I think ESO will sell a lot of box copies and will drop off after time like every other MMO. I think in the long run it will do better than Wildstar. It will maintain a healthy player base for a few years if they keep content updates coming every 4-6 weeks as promised. EQnext has no release date and is overhyped considering how much we have seen, but if that is the only MMO that gets Occulus Rift support HELLO EQNext lol.
In terms of predictions, really,anything can happen. But.. my opinion is that the closest game to ESO that has been released is AoC. Both games:
- Come from a big name, but not 100% trusted developer.
- Have well-known IP with built-in fan base.
- Utilize a "different" semi-manual combat system (down to both being either praised for being "active" or criticized for being "clunky")
- Both have focus on setting, story, lore, immersion, above-average writing, etc.
- Both have "grittier", more "realist" graphics as opposed to their cartoonish counterparts.
- Both have have a split PvE/PvP focus, with PvP being a much more significant part of the game than their competitors.
I am not saying that both games are the same (or even similar) in the way they play. But in terms of the type of player they're most likely to attract, i think AoC is the closest precedent, with WAR being another one. While AoC turned to be an excellent game, I don't think it ever quite found the success that it had been looking for. I'm guessing a similar fate is in store for ESO. I think die-hard ES fans as well as PvP fans will stick around. Everyone else is likely to move on.
ESO has the least innovative/new features of any upcoming MMO. It's basically counting on its IP and on PvP'ers. I think, if SWTOR proved anything is that counting on IP alone is not enough. On the other hand, ESO is the ONLY upcoming game that doesn't have terribad cartoonish graphics.. so people like me may end up playing it just because we don't want to play a disney cartoon.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
In terms of predictions, really,anything can happen. But.. my opinion is that the closest game to ESO that has been released is AoC. Both games:
- Come from a big name, but not 100% trusted developer.
- Have well-known IP with built-in fan base.
- Utilize a "different" semi-manual combat system (down to both being either praised for being "active" or criticized for being "clunky")
- Both have focus on setting, story, lore, immersion, above-average writing, etc.
- Both have "grittier", more "realist" graphics as opposed to their cartoonish counterparts.
- Both have have a split PvE/PvP focus, with PvP being a much more significant part of the game than their competitors.
I am not saying that both games are the same (or even similar) in the way they play. But in terms of the type of player they're most likely to attract, i think AoC is the closest precedent, with WAR being another one. While AoC turned to be an excellent game, I don't think it ever quite found the success that it had been looking for. I'm guessing a similar fate is in store for ESO. I think die-hard ES fans as well as PvP fans will stick around. Everyone else is likely to move on.
ESO has the least innovative/new features of any upcoming MMO. It's basically counting on its IP and on PvP'ers. I think, if SWTOR proved anything is that counting on IP alone is not enough. On the other hand, ESO is the ONLY upcoming game that doesn't have terribad cartoonish graphics.. so people like me may end up playing it just because we don't want to play a disney cartoon.
I thought AoC was very hard core PvP. A lot of pure evil ganking with little emphasis on questable PvE. I'm hoping TESO will be a bit more balanced. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
Hardcore Skyrim and fans of Elder Scrolls will love it and stay for the long haul. It will likely draw in many people who've never played mmos, but it will not reach main stream appeal because of the combat. The combat is like the console games but is not what is "expected" in an mmo.
Wildstar, though a lot of cool concepts will feel like a marriage between WoW and Swtor. I think Wildstar, in the long run will do worse than GW2 and even FFXIV, but better than TESO.
My 2 cents.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
In terms of predictions, really,anything can happen. But.. my opinion is that the closest game to ESO that has been released is AoC. Both games:
- Come from a big name, but not 100% trusted developer.
- Have well-known IP with built-in fan base.
- Utilize a "different" semi-manual combat system (down to both being either praised for being "active" or criticized for being "clunky")
- Both have focus on setting, story, lore, immersion, above-average writing, etc.
- Both have "grittier", more "realist" graphics as opposed to their cartoonish counterparts.
- Both have have a split PvE/PvP focus, with PvP being a much more significant part of the game than their competitors.
I am not saying that both games are the same (or even similar) in the way they play. But in terms of the type of player they're most likely to attract, i think AoC is the closest precedent, with WAR being another one. While AoC turned to be an excellent game, I don't think it ever quite found the success that it had been looking for. I'm guessing a similar fate is in store for ESO. I think die-hard ES fans as well as PvP fans will stick around. Everyone else is likely to move on.
