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No Open World PvP?

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  • terrantterrant Member Posts: 1,683
    Originally posted by bcbully
    Originally posted by Zylaxx

    This has been debated many times before and it wont change.  This game will not feature ganking!  Because lets face it 99% of the time when people talk about open world PvP they mean ganking or griefing.  Plus this MMO does not want any form of elitist or competition between the inhabitants of the same server.  So no.

    Dang I'm mad I'm jset getting to this thread. This is the "carebear" attitude OP is talking about. Why do people take getting killed so personally, and get so mad?

    It's not the dying. There is a subset within open-wordl PVP afficianados, and we can debate whether this group is large or small all you like, that will sit there and go out of there way to make sure anyone lower level cannot ever progress in the game because they die as quickly as they spawn. They will run from anything even resembling a "fair" fight, and log off if they see anyone more powerful in a mile of them, but will sit in some newbie zone preventing people from so much as turning a single quest in or doing anything. They are nothing more and nothing less than bullying.

     

    Show me a world where it's kill-or-be-killed, where only skill matters, where anyone can kill anyone at any time, and I think it's awesome. Sadly. outside of FPS titles I can't think of many games that are consistently like this.

     

    Show me a world where someone at max level can prevent scores of others from ever getting anywhere, and is himself immune to reprisal due to being infinitely more powerful, and you've shown me a game where only one person is having fun.  Forgive me if I don't want to play that game. As the 1 person, I'd be bored. As the rest..what's the point of playing if all I do is die and there's no hope I can ever get past that? There ARE games like this. 

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Sleepyfish
    Originally posted by TwoThreeFour

     

    Because one of the "positive" aspects of Open PvP is that you have to constantly be alert and plan your efficient PvE-questing carefully. However, I do understand that far from everyone wants to feel that way. 

    I like open world pvp myself and do enjoy scaring players to death in the open world. However I don't have to have it as long as I get some kind of competitive pvp action, structured or WvW. I never really expected Anet to implement that kind of thing. Since the last GW didn't have it.  I imagine it has a lot to do with the mechanics of the game and having DEs all over the place. You can imagine some people would kill people so they could not succeed in the event. It is the trade off I happily pay for open world PVE as apposed to raids.

     

    I do agree with that if something can't be done properly, it shouldn't be done at all. Open PvP in SWTOR was a disaster and they would have been much better off if they had abolished the pvp servers and open pvp altogether. Doing half-assed Open PvP is a good method for making sure that you get complaints and perhaps even lots of them. Since Arenanet don't think they can introduce proper Open PvP servers due to the current mechanics, I do think it is best for them to stay completely away from such servers. 

  • xalvixalvi Member Posts: 329

    Honestly ya, that it the biggset disappointment i have about this game and i only have 2 disappointments. Not having open world pvp really upsets me because for a focusd pvp game it really does not make sense, not to mention they limited us with structured pvp. The other thing which is small but meh, is no factions v factions i wouldnt want to be fighting my same kind lol :p

    But ya not having open world pvp is a big bummer, oh well.

  • heartlessheartless Member UncommonPosts: 4,993

    People are completely ignoring the fact that open PvP does not work with the rest of GW2's model. The game revolves around player cooperation to accomplish various tasks. Due to the simple fact that most abilities are AoE and not target specific, the very first dynamic event would turn into a gankfest as players would be hitting each other more than mobs.

    In order to properly implement open world PvP, ArenaNet would have to completely redesign half of their game and personally, I'm not prepared to wait 2 more years for this game's release.

    WvW zones have PvE events and dungeons. You can also gain levels and skill points and even loot from other players. If you want the thrill of open PvP, you can spend all of your time there.

    image

  • sk8chalifsk8chalif Member UncommonPosts: 666

    open world for me in my opinion and experience its to traval via /mount/flying/foot in (exemple) 24 zone until you find a group or some1 of the other faction/team and then gank him from behind while he do something else quest/exploring/gathering whatever,

    or traval to certain area where people usualy fight. so in the end u just end up fighting in 1 zone. so that not realy open after all?

     

    i had fun zerging lil town of horde in wow with my guild. not

    its was fucking boring,

     

     

     

    i prefer the gw2 and AOC way,

     

     

     

    image
    ~The only opinion that matters is your own.Everything else is just advice,~

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by heartless

    People are completely ignoring the fact that open PvP does not work with the rest of GW2's model. The game revolves around player cooperation to accomplish various tasks. Due to the simple fact that most abilities are AoE and not target specific, the very first dynamic event would turn into a gankfest as players would be hitting each other more than mobs.

