secret World is F2P.... look at what the damn letters stand for! F2P = Free to Play = You don't have to spend any money at all to play. You definitly have to buy the box to play GW2. Hence, B2P, because it's not free at all. :P )
Comments
You're forgetting something critical in GW2 however. You're not competing with me. I'll repeat that.
You're not competing with me.
GW2 is built at it's core on player cooperation at the entire server level. As such, anything you choose to buy to enhance your playing experience will have no affect on me whatsoever. You can't get to nodes faster than me and take the resources. You can't beat me to mobs and claim all the kills. Maybe, just maybe, you can beat me to level 80. If I even notice, I'll offer a note of congrats and keep on playing, unaffected. What you're mistaking as an "advantage" is simply things to add optional conveniences that you choose to add. I'll probably get a bag slot or three, maybe some minipets for the kids if they want them, who knows? But whatever I get, it'll have no affect on your gameplay whatsoever, so make your own choices and have your own fun.
Oderint, dum metuant.
I agree.
A company putting out a product that people want to buy is a good thing in my opinion. I am happy to have options as a consumer and am more than happy to see a company that provides me with a service that I enjoy making a profit. Of course I reserve the right to decide for myself whether or not a particular product is worth the asking price (or buying at all).
But a mount purchased for WoW is paid for on top of a sub fee and access to it is lost if one does not continue to pay the sub fee. I just found it odd that the OP would skew his comparison so heavily.
When all has been said and done, more will have been said than done.
If you people think this game was made not to make money some how you are mistaken. The original purchase of the game will not cover 2 months of server cost, You know there will be the "cool" things added to the game that people will buy with real cash. All the people saying they can just play for free and still compete might be able to I guess, but how in the hell will this game stay afloat without cash coming into Anet?
I guess some of you are relying on other peoples ability to afford to buy the "cool" stuff to keep the game going for awhile.
Disclaimer:
"All of this hinges on beta test gem prices for cash shop items, and involves an assumption on the cash price for gems. Either of those two things may change before release. "
That above quote sums up your whole post in one sentence. You make an assumption, then an observation. You assume the price will be something that you plucked out of your head so it's automatically BAD!
The game is still in Beta stage and so everything in game is subject to change. There's no evidence they will adopt this imagined money grab policy, the evidence that they wont is the GW1 cash shop. Your post is an obvious attempt to inflame the GW2 fanbase with one of the Troll 5 a day thread topics. If this was wow I'd roll a gnome rogue right now and gank senjin village.
Futher reading that disclaimer with my handy 'Troll Translation Dictionary' ($2.99 @ Amazon).
My goal <snip> is <snip>to incite panicked nerd rage, to make people unaware of the <snip> cash cost in GW2’s gem store model of business, and the fact that it may be <snip> less expensive than other games with monthly fees.
Disclaimer:
The views stated above may not constitue the original posters intended message. It is firmly believed the original post was made using 'Google Translate' and the new Troll to english setting. Any offense caused by the above translation should be directed to the original post and not to Amazon's ebook department.
On a more serious note. The entire original post about wow compared to GW2.
You HAVE to pay a subscription and the box in wow.
You DON'T HAVE to pay anything except the box in GW2.
I've played both GW1 and WoW for years.
In GB£ I spend £110 a year to play WoW. I pay nothing for GW1.
I've felt compelled to spend £15 each time I server changed....i.e. followed friends (£35 if they also faction change).
I've spent nothing in the GW1 cash shop.
Without TBC you can't play WOTLK, without WOTLK you can't play Cataclysm.
With GW1 you can buy Prophacies, factions or nightfall and play them independantly, they don't require a previous game to work.
I only played Prophacies only till last year when i picked up Nightfall and Factions for £4.99 each.
Cataclysm is still £25 here, WotLK is still £20 and TBC is £10.
Played wow for 7 ish years - £770 subscription - £250 on server xfer/faction change - £35 on fun stuff = £1055
Played GW1 for 4 ish years - £0 sub - £0 paid services - £0 fun stuff = £0
That's without the cost of the boxes and the fact i have 2 wow accounts.
GW2 is offering exactly the same in their gem shop as their GW1 shop, with one exception.