ESO has the least innovative/new features of any upcoming MMO. It's basically counting on its IP and on PvP'ers. I think, if SWTOR proved anything is that counting on IP alone is not enough. On the other hand, ESO is the ONLY upcoming game that doesn't have terribad cartoonish graphics.. so people like me may end up playing it just because we don't want to play a disney cartoon.
Love your post, and it has ALOT of valid points.
We have to visit history for the comparasions to work well:
Age of Conan was actually a great game for its time, best graphics and everything. It appealed to a lot of the ESO type fans, it was hyped super high, I even bought the Collectors Edition.
So what exactly went wrong? Why wont ESO follow its footsteps? Heres why:
They released a Fully FINISHED 1-20 zone called Tortage. EVERY NPC HAD VOICE OVERS, it was to state of the art all around, people fell in love with this 1-20 area. When fans actually got the game, upon completing 1-20 and leaving the zone. ALL NPC's had NO VOICE OVERS for the REST of the GAME. People would be attacked and MISS ENTIRE CUTSCENES WITH NPC.... IT WAS A HUGE FAILURE!!!!!
Buying the collectors edition gave us an item called a Drink cape: This drink cap was suppose to give you free drinks in all tavrens across the world. THIS WAS A LIE! Flat out, everyone thought we would get mana regen drinks to regen your mana. When the game was Released it never even had drinks it in it, There was such a backlash from fans over paying extra 30 bucks for CE just to get the drink cape, that they put in a small clickable object that got you drunk in game, and said, there you go..... FAILED BIGTIME!
When people leveled up crafting they found SOME ITEMS NOT IN GAME to PROGRESS beyond Tier 2 of CRAFTING... For WEEKS people waited for a FIX!!!! FAILURE ONCE AGAIN!
People would do DUNGEONS, ONE HOUR into dungeons and FINAL BOSS, BAM!!! The actuall FINAL BOSS would be KICKED STRAIGHT THROUGH THE WALL. Every player in AOC HAD A KNOCKBACK, Every RUN, FINAL BOSS after an hour, would be KICKED THROUGH A WALL, never be be seen again!!!! Never fixed for WEEKS! FAILED!
Aoc had a chance to be the biggest game in history..... It failed to do things that were so BASIC for a game to survive, and it missed it chance to be GREAT.
ESO, I can guarantee you, has learned from Age of Conan's mistakes, in fact the ENTIRE MMO industry Learned from it, and never relased an UNFINISHED product like that AGAIN. IF any game company ever did this to a player base it would fail in a heartbeat! Would people have still been playing AoC till this day if it was FINISHED on RELEASE? Defininitley. Would they ever give it a second chance NOW? Most players see that kind of BREAKAGE and never look back.
Great post you made, and yes, AoC was ALMOST the best OLD SCHOOL player base game EVER! But it dint fail because of Content or anything else, it FAILED because IT WAS NOT PLAYABLE AND FINISHED! I have no question in my mind ESO would never release like AoC, nor would any MMO game from that day onward!
In terms of predictions, really,anything can happen. But.. my opinion is that the closest game to ESO that has been released is AoC. Both games:
- Come from a big name, but not 100% trusted developer.
- Have well-known IP with built-in fan base.
- Utilize a "different" semi-manual combat system (down to both being either praised for being "active" or criticized for being "clunky")
- Both have focus on setting, story, lore, immersion, above-average writing, etc.
- Both have "grittier", more "realist" graphics as opposed to their cartoonish counterparts.
- Both have have a split PvE/PvP focus, with PvP being a much more significant part of the game than their competitors.
I am not saying that both games are the same (or even similar) in the way they play. But in terms of the type of player they're most likely to attract, i think AoC is the closest precedent, with WAR being another one. While AoC turned to be an excellent game, I don't think it ever quite found the success that it had been looking for. I'm guessing a similar fate is in store for ESO. I think die-hard ES fans as well as PvP fans will stick around. Everyone else is likely to move on.
ESO has the least innovative/new features of any upcoming MMO. It's basically counting on its IP and on PvP'ers. I think, if SWTOR proved anything is that counting on IP alone is not enough. On the other hand, ESO is the ONLY upcoming game that doesn't have terribad cartoonish graphics.. so people like me may end up playing it just because we don't want to play a disney cartoon.