    In order to properly implement open world PvP, ArenaNet would have to completely redesign half of their game and personally, I'm not prepared to wait 2 more years for this game's release.

    WvW zones have PvE events and dungeons. You can also gain levels and skill points and even loot from other players. If you want the thrill of open PvP, you can spend all of your time there.

     

    I think that is a major point though: those demanding it do not seem to require the open world PvP to be done properly and believe that they can very much appriciate even a half-assed version on a few servers. 

     

    As for the WvW zones: is the PvE leveling there efficient compared to regular PvE leveling?

  • BlueCameoBlueCameo Member Posts: 93

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    "Good, honorable gamers will continue to fit the bill for the poor and lower classed people. It's just a sign of the times." ~ Anonymous. Lakexeno.com

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TwoThreeFour
    Originally posted by heartless

    People are completely ignoring the fact that open PvP does not work with the rest of GW2's model. The game revolves around player cooperation to accomplish various tasks. Due to the simple fact that most abilities are AoE and not target specific, the very first dynamic event would turn into a gankfest as players would be hitting each other more than mobs.

    In order to properly implement open world PvP, ArenaNet would have to completely redesign half of their game and personally, I'm not prepared to wait 2 more years for this game's release.

    WvW zones have PvE events and dungeons. You can also gain levels and skill points and even loot from other players. If you want the thrill of open PvP, you can spend all of your time there.

     

    I think that is a major point though: those demanding it do not seem to require the open world PvP to be done properly and believe that they can very much appriciate even a half-assed version on a few servers. 

     

    As for the WvW zones: is the PvE leveling there efficient compared to regular PvE leveling?

    The major point is that ArenaNet is known to not release half-assed games and if there was a decision to have an open PvP server, they wouldn't release it "until it's ready."

    Besides, those same people who are not demanding for it to be done properly will be the first ones on the forums demanding for it to be fixed.

    image

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TwoThreeFour
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

    The option exists. It's called not talking to a scout NPC.

    image

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by heartless

    People are completely ignoring the fact that open PvP does not work with the rest of GW2's model. The game revolves around player cooperation to accomplish various tasks. Due to the simple fact that most abilities are AoE and not target specific, the very first dynamic event would turn into a gankfest as players would be hitting each other more than mobs.

    In order to properly implement open world PvP, ArenaNet would have to completely redesign half of their game and personally, I'm not prepared to wait 2 more years for this game's release.

    WvW zones have PvE events and dungeons. You can also gain levels and skill points and even loot from other players. If you want the thrill of open PvP, you can spend all of your time there.

     

    I think that is a major point though: those demanding it do not seem to require the open world PvP to be done properly and believe that they can very much appriciate even a half-assed version on a few servers. 

     

    As for the WvW zones: is the PvE leveling there efficient compared to regular PvE leveling?

    The major point is that ArenaNet is known to not release half-assed games and if there was a decision to have an open PvP server, they wouldn't release it "until it's ready."

    Besides, those same people who are not demanding for it to be done properly will be the first ones on the forums demanding for it to be fixed.

    I do agree with the stance of not doing something half-assed, which is why I don't want Arenanet to repeat a mistake Bioware did: to release half-assed open PvP.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

    The option exists. It's called not talking to a scout NPC.

     

    So if I don't talk to any scout npc, I will have no in-your-face message about any DE happening unless I actually pay attention to that something seems like it is happening (like listening to a NPC talking, watching monster movements, etc)? 

     

    Edit: I am asking because the wiki says following:

    "Whenever a player comes within range of a new event, a New Event Nearby notification appears on screen along with an event assistant entry on the right-hand side. In the cases where the event occurs above or below the player, for example up a mountain or while swimming, a marker is used to indicate an up or down direction. The player map is also updated with a variety of event-related markers for as long as a player is within the event's range. " Source: http://wiki.guildwars2.com/wiki/Dynamic_event

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

    The option exists. It's called not talking to a scout NPC.

     

    So if I don't talk to any scout npc, I will have no in-your-face message about any DE happening unless I actually pay attention to that something seems like it is happening (like listening to a NPC talking, watching monster movements, etc)? 