Every item in the shop has a gem value. Gems can be bought for an as of yet unknown real world price or an in game price set by the local economy. Players can choose which way they want to get the gems, if they feel their gold is worth more to them than real life cash then they can whip out the purse. If they feel real life cash is worth more than in game gold then they can whip out the simulated purse. the big one is IF THEY DON'T WANT TO EVEN BUY ANYTHING.......THEY DON'T HAVE TO.
Caps are intended to make sure the troll bangs his head.
To sumuraize your original post. If you like spending lots of money on nice things then this could potentially cost you a bit of cash. If your only interested in the in game currency you can buy everything with that too!
If you like to have a choice, play GW2. If you like having no choice but you spend £110/$180 per year then play a subscription game like wow!
Its obvious they will sell advantage items in the CS that enough players will think they need or want. They are not planning to run the servers as a charity. And if later they think they need higher profit they will add more items.
You'll have to define "advantage" in a game where players aren't competing with each other. There's nothing you can buy that gives you an advantage over me or affects my gameplay, period. Even if you manage to level faster, you have no affect on me at all.
People need to keep this in mind, it's a big part of the big picture.
Oderint, dum metuant.
People that only want to highlight the negative don't like big pictures.
GW1 is still profitable enough to pay for server costs across the board. Devs have even said that the GW1 CS was a lot more profitable than people imagine. They are simply expanding on that with GW2 and this is without the need for P2W items.
Honestly if you get annoyed by how another person got to 80 in GW2 faster due to a few xp boost than you have bigger issues.
"Don't play with that, or you'll go blind" - James Cameron's "Avatar", 2009.
XP boost that allow to level faster only affect others in games with PvP servers - then you become canon fodder for bored high/max levels if you stay behind the average leveling speed.
But in GW2? No effect at all. And even less so since even if your friends outlevel you, they can still play with you and be rewarded for it accordingly to their level.
Any honest appraisal of the *current* cash shop of GW2 can only conclude that there is no need to ever use it if you don't want to. Not even for bag space. The additional character slots are maybe what comes the closest to a "must buy" item for people who play to have a lot of alts of each class, but even then, you can make the purchases at your own rythm, there's no mandatory monthly fee holding a gun to your head because if you don't pay it, you can't play. Can't afford a new character slot this month? No big deal, just keep on playing and wait next month.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
BTW I'm not raggin on the game, just curious is all. BUT, how will this game stay afloat if most people decide they need not buy anything? If there are a million players lets say for example, and only several thousand purchase from the shop a month, will that be enough to keep the servers going for the hundreds of thousand of other players not paying anything?
I'm fairly sure people will buy additional char slots, bank space, the two bags for their main at least, and even some cosmetic stuff. My point was it's not mandatory to play the game, meaning you can buy whenever you want instead of being forced to fork out $15 every month.
I know I will certainly use the cash shop sometimes.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Simple. By removing the "need" to buy things you increase the "want" to buy things for a lot of people. If there were necessary things to buy in the shop I'd likely not bother playing and be highly disappointed. But, with it as it is, I can see a few things I'll likely buy just because I want to.
Oderint, dum metuant.
That makes sense, never thought of it that way.
This is not point specifically at GW2 but rather at all so-called FREE to play games.
Now, GW2 is saying they are f2p..correct? Yet, if you go back and read many of the posts that are being made here, the discussion is about how much you can SPEND. Real money spent does not a "free" anything make.
Let's party like it is 1863!
No, buy to play with an optional cash shop that contains cosmetic or convenience items. The spending extra is purely optional.
Oderint, dum metuant.
you pimp a fortress, which is gone after 2 weeks??? how weird is that.
well, if this would be real persistant territorial pvp, it would be a point.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
Ive said this so many times it's ridiculous. I think that the op it's getting confused with wants by believing that a want is a need. It's even worse when they make the game give you what you want from the cs just by playing the game itself. If you don't have time though but you have money you can buy a want but it won't make you better than someone who didn't spend a dime in rl. That is a fact as of right now.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
There can be advantages even if you are not competing. If I want to level faster a XP-potion will give me an advantage. My friend that also wants to level fast will perhaps recognize it if he never use XP-potions. If we both level 2 hous/day he will recognize that he cant level as fast as I can. Maybe it means nothing to you. But XP-potions are still advantage items.