Love your post, and it has ALOT of valid points.
We have to visit history for the comparasions to work well:
Age of Conan was actually a great game for its time, best graphics and everything. It appealed to a lot of the ESO type fans, it was hyped super high, I even bought the Collectors Edition.
So what exactly went wrong? Why wont ESO follow its footsteps? Heres why:
They released a Fully FINISHED 1-20 zone called Tortage. EVERY NPC HAD VOICE OVERS, it was to state of the art all around, people fell in love with this 1-20 area. When fans actually got the game, upon completing 1-20 and leaving the zone. ALL NPC's had NO VOICE OVERS for the REST of the GAME. People would be attacked and MISS ENTIRE CUTSCENES WITH NPC.... IT WAS A HUGE FAILURE!!!!!
Buying the collectors edition gave us an item called a Drink cape: This drink cap was suppose to give you free drinks in all tavrens across the world. THIS WAS A LIE! Flat out, everyone thought we would get mana regen drinks to regen your mana. When the game was Released it never even had drinks it in it, There was such a backlash from fans over paying extra 30 bucks for CE just to get the drink cape, that they put in a small clickable object that got you drunk in game, and said, there you go..... FAILED BIGTIME!
When people leveled up crafting they found SOME ITEMS NOT IN GAME to PROGRESS beyond Tier 2 of CRAFTING... For WEEKS people waited for a FIX!!!! FAILURE ONCE AGAIN!
People would do DUNGEONS, ONE HOUR into dungeons and FINAL BOSS, BAM!!! The actuall FINAL BOSS would be KICKED STRAIGHT THROUGH THE WALL. Every player in AOC HAD A KNOCKBACK, Every RUN, FINAL BOSS after an hour, would be KICKED THROUGH A WALL, never be be seen again!!!! Never fixed for WEEKS! FAILED!
Aoc had a chance to be the biggest game in history..... It failed to do things that were so BASIC for a game to survive, and it missed it chance to be GREAT.
ESO I can guarantee you has learned from Age of Conan's mistakes. IF any game company ever did this to a player base it would fail in a heartbeat! Would people have still been playing AoC till this day, probably. Would they ever give it a second chance? Most players see that kind of BREAKAGE and never look back.
Great post you made, and yes, AoC was ALMOST the best OLD SCHOOL player base game EVER! But it dint fail because of Content or anything else, it FAILED because IT WAS NOT PLAYABLE AND FINISHED!
I agree to an extent. Whats funny is that SWTOR took AOC Tortage and improved upon that experience throughout the entire game in every way and still didn't wasn't as successful as they had hoped, even though I personally though it was a solid game despite being a little too soulless and static.
Originally posted by Amjoco I feel after about six months It will dwindle down to a niche game with it's fans sticking around to hopefully make it a classic. IMHO, Wildstar will do the same, but with the lack of a historical fan base, it will suffer more than TESO.
I agree with your statement on teso but disagree on Wildstar. I have a feeling that this game will keep all the hardcore raiders occupied.
I hope you are right about Wildstar, I don't like seeing any games fail. Although I think it's fanbase is as someone else said, a lot will move on to EQ Next.
Highly possible. Its the next 'big' AAA mmo so you will get a bunch of people buying trying then leaving after a few months. However, the edge that the game has is that it does 40 man hardcore raids. Something I don't see any other game focusing on currently. While raiding isn't for me, they are in a very good position as they are the only game in the mmo genre focusing on 40 man raids. So while I do see them losing a lot of the initial wave of players, I also see them gaining the 'hardcore raiders' across the entire genre if they can keep their focus and stick to their initial game design.
Originally posted by squalleonaha arent ES game famous for its bugs also? ^__^
they are, but since the entire world doesn't change in the way the single players do with all of the various scripts of the NPCs randomly interacting with each other, they can better control those bugs. Regardless, I'd expect to see bugs like every other MMO. I expect this game to be more bug free than some other MMOs I've seen at release like Vanguard for example.
Regardless, Bethesda and Zenimax are two different development companies.
I agree to an extent. Whats funny is that SWTOR took AOC Tortage and improved upon that experience throughout the entire game in every way and still didn't wasn't as successful as they had hoped, even though I personally though it was a solid game despite being a little too soulless and static.
I with SWTOR, had it right! They knew what Gamers wanted. What happened there was a few factors that failed to capture the entire MMO world. First it was a SCI-FI game, a lot of RPG old schoolers from Star Wars age gravitate towards Swords and Mideval type genre, so it really kind of split the Old Schoolers in half just by being of its genre.