    You'll have that message but usually, unless you're standing right on top of the DE or talk to an NPC that may run up to you asking for help, the event won't get marked on the map. The range for these event markers is usually tiny.

    The only things that remain marked on the map, as far as I know are the vendors/banks, waypoints and possibly skill point challenges. I'm not sure if all of the SP challenges get revealed or not, I'll check during the stress test on the 27th.  I know that some are hidden and require a bit of exploration to get.

    image

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

    The option exists. It's called not talking to a scout NPC.

     

    So if I don't talk to any scout npc, I will have no in-your-face message about any DE happening unless I actually pay attention to that something seems like it is happening (like listening to a NPC talking, watching monster movements, etc)? 

    You'll have that message but usually, unless you're standing right on top of the DE or talk to an NPC that may run up to you asking for help, the event won't get marked on the map. The range for these event markers is usually tiny.

    The only things that remain marked on the map, as far as I know are the vendors/banks, waypoints and possibly skill point challenges. I'm not sure if all of the SP challenges get releaved or not, I'll check during the stress test on the 27th.  I know that some are hidden and require a bit of exploration to get.

    Ok thx, if the range is small enough, it is hopefully at least bearable for me. It would be awesome though if Arenanet could support a true explorer mode where the map is just a map with city name and names of major known locations, but that's it. 

  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by Ecoces

    Casual and Carebear, yes because ganking someone who is much lower level that they can't even fight back or attacking someone that is engaged on a mob with less than half life ... is so hardcore and so elite. I'm sorry you and your guild of internet badasses aka those guys that got picked on in high school can't run around and grief lowbies guess you will have to go play darkfall or EVE.

     

    its amazing to always hear how hardcore those that want Open PVP are, yet whenever i play on an Open PVP server (and yes i spent the majority of my time on Rifts PVP servers as well as a lot of time on Mordred in DAOC) they only engage if ...

     

    The enemy has much lower health than them

    They are much much higher level

    they have a full group with them

     

    or all of the above.


    To be fair I DID do those kinds of things because, well it's funny. However I ALSO solo slaughterd quite a few people at my level trying to grief lowbie areas. I also would do it within reason in places like Wintergrasp. But I am generally a good sport about giving and revieving. Granted there will be a few people who grief out of anger and frustration because they were just bad. Other people do it casually out of fun. The bads get slaughtered pretty easily by peoples mains anyway. What I liked to do was stage an ambush, or ambush other players stalkling lower leveled players, so I guess technically I am a Blue world pvper, as apposed to red pure griefer.

     

    I don't need to have it, but I don't have a problem with it personally.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

    The option exists. It's called not talking to a scout NPC.

     

    So if I don't talk to any scout npc, I will have no in-your-face message about any DE happening unless I actually pay attention to that something seems like it is happening (like listening to a NPC talking, watching monster movements, etc)? 

    You'll have that message but usually, unless you're standing right on top of the DE or talk to an NPC that may run up to you asking for help, the event won't get marked on the map. The range for these event markers is usually tiny.

    The only things that remain marked on the map, as far as I know are the vendors/banks, waypoints and possibly skill point challenges. I'm not sure if all of the SP challenges get releaved or not, I'll check during the stress test on the 27th.  I know that some are hidden and require a bit of exploration to get.

    Ok thx, if the range is small enough, it is hopefully at least bearable for me. It would be awesome though if Arenanet could support a true explorer mode where the map is just a map with city name and names of major known locations, but that's it. 

    I'm all for more options, plus it's not like it's going to hurt anyone. Not sure if ANet would add something like this before release, I'm sure they have more pressing issues right now but I'd vote for it.

    One thing I want to add is that the event markers are more noticable in the starter areas, especially the locations right outside of the capital cities. Basically, there is a large concentration of DEs in a relatively small area that's why it seems like the events are marked all of the time. It'a not really an issue once you get to areas in the 10+ level range. To a point where you'll still see the "There is an event nearby!" but you won't see anything on the map and will have no idea where to go. It gets a bit frustrating, especially if you're like me and feel compelled to do every single event. heh

    image

  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by Rhoklaw

    So a lot of you are unhappy there are no open world PvP servers. I understand your frustrations but let's face it, you ARE the minority and I personally would rather see ArenaNet concentrate on the mechanics they have in place instead of trying to compensate for a few people's epeen addiction. Seriously, the reason Darkfall and Mortal Online have such low subs is because it IS all about griefing and ganking. Stop deluding yourselves with open world PvP being anything but.