which definately means, it is F2P. even if far away from P2W.
in a B2B game you would find just expansions and some basic account services in the shop. most B2B games dont have a shop ingame at all. they sell you the few services and expansions on their website. you also dont need an artificial currency like gems in a pure B2B game.
but there is no universal solid defintion of B2P or F2P at all. so it is idle to dispute about this point.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
Convenience items. Not advantages. You can level faster than me or your friend, but you don't have any advantages over us by doing so. You're not going to sneak up on me and rip my lungs out no matter how much higher you are in level. You're not going to beat me to nodes and take them before I do. You're not going to be able to tear through all the mobs in my area keeping be from being able to progress. So you simply have purchased items that make it more convenient for your chosen style of quicker levelling. Same item actually would be a disadvantage towards my more casual style of letting levels come as they may and simply playing.
As an aside, the experience potions really aren't all that... they give you an experience boost on kills only, and only for one hour. Considering most of the experience you get is from events, with good experience also from personal story, ... well, there you go.
Oderint, dum metuant.
The major distinction is that B2P, such as GW2, gives you full access to all content. Most F2P games require a purchase at a certain point in order to progress, or simply have pay to win items that will beat people in a head to head if they hadn't purchased anything. WoW's F2P is an example... it's only until level 20, then you must cough up the cash. STO you have better ships you can buy with cash compared to the ones you get ingame without purchasing. Others have P2W ammo, etc.
Oderint, dum metuant.
___________________________________
Inquisition
website.http://inqguild.net/
forum.http://inq.cbhx.com/index.php
Current Game FFXIV (Cactuar)
Looking for 1 healer for 8 mans.
perhaps for you personally, but thats not universal solid. there are other clear F2P games out there, where you get all the content for free. but they are not called B2B.
and i like to disagree about the point at all. B2B means exactly the opposite. you have to buy content in order to play it. so if GW2 would have no cash shop, but you had to buy every zone for 5$ starting with the newbzone, plus 5$ per endgame dungeon, plus 5$ for the WvW zone plus 1$ for every instanced battleground. this would be pure B2P. you see that business model in some offline games with tons of DLCs.
GW2 just gave us a lot of content bundled for 60$. but this is not a must in a B2B model. selling content including everything else, is exactly the nature of B2B, while selling items via microtransitions is the nature of F2P and selling access is the nature of P2P.
dent get me wrong. i am fine with GW2s business modell. but it is F2P, no doubt.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
What the heck is this B2B you keep mentioning? GW2 is B2P, buy the game, play forever. No subs, no locks, no P2W.
Oderint, dum metuant.
most F2P games ( if not freemium) dont have a sub, too. and some of them are not P2W. so your one and only criteria is a lock? lot of F2P games have no lock. because it is not universal solid defined, what a lock means.
i say, if they sell items via microtransactions, regardless what type of items, it is F2P. you find such F2P components even in former pure P2P games like EVE. so EVE is no longer pure P2P. as GW2 never was B2B. it is a mix of B2B components and F2P components. call it an hybrid, like most other games out there, but please dont call it B2B. it is not.
and i am fine with that.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
The criteria to make it 'B2P' (Stop saying B2B by the way. xD ) is that you buy the box to play it.
Buy.... to.... play.
It's F2P because technically you have to spend 0 dollars to play it. Free... to.... play.
P2P is because you pay.... to... play.... it. I'm saying the words slow so they'll sink it. You pay a monthly fee to play.
GW2 is B2P because you have to buy a box, but you don't have to pay an ongoing monthly fee.
Whether or not a game has a cash shop is detached from whether a game is F2P, B2P or P2P
Plenty of P2P games have cash shops nowadays.
GW2 is B2P (Buy the box, no payinga monthly fee) with a cash shop (A shop where you can spend cash)
I can explain things slower, but I thought I'd save my ellipses for emergencies.
(Using your own made up definition, WoW is F2P... Mass Effect is F2P... Secret World is F2P.... look at what the damn letters stand for! F2P = Free to Play = You don't have to spend any money at all to play. You definitly have to buy the box to play GW2. Hence, B2P, because it's not free at all. :P )