Then if you look at its graphics, it was during the STO type graphics yet. Not fully realistic to the max degree. Once SKYRIM came out it BROKE the FINE LINE between Realism and Animated. I think if SWTOR came out now with graphics as good as ESO, you would DEFINATLY see a LARGER PLAYER BASE.
What happened to SWTOR wasn't really its own fault. It just had two things going against it, the SCI-FI genre and TIME.
its going to still be around for a long time, but ESO does what SWTOR wasn't able to. Have the advantage of Genre and the starting point of next gen graphics.
Originally posted by squalleonaha arent ES game famous for its bugs also? ^__^
There is a level of Bugs at which a gamer base will find ACCEPTABLE. If you compare SKYRIM to AoC. You will find SKYRIM's bugs were at the ACCEPTABLE level, while AoC level of BUGS were at the very CORE of the game.
You can pretty much compare Age of Conans BUGS to that of GAME OF THRONES single player games bugs, then again I think it was EVEN WORSE then GAME of THRONES single player game.
haha, more then just six skills, it happens to have role switching giving you even more then 6, hell it even gives you more roles then one, when was the last time you seen a game let you switch your role and skills mid combat?
Personally, after some experience with both, I think ESO will do better than expected and Wildstar will do worse than expected IN THE LONG RUN. But I think INITIALLY Wildstar will be the mmo most lauded in 2014 and with the most attention, as is already the case really. Kind of like currently Wildstar is typically "most anticipated mmo of 2014" on lists while ESO is "most likely to flop." That stigma or image doesn't change magically or overnight. But I think it will over the course of the year.
Every other MMO in 2014, while many interest me, truly are small fries compared to those 2. Wildstar is the only real competition of ESO.
haha, more then just six skills, it happens to have role switching giving you even more then 6, hell it even gives you more roles then one, when was the last time you seen a game let you switch your role and skills mid combat?
haha, more then just six skills, it happens to have role switching giving you even more then 6, hell it even gives you more roles then one, when was the last time you seen a game let you switch your role and skills mid combat?
Yup.
It doesn't even need to be about role switching. You could just swap to the same type of weapon I imagine in order to access other abilities with the same bonuses.
niche product unfonrtunately, which is a damn pitty.
Everyone has access to 2 attacks, a block, dodge, an interrupt, stealth, sprint, pots, cc break, synergy abilities etc and non of those take up any of your 6 slots (unlike other mmo's), then when you unlock the swap you get another 6 slots to add to that
I have to agree with others that it is very hard to tell at this time.
I have not tested many of the systems in game yet. The devs haven't even revealed several of the systems in game yet.
I have no idea how much will change since the build tested previously to release.
More pve content is to be revealed over the next couple weeks which hopefully sheds some light. Isn't there a PAX soon?
Dev said in his ending statement on Tamerial foundry after answering over 380 questions on PVE, that more will be announced THIS WEEK.. I'm really excited and looking forward to it.
All, thank you so much for your questions. I tried to get to as many questions as I could, and I apologize if yours was not one. I’d like to again thank Atropos and Tamriel Foundry for inviting me, and I can’t wait to see you in the game. We’ll have more news coming out this week, so stay tuned.
Originally posted by Amjoco I feel after about six months It will dwindle down to a niche game with it's fans sticking around to hopefully make it a classic. IMHO, Wildstar will do the same, but with the lack of a historical fan base, it will suffer more than TESO.
I agree with your statement on teso but disagree on Wildstar. I have a feeling that this game will keep all the hardcore raiders occupied.
I hope you are right about Wildstar, I don't like seeing any games fail. Although I think it's fanbase is as someone else said, a lot will move on to EQ Next.
Highly possible. Its the next 'big' AAA mmo so you will get a bunch of people buying trying then leaving after a few months. However, the edge that the game has is that it does 40 man hardcore raids. Something I don't see any other game focusing on currently. While raiding isn't for me, they are in a very good position as they are the only game in the mmo genre focusing on 40 man raids. So while I do see them losing a lot of the initial wave of players, I also see them gaining the 'hardcore raiders' across the entire genre if they can keep their focus and stick to their initial game design.
Agree. I'm not a huge fan of raids (I did my share because you have to! ) but this will appease a huge WoW fan base. It is good!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
There Is Always Hope!