    If WvWvW wasn't challenging, maybe it's because it was during a damn BWE and servers aren't maxed out. Or maybe it's because the server match making system can't pit you against an appropriately challenging enemy because it was during a damn BWE.

    /end rant

    I am fine either way, but disagree on your stance on open world pvp, EVE does great with open pvp, so did UO and Fallen Earth still is a decent game. The problem is with Darkfall and Mortal, horrible development. Then again it is a niche audience I think to be a successful open world, full loot style game you need to aim at a realistic 200k or more users, EVE has double that but they are the wow or pvp games atm.

    I take that same stance with Raiders who want every game based around it, sure you can make a good raiding game, but to hold a 400k sub number more than 3 years its going to have to be great.

  • DawnstarDawnstar Member UncommonPosts: 207
    Originally posted by bcbully
    Originally posted by Zylaxx

    This has been debated many times before and it wont change.  This game will not feature ganking!  Because lets face it 99% of the time when people talk about open world PvP they mean ganking or griefing.  Plus this MMO does not want any form of elitist or competition between the inhabitants of the same server.  So no.

    Dang I'm mad I'm jset getting to this thread. This is the "carebear" attitude OP is talking about. Why do people take getting killed so personally, and get so mad?

    Because no one likes getting griefed.  There's no challenge for either side, but the "bully" gets off on sticking it to someone weaker than himself.

  • Poison_AdelePoison_Adele Member CommonPosts: 287

     


    Originally posted by WorIdEater Why is there no open world PvP? Before people suggest WvW, let me say I come from DarkHaven. We demolished every fight I took part in, which is why I came to hate it. Borderline: No challenge.
     

    Don't base your opinion of endgame PVP on two and a half days of an unfinished game. Or at least bother to follow what the devs are saying to somesome degree. Laziness isn't a virtue among PVPers, is it?


    The matchmaking actually worked as intended, but since the new servers had a record of zero wins and zero losses, they ended up being matched with existing servers that also happened to have even records. It was our mistake—we simply didn’t anticipate that happening. We’ve already made changes to ensure that this doesn’t happen again.

    One of the best ways for a server to bounce back from being dominated is to switch to a different map. Enemies are often very slow to react to a shift in the battlefront, and sometimes jumping to a different map entirely can buy a server some breathing space.

    We are currently talking about giving some help to servers that are severely overmatched, but we aren’t quite ready to talk about just how we’re going to do it yet.


    image

  • Poison_AdelePoison_Adele Member CommonPosts: 287
    Originally posted by Rhoklaw

    So a lot of you are unhappy there are no open world PvP servers. I understand your frustrations but let's face it, you ARE the minority and I personally would rather see ArenaNet concentrate on the mechanics they have in place instead of trying to compensate for a few people's epeen addiction. Seriously, the reason Darkfall and Mortal Online have such low subs is because it IS all about griefing and ganking. Stop deluding yourselves with open world PvP being anything but.

    If WvWvW wasn't challenging, maybe it's because it was during a damn BWE and servers aren't maxed out. Or maybe it's because the server match making system can't pit you against an appropriately challenging enemy because it was during a damn BWE.

    /end rant

    Quoted for truth.

    image

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by Rhoklaw

    So a lot of you are unhappy there are no open world PvP servers. I understand your frustrations but let's face it, you ARE the minority and I personally would rather see ArenaNet concentrate on the mechanics they have in place instead of trying to compensate for a few people's epeen addiction. Seriously, the reason Darkfall and Mortal Online have such low subs is because it IS all about griefing and ganking. Stop deluding yourselves with open world PvP being anything but.

    If WvWvW wasn't challenging, maybe it's because it was during a damn BWE and servers aren't maxed out. Or maybe it's because the server match making system can't pit you against an appropriately challenging enemy because it was during a damn BWE.

    /end rant

    9. Thanks to some matchup mishaps in BWE 2, a number of servers found themselves quite demolished in World vs World vs. World PvP. Even though the finished matchmaking system should make that situation less common, what kinds of strategies might servers employ to bounce back from such a situation? Are there any plans to make it easier for servers to recover from losing all their objectives in WvWvW?


    Eric: The matchmaking actually worked as intended, but since the new servers had a record of zero wins and zero losses, they ended up being matched with existing servers that also happened to have even records. It was our mistake—we simply didn’t anticipate that happening. We’ve already made changes to ensure that this doesn’t happen again.

    One of the best ways for a server to bounce back from being dominated is to switch to a different map. Enemies are often very slow to react to a shift in the battlefront, and sometimes jumping to a different map entirely can buy a server some breathing space.

    We are currently talking about giving some help to servers that are severely overmatched, but we aren’t quite ready to talk about just how we’re going to do it yet.

     

    source: http://www.rpgamer.com/games/guildwars/guildwars2/guildwars2BWE2interview.html

     

    edit: lol Tocks ..!

    image

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by loulaki

    9. Thanks to some matchup mishaps in BWE 2, a number of servers found themselves quite demolished in World vs World vs. World PvP. Even though the finished matchmaking system should make that situation less common, what kinds of strategies might servers employ to bounce back from such a situation? Are there any plans to make it easier for servers to recover from losing all their objectives in WvWvW?


    Eric: The matchmaking actually worked as intended, but since the new servers had a record of zero wins and zero losses, they ended up being matched with existing servers that also happened to have even records. It was our mistake—we simply didn’t anticipate that happening. We’ve already made changes to ensure that this doesn’t happen again.

    One of the best ways for a server to bounce back from being dominated is to switch to a different map. Enemies are often very slow to react to a shift in the battlefront, and sometimes jumping to a different map entirely can buy a server some breathing space.

    We are currently talking about giving some help to servers that are severely overmatched, but we aren’t quite ready to talk about just how we’re going to do it yet.

    Aye the BWE2 fiasco for WvW was a bit unfortunate. In previous beta events it wasn't nearly that skewed. The matchups still weren't perfect, but they were MUCH closer, and you had a lot more interesting fights overall rather than 1 server roflstomping all 4 maps in nearly every matchup. Glady they've aparently fixed that though. I really do expect BWE3 to be a lot better in that regard.

    One of the other problems I think happened was this last BWE had a pretty large influx of new players. So I think a number of servers got matched up accordingly, and then recieved a mass of new players mid-matchup. This definitely skewed things quite a bit.

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by heartless
    Originally posted by TwoThreeFour
    Originally posted by BlueCameo

    People don't realize I don't think just how much this game is "on the rails." You are lead with a silver spoon from day 1.

    While it does have several silver spoons, it does open up in several aspects. One of them is class composition in parties and another one is exploration.

     

    For exploration: there should be an option to remove all information that "magically appears" to spoonfeed you. I don't know if a such options is planned or not. For instance, I do not want to be alerted if there is a DE nearby.

    The option exists. It's called not talking to a scout NPC.

     

    So if I don't talk to any scout npc, I will have no in-your-face message about any DE happening unless I actually pay attention to that something seems like it is happening (like listening to a NPC talking, watching monster movements, etc)? 

    You'll have that message but usually, unless you're standing right on top of the DE or talk to an NPC that may run up to you asking for help, the event won't get marked on the map. The range for these event markers is usually tiny.

    The only things that remain marked on the map, as far as I know are the vendors/banks, waypoints and possibly skill point challenges. I'm not sure if all of the SP challenges get releaved or not, I'll check during the stress test on the 27th.  I know that some are hidden and require a bit of exploration to get.

    Ok thx, if the range is small enough, it is hopefully at least bearable for me. It would be awesome though if Arenanet could support a true explorer mode where the map is just a map with city name and names of major known locations, but that's it. 

    I'm all for more options, plus it's not like it's going to hurt anyone. Not sure if ANet would add something like this before release, I'm sure they have more pressing issues right now but I'd vote for it.

    One thing I want to add is that the event markers are more noticable in the starter areas, especially the locations right outside of the capital cities. Basically, there is a large concentration of DEs in a relatively small area that's why it seems like the events are marked all of the time. It'a not really an issue once you get to areas in the 10+ level range. To a point where you'll still see the "There is an event nearby!" but you won't see anything on the map and will have no idea where to go. It gets a bit frustrating, especially if you're like me and feel compelled to do every single event. heh

    I just wanted to point out that if a boss monster spawns (DE or not) there tends to be a much wider range of notification on your map. Just fyi, dunno if that's a dealbreaker or not for you.