In terms of predictions, really,anything can happen. But.. my opinion is that the closest game to ESO that has been released is AoC. Both games:
- Come from a big name, but not 100% trusted developer.
- Have well-known IP with built-in fan base.
- Utilize a "different" semi-manual combat system (down to both being either praised for being "active" or criticized for being "clunky")
- Both have focus on setting, story, lore, immersion, above-average writing, etc.
- Both have "grittier", more "realist" graphics as opposed to their cartoonish counterparts.
- Both have have a split PvE/PvP focus, with PvP being a much more significant part of the game than their competitors.
I am not saying that both games are the same (or even similar) in the way they play. But in terms of the type of player they're most likely to attract, i think AoC is the closest precedent, with WAR being another one. While AoC turned to be an excellent game, I don't think it ever quite found the success that it had been looking for. I'm guessing a similar fate is in store for ESO. I think die-hard ES fans as well as PvP fans will stick around. Everyone else is likely to move on.
ESO has the least innovative/new features of any upcoming MMO. It's basically counting on its IP and on PvP'ers. I think, if SWTOR proved anything is that counting on IP alone is not enough. On the other hand, ESO is the ONLY upcoming game that doesn't have terribad cartoonish graphics.. so people like me may end up playing it just because we don't want to play a disney cartoon.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I thought AoC was very hard core PvP. A lot of pure evil ganking with little emphasis on questable PvE. I'm hoping TESO will be a bit more balanced. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Hardcore Skyrim fans? I dont think so.
Skyrim is open world RPG where you can branch into so many different paths. Based on what I have heard of TESO it is basically three linear paths (one of each faction) leading to high level PvP zone. That is nothing like Skyrim and I believe Zenimax said that they are not making Skyrim Online.
My gaming blog
Pal, you need to research this game more.....
Love your post, and it has ALOT of valid points.
We have to visit history for the comparasions to work well:
Age of Conan was actually a great game for its time, best graphics and everything. It appealed to a lot of the ESO type fans, it was hyped super high, I even bought the Collectors Edition.
So what exactly went wrong? Why wont ESO follow its footsteps? Heres why:
They released a Fully FINISHED 1-20 zone called Tortage. EVERY NPC HAD VOICE OVERS, it was to state of the art all around, people fell in love with this 1-20 area. When fans actually got the game, upon completing 1-20 and leaving the zone. ALL NPC's had NO VOICE OVERS for the REST of the GAME. People would be attacked and MISS ENTIRE CUTSCENES WITH NPC.... IT WAS A HUGE FAILURE!!!!!
Buying the collectors edition gave us an item called a Drink cape: This drink cap was suppose to give you free drinks in all tavrens across the world. THIS WAS A LIE! Flat out, everyone thought we would get mana regen drinks to regen your mana. When the game was Released it never even had drinks it in it, There was such a backlash from fans over paying extra 30 bucks for CE just to get the drink cape, that they put in a small clickable object that got you drunk in game, and said, there you go..... FAILED BIGTIME!
When people leveled up crafting they found SOME ITEMS NOT IN GAME to PROGRESS beyond Tier 2 of CRAFTING... For WEEKS people waited for a FIX!!!! FAILURE ONCE AGAIN!
People would do DUNGEONS, ONE HOUR into dungeons and FINAL BOSS, BAM!!! The actuall FINAL BOSS would be KICKED STRAIGHT THROUGH THE WALL. Every player in AOC HAD A KNOCKBACK, Every RUN, FINAL BOSS after an hour, would be KICKED THROUGH A WALL, never be be seen again!!!! Never fixed for WEEKS! FAILED!
Aoc had a chance to be the biggest game in history..... It failed to do things that were so BASIC for a game to survive, and it missed it chance to be GREAT.
ESO, I can guarantee you, has learned from Age of Conan's mistakes, in fact the ENTIRE MMO industry Learned from it, and never relased an UNFINISHED product like that AGAIN. IF any game company ever did this to a player base it would fail in a heartbeat! Would people have still been playing AoC till this day if it was FINISHED on RELEASE? Defininitley. Would they ever give it a second chance NOW? Most players see that kind of BREAKAGE and never look back.
Great post you made, and yes, AoC was ALMOST the best OLD SCHOOL player base game EVER! But it dint fail because of Content or anything else, it FAILED because IT WAS NOT PLAYABLE AND FINISHED! I have no question in my mind ESO would never release like AoC, nor would any MMO game from that day onward!