    In some regards it would be nice to have those notifications turned off. However, it's also nice to have it for some of the more difficult challenges, because it tends to persuade people to come over and help. Take those off, and I think we'd see a lot more shouting in /map chat to help w/ this event or that event.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152
    Originally posted by Sleepyfish
    Originally posted by Rhoklaw

    So a lot of you are unhappy there are no open world PvP servers. I understand your frustrations but let's face it, you ARE the minority and I personally would rather see ArenaNet concentrate on the mechanics they have in place instead of trying to compensate for a few people's epeen addiction. Seriously, the reason Darkfall and Mortal Online have such low subs is because it IS all about griefing and ganking. Stop deluding yourselves with open world PvP being anything but.

    If WvWvW wasn't challenging, maybe it's because it was during a damn BWE and servers aren't maxed out. Or maybe it's because the server match making system can't pit you against an appropriately challenging enemy because it was during a damn BWE.

    /end rant

    I am fine either way, but disagree on your stance on open world pvp, EVE does great with open pvp, so did UO and Fallen Earth still is a decent game. The problem is with Darkfall and Mortal, horrible development. Then again it is a niche audience I think to be a successful open world, full loot style game you need to aim at a realistic 200k or more users, EVE has double that but they are the wow or pvp games atm.

    I take that same stance with Raiders who want every game based around it, sure you can make a good raiding game, but to hold a 400k sub number more than 3 years its going to have to be great.

     

    You just proved his point, because EVE, UO (pretram), Darkfall and Mortal online are gankfests.

    Especially EVE, not even high-sec is safe from gankers. They want it so bad, they lose a ton of isk doing it, but thats what they call "fun". I dont belive its the reason for the retention is subs, after playing EVE for the last 5 years, I can safely say most players are either miners, mission runners and crafters. The proof is in the economy, it is player driven, pirates do almost nothing for the economy. Unless you want to count the cost of replacing ships.

    GW2 took the best ideas from past PvP MMOs, as time goes on it can only get better, like most MMOs after release. I can remember DAOC had some major balance issues at first, but when on to become one of the best PvP games ever.

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  • Originally posted by Adalwulff
    Originally posted by Sleepyfish
    Originally posted by Rhoklaw

    So a lot of you are unhappy there are no open world PvP servers. I understand your frustrations but let's face it, you ARE the minority and I personally would rather see ArenaNet concentrate on the mechanics they have in place instead of trying to compensate for a few people's epeen addiction. Seriously, the reason Darkfall and Mortal Online have such low subs is because it IS all about griefing and ganking. Stop deluding yourselves with open world PvP being anything but.

    If WvWvW wasn't challenging, maybe it's because it was during a damn BWE and servers aren't maxed out. Or maybe it's because the server match making system can't pit you against an appropriately challenging enemy because it was during a damn BWE.

    /end rant

    I am fine either way, but disagree on your stance on open world pvp, EVE does great with open pvp, so did UO and Fallen Earth still is a decent game. The problem is with Darkfall and Mortal, horrible development. Then again it is a niche audience I think to be a successful open world, full loot style game you need to aim at a realistic 200k or more users, EVE has double that but they are the wow or pvp games atm.

    I take that same stance with Raiders who want every game based around it, sure you can make a good raiding game, but to hold a 400k sub number more than 3 years its going to have to be great.

     

    You just proved his point, because EVE, UO (pretram), Darkfall and Mortal online are gankfests.

    Especially EVE, not even high-sec is safe from gankers. They want it so bad, they lose a ton of isk doing it, but thats what they call "fun". I dont belive its the reason for the retention is subs, after playing EVE for the last 5 years, I can safely say most players are either miners, mission runners and crafters. The proof is in the economy, it is player driven, pirates do almost nothing for the economy. Unless you want to count the cost of replacing ships.

    GW2 took the best ideas from past PvP MMOs, as time goes on it can only get better, like most MMOs after release. I can remember DAOC had some major balance issues at first, but when on to become one of the best PvP games ever.


    CCP has confirmed it as well, the vast majority somthing like 70% of players stay in empire space.  The wars in 0.0 and gang infested lowsecs are a minority of the players.

     

    But that fine that 30% adds alot of character for the other 70% sometimes those 70% makes runs through dangerous terriotory even if they stay in empire space.

     

    The idea that EvE is truly "open" PvP is a myth anyway.  Escaping the the auto kill police in empire is considered an exploit by CCP.  You might be able to suicide gank someone if you really want.  But its not really kill wherevere you want.  Not at all.

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