I agree to an extent. Whats funny is that SWTOR took AOC Tortage and improved upon that experience throughout the entire game in every way and still didn't wasn't as successful as they had hoped, even though I personally though it was a solid game despite being a little too soulless and static.
There Is Always Hope!
Highly possible. Its the next 'big' AAA mmo so you will get a bunch of people buying trying then leaving after a few months. However, the edge that the game has is that it does 40 man hardcore raids. Something I don't see any other game focusing on currently. While raiding isn't for me, they are in a very good position as they are the only game in the mmo genre focusing on 40 man raids. So while I do see them losing a lot of the initial wave of players, I also see them gaining the 'hardcore raiders' across the entire genre if they can keep their focus and stick to their initial game design.
they are, but since the entire world doesn't change in the way the single players do with all of the various scripts of the NPCs randomly interacting with each other, they can better control those bugs. Regardless, I'd expect to see bugs like every other MMO. I expect this game to be more bug free than some other MMOs I've seen at release like Vanguard for example.
Regardless, Bethesda and Zenimax are two different development companies.
There Is Always Hope!
I with SWTOR, had it right! They knew what Gamers wanted. What happened there was a few factors that failed to capture the entire MMO world. First it was a SCI-FI game, a lot of RPG old schoolers from Star Wars age gravitate towards Swords and Mideval type genre, so it really kind of split the Old Schoolers in half just by being of its genre.
Then if you look at its graphics, it was during the STO type graphics yet. Not fully realistic to the max degree. Once SKYRIM came out it BROKE the FINE LINE between Realism and Animated. I think if SWTOR came out now with graphics as good as ESO, you would DEFINATLY see a LARGER PLAYER BASE.
What happened to SWTOR wasn't really its own fault. It just had two things going against it, the SCI-FI genre and TIME.
its going to still be around for a long time, but ESO does what SWTOR wasn't able to. Have the advantage of Genre and the starting point of next gen graphics.
since its their first MMO game. i wont count on that.
however, with fan-boi base, the game will survive for some year.
There is a level of Bugs at which a gamer base will find ACCEPTABLE. If you compare SKYRIM to AoC. You will find SKYRIM's bugs were at the ACCEPTABLE level, while AoC level of BUGS were at the very CORE of the game.
You can pretty much compare Age of Conans BUGS to that of GAME OF THRONES single player games bugs, then again I think it was EVEN WORSE then GAME of THRONES single player game.
Probably true.
like every other mmo with 6 usable skills.
niche product unfonrtunately, which is a damn pitty.
"I'll never grow up, never grow up, never grow up! Not me!"
Personally, after some experience with both, I think ESO will do better than expected and Wildstar will do worse than expected IN THE LONG RUN. But I think INITIALLY Wildstar will be the mmo most lauded in 2014 and with the most attention, as is already the case really. Kind of like currently Wildstar is typically "most anticipated mmo of 2014" on lists while ESO is "most likely to flop." That stigma or image doesn't change magically or overnight. But I think it will over the course of the year.
Every other MMO in 2014, while many interest me, truly are small fries compared to those 2. Wildstar is the only real competition of ESO.
Yup.
I agree with this strongly, and was actually my exact experience with both.
It doesn't even need to be about role switching. You could just swap to the same type of weapon I imagine in order to access other abilities with the same bonuses.
You stay sassy!
Everyone has access to 2 attacks, a block, dodge, an interrupt, stealth, sprint, pots, cc break, synergy abilities etc and non of those take up any of your 6 slots (unlike other mmo's), then when you unlock the swap you get another 6 slots to add to that
Dev said in his ending statement on Tamerial foundry after answering over 380 questions on PVE, that more will be announced THIS WEEK.. I'm really excited and looking forward to it.
Post # 132
http://tamrielfoundry.com/2014/01/qa-with-paul-sage/comment-page-14
All, thank you so much for your questions. I tried to get to as many questions as I could, and I apologize if yours was not one. I’d like to again thank Atropos and Tamriel Foundry for inviting me, and I can’t wait to see you in the game. We’ll have more news coming out this week, so stay tuned.
Paul
Agree. I'm not a huge fan of raids (I did my share because you have to! ) but this will appease a huge WoW fan base. It is good!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I think everything from here on out will be considered niche games. The age of huge populations is over I'm afraid.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.